Living Supers Character Submission

Hawkeye

First Post
I used the Paragon out of the book. If there are any errors, blame it on the designers. :p I am new to the system and still learning. I would appreciate any assistance.

Griff
Concept/Archetype: Keaneu Reeves as Ted Logan playing Superman/Paragon
Power Level: 10
Power Points: 150
Experience Points: 0
Hero Points: ?

ABILITIES
STR 34(14) +XX(+24) (4 PP)
DEX 12(12) +XX(+2) (2 PP)
CON 34(14) +XX(+24) (4 PP)
INT 10(10) +XX(+0) (0 PP)
WIS 12(12) +XX(+2) (2 PP)
CHA 13(13) +XX(+3) (3 PP)


SAVES
TOUG +12 (12 Con + 0 Feat + 0 Power)
FORT +12 (0 Base + 12 Con + 0 Feat + 0 Power) (0 PP)
REF +6 (0 Base + 1 Dex + 0 Feat + 0 Power) (5 PP)
WILL +8 (0 Base + 1 Wis + 0 Feat + 0 Power) (7 PP)


COMBAT
INIT +1
BASE DEF +8 (16 PP)
DEF +8 (16pp)
FLAT-FOOTED 14
BASE ATT +8 (16 PP)


ATTACK
Melee:Attack +8 (DC XX SAVE, CRIT, TYPE) (16pp)
Ranged:Attack +X (DC XX SAVE, CRIT, RANGE, TYPE)
Damage: +12 unarmed


SKILLS 20 SP (20 PP)
Notice +5 (8 Ranks + 1 Atb + XX Feat + XX Power)
Profession (Photographer) +5(4 Ranks + 1 Atb + XX Feat + XX Power)
Search +4 (8 Ranks + XX Atb + XX Feat + XX Power)
Swim +9 (2 ranks+7 Str0
Knowledge: Pop Culture +2(2 ranks)
Perform: Surfing +5(4 ranks+1 Cha)
First Aid (medicine) +2(1 rank+1 Wis)


LANGUAGES (XX Ranks)
Language


MOVEMENT
SPEED 30/60/120
LEAP 22/11/5 (!? Normal people can make running long jumps up to 9 meters or almost 30 feet. My super strong character can't even get that close?)
OTHER Fly' MPH: 500


POWERS
Power Enhanced Con 20 [DESCRIPTORS](1 PP/Rank x 20 PP = 20 PP)


Power Enchanced Strength 20 [DESCRIPTORS](1 PP/Rank x 20 PP = 20 PP)

Power Flight 5 [DESCRIPTORS](2 PP/Rank x 5 ranks = 10 PP)

Power Immunity 9 [Lifesupport](1 PP/Rank x 9 ranks = 9 PP)

Power Protection 13 [Impervious](1 PP/Rank x 13 ranks = 13 PP)

Power Quickness 3 [Physical only](1 PP/Rank x 3 ranks = 3pp)

Power Super Strength 6 [Heavy load 100 tons] (2 PP/Rank x 6 ranks = 12 PP)


COST
Abilities [15]
Combat [32]
Saves [12]
Skills [ 5(20 ranks?)]
Feats [0]
Powers [86] (My count is 87?)
Drawbacks [XX]
Total [XX]
Unspent [XX]


NOTES
Real Name: Griffin T Moore
Gender: Male
Age: 25
Size: Medium
Height: 6'2"
Weight: 275lbs
Hair: Blonde
Eyes: Blue
Nationality: American
Ethnicity: Caucasian
Tradeoffs:


DESCRIPTION
Description
Griff is a tall male, with tanned skin, a buff body from workouts on the beach and surfing and sun bleached hair. His usual costume is a mixture of white and blue (water and the surf) with a domino mask.

HISTORY
History
Griff got his powers from a freak comet acciddent, just like everyone else. Period. End of Sentence.


Hawkeye
 
Last edited:

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hafrogman

Adventurer
Code:
[b]Name:[/b] Aaron Davies
[b]Codename:[/b] Handsome
[b]Size:[/b] Medium
[b]Gender:[/b] Male

[b]Str:[/b] 10 +0 (0 PP)	[b]PowerLevel:[/b] 8	[b]PP:[/b] 120
[b]Dex:[/b] 18 +4 (8 PP)	[b]AB:[/b] +3 (6 PP)	[b]XP:[/b] 0
[b]Con:[/b] 14 +2 (4 PP)	[b]Grapple:[/b] +9	[b]HP:[/b] 3
[b]Int:[/b] 10 +0 (0 PP)	[b]Speed:[/b] 30'
[b]Wis:[/b] 10 +0 (0 PP)	[b]Init:[/b] +0
[b]Cha:[/b] 18 +4 (8 PP)

[b]		Base	Power	Feat	Total[/b]
Defense:	+4	+0	+0	17(12) 		(8 PP)
Dodge:		+2	+0	+3

[b]		Base	Mod	Feat	Gear	Total[/b]
[b]Fort:[/b]		4    	+2	+0	+0	+6 	(4 PP)
[b]Ref:[/b]		7    	+4	+0	+0	+11 	(7 PP)
[b]Will:[/b]		6    	+0	+0	+0	+6	(6 PP)
[b]Toughness:[/b]	0    	+2	+2	+3	+7(+5)

[b]Attack			Attack	Damage	Save Type	Type[/b]
Unarmed			+8	DC 15	Tough		Bruise
Manyfist		+8	DC 23	Tough		Bruise	(Autofire)
Fist Flurry		Burst  	DC 23	Tough		Bruise	(Reflex DC 18)


[b]Movement Types:[/b]
Foot:		30/60/120
Wallcrawl:	15/30/60

[b]Feats:[/b] (18 PP)
Ambidexterity		
Attractive		2
Defensive Roll		2
Dodge Focus		3
Equipment		1
Fearless		
Luck			2
Set-Up			
Attack Focus: Melee	5


[b]Skill Points:[/b] 60 (15 PP)
[b]Skills			Ranks	Mod	Misc	Total[/b]
Bluff			5	+4	+8	+9(+17)
Diplomacy		5	+4	+8	+9(+17)
Disable Device		6	+0	+2	+8
Escape Artist		13	+4		+17
Gather Information	9	+4		+13
Perform (Magic)		9	+4		+13
Sleight of Hand		13	+4		+17


[b]Languages:[/b]
English

[b]Equipment:[/b]
Communicator (0 PP)
Masterwork Lockpicks (1 PP)
Undercover Vest (4 PP)
- Subtle

[b]Powers:[/b]
Additional Limbs 10 (1 PP/Rank + 2 PP = 12 PP)
- Subtle x2
Strike 8 (2 PP/Rank + 2 PP = 18 PP)
- Manyfist (bludgeoning, bruise)
- Autofire
- Split Attack
- Alternate Power
-- Strike 8
   - Fist Flurry (bludgeoning, bruise)
   - Area (Burst)	
   - Selective
Super-Movement	1 (2 PP/Rank = 2 PP)
- Wall Crawling	
Super-Strength 2 (2 PP/Rank = 4 PP)


[b]		Lgt	Med	Hvy	Lift	Push[/b]
[b]Max Weight:[/b]	133	266	400	800	2000
Appearance:
Perfect wavy blonde hair, gleaming blue eyes, flawless smile, smooth, lightly bronzed skin. Handsome (as he likes to call himself) certainly does his best to live up to his name. He is just a hair under six feet tall, with a lean, well toned build. The most striking part of his appearance for those who know him is his two, perfectly normal arms. Most of the time he looks like a standard, if unusually good looking human in his mid twenties.

Personality:
Handsome is extremely cocky, and self-assured, as if you couldn't tell from his self-gifted nickname. Despite being full of himself, he is still a nice enough kind of fellow. Friendly and outgoing, with a ready smile for everyone. Quick to make friends and slow to anger. Always helpful, ready to lend a hand, or two, or a few hundred.

Background:
When the comet arrived, Aaron was a perfectly mundane college student, if still as handsome as ever. He was a charmer and a little bit of the scoundrel, but a bit lost as to where his life was going. College seemed like as good a delaying tactic as any.

