Dragoon's RttToEE occ

Dragoon

First Post
Manzanita said:
RttToEE is very popular for both DMs and players. I must admit I'd like to put in a PC here as well. I'd probably want to play a human Rogue/cleric, or halfling Rogue/ftr. I"ll try to put him together. Do you have a date in the Greyhawk calendar when this would take place?

Planting 591 CY
 

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Dragoon

First Post
Someone said:
I´d like to join, with a character i made once for this same game (but never really started, we arrived at the tavern and that was all), a specialist wizard. It was an illusionist, but before detailing the character I´d like to know your stance on illusions, particulary how strongly do you take the limitation of illusions on creating "one object, creature or force", specially when the examples in the core rules and complete arcana suggest that in fact you can create several.

I play Illusions the way the rules present them, so I have no problems with multiples, as long as there is nothing breaking the spirt of the rules. ;)
 
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stonegod

Spawn of Khyber/LEB Judge
As for my (potential) warlock, I assume this will not be an issue w/ Greyhawk? Though I have some cursory knowledge of the setting, I couldn't say I'm intimately familiar with all of its ins and outs. That's what Knowledge skills are for. ;)
 

Dragoon

First Post
Quick list of who is intrested and what they are thinking about playing:

Erudite (Paladin)
Chaossword (?)
Dim Darknight (cleric)
Nonamazing (scout/wizard)
Someone (Illusionist)
Magic Bunny (Wizard)
Erlkoing (Paladin/Bard)
Scotley (Fighter)
Dagger75 (Rogue)
Manzanita (Rogue/Cleric or Fighter/Cleric)
Stonegod (Warlock)
 

Dragoon

First Post
stonegod said:
As for my (potential) warlock, I assume this will not be an issue w/ Greyhawk? Though I have some cursory knowledge of the setting, I couldn't say I'm intimately familiar with all of its ins and outs. That's what Knowledge skills are for. ;)

Warlock's are okay.
 



Erudite

First Post
Dragoon,

Thanks for the permission on the prestige paladin! I have made some updates to the build, in the original post. I still have some work to do, however.

Cheers,
Erudite
 

stonegod

Spawn of Khyber/LEB Judge
Vardrin Theese, Supernatural Vigilante

Vardrin Theese CR 4 (7000 xp)
Male human warlock 4
CG Medium humanoid (human)
Init +3; Senses darkvision*, see invisible*; Listen -1, Spot -1
* includes effects from see the unseen invocation
Languages Common
----------------------------------------------------------------------------------------------
AC 19, touch 14, flat-footed 16
hp 27 (4d6+8 HD); DR 1/cold-iron
Fort +4, Ref +5, Will +9
----------------------------------------------------------------------------------------------
Spd 30 ft., Climb 20 ft.*
* includes effects from spiderwalk invocation
Melee longspear +2 (1d8/x3) or
Melee dagger +2 (1d4-1/19-20) or
Ranged dagger +7 (1d4-1/19-20)
Base Atk +3; Grp +2
Attack Options Point-Blank Shot, Precise Shot
Special Actions eldritch blast, frightening blast
Combat Gear 2 potions of cure light wounds
Invocations Known (CL 4, DC 14+lvl):
Least: frightful blast (2nd), see the unseen (2nd), spiderwalk (2nd)​
----------------------------------------------------------------------------------------------
Abilities Str 9, Dex 16, Con 14, Int 10, Wis 8, Cha 18
Special Qualities detect magic at will (Sp), deceive item (Ex)
Feats Armor Proficiency (Light), Force of Personality, Point-Blank Shot, Precise Shot, Simple Weapon Proficiency
Skills Bluff +4, Concentration +9, Diplomacy +4, Intimidate +4, Knowledge (arcana) +3, Knowledge (the planes) +4, Listen -1, Spot -1, Use Magic Device +11
Possessions belt pouches (2), dagger, longspear, mithral shirt +1, potions of cure light wounds (2), ring of protection +1, scroll case, traveler's outfit, vest of resistance +1, waterskin, 189 gp
Patron Deity Trithereon
----------------------------------------------------------------------------------------------
Deceive Item (Ex): Can take 10 on Use Magic Device checks in stressful situations
Eldritch Blast (Sp): 60-ft range, 2d6, CL 4
Frightful Blast (Sp): 60-ft range, 2d6, CL 4, Will DC 16 negate, shaken 1/min.

[SBLOCK=Showing My Work]Attributes
Str 10 (2)
Dex 16 (10)
Con 14 (6)
Int 10 (2)
Wis 8 (0)
Chr 17 + 1 @ 4th lvl. (13)

Classes
Vardrin has all levels in the Warlock class (CompArc), for 1d6 hp per level (thus 8+8+5+6=27 hp assuming 3+Con hp at even levels and 4+Con hp at odd levels). His BAB is +3 and his saving throws are initially +1/+1/+4. With feats and magic items this becomes +4/+5/+9 (+1 to all from magic items, +2/+3/+4 from abilities noting that Force of Personality allows Chr. bonus to be used for Will).

