Rajak2.0 said:
to tell the truth, i don't Sigil be a good option. Sigil has alot of back story fluff and can easily confuse the clueless primes not used to the rules of three and the way of the chant.
While this is true, I think it is a factor that can work into our favor. The Clueless don`t know the dark about Sigil, the Planars do - it would provide an excuse for otherwise ignorant characters to seek enlightenment about the setting to get their bearings and open up some roleplaying opportunities. And there are online Planar Cant guides in existence I believe to help with education in that department as well.
Seiadra said:
I like Sigil. But the drawback that is missing here is all the Dragonlance characters you see, like my Verhanna. Unlike Juxta, Krynn isn't an open portal on Sigil. Doing a setting in Sigil makes it hard for the Dragonlance characters to remain Dragonlance. I put a lot of time and effort into making Verhanna as a DL-character, and I honestly don't want to take three months of work and have to revamp it because Krynn is closed of to Sigil.
By default, it shouldn`t be closed off, as Sigil has planar links to multiple crystal spheres (Oerth and Toril, Ravenloft's demiplane, others). While Krynnspace has always used a different cosmology, there is still the Abyss beyond, which is a metaphor for the other planes. Planar links outside of Krynnish cosmology still exist, and it isn't as closed off as it would first be assumed.
Same with the horrendous Great-Tree cosmology of 3e Forgotten Realms, but that hogwash is another thing entirely and has been debated ad-nauseum on the FR boards, so I'll leave it at that.
As for Oriental Adventures, or more specifically Rokugan as the book is themed around the setting, would not work as written. Rokugan is the intellectual property of Alderac Entertainment Group, only briefly liscensed to WotC for the OA book, which is why all Rokugan supplements are produced by AEG and not WotC. I personally don't like the idea, as I often get sick of anime-inspired characters (which a martial-arts and spirit-realm based setting could easily become overpopulated by) as quickly as I get sick of anime itself - but that's just my opinion. One thing I want to comment on, however, is this:
And takign into account how OA melds with the real world (better than other settings, even if it's fundimentally flawwed by usign an HP system with blade designed to kill in one strike)
And European swords weren't? I'm not going to get into a debate about the effectiveness of properly made weaponry, but saying that this is true only for OA is a falacy in its purest form. That's essentially the anime-fan based belief that the Equipment and Combat boards call the "Sha-piiiiiing" katana theory, and it has been thoroughly debunked there time and time again. That someone can survive a sword blow
of any kind is a factor of a game system, not a setting, and d20 uses hit points rather than health levels.