Three years later, admidst all the hullabaloo over metahumans, Aaron made an unusual discovery about himself. He was in the school cafeteria when some oaf bumped into him, sending Aaron's plate flying. He deftly caught it and put it back on his tray. It wasn't until he sat down to eat that he realized he had still been holding the tray with both hands when he caught the plate. Having been hearing about all this superhuman stuff in the news, he decided to conduct a little experiment. Telekinesis perhaps? He placed a pencil on the table in front of him and focused his mind on it. Nothing. Tempted to just reach out and pick the damn thing up by hand after a while, he placed both hands on the table and refocused his mind. Then his nose itch and he reached up to scratch it. It was then, staring at both hands while scratching his nose with a third that Aaron realized he was different.

Practice made perfect and in time, Aaron realized his ability to have as many arms as he needed. He couldn't quite tell you where they went when he wasn't using them, or why x-rays didn't show them, or indeed why nobody ever seemed to notice unless he intentionally pointed out the fact that he had more than the usual two.

Since then he's graduated college, utterly failed to apply himself to anything, and ended up in the UN task force for lack of any better career options. In his spare time he likes to practice magic. . . no, not the real stuff, the old rabbit in the hat kind. Sure, it's not as impressive as being able to conjure demons from the abyss, but he still likes it.

Notes:
Abilities 20 + Skills 15 (60 ranks) + Feats 18 + Powers 36 + Combat 14 + Saves 17 = 120 / 120
 

JRYoung

First Post
Aquaphibian Rev.4a

Character revision #4

Name: Aquaphibian (Formerly Anderson Wright)
Size: M
Gender: M

Str: 30 +10 (20 PP) PowerLevel: 10 PP: 150
Dex: 12 +1 (2 PP) AB: +10 (20 PP, 10 base +0 size) XP:
Con: 24 +7 (14 PP) Grapple: +20 (10 AB + 10 STR mod) HP: 4
Int: 14 +2 (4 PP) Speed: 30' (swim 50mph)
Wis: 12 +1 (2 PP) Init: +1
Cha: 8 -1 (-2 PP)

Base Power Feat Size Total
Defense: +8 +0 +0 +0 18 (16 PP)
Dodge: +4 (half base defense bonus) Flatfooted: 14 (uncanny dodge)

Base Mod Feat Power Misc Total
Fort: 8 +7 +0 +0 +0 +15 (8 PP)
Ref: 0 +1 +0 +0 +0 +1 (0 PP)
Will: 5 +1 +0 +0 +0 +6 (5 PP)
Toughness: 0 +7 +0 +5 +0 +12 (Protection 5 PP)

NOTE: Max defense adjusted by -2 to increase max Toughness by +2

Attack Attack Damage Save Type
Unarmed +10 DC +10 Tough Lethal or Bruise

Movement Types: 30ft base, 1000ft Running Jump, 50mph (500ft/r) Swimming

Feats: (16 PP)
Blind-Fight (1 PP, Re-roll miss chances from concealment)
Uncanny Dodge (1 PP, Retain your dodge bonus while flat-footed)
Endurance (2 PP, +8 bonus on checks requiring endurance or stamina)
Environmental Adaptation (1 PP, Suffer no penalties from aquatic environment)
Fearsome Presence (5 ranks, 5 PP, Inspire fear in others, DC 15, range 25)
Improved Grab (1 PP, grapple as free action after a successful attack)
Instant Up (1 PP, stand as a free action)
Power Attack (1 PP, subtract up to 5 from attack bonus and add to damage save DC)
Luck (3 PP, 3 extra hero points)

Skill Points: 28 (7 PP)
Skills Ranks Mod Misc Total
Climb 0 +10 +0 +10
Disguise 4 -1 +0 +3
Intimidate 4 -1 +0 +3
Know Oceanography 8 +2 +0 +10
Swim 12 +10 +0 +22

Languages: English

Equipment: None

Powers: (41 PP)
Protection (1 PP/Rank x 5 Ranks = 5 PP)
Swimming (1 PP/Rank x 5 Ranks = 5 PP)
Leaping (1 PP/Rank x 5 Ranks = 5 PP)
Regeneration (1 PP/Rank x 15 Ranks = 15 PP) (recovery rate: 1 Bruised, 1 Unconscious, 3 Injured, 3 Staggered, 6 Disabled; 1 rank ability damage)
[recovery checks from Bruised, Unconscious, Injured or Staggered every round, and Disabled every 5 minutes. recovery checks for Ability damage every 5 hours]
Regrowth Power Feat (1 PP)
Immunity: Drowning (1 PP/Rank x 1 Ranks = 1 PP)
Immunity: Pressure (1 PP/Rank x 1 Ranks = 1 PP)
Super Senses - Extended x10000 tremorsense (1 PP/Rank x 7 Ranks (3 tremorsense, 4 extend) = 7 PP)
Super Senses (low light vision) (1 PP/Rank x 1 Ranks = 1 PP)

Complications:

Disadvantages:
DRAWBACK: Vulnerable - minor Vulnerability to Heat [Freq DC 10] [Sev DC 5] (-2 PP)
Noticeable - blue scaly hide (everpresent) [Freq DC 15] [Sev DC 5] (-1 PP)

Lifting: Lgt=532lbs, Med=1064lbs, Hvy=1600lbs Max=1.6tons, Push=4tons

Power Point Tally: Abilities 40 + Skills 7 (28 ranks) + Feats 16 + Powers 41 + Combat 36 + Saves 13 + Drawbacks -3 = 150 / 150

Physical Appearance: Blue and scaly reptilian. Aquaphibian has been grossly mutatued into an retpilian sea monster (ergo Creature From the Black Lagoon).

Background: Once a respected Oceanographer, Anderson Wright was mutated into a scaly powerhouse after falling into the ocean during the Comet's appearance in 1999.
Unable to lead a normal life he devotes his life to the protection of ocean environments and the downfall of evil in all it's forms.
 

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levinwurth

First Post
DANNY RAZORS
Concept/Archetype: Magnetic controller and local hero
Power Level: 10
Power Points: 150
Experience Points: 0
Hero Points: 1

ABILITIES
STR 12 +1 (2 PP)
DEX 14 +2 (4 PP)
CON 14 +2 (4 PP)
INT 14 +2 (4 PP)
WIS 12 +1 (2 PP)
CHA 14 +2 (4 PP)


SAVES
TOUG +12 (+2 Con + 10 Force Field)
FORT +6 (+4 Base + +2 Con) (4 PP)
REF +6 (4 Base + 2 Dex) (4 PP)
WILL +7 (+6 Base + 1 Wis) (6 PP)

COMBAT
INIT +2
BASE DEF +8 (16 PP)
DEF 18 (10 + 8 Base)
FLAT-FOOTED 14
BASE ATT +8 (16 PP)

ATTACK
Melee:Attack +8 (DC XX SAVE, CRIT, TYPE)
Ranged:Attack +10 (DC XX SAVE, CRIT, RANGE, TYPE)

SKILLS 44 SP (11 PP)
SKILLS: Bluff 8 (8 Ranks, +2 Cha),
Computers 6 (4 Ranks, +2 Int),
Crafts (Structural) 12 (10 Ranks, +2 Int),
Crafts (Mechanical) 12 (10 Ranks, +2 Int),
Disable Device 6 (4 Ranks, +2 Int),
Drive 6 (4 Ranks, +2 Dex),
Pilot 6 (4 Ranks, +2 Dex),
Swim 3 (2 Ranks, +1 Str)

MOVEMENT
SPEED 30/60/120
LEAP 11/5/2
Flight: 100 mph / 1000 fpr

FEATS (11 PP)
Accurate Attack,
All-out Attack,
Attack Focus (Blast) (2),
Ranged Pin,
Improved Disarm,
Weapon Bind,
Weapon Break,
Improvised Tools,
Improved Block


POWERS

Magnetic Control 10 [Mutant, Magnetic](2 PP/Rank + 23 PP = 43 PP)
PF: Indirect (1 PP)
PF: Subtle (1 PP)
PF: Precise (1 PP)
PF: Dynamic (2 PP)

Dynamic Alternate Power: Magnetic Control 20
FL: Range (Touch) (-2PP/Rank)
EX: Area (Burst) (+1PP/Rank)

Dynamic Alternate Power: Blast 10 (Metal object)

Dynamic Alternate Power: Blast 6 (Hail of metal objects)
EX: Autofire (+1 PP/Rank)

Dynamic Alternate Power: Deflect (Slow and fast projectiles) 10

Dynamic Alternate Power: Environmental Control (Distraction - storm of metal objects) 10