Skills
Vardrin is single-mindedly focused on the goal of cleansing the taint of the things that created him. Thus his smattering of skills to know the enemy and his focus on skills to take the fight to the enemy.

Bluff: 0 ranks + 4 Chr bonus = 4
Concentration: 7 ranks + 2 Con bonus = 9
Diplomacy: 0 ranks + 4 Chr bonus = 4
Intimidate: 0 ranks + 4 Chr bonus = 4
Knowledge (arcana): 3 ranks + 0 Int bonus = 3
Knowledge (the planes): 4 ranks + 0 Int bonus = 4
Listen: 0 ranks - 1 Wis bonus = -1
Spot: 0 ranks -1 Wis bonus = -1
Use Magic Device: 7 ranks + 4 Chr bonus = 11

Feats
1st: Force of Personality (CompAdv).
1st: Point-Blank Shot (Bonus: Human)
3rd: Precise Shot

Equipment
Belt Pouches (2): 1 gp, 1 lb
Dagger: 2 gp, 1 lb
Longspear: 5gp, 9 lb
Mithral Shirt + 1: 2100 gp, 10 lb
Potions of cure light wounds (2): 100 gp, 1/5 lb.
Ring of Protection +1: 2000 gp
Scroll case: 1 gp, 1/2 lb.
Vest of Resistance +1 (CompArc): 1000 gp, 1 lb.
Total: 5211 gp, ~27 lbs.

Invocations
All from CompArc. See the Unseen allows darkvision and see invisiblity for 24 hours while Spiderwalk grants the spider climb ability for 24 hours. Frightful blast modifies eldritch blast so that it forces a DC 16 Will save or the target becomes shaken for 1 minute.

Sources
CompArc: Complete Arcane
CompAdv: Complete Adventurer[/SBLOCK]

Concept

Vardrin Theese is on a crusade to fight evil (in this case cults, evil outerplaner influence) with power taken from evil (his warlock abilities). He was wronged in the past by dark cultists of an extra-planar power; he turned their own arts against them by becoming a warlock. Fighting evil with evil may not be the wisest course of action (thus his low Wisdom), but he is highly motivated and forceful about it (thus his high Charisma).

Vardrin is happy to work with others, especially if it aligns with is overall cause. He'll take other, not directly "cause" directed work, to do good and raise funds.

Description

A red-haired, bearded tallish human male (6' 2") in his late twenties, Vardrin does not seem overly strong or mighty. However, he is very intense, giving off a strong sense of purpose. He is almost monomaniacal about his mission, but not to the point of suicidal actions. He speaks with passion, and all of his actions are forceful. This forcefulness, combined with a slightly otherwordly nature, is both off-putting and intriguing at the same time.

Background

To be fleshed out on request.

Tactics
To be fleshed out on request, but in general, Vardrin supports with his eldritch blast (or frightful blast on targets with apparent low Will) from the back, from the wall or ceiling if feasible using his spiderwalk invocation. He is constantly alert with his darkvision and ability to see invisible from his see the unseen invocation.

Utility
Vardrin serves best in a utility arcane role with his invocations. He has some minor knowledge about arcane and planar threats, and has a mastery of utilizing all magic items (and thus could fill other roles depending on the items used---for example, scrolls of rarely used, but useful, aracane/divine spells).
 
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Erlkönig

First Post
Ascalante - traveling Bard and Trithereonite

Code:
[B]Name:[/B]      Ascalante
[B]Class:[/B]     Bard 2 / Paladin of Freedom 2
[B]Race:[/B]      Human
[B]Gender:[/B]    Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B]     Trithereon

STR: 12	+1 (4 p.)	Level: 4	XP: 7000
DEX: 14	+2 (6 p.)	BAB: +3		HP: 33
CON: 14	+2 (6 p.)	Grapple: +4	Dmg Red: -
INT: 14	+2 (6 p.)	Speed: 30'	Spell Res: 0
WIS: 10	   (2 p.)	Init: +6	Spell Save: x
CHA: 16	+3 (8 p./+1 4th lvl)		Spell Fail: able to cast spells in light armor
  
	Base	Armor	Shld	Dex	Size	Nat	Misc	Total		   
Armor:	10	+5	+0	+2	+0	+0	+0	17		 
Touch: 12 	Flatfooted: 16      ACP: 	

 
	Base	Mod	Misc     Feat   Item	Total			   
[B]Fort:[/B]	3	+2	+3       +0     +1	[B]+9[/B]			   
[B]Ref:[/B]	3	+2	+3       +0     +1	[B]+9[/B]			   
[B]Will:[/B]	3	+0	+3       +0     +1(+3)  [B]+7[/B] (+9 vs. Fear effects due to the Badge of Valor)			 
  
