Lazybones
Adventurer
Greetings,
I had some trouble porting over my old ID, so I'm reposting my Forgotten Realms story over here from the old boards under a new moniker (although German-speakers will note that I haven't really changed my handle). Thanks again to all those who have given feedback on the story; I hope that the upcoming plot will continue to entertain.
Faulpelz aka Lazybones
* * * * *
Travels through the Wild West: a Forgotten Realms Story
This is my first attempt at a story posting on this site. I created it as a way of bolstering my familiarity with the Forgotten Realms (I just got the setting a few weeks ago, and have read a few of the novels, in particular the Salvatore ones), and to flesh out a few campaign ideas. The characters are based on those played by guys I’ve actually gamed with back in the old 1e/2e days (the characters are adapted for FR, of course, and I’ve taken some dramatic license with motivations and background). In the initial posts I’ll flesh out the setting and the characters, and once I’ve done that I primarily want to focus on action (lots of battle scenes!) and character development. Once I get through the initial sections I’ll include the game-related info (character data, NPCs, combat details, etc.) at the end of each plotline as they come up. I’m not running a campaign right now, but if this little exercise gets good feedback I’d like to convert a few of my past campaigns (those that I can still find my DM notes for) to stories for this page.
I’ve really enjoyed all the stories others have posted on this board, they’ve really gotten me back into D&D in its new incarnation. Thanks for reading and I appreciate all feedback.
FP
* * * * * * * *
Part 1
It was a late afternoon in that region of Faerun known as the Western Heartlands. The cool breeze and overcast sky said it was late autumn, creeping over into winter. In an empty area of scrub plains and rocky hills three sparsely traveled tracks met at a crossroads. While a relatively short distance from the trading town of Elturel, Lord Dhelt’s Hellriders didn’t make it this far out, almost in the shadows of the low but menacing hills aptly named the Trollclaws. To the west lay the farmsteads of the doughty folk who had colonized the ancient battleground of the Fields of the Dead, while to the south, within the dark shadows of the Wood of Sharp Teeth, creatures both mundane and bizarre waited eagerly for daring fools to brave their lairs.
On this overcast day the road was all but deserted; most of the merchants seemed more inclined to take their chances on the River Chionthar this season, it seemed. Perhaps the recent upsurge in bandit activity along the desolate trails that crossed the reason had something to do with the trend; in any case, lone travelers were becoming increasingly rare, replaced by well-armed groups of men who sought only to reach their destinations quickly and leave this dangerous region behind them.
But as the afternoon deepened, not one but several solitary individuals approached the crossroads this day. From the north wound a lonely road that stretched off into the yet harsher lands of the North. Down this road came a powerfully built, yet short figure. At first glance he seemed a Shield Dwarf from the Spine of the World, dressed in the plate armor and dark woolens of that people, and carrying a broad-bladed battle axe across one shoulder with easy familiarity. His shield bore no sigil or insignia, but that, too, was not uncommon in these parts. Upon closer examination, however, a careful observer would note some strange features about this traveling warrior. Even in the dim light of the cloudy day his skin seemed darker and more weathered than even the oldest dwarves. A closer look would show that his skin seemed hardly flesh at all, but resembled the coarse texture of stone itself.
Even in a magical place such as Faerun, the genasi, or half-elementals, were rare, and a dwarf with elemental blood traveling the highways alone rarer still.
From the west, where a more traveled road wound through the more populated lands of the Fields of the Dead to the city of Baldur’s Gate, another traveler came. This one was a stark contrast to the silent and sturdy genasi warrior. Shorter still than the genasi dwarf, this traveler was clearly a rock gnome, a race not uncommon to the western regions of Faerun. He was dressed in a tunic of finely trimmed blue cloth with a slightly darker wool cloak as proof against the elements. The lute he carried slung over his shoulder advertised his profession, but the crossbow and shortsword he carried showed that he could defend himself as well as play. He seemed oblivious to the dangers of the region through which he traveled, whistling a merry traveling tune and tapping the short walking stick he carried against the packed dirt of the road in tune with his music. He seemed like a carefree soul, unconcerned with whatever the road would bring him this day.
From the east came another figure, from the direction of Elturel. This figure was not so carefree as the gnome, from the way he was constantly scanning the surrounding area, in particular casting wary looks back down the road in the direction from which he’d come. Like the genasi, however, there seemed something odd about him, besides his fleeting manner. He seemed typical enough, a man with the frontier look common in the Western Heartlands, with a scraggly untrimmed beard, wild brown hair that hung unchecked down to his shoulders, and a muscular frame. He wore a chain shirt and carried a well-crafted longsword and longbow, both of which had clearly seen frequent use. He was also struggling a little with the weight of a heavy shoulder bag, the hard lines of something bulky hidden within its folds. He looked the part of an ordinary frontiersman, a common breed—yet at the same time, somehow… wrong.
