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WizO_Siani
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Comments on Greyhawk
All following comments are made from a purely setting standpoint, not from personal views on the matter which I will not post here.
Not an exaggeration at all really, though rather than burn the place down they'd send troops in to clean the place out. Ford Keep is only a days travel from Greyhawk City. Far too close for comfort.
True. Aside from the many holy symbols and so forth in the Tavern itself, undead wandering about openly would grab the attention of Pelor's priesthood..particularly strong in this area. Pelor is a Sun God with a MAJOR dislike of undead.
Indeed. It brings the death penalty in the Domain. The Keep isn't on the frontier, not in the sense most would think of it. Its only a days travel southwest of Greyhawk City. Its only a few days out from Dyvers and two days north of Two Ford. As for someone who owns a slave elsewhere bringing said slaves in with them, it would be wise if no one could ever tell that there was a slave/master relationship.
As was stated before, Weave, Shadow Weave, Silver Fire, Spell Fire, etc are not of Oerth. There are magics peculiar to Oerth, such as Mordenkainen's War Magic and so on. On the whole, however, the days of Very High Magic on Oerth are long past...gone with the Twin Cataclysms. The Greyhawk setting is a Medium Fantasy setting overall. It has magic, and some of it rather unique, but that magic isn't like the magic of Toril.
Since Greyhawk is the Default Setting for D&D, you'll find most of its spells are the ones in the PHB and supplements. Easily recognizable, many of them....Mordenkainen's Faithful Hound, Leomund's Tiny Hut, Otto's Irresistable Dance, Tenser's Floating Disc. All of these are from iconic NPCs of the setting. Other spells were developed within Living Greyhawk or Dragon Magazine and other supplements and they can generally be found on those sites...which are now on, or being moved to, the Wizards site.
A note on Dragons and other such creatures in the tavern. Anyone who thinks a 16 foot long dragon about four feet tall doesn't take up too much space or get in the way of things needs to measure the rooms in their house, set out tables and chairs, and then have a good look at how restricted that space is and why such creatures would need to take humanoid form. The place isn't designed for four footers...though some times have been accomodated in the Big Folks section of the place..the West Wing.
Anyway, that's how it goes from a setting perspective.
You hit it pretty dead on Nevine.
Siani
All following comments are made from a purely setting standpoint, not from personal views on the matter which I will not post here.
In all likelihood, people who see a drow are going to run the other way. And if there were reports of drow activity in the Keep, Greyhawk would burn the Keep to the ground and salt the earth so nothing ever grew again. Okay, that's a bit of an exaggeration...maybe.
Not an exaggeration at all really, though rather than burn the place down they'd send troops in to clean the place out. Ford Keep is only a days travel from Greyhawk City. Far too close for comfort.
All forms of undead should be in disguise really.. Anyway. This means don't suck the life out of someone while everyone can see you. Baring your fangs probably isn't a good idea either.
True. Aside from the many holy symbols and so forth in the Tavern itself, undead wandering about openly would grab the attention of Pelor's priesthood..particularly strong in this area. Pelor is a Sun God with a MAJOR dislike of undead.
You see, slavery is illegal within the Domain of Greyhawk and while, yes, the Keep could be considered on the frontier, but that doesn't mean Domain law isn't being broken.
Indeed. It brings the death penalty in the Domain. The Keep isn't on the frontier, not in the sense most would think of it. Its only a days travel southwest of Greyhawk City. Its only a few days out from Dyvers and two days north of Two Ford. As for someone who owns a slave elsewhere bringing said slaves in with them, it would be wise if no one could ever tell that there was a slave/master relationship.
The Weave/Shadow Weave, silver fire, spell fire, magic methods from other published game systems or perhaps that of homebrew. Basically anything that isn't native to Oerth!
As was stated before, Weave, Shadow Weave, Silver Fire, Spell Fire, etc are not of Oerth. There are magics peculiar to Oerth, such as Mordenkainen's War Magic and so on. On the whole, however, the days of Very High Magic on Oerth are long past...gone with the Twin Cataclysms. The Greyhawk setting is a Medium Fantasy setting overall. It has magic, and some of it rather unique, but that magic isn't like the magic of Toril.
Since Greyhawk is the Default Setting for D&D, you'll find most of its spells are the ones in the PHB and supplements. Easily recognizable, many of them....Mordenkainen's Faithful Hound, Leomund's Tiny Hut, Otto's Irresistable Dance, Tenser's Floating Disc. All of these are from iconic NPCs of the setting. Other spells were developed within Living Greyhawk or Dragon Magazine and other supplements and they can generally be found on those sites...which are now on, or being moved to, the Wizards site.
A note on Dragons and other such creatures in the tavern. Anyone who thinks a 16 foot long dragon about four feet tall doesn't take up too much space or get in the way of things needs to measure the rooms in their house, set out tables and chairs, and then have a good look at how restricted that space is and why such creatures would need to take humanoid form. The place isn't designed for four footers...though some times have been accomodated in the Big Folks section of the place..the West Wing.
Anyway, that's how it goes from a setting perspective.
You hit it pretty dead on Nevine.
Siani