Hummingbird
Code:
Name: Ali “Alex” Kassem - Hummingbird
Size: medium
Gender: male
Str: 10 +0 (0 PP) PowerLevel: 10 PP: 150
Dex: 30 +10(20 PP) AB: +15 (30 PP) XP: 0
Con: 13 +1 (3 PP) Grapple: +19 HP: 1
Int: 13 +1 (3 PP) Speed: 30'
Wis: 10 +0 (0 PP) Init: +14
Cha: 10 +0 (0 PP)
Base Power Feat Total
Defense: +10 +0 +0 20 (20 PP)
Dodge: +5 Flatfooted: 15
Base Mod Feat Power Misc Total
Fort: 0 +1 +0 +0 +0 +0 (0 PP)
Ref: 0 +10 +0 +0 +0 +10 (0 PP)
Will: 5 +0 +0 +0 +0 +5 (5 PP)
Toughness: 0 +1 +0 +9 +0 +10
Attack Attack Damage Save Type Type
Unarmed (Strike) +15 DC 20 Tough Bruise
Movement Types:
Flight (500mph)
Feats: (7 PP)
Defensive Attack
Improved Initiative
Improved Trip
Instant Up
Move-by Action
Animal Empathy
Elusive Target
Skill Points: 16 (4 PP)
Skills Ranks Mod Misc Total
Acrobatics 1 +10 +11
Escape Artist 1 +10 +11
Stealth 1 +10 +11
Gather Information 1 +0 +1
Handle Animals 1 +0 +1
Perform: Comedy 1 +0 +1
Ride 2 +10 +12
Sleight of Hand 7 +10 +17
Languages: English, Arabic
Equipment:
Powers:
Super Movement – Permeate 3 [Mutant, Teleportation] (Can move full speed through solid objects) (2pp/rank = 6pp)
Flight 6 [Mutant, Teleportation] (500mph) (2pp/rank = 12pp)
Strike 5 [Mutant, Teleportation] (Plus Rapid Attack from Super Speed description…2pp/rank extra…make melee attacks on all in 5’/rank radius) (3pp/rank = 15pp)
Protection 9 [Mutant, Teleportion] (Extra: Impervious 8) (2pp/rank = 17pp)
Super Strength 4 [Mutant, Teleportation] (2pp/rank = 8pp)
Complications: Claustrophobic, Honor Code
Disadvantages:
Lgt Med Hvy Lift Push
Max Weight: 532 1064 1600 3200 8000
Personality, History, and Power Description
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Backstory: Ali "Alec" Kassem always loved magic. From the time he saw his first game of "Three-card Monte" on the boardwalk in Atlantic City during a family vacation, Alec wanted to be a magician. Not that he thought "three-card Monte" or the shell game was magic. He knew that when David Copperfield made the Statue of Liberty disappear that THAT wasn't real magic. But he knew magic existed. It was rare, but it was out there.
He went in search of true magic, but being young and naive, was quickly taken in by conmen and grifters. He worked for them for free, each one promising to teach him true magic, magic they said they reserved for true believers, not the suckers who attended their shows. But each one lied. Soon he was disillusioned and returned home to Allentown, PA. Until the comet swept across the world. Then, he knew, he had seen real magic. He knew that the comet heralded the beginning of an age of true magic, and discovering its nature was his destiny.
He again went on a quest, hitching his fortunes to yet another string of carnival magicians. One in particular proved to be the mentor he was looking for. Rotundo the magnificent was the most skilled sleight of hand artist Alex had ever seen. His size belied his speed, and when he worked a mark, he could strip him down to his shorts on the stage before the mark even knew Rotundo had moved. He had magic. He gave Alex hope and confidence. His constant advice was not to stop in his search for magic. He told Alex that his magic had come to him recently, after years of searching. He had hoped, he had searched, he had believed, and finally, on the very day he had been about to give up, he had done it.