Dynamic Alternate Power: Animate Objects (Only Machines) 10 [Mutant, Magnetic]

Dynamic Alternate Power: Obscure (Radio Senses) 10 [Mutant, Magnetic]

Dynamic Alternate Power: Transform (Metal Objects) 3 [Mutant, Magnetic]
EX: Range: Perception (+1 PP/Rank)
EX: Duration: Continuous (+1 PP/Rank)

Dynamic Alternate Power: Snare 10 (Encase in metal)

Flight 4 [Mutant, magnetic] (2 PP/Rank = 8 PP)

Force Field 10 [Mutant, magnetic field] (1 PP/Rank + 2 PP = 12 PP)
FL: Limited (Only Electricity) (-3 PP/level)
EX: Impervious (+1 PP/Rank)
EX: Affects Others (+1 PP/Rank)

Alternate Power: Nullify 3 [Mutant, magnetic field]
Electronics Only (1 power at a time, 1 PP/Rank)
EX: Duration (Continuous) (+2 PP/Rank)
EX: Nullifying Field (Power becomes Touch Burst Area) (+0 PP/Rank)

Alternate Power: Super Senses 5
Direction Sense
Mental Senses: Detect Metal (Ranged), Detect Magnetism (Ranged)

EQUIPMENT
Assorted small metal objects - pins, nails, razor blades.
Uniform

COST
Abilities [20]
Combat [32]
Saves [14]
Skills [11]
Feats [10]
Powers [63]
Drawbacks [0]
Total [150]
Unspent [0]

NOTES
Real Name: Daniel DiCosta
Gender: Male
Age: 27
Size: Medium
Height: 5' 9"
Weight: 200 lbs
Hair: Black
Eyes: Blue
Nationality: US
Ethnicity: White
Tradeoffs: Max Defence -2, Max Toughness +2

DESCRIPTION
A stocky young man of Italian American ancestry, he almost always appears with a five o'clock shadow, which at first glance is what some people assume to be the origin of his codename. His frame, while no means a model's chiselled body, is that of a man used to hard physical labour. Likewise, he's not the most handsome hero around, but his quick charm and easy smile have won him quite a few female admirers.

HISTORY
Daniel DiCosta gew up in one of the poorer areas of Newark, one of the many folks who seemed to never catch a break, being constantly stepped on by the bigger guys – the corporations, organised crime, the cops. But his neighbourhood was a close-knit one, everyone looking after everyone else. Daniel wanted to give something back to his community, so as a young man he aimed to train in a profession. The arrival of the comet put paid to that – an initially unstable control of metal meant that his training was difficult at best, and a potentially lethal hazard at worst. It meant that he had to teach himself what he could, as a craftsman and otherwise. In that time, he set himself up as the champion of his neighbourhood, watching out for it's denizens and trying to clean the crime up off its streets. He's also used his powers to aid in its rejuvenation - erecting new buildings is a snap when a single man can lift 12 tons of steel.
 

Malthusian

First Post
Intrepid - PL10 Hero

Code:
[b]Intrepid[/b]
[b]Real Name:[/b] Brandon Cooper
[b]Size:[/b] Medium (5’9”,150lbs)
[b]Gender:[/b] Male	[b]Age:[/b] 26

[b]Str:[/b] 14 +2 (4 PP)	[b]Power Level:[/b] 10	[b]PP:[/b] 150
[b]Dex:[/b] 15 +2 (5 PP)	[b]AB:[/b] +8 (16 PP)	[b]XP:[/b] 0
[b]Con:[/b] 15 +2 (5 PP)	[b]Grapple:[/b] +10	[b]HP:[/b] 1
[b]Int:[/b] 14 +2 (4 PP)	[b]Speed:[/b] 30'
[b]Wis:[/b] 15 +2 (5 PP)	[b]Init:[/b] +6
[b]Cha:[/b] 12 +1 (2 PP)

[b]		Base	Power	Feat	Total[/b]
Defense:	+7	+0	+0	17 (14 PP)
Dodge:	        +3	+0	        Flatfooted: 13

[b]	Base	Mod	Feat	Power	Misc	Total[/b]
[b]Fort:[/b]	3    	+2	+0	+0	+0	+5 (3 PP)
[b]Ref:[/b]	4    	+2	+0	+0	+0	+6 (4 PP)
[b]Will:[/b]	5    	+2	+0	+0	+0	+7 (5 PP)
[b]Tough:[/b]  0    	+2	+0	+8	+0	+2/+10 (w/ Force Field)

[b]Attack				Attack	  Damage     Save Type	     Type[/b]
Melee: Unarmed			+10	DC 17		Tough	    Bruise
Melee: Mental Weapon		+10	DC 25		Will	    Bruise
Ranged: Mental Blast (area)	 NA	DC 25		Will	    Bruise
Ranged: Mental Blast             NA     DC 23           Will        Bruise

[b]Movement Types:[/b]
Base: 30/60/120
Permeate: 30/60/120 

[b]Feats:[/b] (9 PP)
All-out Attack
Attack Focus (Melee) 2
Connected
Fearless
Improved Initiative
Second Chance (Will)
Sneak Attack 2

[b]Skill Points:[/b] 56 (14 PP)
[b]Skills			Ranks	Mod	Misc	Total[/b]
Bluff                   4       +1              +5
Computers               4       +2              +6
Diplomacy		6	+1		+7
Drive			5	+2		+7
Gather Information	4	+1		+5
Knowledge (Streetwise)	4	+2		+6
Knowledge (History)	6	+2		+8
Notice			6	+2		+8
Pilot			2	+2		+4
Profession (Teacher)	5	+2		+7
Search			5	+2		+7
Sense Motive            5       +2              +7

[b]Languages:[/b]

[b]Equipment:[/b]
Communicator

[b]Powers:[/b] (60pp)
Force Field 8 (1pp/Rank = 8pp) [Psionic]

Immunity 1 (Suffocation-While Permeable) (1pp/Rank = 1pp) [Mutation]

Mental Blast 10 
     (E: Area-Burst (60' Radius); E: Selective Attack; F: Range-Touch)
          PF: AP-Mental Blast 8
          PF: AP-Mental Blast 10 (F: Mental Weapon)
          PF: AP-Mental Transform (Memories) 10 (E: Range-Perception)
  (4pp/Rank + 2pp/Rank – 2pp/Rank + 3pp = 43pp) [Mental, Psionic]

Super-Movement 3 (Permeate [Normal Speed]) (2pp/Rank = 6pp) [Mutation]

Super-Senses 2 (Mental Awareness-Mental, Direction Sense)
  (1pp/Rank = 2pp) [Mental]

[b]Complications:[/b]
Enemy - Speed Freak

[b]Disadvantages:[/b]

[b]		Lgt	Med	Hvy	Lift	Push[/b]
[b]Max Weight:[/b]	58	116	175	350	875

[b]Notes:[/b]
Ability 25 + Skills 14 (56 Ranks) + Feats 9 + Powers 60 + Combat 30 + Saves 12
      = 150 / 150

[sblock=Appearance]
82779.jpg
[/sblock]

[sblock=Background]Identity: Secret
Place of Birth: Atlanta, GA
Occupation: Substitute Teacher
Marital Status: Widowed
Known Relatives: Karen Barnes-Cooper (Wife; deceased), Jeffrey Cooper (Brother)

In 2001, while on a camping trip in the mountains of Tennessee, Brandon Cooper happened upon the site of a meteor landing. Filled with curiosity, he lifted the baseball-sized meteorite for a closer look, only to be irradiated by a sudden surge of energy.

Soon after, Brandon discovered that the accident had given him unnatural mental abilities. He decided to take a hand in the fight against crime and thus was born Intrepid. On the streets of Atlanta Intrepid began taking down criminals of all types.

2004 found Brandon in love. Karen Bares was a fellow teacher; young and full of life. Eight months after their first date Brandon and Karen married. Life was good, until…

Karen’s ex-boyfriend was a small-time drug runner named Frank Hawkins. One night, while dealing in a darkened alley, Hawkins saw Karen and her new husband as they exited a nearby restaurant. Hawkins recognized Brandon immediately as Intrepid, the local Super that had busted half his friends.

Frank Hawkins sold this information to mob guy Joseph Justalini. Justalini ordered that Brandon and his wife be killed. Brandon survived the attempt on his life. Unfortunately, Karen did not. Karen died in Brandon’s arms.