Finally, from the south came a final traveler, another human. This one must have either been ignorant of the dangers of traveling cross-country along the edges of the Wood of Sharp Teeth, or sufficiently desperate that he was willing to take that risk. His clothes suggested that he was of the more southern lands, Amn perhaps, or Tethyr, and while they had once been of excellent quality, they were now ragged and worn from hard travel. Like the other human traveler he seemed wary, but in his case there was something more, something in his eyes that seemed haunted… or hunted. He was young, still in his late teens, perhaps, and he too carried weapons, a crossbow and a long dagger at his hip. A heavy bedroll and leather backpack as worn as his garments were slung across his back.
The four travelers, each from disparate backgrounds, each with his own secrets and dreams, converged on the crossroads. For all that this was a place where trails met, there were no settlements or outposts here, nothing save for an old stone ruin that was little more than a foundation and some remnants of walls, its function impossible to identify. A few birds stirred and flew off as the travelers neared the place, but that was all.
Gradually, each of the travelers noticed the others, and the four of them slowed to a halt while a fair distance still separated them. For a moment there was a silence over the place, then the gnome was the first to speak.
“Hail, fellow journeyers!” He took in all of them with an expansive glance. “Luck of the trail, that four roads come together this day, where only three are blazed! Will you take rest with me, and tell your tales of the road in my camp this night?”
The man who had come from the east replied quickly and with an easy tone, quickly sizing up the others. “Aye, its comfort in numbers on this road, sure enough,” he said. “Perhaps yonder ruin would suit us well for a camp, some shelter against the wind and the beasts that hunt the plains at night.”
The gnome beamed, and came forward, taking in all of them, even the genasi and the other human, neither of whom had yet spoken or moved. “Well then, and well met! I am Balander Calloran, or just ‘Cal,’ if you like, of Waterdeep.”
“Benzan,” the other replied. “Of the East Road, this day.”
“The name of a wanderer,” the gnome said, giving the man another sizing up. It seemed that he, too, noticed something strange about him, although he could not place it. After a moment he shrugged, and turned to the other two. “And you, fellow travelers? Yonder warrior speaks true--the comfort of a shared fire and hot food is a fair boon, in a region like this.”
“Lok,” the dwarf said, and after a moment the others realized that this was his name.
“Well met,” the gnome said, turning his attention on the last member of their gathering.
The young man looked trapped, and for a moment it seemed as though he would bolt. The obvious hunger and weariness in his eyes ultimately won out, though, for he settled down some, and finally said, “I am Delem, of… of Tethyr,” in a timorous voice.
“Well met, Delem,” Benzan said. “You choose a difficult route, traveling cross-country near the Wood of Sharp Teeth.” The young man did not respond.
“Well then,” the gnome said. “If we’re done with introductions, let’s see about that fire, and that food.”
I had some trouble porting over my old ID, so I'm reposting my Forgotten Realms story over here from the old boards under a new moniker (although German-speakers will note that I haven't really changed my handle). Thanks again to all those who have given feedback on the story; I hope that the upcoming plot will continue to entertain.
Faulpelz aka Lazybones
* * * * *
Travels through the Wild West: a Forgotten Realms Story
This is my first attempt at a story posting on this site. I created it as a way of bolstering my familiarity with the Forgotten Realms (I just got the setting a few weeks ago, and have read a few of the novels, in particular the Salvatore ones), and to flesh out a few campaign ideas. The characters are based on those played by guys I’ve actually gamed with back in the old 1e/2e days (the characters are adapted for FR, of course, and I’ve taken some dramatic license with motivations and background). In the initial posts I’ll flesh out the setting and the characters, and once I’ve done that I primarily want to focus on action (lots of battle scenes!) and character development. Once I get through the initial sections I’ll include the game-related info (character data, NPCs, combat details, etc.) at the end of each plotline as they come up. I’m not running a campaign right now, but if this little exercise gets good feedback I’d like to convert a few of my past campaigns (those that I can still find my DM notes for) to stories for this page.
I’ve really enjoyed all the stories others have posted on this board, they’ve really gotten me back into D&D in its new incarnation. Thanks for reading and I appreciate all feedback.
FP
* * * * * * * *
Part 1
It was a late afternoon in that region of Faerun known as the Western Heartlands. The cool breeze and overcast sky said it was late autumn, creeping over into winter. In an empty area of scrub plains and rocky hills three sparsely traveled tracks met at a crossroads. While a relatively short distance from the trading town of Elturel, Lord Dhelt’s Hellriders didn’t make it this far out, almost in the shadows of the low but menacing hills aptly named the Trollclaws. To the west lay the farmsteads of the doughty folk who had colonized the ancient battleground of the Fields of the Dead, while to the south, within the dark shadows of the Wood of Sharp Teeth, creatures both mundane and bizarre waited eagerly for daring fools to brave their lairs.
On this overcast day the road was all but deserted; most of the merchants seemed more inclined to take their chances on the River Chionthar this season, it seemed. Perhaps the recent upsurge in bandit activity along the desolate trails that crossed the reason had something to do with the trend; in any case, lone travelers were becoming increasingly rare, replaced by well-armed groups of men who sought only to reach their destinations quickly and leave this dangerous region behind them.