During a game of three-card monte he had shuffled the cards through the air so quickly they had caught fire. After that, he worked at honing his craft, for sleight of hand was his passion. Alex thought it was a vulgar way to waste Rotundo's magic, but Rotundo was satisfied with it. The point he drove home to Alex was that he must believe and never stop trying. Alex took that to heart.
Perhaps it was appropriate, then, that Alex's breakthrough came during a round of the shell game. Rotundo knew his distaste for grift, but Alex really had no choice if he wanted to remain with Rotundo, so he worked his cons with him. During this session of the shell game, the mark was amazingly lucky, winning every round again and again, until Rotundo and Alex were within one more guess of owing the mark $10,000.00. Alex wished harder than he ever had for the magic to come to him, and it happened. During the shuffle, he lost his grip on the shell and faltered. The mark laughed at him, sure that he would be able to follow the ball now. What he didn't know was Alex's hand had gone THROUGH the shell, and pushed the ball through the bottom of the table. Alex finished his shuffle and the mark guessed. When Alex lifted the shell -- nothing. The mark was furious, but the presence of so many well-muscled carnies persuaded him that now was not the time to settle the matter. He took his party and left.
Rotundo was proud of Alex and together they planned their future, using their abilities to put together a magic show like none before -- Ale all the while continuing the quest for TRUE magic. It was a good plan, until the mark from the day before came back to get what he felt was the money to which he was entitled. All of Rotundo's speed couldn't help him evade the bullet he didn't know was coming. Alex woke up in their trailer as the gunshot rung out, tearing Rotundo's sleeping head from his shoulders.
Shocked, Alex dropped through the floor of the trailer and ran to nearby trailers shrieking for help. His fellow carnies quickly surrounded the trailer and the murderer emerged. At the sight of the gun, the rest of the carnies backed up, but Alex, enraged, charged at the man, screaming. The murderer emptied his clip into Alex, whose screams turned to shrieks of pain, but he kept coming, moving so fast he was a blur to the assembled crowd. He charged into -- and through -- the man, who collapsed dead without a word. Alex stopped, bleeding and crying, and collapsed to the ground himself.
The carnies rushed forward and treated his wounds as best they could, amazed that he was still alive and frightened of what they just saw, but loyal to their friend all the same. Alex woke up in an unfamiliar trailer, where the head of the carnival was waiting for him to regain consciousness. His boss told him that while they couldn't keep him with them -- he was too much of a liability -- the least they could do is allow him to escape and not tell the police of his existence. Grateful for what he knew was an awful risk for his friends to be taking, Alex fled, ending up in New Jersey, where he got work as a sleight-of-hand magician in a comedy club, renting an apartment over the club to help cut his expenses.
Since then, he has been working to find the magic Rotundo encouraged him to seek, as well as trying to forget that he was, provocation or not, a murderer. This realization has prompted him to seek a peaceful solution whenever possible, even if it puts his own life at risk.
Power Description: Alex is a teleporter of minimal proportions…about half-an-inch, to be exact. However, he can teleport that distance instantly…and incessantly. His powers are all based on this teleportation ability, but they manifest themselves in deceptive ways:
Flight – he teleports instantly a half-an-inch over and over, giving him the ability to move straight up, sideways, changing directions instantly, etc.
Permability – he can pass through solid objects – the atoms of his body are assembling themselves loosely in between the atoms of the solids through which he’s passing…he’s all there, and it all still works, but it’s not necessarily all him all at the same time (thank you, comic book physics)
Rapid Strike – He zips around so fast that he can attack everyone within range of his movement abilities
Protection – Again, he is moving so fast and in actual space for so little time, that what isn’t missing him completely tends to pass through him…and what is in the same space at the same time as he is is again being passed through as if it were a solid object (i.e. -- a wall or a dinosaur)
Super Strength – He can carry immense loads for someone so puny. This is because he’s moving it by teleporting it, not by lifting it with his physical strength…he still only uses a 15 pound ball when he bowls
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