Intrepid tracked down Justalini, but before Intrepid could take him down, Justalini was shot and killed by Frank Hawkins as revenge for murdering Karen. Hawkins escaped capture.

Grieving over the woman he loved, Brandon retired from the world of crime fighting and threw himself into his work teaching History at an Atlanta Private Academy. But, then, one night while on his way home, Brandon was attacked by a costumed villain calling himself Speed Freak. During the confrontation, Brandon learned Speed Freak was really Frank Hawkins. Hawkins had gone out and found himself a source of super abilities so he could kill Intrepid, the man he blamed for the death of Karen; Hawkins one true love.

Pushing his abilities beyond their limits, Intrepid was able to defeat Speed Freak by completely wiping his memories. The extra effort left Intrepid himself unconscious. Brandon woke lying in a hospital bed, Major Neuworth at his side.

Intrepid soon became a member of The Resolutes. It is uncertain whether Speed Freak has yet to regain his memories.
[/sblock]
 
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BSamson

First Post
Tarantula - PL 10

Name: Tarantuala
Size: Medium
Gender: Female

Str: 14 +2 (4 PP) PowerLevel: 10 PP: 150
Dex: 16 +3 (6 PP) AB: +4 (8 PP) XP: 0
Con: 14 +2 (4 PP) Grapple: +6 HP: 0
Int: 12 +1 (2 PP) Speed: 30'
Wis: 12 +1 (2 PP) Init: +3
Cha: 16 +3 (6 PP)

Base Power Feat Total
Defense: +9 +0 +0 19 (18 PP)
Dodge: +5 Flatfooted: 14

Base Mod Feat Power Misc Total
Fort: 2 5 +0 +0 +0 +7 (5 PP)
Ref: 3 4 +0 +0 +0 +7 (4 PP)
Will: 1 2 +0 +0 +0 +3 (2 PP)
Toughness: 2 0 +0 +9 +0 +2 +11

Attack Attack Damage Save Type Type
Unarmed +4 DC 15 Tough Bruise
Manacle Strike (Blast) +10 DC 25 Tough Lethal


Movement Types:
Base: 30/60/90
Swing: 30/60/90
Leap: 12/6/3


Feats: (12 PP)

Accurate Attack (1 PP)
Ambidexterity (1 PP)
Assessment (Sense Motive) (1 PP)
Attack Specialization (Manacles) 3 (3 PP)
Attractive (Bluff) (1 PP)
Connected (1 PP)
Distract (Bluff) (1 PP)
Elusive Target (1 PP)
Fearless (1 PP)
Power Attack (1 PP)


Skill Points: 56 Ranks (14 PP)
Skills Ranks Mod Misc Total
Acrobatics 3 +3 0 +6
Bluff 4 +3 +4 +11
Diplomacy 2 +3 0 +5
Drive 2 +3 0 +5
Escape Artist 2 +3 0 +5
Gather Information 2 +3 0 +5
Intimidate 4 +3 0 +7
Knowledge (Behavorial Sciences) 3 +1 0 +4
Knowledge (Current Events) 3 +1 0 +4
Knowledge (Streetwise) 3 +1 0 +4
Knowledge (Tactics) 4 +1 0 +5
Knowledge (Theology and Philosophy) 2 +1 0 +3
Notice 4 +1 0 +5
Pilot 4 +3 0 +7
Search 4 +1 0 +5
Sense Motive 4 +1 0 +5
Survival 4 +1 0 +5

Languages: Spanish (native), English , German


Equipment: Communicator and the Black Armor.

Powers:

Additional Limbs R:2 Manacles (PF:Split Attack) (1/Rank + PF= 3 PP)

Blast R:10: (PF: Split Attack) (2/Rank + 2 AP + PF = 23 PP)
-- Alt. Power - Snare 9 (PF: Tether and Reversible) (2/Rank + 2 PF = 20 PP)
-- Alt. Power - Trip 10 (E:Knockback) 1/Rank + 10 Knockback = 20 PP)

Elongation R:3 (1/Rank = 3 PP)
-- Extend Manacles 25 feet.

Super Movement R:2 (2/Rank = 4 PP)
-- Slow falling
-- Swingline

Super Strength R:5 (2/Rank + AP 1 = 11 PP)
-- Alt. Power - Bracing (Immovability) (+1 Sustanied Duration) R: 5 (2/Rank = 10 PP)

Device R:5 "Stylized Black Armor Suit" (Hard to Lose) (4/Rank = 20 PP) *Device 25 PP
-- Protection 9 (1/Rank = 9 PP Device*)
-- Immunity 9 "Life Support" (1/Rank = 9 PP Device*)
-- Super Senses 3, Enhanced Hearing: Extended; Danger Sense: Hearing and Infravision (1/Rank = 3 PP Device*)
-- Concealmeent 1"Displacement", (All visual; Flaw: Limited - Miss Chance Only) (4/Rank = 4 PP Device*)


Complications: None

Disadvantages: None

Lgt Med Hvy Lift Push
Max Weight: 1 ton 2 tons 3 tons 6 tons 15 tons[/CODE]


Appearance:

Isabel is a stunning five foot six female of Spanish decent, she has long brown hair mixed with some red streaks of her own coloring preference and emerald green eyes. She is well built for her size due to the many years of military training she has been invovled with. Her naturally tan skin has also darkened somewhat do to the conditions which she has endured under the heat in Southwestern poriton of the country.

When wearing her spider stylized black armor, Isabel becomes a walking nightmare for just about anyone who lays eyes on her. The armor is spiked and modeled tight to her body for maximum mobility, it is a flex-stell alloy but painted black with a small logo of a dark red Tarantuala on the right shoulder. Her wrists have been infused with black manacles which cannot be removed -- save for removing her arms -- which normally have their small link chain hanging a foot off of each side. At will the chains drop to the ground and are ready to attack.


Personality:

Isabel is hellbent on finding out what happened to her husband, and what ultimatley caused his death. She is mostly uncaring as to what is going on around her at all times, as her focus always seems to be somewhere else and on something else. Since the experiments she has become untrusting of people that she does not know and has developed a cruel streak in her methods of interrogation. And since she can only depend upon herself, she has become quiet resourceful in what information she gathers and how she uses it.

Background:

Isabel Covas Callas was born in Los Angeles, CA in 1983 -- making her 23 years old -- in a Spanish speaking home. She grew up as most kids do, her parents struggling with jobs and bills her entire life, the lack of money lead to her decision to pay for her college by joining the Army. At the time of her arrival at Fort Bliss, Texas she was only 18 years old and ready to begin basic training with a hopeful exuberance that a teenager could have. It wasn't until after her first year on the base that she met the man of her dreams, Walter King, instantly the two had a bond that could not be broken -- they were married within the year.

It wasn't until her last couple of months in the Army that tragedy struck Isabel, in a strange accident Walter had been found dead in their home on the base. Next to him was a bottle of aspirin which he had taken in mix with another experimental drug called "Protroceend" and proved to be lethal. She had been unaware that Walter had been invovled in any sort of experiment or even taking the pills which was found in the initial blood work -- since then the report has been changed to simply "suicide". It was at this time that Isabel became very depressed and started looking for answers no matter who she asked or ticked off... during this point in time, she asked the wrong questions and one night was black bagged and taken to an unknown locatation.

She awoke to find herself with a hood over her head and manacled to a wall, much like you'd expect out of the Middle Ages. Her body ached from head to toe and eventually figured out that a number of needles had been injected into her body. Whatever else they had done to her is still unknown to her, however, she suddenly had a surge run through her body and when she awoke she began her re-education program. She never did see for whom she was working for, but the training went on and she was constantly reassured that she would be alright when it all ended, plus there was no fight given up by her due to some of the medication she was on, she was in a constant daze. By the end of a year's time she had learned to control the new weapons attached to her body in the form of the manacles which had been grafted to her bones. Other amazing abilities soon followed and she trained to hone them all.

Then things went bad... one night Isabel woke from a dream that invovled her late husband, Walter, in the dream he had warned her about what was being done to her and what she being trained for. She snapped out of her daze and used the black armor fitted to her body to escape... since that day, she has been on the run.


Notes:
Abilities 24 + Skills 14 (56 ranks) + Feats 12 + Powers 63 + Combat 26 + Saves 11 - Disadvantages 0 = 150 / 150



I don't know how to do all the cool "Show" things, so this is just the bare bones sheet.
 

