BoB
Asexual Dretch Sorcerer 11
Chaotic Evil
Str 15 -- +2 (+2 racial)
Dex 18 --+4 (+4 item)
Con 24 -- +7 (+4 racial, +4 item +1 level)
Int 8 -- -1 (modified per DMG pg 173)
Wis 14 -- +2
Cha 24 -- +7 (+1 level, +6 item)
Hit Points 137 (2d8+11d4+ 91)
AC 22 (+4 Dex, +5 NAC, +1 Size, +2 deflection)(26 with MA) Touch 17, Flat 18
Init +4
BAB +7/+2 , grapple +5
Speed 20 (base 20, load ?? , light)
Fort +18 (+6 base, +7 con+ 5 vest ), Ref +15 (+6 base, +4 dex, +5 vest), Will +17 (+10 base +2 wis, +5 vest)
2 Claws : +10 (1d4 +2) bite +5 (1d6+1)
+12 Ranged touch (+7 BAB +4 dex, +1 size)
Small humanoid, 3'0" tall, 39 lbs, age 655
Spell Like abilities: 1/day scare- DC 19 ; 1/day Stinking Cloud DC 20
Summon: 1 Dretch 35%
SQ : Telepathy 100’, immune to poison & electricity , Fire, Cold & Acid Resistance 10,
DR 5/ cold iron or good
Speaks Abyssal
Feats:
Nonverbal Spells
Practiced Caster
Still Spell
Improved Familiar (quasit)
Arcane Mastery (CArc)
Skills 7x5 = 35 (demon) + 11 sorc. = 47 skill points
12 ..Bluff rnk 5, + 7 chr
13 ..Hide rnk 5, dex +4 size +4
7(9)..Spot rnk 5 wis 2 + (2 familiar )
14 ..Move Silently rnk 10, dex +4,
18 ..Concentration rnk 11 + 7 con
4 .. Spellcraft rnk 5, int -1
9 .. Disguise(cc) 2 rnk + 7 chr
3 .. Survival 1 rnk +2 wis
Spells : 6/8/8/8/7/5 Cl 13th, DC 17 + spell level
Known:
5th -- Teleport, Wall of Force
4th – Force Orb (10d6) Charm Monster, Greater Invisibility;
3rd – Haste, Heroism, Non Detection, Dispel Magic
2nd – Alter self, Resist Energy (30pts), See Invisible, Scorching Ray, Detect Thoughts
1st – Mage Armor, Shield, Lesser Sonic Orb (5d6) Exp Retreat, Nystus Magical Auras
Equipment: 30 pp
Ring of Free Action (40k)
Staff of Entrapment 50ch (36.7k) 50ch (dimensional anchor/O. resilent sphere)
Cloak of Charisma +6 (36k)
Vest of Resistance +5 (25k)
Fingerless gloves of Dexterity +4 (16k)
Marble Elephant (Baby) (17k)
Amulet of Heath +4 (16k)
Rod : Extend, Lesser 3xday & Silence, lesser (3k+(6k multiple powers))
Ring of Protection +2 (8k)
Companions:
Feztus – Quasit HD 7, hp 67, init +7, spd 20, fly 50 (perfect) AC 28 touch 19 flat footed 25, BAB + 7 Grapple -2 Atk 2 claws : +12 melee (1d3-1 plus poison) ; bite +7 (1d4-1) space/reach 2- 1/2 / 0 SQ: alternate form, darkvision 60, deliver touch spells, DR 5/ cold iron or good; Fast healing 2; immune to poison, improved evasion; resist fire 10; Speak with master; Share spells if within 5’, SR 16
Str 8, Dx 17, con 10, int 11, wis 12 chr 10
Saves: fort+6/ ref +9/ will + 11
Skills: Bluff +6, Diplomacy +2, Hide + 17, Kn Outer Planes + 6, Listen +7, MS +14, Spot +6, Search +6, Spellcraft +6.
Poison (Ex): fort dc 13, 1d4 dx
Spell Like Abilities: at will - detect good, detect magic, invisibility (self) ; 1/day - cause fear DC 11, 1/week - commune.
Fez - unless otherwise noted will be hiding invisiably behind BoB, in his square. Fez is slightly smarter, and will frequently remind BoB about what to do in combat. Fez knows which vest pocket Baby is in and how to activate it. Fez will treat his master with sarastic and obviously fake obediance.
Baby:
Huge Animal (Elephant)
HD 11d8+55 (104hp) speed 40, AC 15, touch 8 Flat Footed 15; BAB +8/ Grapple +26
Gore +16 (2d8 +15) or –Slam +16 (2d6+10) and 2 stamps + 11 ( 2d6 +5)
SA: Trample 2d8+15 ref DC 25
SQ Low light & scent
Saves: fort +12/ref + 7/ will +6
Str 30, Dx 10, Cn 21, int 2, wis 13 Chr 7
Listen +12, spot + 10
Feats: endurance: alertness, iron will SF: listen
Baby can be summoned 4 times in a month, if killed it reverts back to statue form and can be summoned the next day. The summons can last up to 24 hours.
Background:
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BoB has always been ambitious for a dretch. He was far more charismatic than his fellows, although not much brighter. He learned to tap into an inner power, others have guessed that his once mortal soul was a powerful Sorcerer, BoB however had no idea what they were talking about. He was sent on a mission with some half demons, he disguised himself as a Halfling and infiltrated a town, poorly. He was caught and confessed his employer’s plan, just as was predicted. He was banished and returned to the Abyss. Meanwhile the adventures walked into the trap.
BoB found himself the leader of other dretch and his magic grew slowly,until he was part of a horde that destroyed a group of powerful adventures. He dropped a Nystul’s aura and managed to make off with Baby – a marble elephant. The elephant was the key to other victories, and his powers grew. He managed to allay with Quasit who was convinced that an easily manipulated dretch would be a great master.
Recently BoB unburied a memory of a hidden stash of magic, and he let it slip to a Galabrazu. The demon brought him along, and through blind luck or subconscious memories BoB managed to avoid traps that destroyed the demon, leaving him with control of a powerful selection of magical aids. BoB consumed some of the demons essence, and his physical form has become far more powerful, and very hard to kill.
http://invisiblecastle.com/find.py?id=155486 (hit point rolls)
He returned to the abyss was seized by a more powerful patron and ordered on a new mission. The patron fed him a total and complete lie about who he was and what BoB was supposed to be doing, and to who. BoB may not even know the real names of his companions, while is own true name is carefully (to him) hidden. He was promised that he will be promoted to a stronger demon, if this quest is successful all the way to Galabrazu! Or to quasit if he fails but survives. BoB is probably intended as a fall guy, and if any of his companions are reliable – he will be looted before being turned over to the enemy. His familiar may in fact have these orders.
Quote : {stupid grin and wave} “So are you not spies like me? We can all not spies be together. “
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