Weapon		      Attack   Damage	Critical	   
Cold Iron Longsword   +5       D8+1      19-20/x2        

[B]Languages:[/B] 
Common, two other Languages

[B]Abilities:[/B] 
Aura of Good, Bardic knowledge (+5), Bardic music 4/day, Detect Evil, Divine Grace, 
Lay on Hands (6 hp/day), Smite Evil (1/day - Attack +3 / Dmg +4)

[B]Bardic Music:[/B]
Countersong (Su) for up to 10 rounds, 
Fascinate (Sp) can effect 1 creatures for up to 4 rounds, 
Inspire Courage (Su) +1 to saves against charm or fear effects and +1 morale bonus on attack and damage rolls. 

[B]Bardic spells known:[/B]
[B]Level 0 (3/day)[/B]       [B]Level 1 (1/day)[/B] 
Detect Magic          Expedious Retreat, Swift (CV) 
Light                 Inspirational Boost (CV)
Mage Hand
Read Magic

[B]Feats:[/B] 
Devoted Performer, Improved Initiative, Versatile Performer (String & Wind Instruments)

Skill Points: 55 Max Ranks: 7/3 
 
Skills		       Total      Ranks	Mod	Misc		   
Concentration          [B]+ 6[/B]         4    +2          
Diplomacy              [B]+10[/B]         3    +3      +4 (Synergy with Sense Motive & Knowledge:nobility and royalty)
Jump                   [B]+10[/B]         6    +2      +2 (Synergy with Tumble)
Knowledge 
 (arcana)              [B]+ 7[/B]         5	+2
 (history)             [B]+ 7[/B]         5	+2	   (gives +2 Bonus to Bardic Knowledge)
 (nobility and royalty)[B]+ 7[/B]         5	+2  
Listen                 [B]+ 3[/B]         3    
Perform 
 (dance)               [B]+ 5[/B]         2	+3
 (sing)                [B]+10[/B]         7	+3
 (string Instruments)  [B]+10[/B]        (7)	+3         (free ranks through Versatile Performer)
 (wind Instruments)    [B]+10[/B]        (7)	+3         (free ranks through Versatile Performer)
Sense Motive           [B]+ 5[/B]         5       
Spellcraft             [B]+ 7[/B]         4    +1      +2 (Synergy with Knowledge (arcana))   
Tumble                 [B]+10[/B]         6    +2      +2 (Synergy with Jump)


Equipment:		   Cost	  Weight		   
Badge of Valor          1000 gp   0 lb   (Complete Adventurer)
Cold Iron Longsword	 330 gp	  4 lb		   
Explorer's Outfit	   0 gp	 (8)lb
Mithril Shirt +1        2100 gp	 10 lb
Vest of Resistance (+1) 1000 gp   1 lb   (Complete Arcana)	
Spell Component Pouch	   5 gp	  3 lb		   
Musical Instruments 
 Fiddle                    5 gp	  3 lb
 Horn (Masterwork)       100 gp	  3 lb	
 Flute (Masterwork)      100 gp	  3 lb	
 Sunrod                    2 gp   1 lb
 Wand of  
cure light wounds (50)   750 gp   1 lb

Backpack                   2 gp	  3 lb
 Bedroll                   1 sp   5 lb
 Waterskin                 1 gp   4 lb
 Trail Rations (x2)        1 gp   2 lb


 

Total Weight: 27 lbs / 43 with Backpack 	Money: 3 gp & 9 sp

		Lgt	Med	Hvy	Lift	Push		   
Max Weight:	43	86	130	260	650

Appearance/Personality:
Ascalante appears to be a friendly, traveling bard who never quite managed to earn the prestige and comfort of a secured employment with some noble patron. His boots and cloak, though well maintained, have seem many miles and years on the dusty roads and Ascalantes trusty sword and mail have more than once turned away overzealous bandits.

Ascalante is quite tall and of a slim and wiry build. His hair and carefully groomed mustache are showing more than a few streaks of grey. Most notably though are his brilliant blue eyes and his commanding voice that allow him to quiet even rowdy portside taverns full of drunken sailers if it need be. Despite his slim build, he's not a man who is easily intimidated.
Like most Bards, Ascalante enjoys to be the center of attention as well as entertaining people.

Unlike his appearance of a somewhat luckless bard, Ascalante actually choses his nomadic lifestile, being not only as a wandering ministrel and entertainer, but also a faithful Trithereonite with some loose ties to the church of the avenger (He also carries a small Badge (i.e. the Badge of Valor) recognized by other Trithereonites).
Therefore, Ascalante is not above meddling in local affairs and rousing people for some cause or another. A practice that hasn't earned Ascalante much sympathy in certain parts of the land.
 
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