Fenris2

First Post
Ghost

Ghost V1.2 last edit 11/03/2006

[sblock="change log"]
11/03/2006
1) fixed auto fire -> area on both attacks and powers, as discussed and had forgotten to do under powers

10/24/2006 - changes as per judges requests for approval:
1) (+1 PP delta) Flying is no longer permanent
2) Stunning Strike Feat is applied to one TK attack so far, not 2 in accordance with ruling that the feat is like a melee attack alt per power applied to...
3) Autofire attack changed to an area attack: shapeable
4) (+1 PP delta) fixed insubstantial now limited by all holy powers/effects as basic drawback
5) (-2 PP delta) fixed languages being one point short, but also lost some skills to make up for power cost increases - Aww poo

[/sblock]

--

Code:
Real Name: Hong Li  (Western name order)
Player Handle: Fenris2
Code Name: Ghost
Concept/Archetype: Ghost Martial Artist
Gender: Male
Age: 19 (17 alive + 2 years dead)
Size: Medium
Height: 5' 9"
Weight: 0 lbs
Hair: Dark greyish white translucent 
Eyes: Dark greyish white translucent 
Skin: Greyish white translucent   // Golly gee, but being a ghost provides for all sorts of wild color variations eh? 
Nationality: Chinese
Ethnicity: Chinese, Han

Power Level: 10
Power Points: 150 = Stats 30 + Combat 0 + Saves 7 + Feats 14 + Skills 16 + Powers 83 
Tradeoffs: None
Experience Points: 0
Hero Points: 1


ABILITIES: 30 PP

STR 8 -1 (-2 PP)
DEX 20 +5 (10 PP)
CON 24 +7 (14 PP)
INT 14 +2 (4 PP)
WIS 14 +2 (4 PP)
CHA 10 +0 (0 PP)


SAVES: 7 PP
		Base	Mod	Feat	Power	Misc	Total
FORT:		0    	+7	+0	+0	+0	+7 (0 PP)
REF:		+2    	+5	+0	+0	+0	+7 / +10 (vs area w/Defensive Roll) (2 PP)
WILL:		+5    	+2	+0	+0	+0	+7 (5 PP)
TOUGHNESS:	0    	+7	+3	+0	+0	+7 / +10 (w/Defensive Roll)  (0 PP)


COMBAT: 0 PP
		Base	Power	Feat	Total
AB		+0      +0	+0	+0 (0 PP)
DEFENSE (Norm)	+0	+0	+3	13 (0 PP)  (+3 from Dodge Focus)
DEFENSE (FlatF) +0      +0      +0      10 (Note, has Uncanny Dodge: Vision)
INIT 		+5	+0	+8	+13 (0 PP) (Improved Init(2))


ATTACKS:
			Attack	Damage	Save Type	Type	Crit	Special
Melee:
Unarmed			+0	-1	DC 14 Tough	Bruise	  20	-
(or Grapple)		+0	-	-	-	-	  -	+10 grapple via TK

TK: "Power Thrust"	AutoHit	+10	DC 25 Tough	Bruise	  NA	Reach 10'
(or Stunning Attack)	AutoHit	NA	DC 20 Fort	Stun	  NA	Reach 10', Miss: Dazed/1 rnd; Miss by 5: stunned 1/rnd; Miss by 10: unconscious 
TK: "Spirit Claw"	AutoHit	+7	DC 22 Tough	Bruise	  NA	Vampiric
TK: "Comet Trail" 	AutoHit +7	DC 22 Tough	Bruise	  NA	Area: Shapeable(4)

Possession		NA	NA	DC 16 Will	NA	  NA    Touch Range, Subject gets a cumulative +1 Will save per time interval

Ranged:
Random Thown Object	+0	7+?	DC 22+? Tough	Bruise	  20	// Hong sucks at this, additional damage by object type	at hand	

Frightful Presence	NA	Fear	DC 11 Will	Fear	  NA	5'radius, Miss: shaken; Miss by 5: flee; Miss by 10: panic 


MOVEMENT & ENCUMBERANCE:

SPEED 30'/60'/120'
FLIGHT: 100'/200'/400'

		Lgt	Med	Hvy	Lift	Push
Max Weight:	26	53	80	160	400
Via TK		532	1,064	1,600	3,200	8,000 


POWERS: 83 PP

Flight (4 PP, 1 Rank @ 2+1/Rank + 1 Feat(s))  // ghosts tend to do this, 10 MPH
  Exta: Continuous (Sustained to Permanent) 
  Power Feat(s): Innate

Immunity (21 PP, 20 Ranks @ 1/Rank + 1 Feat(s))  // lots of stuff covered here, missing anything?
  Life Support (Immune to Disease, Poison, All Environments and Suffocation) (9 PP, 9 Ranks @ 1/Rank)
  Fatigue (5 PP, 5 Ranks @ 1/Rank)
  critical Hits (2 PP, 2 Ranks @ 1/Rank)
  Aging, Need for Sleep, Starvation and Thrist, Fear (4 PP, 4 Ranks @ 1/Rank)
  Power Feat(s): Innate  

Insubstantial (21 PP, 4 Ranks @ 5+1-1/Rank + 1 Feat(s))   // Incorporeal! Oh the sweet, sweet ghostie goodness... yum yum
  Exta: Continuous (sustained to Permanent) 
  Flaw: Permanent
  Power Feat(s): Innate
  Special: Not effective against: Holy (theamatic opposite of hellfire) power or any holy items, effects or places

Possession (2 PP, 1 Rank @ 4-2/Rank)      // Spirits can do this too, although Hong is bad at it so far
  Flaw: Range: Perception -> Touch

Regeneration: (6 PP, 4 PP base, +2 Feat(s))
  Recovery Bonus +2 (2 PP, 2 Ranks @ 1/Rank )       // Auto recovery w/con bonus
  Resurrection (2 PP, 1 Rank @ 1/Rank)              // Auto Reconstitute in 24hours, you really can't kill a ghost.  You can drive it away, trap it,  
  Power Feat(s): Innate, Regrowth                   // get rid of it temporarily, satisfy its reason for being around... but not kill it, unless...
  Special: Note if site of 'death' is consecrated by a priest before regen, then dead is dead...

Super Senses: (7 PP, 6 PP base, +1 Feat(s))
  X-Ray Vision (4 PP, 4 Ranks @ 1/Rank)
  Dark Vision  (2 PP, 2 Ranks @ 1/Rank)
  Power Feat(s): Innate
  Special: X-ray vision not through currenly living matter (plants, animals, people, etc)

Telekinesis: Alt (22 PP, 20 PP base, +2 Alt) 
  "Power Thrust" 30 Str: (20 PP, 6 Ranks @ 2+1+1-1/Rank, +2 Feat)     // Power Spike         
    Extra: Damaging, Perception
    Flaw: Range: Ranged -> Touch
    Power Feat(s): Precise, Extended Reach(1)
  "Spirit Claw" 25 Str: (20 PP, 5 Ranks @ 2+1+1+1-1/Rank)   // Spirit Blade    
    Extra: Damaging, Perception, Vampiric
    Flaw: Range: Ranged -> Touch
  "Comet Trail" 25 Str: (20 PP, 5 Ranks @ 2+1+1+1-1/Rank)   // Comet Trail
    Extra: Damaging, Perception, Area: Shapeable(4)    
    Flaw: Range: Ranged -> Touch
    Special: Because of Perception granting auto hit, autofire only does anything when used to to hit multiple targets, can't hit same one multiple times...  Substitute with Area if this is bad...
  Alt Cost +2


FEATS: 14 PP

Defensive Roll(3 PP)		// Martial arts training
Dodge Focus(3 PP)		// Martial arts training
Evasion(1 PP)               	// Martial Arts training
Fearsome Presence(1 PP)    	// Other than Casper, ghosts are scary when they want to be... Just not so much Hong yet
Hide In Plain Sight(1 PP)   	// Now ya see me. . . But, only because I wanted you too  
Improved Initiative(2 PP)  	// Reacts at the speed of thought.  Hong ain't got no body to slow him down
Skill Focus(1 PP)           	// (Notice, Search, Sense Motive, Stealth) 
Stunning Strike(1 PP)           // On power thrust - Sometimes the touch of the afterlife can be too much for the still living to bear
Uncanny Dodge(Vision)(1 PP) 	// Martial Arts training