But as the afternoon deepened, not one but several solitary individuals approached the crossroads this day. From the north wound a lonely road that stretched off into the yet harsher lands of the North. Down this road came a powerfully built, yet short figure. At first glance he seemed a Shield Dwarf from the Spine of the World, dressed in the plate armor and dark woolens of that people, and carrying a broad-bladed battle axe across one shoulder with easy familiarity. His shield bore no sigil or insignia, but that, too, was not uncommon in these parts. Upon closer examination, however, a careful observer would note some strange features about this traveling warrior. Even in the dim light of the cloudy day his skin seemed darker and more weathered than even the oldest dwarves. A closer look would show that his skin seemed hardly flesh at all, but resembled the coarse texture of stone itself.
Even in a magical place such as Faerun, the genasi, or half-elementals, were rare, and a dwarf with elemental blood traveling the highways alone rarer still.
From the west, where a more traveled road wound through the more populated lands of the Fields of the Dead to the city of Baldur’s Gate, another traveler came. This one was a stark contrast to the silent and sturdy genasi warrior. Shorter still than the genasi dwarf, this traveler was clearly a rock gnome, a race not uncommon to the western regions of Faerun. He was dressed in a tunic of finely trimmed blue cloth with a slightly darker wool cloak as proof against the elements. The lute he carried slung over his shoulder advertised his profession, but the crossbow and shortsword he carried showed that he could defend himself as well as play. He seemed oblivious to the dangers of the region through which he traveled, whistling a merry traveling tune and tapping the short walking stick he carried against the packed dirt of the road in tune with his music. He seemed like a carefree soul, unconcerned with whatever the road would bring him this day.
From the east came another figure, from the direction of Elturel. This figure was not so carefree as the gnome, from the way he was constantly scanning the surrounding area, in particular casting wary looks back down the road in the direction from which he’d come. Like the genasi, however, there seemed something odd about him, besides his fleeting manner. He seemed typical enough, a man with the frontier look common in the Western Heartlands, with a scraggly untrimmed beard, wild brown hair that hung unchecked down to his shoulders, and a muscular frame. He wore a chain shirt and carried a well-crafted longsword and longbow, both of which had clearly seen frequent use. He was also struggling a little with the weight of a heavy shoulder bag, the hard lines of something bulky hidden within its folds. He looked the part of an ordinary frontiersman, a common breed—yet at the same time, somehow… wrong.
Finally, from the south came a final traveler, another human. This one must have either been ignorant of the dangers of traveling cross-country along the edges of the Wood of Sharp Teeth, or sufficiently desperate that he was willing to take that risk. His clothes suggested that he was of the more southern lands, Amn perhaps, or Tethyr, and while they had once been of excellent quality, they were now ragged and worn from hard travel. Like the other human traveler he seemed wary, but in his case there was something more, something in his eyes that seemed haunted… or hunted. He was young, still in his late teens, perhaps, and he too carried weapons, a crossbow and a long dagger at his hip. A heavy bedroll and leather backpack as worn as his garments were slung across his back.
The four travelers, each from disparate backgrounds, each with his own secrets and dreams, converged on the crossroads. For all that this was a place where trails met, there were no settlements or outposts here, nothing save for an old stone ruin that was little more than a foundation and some remnants of walls, its function impossible to identify. A few birds stirred and flew off as the travelers neared the place, but that was all.
Gradually, each of the travelers noticed the others, and the four of them slowed to a halt while a fair distance still separated them. For a moment there was a silence over the place, then the gnome was the first to speak.
“Hail, fellow journeyers!” He took in all of them with an expansive glance. “Luck of the trail, that four roads come together this day, where only three are blazed! Will you take rest with me, and tell your tales of the road in my camp this night?”
The man who had come from the east replied quickly and with an easy tone, quickly sizing up the others. “Aye, its comfort in numbers on this road, sure enough,” he said. “Perhaps yonder ruin would suit us well for a camp, some shelter against the wind and the beasts that hunt the plains at night.”
The gnome beamed, and came forward, taking in all of them, even the genasi and the other human, neither of whom had yet spoken or moved. “Well then, and well met! I am Balander Calloran, or just ‘Cal,’ if you like, of Waterdeep.”
“Benzan,” the other replied. “Of the East Road, this day.”
“The name of a wanderer,” the gnome said, giving the man another sizing up. It seemed that he, too, noticed something strange about him, although he could not place it. After a moment he shrugged, and turned to the other two. “And you, fellow travelers? Yonder warrior speaks true--the comfort of a shared fire and hot food is a fair boon, in a region like this.”
“Lok,” the dwarf said, and after a moment the others realized that this was his name.
“Well met,” the gnome said, turning his attention on the last member of their gathering.
The young man looked trapped, and for a moment it seemed as though he would bolt. The obvious hunger and weariness in his eyes ultimately won out, though, for he settled down some, and finally said, “I am Delem, of… of Tethyr,” in a timorous voice.
“Well met, Delem,” Benzan said. “You choose a difficult route, traveling cross-country near the Wood of Sharp Teeth.” The young man did not respond.
“Well then,” the gnome said. “If we’re done with introductions, let’s see about that fire, and that food.”