Marrissa smiles as you finish the word and then tell her you will have time to teach her later on . "I'm not afraid of some little ol'words. I can make sense too. You will see, Telly." she smiles deviously.
In a serious and matter of fact tone she says "Now if you will excuse, me I have some dolls to play with."Marrissa nods to you and makes off for her play room, no doubtably to play with her two favorite dolls, Aeliss the Sorceress of Arcanix and and Venar the Brelish Soldier. Both are named after her parents and they always have happy adventures together.
The dining area it comes alive as you leave as a ghostly synchronized dance of mindless obedience from the servants of force ensues to maintain the place in a state of immaculate cleanliness. Sometimes you have the thought they they wait and watch you as you are leaving, wanting to see what you will do before starting their work. A payment for their endless and tireless duty.
You make you way to the library which is as big as some of the homes that you have visited in the past. This room is as big as a small one room house for one family that is all common area. The room is lit by hidden continual flame spells that cast a bright light throughout the room. Books of all sorts from all around Khorvaire and farther line the walls of this vaulted ceiling room. The peak of the room reaches about 20 feet and the shelves of books stop at about 12 feet. The vaulted ceiling is lined with a richly colored mural depicting the dragons Eberron, Kyber, and Siberys in combat which then ends in a slow, quiet explosion of stars that represents the common constellations that can be found in the night sky. Four unseen servants may be called to do your bidding here within this room from getting books to turning pages.
In the center of this room there is a 10' square table with four lazy susans, one for each side, where most if the research and your deciphering is done. Surrounding the table there are four large highbacked dark brown leather chairs which make you seem like a child in their cool embrace. There is two other features of not in this room. One is a Wizards of Arcanix Chess Set and the other is a very rare delight - a fish tank that has some rare carniverous fish called Q'Vrath from the rivers of Xendrik.
The Wizards of Arcanix Chess Set is created and enchanted by the wizards of Arcanix to be a luxury version of the Wizards Chess game that is quite popular in the "intellectual " circles. It is enchanted with moving pieces and enchanted sound and visual effects. Everything from blood spattered and severed pieces to glowing protective forcefields. It is a fun game to watch even if you do not know the rules. Professor Karl only plays the game when Charlethan comes. Marrissa loves to watch and wats to learn some day. She has been told that her mother loved the game.
The Q'Vrath are quite docile until there is a splash in the water or the scent of blood where upon the frills around their neck pull up and become and enflamed red color and their teeth seem to grow longer entering into a blood-frenzy tearing into anything even eachother if enraged enough. They are beautiful to behold when quiet and frenzied. Their mottled yellow and forest green scales are smooth. Towards the head the scales turn to a red and purple color. They are amongst the rarest of fish to be found on captivity. They do not handle the lack of care well and have been known to jump out of tanks at people and pets to eat when hungry or angered. Jared loves to spend time watching them. If he sees that someon notices that he is enjoying it he leaves and acts like he was just passing.
Your works from last night are found right where you left them on the table. (Unless you would have worked elsewhere?). Four books are found on the table and three on the lazy susan referencing Astrology; myths of the 3 dragons - Eberron, Kyber, and Siberys; Historical Accounts of the Last War from participants that found in what is now western Aundair; Legends of Xendrik; Arcane Theories and Recollections of Artifacts of the Past, Planar Conjuctions and Nexi; and lastly The Historical Geography of Audair. Last week your deciphering included texts that had references to cooking, plants, and the history of the Lycanthropic Purge. You are never at a loss for interesting things to read. (Sometimes you might find yourself getting lost in the reading?)
The last passage that he requested you to translated was a single passage from a 200 page treatise on Fungal Blooms found in forests. In his time, about 200 years ago, the writer (Karius Blom) was considered to be a little bit off kilter in his thoughts by some or a revolutionary by others. He thought that plants - specifically fungus - can record the passing of magic. In the two hundred pages he only cites 2 examples which are sketchy at best and then the rest of the book rambles on about the theory magic, weave structures and how it relates to plants, toys and his imaginary friend Craus.
If your deciphering was correct the passage was referring to a special copse of trees that contains a type of mushroom that is located somewhere on the border of what is now the Eldeen Reaches and Aundair.
As you collect your works and cited references you make your way out of the house towards the Orrery. The orrery and telescope are in a separate building apart from the main house but not too far away so as to make trudging to it during inclement weather possible. You arrive to the building and open up the single door which opens automatically for you and closes quickly behind you. You are now in the foyer area which has a closet for coats and shoes to be stored which will be automatically taken by unseen servants if you take them off so you do not have to worry about it. They also make available clean clothes and slippers if you like.
The foyer immediately opens to a large cozy waiting and study area. A fireplace crackles and pops immersing the room in warmth as well as a pale yellow and red light. A deep soft couch and coffee table are found facing the fireplace. There is a single four sided table with two lazy susans behind the couch and a small two shelf bookshelf can be seen near the table. The chairs surrounding the table are a much more modest wood than that found in the house. They are consctructed of a thick and solid wood stained a bright tan. The smell of the professor's Lharzaar Wrank Tea and Valenar Dark Chocolate is everywhere here. The scent of the professor hard at work. To the right of the foyer and behind the waiting area are two doors. one which leads to the telescope and one that leads to the orrery.
The orrery room is huge and it has to be to contain the monstrous machinery that makes the orrery work. The outermost circumference of moon that has the wides orbit makes the orrery 50 feet wide. The orrery is the only real mechanical contraption that you will find at the Charlethan research estate. Everything else is magical in some fashion. You have heard the Professor and Charlethan argue lightly about getting a magicaly powered one but the profess or is adamantly against it. He says that the magical currents that would power it might interfere with the correct postitioning. You have seen Charlethan make a sign like he thinks the Professor is a little bit crazy when he is not looking.
The Professor is here and in his prime he would have stood tall amongst his peers. Age has not been too kind to him. In his younger years he would have stood almost 6'2”, but now age has bent him as if he has had the winds of time pushing at his back for much of his walking life. His back is hunched and slightly shifts to the left. Even with his hunch the professor stands just under 6' tall which is stall quite a bit taller than you. He is not at all conscious of his hunch and does not care if people stare at it. He prefers to avoid people as they are mostly addle brained and unenlightened. He is only at home in the company of his peers and knowledge seekers with which he happily shares his knowledge and views. He prefers to spend every waking moment from early morning until late into the night researching and studying the glories of the Draconic Prophesy and other arcane secrets. To others that he does not know or respect he can be quite taciturn especially when they interrupt his work.
Jared is here as well and seems like a boy as he stands next to the Professor. His bright blue eyes and short and curly hair give him a youthful prescence at this distance. He almost bears a countenace of innocence as you enter the room. He wears a simple shirt, tunic and trousers and has his shortsword by his side, as always. The professor has said that the weapon was his fathers who has past away during the Last War. It is the only thing that he has to remind him of his family.
The orrery is stopped and the Profesor, wearing his customary grey robes which bear the symbol of a professor of Morgrave University, and Jared seem to be studying a map on the table infront of the orrery. They are talking and pointing at different places on the map.