SKILLS: 16 PP (64 skill points, +1 lang point free)
				Ranks	Mod	Misc	Total
Acrobatics			1	+5	-	+6
Computer			1	+2	-	+3
Drive				1	+5	-	+6
Intimidate			1	+0	-	+1
Know: Arcane			1	+2	-	+3
Know: China	1		1	+2	-	+3
Know: Literature		1	+2	-	+4
Know: Pop/Culture		1	+2	-	+3
Notice				13	+2	-	+15  // Hong takes 10 from skill focus
Language			5	-	-	-
Profession: Poet		5	+2	-	+7
Search				5	+2	-	+7   // Hong takes 10 from skill focus
Sense Motive			13	+2	-	+15  // Hong takes 10 from skill focus
Stealth				15	+5	-	+20  // Hong takes 10 from skill focus

LANGUAGES: (already paid PP above, 1 language free)

Chinese (Mandarin)
Chinese (Cantonese)
English
Greek
Russian
Spanish



EQUIPMENT:

None


COMPLICATIONS:

None


DRAWBACKS:

None

		
DESCRIPTION:

Hong appears as a fairly typical Chinese youth of about 17 years age.  Well, except for the fact that he is all various tones grayish white and translucent due to being an incorporeal ghost.  But other than that, pretty normal. ;-)


MAJOR (N)PCs:

Besides any team members on a mission...

Mr. & Mrs. Li: Hongs parents are clothing merchants in Hong Kong, China.  Simple, traditionalists and superstitious describes them very well.  They have disowned Hong as an evil spirit who has taken their son's form.  They have even gone so far as to have him exorcised from their house and shop stall, and tell no one that they do not have to of the 'curse' that has befallen the family.  Naturally Hong thinks this attitude sucks *ss.  Bummer. 

Shin Li: Hong's 14 year old brother who thinks its waaaay cool to have a ghost as an older brother, a lot better than having a live older brother in fact.  Can get in bad trouble with mama (mom) and baba (dad) if they ever find him trying to communicate with the evil spirit.  Wen helps with note passign and there is always email.

Mrs. Hu Li: Hong's Aunt who lives in New York City and runs an herbal shop in china town.  She is also a high placed operative for an unnamed mystic organization that has provided most of Hong's training since death.  She is generally sympathetic, but firm to Hong.  She sees it as her mission to train him in his powers in the afterlife as she would have been ordinarily been tasked to start doing when he would have turned 18, serving a as his surrogate mom and maybe executioner.  Huh?  Read on…

Wen Tsang: An 18 year old hottie and his ‘sort of’ girl friend.  Wen and he are currently working around this whole 'ghost' thing, but who knows?  Hong is worried that when she finishes college, she may want to find a real live 'I can keep you warm at night' boyfriend instead.  Of course it gets worse than that.  You see, Wen is actually a super in her own right [Can you see my PL8 comming??? Can you?  Oooh, the RPie goodness...] and has to not only keep this a secret from Hong and her parents, but also keep Hong a secret from her dad.  Weeee...

Mr. & Mrs Tsang: Wen's parent's.  Did I mention that Wen's dad works as a scientist who is trying to convert paranormal entities to energy to help provide a greener future for China and the world?  No?  Well its no biggie for anyone BUT Hong of course.  Her parents think Hong is 'dead' dead and not undead.  They were a bit surprised just how quickly their daughter got over his death given that the two had been seeing each other for years.  Sad, but perhaps its all to the better.  After all, Wen really should focus on studies as she has so much potential, and she is really too young to risk a relationship now anyway. 


ORIGIN:

Li Hong was a 17 year old student and aspiring martial artist who lived in Hong Kong. He was going to finish school, join the army, go into intelligence work, and probably marry Wen. Then he would. . . um. . . Well, he did not know.  But realistically, that was about as much forethought as one could expect from a even a fairly bright 17 year old anyway. Too bad it was all for naught. 

Hong was headed home from the dojo on his old scooter, and was supposed to get some duck eggs on the way back. But, home was in the opposite direction of Wen’s parents house.  He had wanted to stop by tonight and read a poem to her that he wrote comparing moonlight and her beauty. With the full moon coming up later tonight it would be just the time to read it too, at least if her parents let him. Sigh. He had better really, really hurry, or he would never get it all done in time. Being scolded for being late, and for holding up dinner, was simply not an option.

Decision made, he redlined his scooter, dodging thought sluggish traffic more aggressively as the horns of cars he passed sounded angrily in his wake. The old scooter buzzed and shuddered at the abuse.  Apparently it was as angry at him as the other drivers he thought and laughed aloud, only to stop suddenly in confusion.  *BANG* his front tire blew.  Skid. . .  Partial Recover. . .  Pot hole. . .  Flip. . .  And then he was airborne, looking at the headlights of an oncoming BMW 3 series, “Pearlescent white? Schweet!”, he quipped mentally.  Then. . .  Blackness.

What a mess he thought as he looked at his body from above the accident scene.  His head was almost detached by the glass from the blown in windshield of the bimmer.
Lots of blood too. The other guy looked okay.  I guess his airbag worked so maybe there was something to all that safety sh*t after all.  Probably should have worn a helmet, even if that was totally dork factor 9.  And. . . Awww damn!  My scooter is totaled.   Explaining this all to Mom and Dad was going to get me grounded for life, or worse!  Hmm…  Probably should figure out why I can see my body from up here, and why I don’t feeling like crap because I sure look. . .  Uh. . .  *ucking hells!  This. . . This is not right.  Not right at all!  Am. . . I. . . dead?


BACKGROUND:

Approximately every ten generations the Li family produces a child who inherits the power of spirits due to a ancient curse that has twisted and somewhat ameliorated though time.  Historically this happens right around around the 18th year of age, although in a few particularly powerful manifestations it has occurred earlier, and sometimes it has even has occurred in multiples.  Some of the 'victims' of this curse were killed soon after discovering their powers, while others lived to accomplish great good, or sometimes, great evil.

Over a thousand years ago an organization was formed to help find and train these spirits made flesh.  Passed down by appointment, membership in this secret organization is a responsibility taken most seriously.  For the Li family fortunes wax and wane in relation to this spirit blessed individual.  And, although its members very in power, they all hold a great deal of recorded knowledge and are dedication to the task of seeing the spirit blessed succeed.   

In ancient times, there had only been one spirit made flesh at a time, but that number has grown over time as some older sprits have refused to let go when a new spirit blessed comes into being.  This can cause a muddying of the families fortunes if multiple spirit blessed continue to meddle in corporeal affairs over time.  The organization can be ruthless here, sometimes siding with good, sometimes with evil, sometimes with the older blessed spirit and sometimes with the newer one, but always working to 'fix' the issue by whatever means needed.

Hong is an anomaly, not only did he manifest spirit blessed nature early hinting at great power, but he did it while dying and losing his body and the means to affect the corporeal world hinting at weakness.  This has caused no end of consideration among the organization.   

Hong is blissfully unaware of anyone other member than Hu Li, and is greatfull for her help.  In fact, he owes her more than he knows, for if she had not taught him to affect the corporeal world in some way, he surely may have risked elimination (to play it safe) while he was not very powerful.  Something she may even have had to do herself, however distasteful.  Even more luckily for Hong, an avenue for success opened up in the last few years, unconventional perhaps, but suitable.  The first super teams were forming, and so she encouraged him to apply for membership in the Resolutes. . .


PERSONALITY:

Hong is generally a good kid, if a bit angsty.  He can be a bit of a wise ass at times, as his irreverant streak encourages him to point out stupidity (including his own) and make light of bad situations.   Somehow he usually manages to walk a fine line between being the rebel and being a respectable and dedicated person, but when he messes up he does so in grand style.  He has not yet fully adjusted to being a ghost, which can lead to funny (or embarssing) situations for him, but he does not mind too much, or at least does not let it show.

Hong is afraid of losing Wen, and not at all happy about how his parents are treating him.  Luckily Mrs. Hu Li has steped in to help train him and help him re-conect to the corporeal world via his telekinesis ability.

He has not really resolved himself to his ghost existance yet, and is still learning a lot about both life and his afterlife.  He wants to do well for his family s a whole, even if his parents reject him.
 
Last edited:

Master Pelle

First Post
MILLION MASK
[SBLOCK=Stats]Concept/Archetype: Master of Disguise
Power Level: 8
Power Points: 120
Experience Points: 0
Hero Points: 1

ABILITIES

STR 14(+2) +0(+0) (4 PP)
DEX 18(+4) +0(+0) (8 PP)
CON 14(+2) +0(+0) (4 PP)
INT 14(+2) +0(+0) (4 PP)
WIS 14(+2) +0(+0) (4 PP)
CHA 20(+5) +0(+0) (10 PP)


SAVES

TOUG +4 (2 Con + 2 Feat)
FORT +4 (2 Base + 2 Con) (2 PP)
REF +6 (2 Base + 4 Dex) (2 PP)
WILL +4 (2 Base + 2 Wis) (2 PP)


COMBAT
INIT +4
BASE DEF +8 (16 PP)
DEF 22 (10 + 8 Base + 4 Feat)
FLAT-FOOTED 14
BASE ATT +8 (16 PP)


ATTACK

Melee: Unarmed +8 (DC 17 SAVE, 20 CRIT, Bruise TYPE)
Ranged: Hold-Out Pistol +8 (DC 17 SAVE, 20 CRIT, 20f RANGE, Lethal TYPE)


SKILLS 92 SP (23 PP)

Acrobatics +8 (4 Ranks + 4 Atb)
Bluff +15 (10 Ranks + 5 Atb)
Concentration +6 (4 Ranks + 2 Atb)
Disguise +35 (10 Ranks + 5 Atb + 20 Powers)
Escape Artist +8 (4 Ranks + 4 Atb)
Gather Infortmation +10 (5 Ranks + 5 Atb)
Intimidate +10 (5 Ranks + 5 Atb)
Investigate +10 (8 Ranks + 2 Atb)
Knowledge (Current Events) +5 (3 Ranks + 2 Atb)
Knowledge (Streetwise) +6 (4 Ranks + 2 Atb)
Notice +10 (8 Ranks + 2 Atb)
Perform (Acting) +10 (5 Ranks + 5 Atb)
Search +10 (8 Ranks + 2 Atb)
Sense Motive +10 (8 Ranks + 2 Atb)
Stealth +10 (6 Ranks + 4 Atb)


LANGUAGES (0 Ranks)
English


MOVEMENT
SPEED 30/60/120
LEAP 12/6/3


FEATS (13 PP)

Ambidexterity
Defensive Roll 2
Dodge Focus 4
Equipment 2
Jack-of-All-Trades
Quick Change
Sneak Attack
Taunt


POWERS

Comprehend 3 [Mystic/Languages (Speak, Understand, Read&Write)](2 PP/Rank = 6 PP)
Morph 4 [Mystic/Humenoid](2 PP/Rank + 3 PP = 11 PP)
PF: Metamorph 3 (Cowboy Mask, Wushu Mask, Wild Mask) (3)




EQUIPEMENT (10 EP)

Commlink (1 EP)
Camera (1 EP)
Digital Audio Recorder (1 EP)
Flashlight (1 EP)
Hold-Out Pistol (4 EP)
PDA (1 EP)
Lock Release Gun (1 EP)


COMLICATION

Enemy (The Faceless)


DRAWBACKS (-5 PP)

Involuntary Transformation (One of his personality suddently tried to take control. Common, Major) (-4 PP)
One-Way Transformation (If Involuntary Transformation trigger in and one of his personality have taking control, he may not change back or change into other personality for a hour. Uncommon, Minor) (-1 PP)



COST

Abilities [34]
Combat [32]
Saves [6]
Skills [23]
Feats [13]
Powers [17]
Drawbacks [-5]
Total [120]
Unspent [0]
[/SBLOCK]

NOTES
Real Name: Peter Quinton
Gender: Male
Age: 23
Size: Medium
Height: 5'9"/182 cm
Weight: 158 lb/72 kg
Hair: Dark Brown
Eyes: Dark Blue
Nationality: American
Ethnicity: Caucasian
Tradeoffs: Attack +4, Damage -4, Defense +4, Toughness -4.


DESCRIPTION
[SBLOCK]He have atlethics body but he don't look very muscles. His dark brown hair are cutted short, his dark blue eyes look pretty calm but sharp and he have those quit charming smile. He normaly wear his black suit with red tie.

When he is dressed as Million Mask, he is wearing a white mask with mystic symbol and it look like it is completely stuck on his face. He is also wearing Resolutes standard uniform with blue color but he accessory with an fedora hat, and jacket, an cape, an belt and pair of boots.[/SBLOCK]

HISTORY
[SBLOCK]Peter Quinton was born in Manhattan and his family where actor who are performing in Broadway theatres. As he grow up, his parents tried teach him how to act but he where more interesting in diguised himself. When he where teenager, he made a friend with a makeup artist who learned him about prosthetic makeup. He have taking various roles in theatre of famous people, with his skill in diguise he impressed the audience by looking exactly as one of the famous people.

While his popularity are growing, one of the actor who named Simon McColly was very jealous of him and tried to sabotage him few times until he was fired because of his unaccetpable behavior. Month later, Peter where in his changing room and preparing for his act. Without his notice, Simon who has pure hatred for him knocking him out. Simon tried to burn down the changing room while Peter are still unconscious, but he accidently burned himself. Peter was awake when Simon was burning, and he tried to rescue him by putting out the fire. After
killing attempt, Simon was burned very badly so that he have no longer face and his hatred for Peter grew even more larger.

Three month later after Simon tried to kill him, he decided to take a visit to England to studie about Shakespear. While he was in England, he visit one of antiqe shop and bought a mystic mask as souvenir. After he have bought the mask, he tried to putting it on until it suddently dissapear after he have worn it. He don't understand why it was gone but he tried to act that it was never happening.

While he took the plane back to America, a small group of Iraq terroist hijacked the plane and taking the passenger as hostage. Peter was hiding in the plane toilet, he tried to figure out what he should until his mystic mask suddently appear on his face and take appearance one of the terroist. After the discovery of his powers, he tried to take advantage of his powers to fool the terroist. He silently taking out the terroist by one by one. After has taking care of terroist, the plane arrived to America airport and the FBI taking care of the terroist.

After coming back to his home, he explored with his new power and relise that his mask is permantly part of him. One day he got suddent call from his manager Paul Henderson and he want him meet him in the cottage outside the city. He travel way to the cottage and meeting his manager, but his manager suddently reveal to be Simon McColly who have gained mutation powers to change his appearnce and now calling himself "The Faceless".

Faceless reveal that he have killed Peter's real manager and took his place. They both starting to fight each other but Peter can't rival Facless's battle prowess until he suddently turning into chinese martial artist with diffirent personality. Both of them fighting each until they reaching to the top of the cliff. Peter finally throwing Faceless of the cliff. Peter tried to find Facless body but he was mysterious gone and he suspect that he will one day meet Facless again.

He finally decided that he should go trough training to improved his abilities and developed some new personality with special ability, but he find it little troublesome when one of his personality suddently take control his body. He was later recruited in The Task Force or better known as The Resolutes.
[/SBLOCK]


METAMORPH FORMS
[SBLOCK]Cowboy Mask
Cowboy Mask is a classic cowboy who can shoot and riding horse. Cowboy Mask is quit reckless who just dive into action and he like to drink whisky. Cowboy Mask have blue mask with green cowboy clothes.

PL: 8
Str: 14 (+2), Dex: 18 (+4), Con: 14 (+2), Int: 10 (+0), Wis: 12 (+1), Cha: 16 (+3)
Toughness: +4/+2, Fortitude: +5, Reflex: +6, Will: +3
Skills: Acrobatics 4 (+8), Bluff 5 (+8), Language 1 (Spanish), Intimidate 7 (+10), Knowledge (Streetwise) 6 (+6), Notice 9 (+10), Ride 11 (+15), Search +9 (+9).
Feats: Attack Focus (Ranged) 4, Defensive Roll 2, Dodge Focus 4, Equipment 2, Improved Initative 2, Quick Draw, Power Attack, Precise Shot 2, Ranged Pin.
Powers: Blast 4 (Mystic, Pair of Revolver; PF: Ricochet; AP: Snare 4 [Lariat; PF: Tether]), Morph 4 (Mystic, Humenoid; PF: Metamorph 3), Summon Horse 2 (Mystic).
Equipment: Commlink, Camera, Digital Audio Recorder, Flashlight, Hold-Out Pistol, PDA, Lock Release Gun.
Combats: Attack +8, +12 (Ranged), Damage DC 19 (Blast), 17 (Unarmed), Defense 22 (14 flat-footed), Initative +12

Abilities 24 + Skills 13 + Feats 19 + Powers 25 + Combat 32 + Saves 7 = 120



Wushu Mask
Wushu Mask is a chinese martial artist who is quit philosophy and like to saying some good wisdom words. He is one of the first created personality when Million Mask fought against Faceless. Wushu Mask have red mask with re chinese clothes.

PL: 8
Str: 18 (+4), Dex: 18 (+4), Con: 14 (+2), Int: 14 (+2), Wis: 18 (+4), Cha: 10 (+0)
Toughness: +4/+2, Fortitude: +4, Reflex: +10, Will: +6
Skills: Acrobatics 10 (+14), Concentration 6 (+10), Escape Artist 6 (+10), Language 4 (Cantonese, Japanese, Mandarin, Tibetan), Knowledge (Theology & Philosophy) 6 (+8), Medicine 4 (+8), Notice 6 (+10), Sense Motive 6 (+10), Stealth 4 (+8).
Feats: Acrobatic Bluff, Attack Focus (Melee) 2, Attack Specialization (Unarmed), Assessment, Blind-Fight, Defensive Attack, Defensive Roll 2, Dodge Focus 4, Equipment 2, Evasion, Improved Initative, Instant Up, Power Attack, Stunning Attack, Takedown Attack, Uncanny Dodge (Hearing).
Powers: Morph 4 (Mystic, Humenoid; PF: Metamorph 3).
Equipment: Commlink, Camera, Digital Audio Recorder, Flashlight, Hold-Out Pistol, PDA, Lock Release Gun.
Combats: Attack +8, +10 (Melee), +12 (Unarmed), Damage DC 19 (Unarmed), Defense 22 (14 flat-footed), Initative +8

Abilities 32 + Skills 13 + Feats 22 + Powers 11 + Combat 32 + Saves 10 = 120



Wild Mask
Wild Mask is a primitive wild man with quit limited intelligence. He love the nature and animal but he hate when somebody tried to destroy the natures. Wild Mask have green mask with green loincloth.

PL: 8
Str: 18 (+4), Dex: 18 (+4), Con: 18 (+4), Int: 6 (-2), Wis: 14 (+2), Cha: 10 (+0)
Toughness: +4, Fortitude: +8, Reflex: +6, Will: +4
Skills: Acrobatics 10 (+14), Climb 10 (+14), Handle Animal 12 (+12), Notice 10 (+12), Sense Motive 6 (+8), Stealth 6 (+10), Survival 12 (+14), Swim 6 (+10).
Feats: Acrobatic Bluff, Animal Empathy, Attack Focus (Melee) 4, Dodge Focus 4, Endurance, Equipment 2, Improved Pin, Power Attack, Takedown Attack, Tracking.
Powers: Leaping 2, Morph 4 (Mystic, Humenoid; PF: Metamorph 3), Super-Movement 3 (Slow Fall, Swinging, Sure-Footed), Super-Senses 1 (Scent).
Equipment: Commlink, Camera, Digital Audio Recorder, Flashlight, Hold-Out Pistol, PDA, Lock Release Gun.
Combats: Attack +8, +12 (Melee), Damage DC 19 (Unarmed), Defense 22 (14 flat-footed), Initative +4

Abilities 24 + Skills 18 + Feats 17 + Powers 20 + Combat 33 + Saves 8 = 120
[/SBLOCK]
 
Last edited:

Raylis

First Post
(The) Twilight Gryphon
Concept/Archetype:
Power Level: 10
Power Points: 150
Experience Points: 0
Hero Points: 3 (Luck: 2)


[sblock=Statistics/Powers]
ABILITIES
STR 16(+3) (6 PP)
DEX 18 (+4) (8 PP)
CON 14 (+2) (4 PP)
INT 15 (+2) (5 PP)
WIS 14 (+2) (4 PP)
CHA 12 (+1) (2 PP)

SAVES
TOUG +8 (2 Con + 6 Defensive Roll)
FORT +8 (6 Base + 2 Con) (9 PP)
REF +12 (8 Base + 4 Dex) (10 PP)
WILL +9 (7 Base + 2 Wis ) (10 PP)

COMBAT
INIT +4
BASE DEF +8 (16 PP)
DEF +20 (10 + 8 Base + 2 Dodge Focus)
FLAT-FOOTED +14
BASE ATT +6 (12 PP)
GRAPPLE: +12

ATTACK
Melee:Attack +10 Claws (DC 24 SAVE)

SKILLS 88 SP (22 PP)
Acrobatics +14 (10 Ranks + 4 Atb)
Computers +11 (9 Ranks + 2 Atb)
Diplomacy +10/+14 (9 Ranks + 1 Atb + 4 Attractive)
Knowledge (life sciences) +13 (11 Ranks + 2 Atb)
Knowledge (physical sciences) +10 (8 Ranks +2 Atb)
Knowledge (pop culture) +6 (4 Ranks + 2 Atb)
Medicine +13 (11 Ranks + 2 Atb)
Notice +7 (5 Ranks + 2 Atb)
Search +6 (4 Ranks + 2 Atb)
Sense Motive +7 (5 Ranks + 2 Atb)
Stealth +8 (4 Ranks + 4 Atb)
Swim +8 (5 Ranks +3 Atb)


LANGUAGES (3 Ranks)
English
Latin
Japenese
Spanish

MOVEMENT
SPEED 30/60/120
Flight MPH: 50

FEATS
Attractive (1 rank)
Accurate Attack
Attack Focus (melee, 4 ranks)
Defensive Roll (6 ranks)
Dodge Focus (2 ranks)
Eidict Memory
Elusive Target
Evasion (2 ranks)
Favored Environment (air)
Grappling Finesse
Improved Grab
Improved Grapple
Luck (2 ranks)
Move by Action

POWERS
Flight R3 [mutant, wings](2 PP/Rank + 0 PP = 6 PP)
Drawback: Power Loss (when wings are bound)

Super Sense R2 [mutant]( lowlight vision, extended sight 1 PP/Rank + 0 PP = 2 PP)

Strike R7 [mutant, claws](1 PP/Rank +1 PP = 8 PP)
EX: Might

Healing R3 [mutant] ( 3 PP/Rank + 1pp =10pp)
PF: Persistant
EX: Energized




EQUIPEMENT
Datalink Communicator

COST
Abilities [29]
Combat [28]
Saves [21]
Skills [22]
Feats [25]
Powers [26]
Drawbacks [-1]
Total [150]
Unspent [0]

[/sblock]

[sblock=Notes]
NOTES
Real Name: Olivia Carlson
Gender: Female
Age: 23
Size: M
Height: 5’7”
Weight: 133
Hair: Tawny Blonde
Eyes: Green
Nationality: Irish-American
Ethnicity: Caucasian
Tradeoffs: none
Education: BS in Biology, 1 year Med School
Family: Mother (Alanna), Father (Arnie), Brother (Edward, younger age 17), Sister (Meredith, younger age 6).
Identity: Secret (known to parents)

Complications
Fame (in Seattle area)
Responsibility (continuing education)
Secret (identity)
[/sblock]

[sblock=Appearance]
DESCRIPTION
A slender girl with shoulder length blonde hair, green eyes. and lightly tanned skin, her most distinguishing and predominate features are her large wings (approximatly a 12ft wingspan) and lion tail.
[/sblock]

[sblock=History]
HISTORY
Olivia Carlson was a normal, bright girl with the desire to become a doctor before her mutation showed itself in April of 2002. Born and raised in Seattle, Washington, Olivia studied hard and busied herself in many activites during High School (including debalte, gymnastics, life-guarding and other extra ciricular activities that look good on college applications.

She was accepted into the University of Washington and began classes in October of 2000, undergoing the necessary classwork for a biology BA with plans to apply to UW’s Medical school. On the New Year’s Even 1999 she was unaware of the comet that entered the atmosphere and even more unaware of how it affected her physically.

Her mutation was slow to develop over the next four months. First she noticed that cuts and bruises that she treated seemed to heal much faster then they should. Her nails began to become more difficult to cut, grew sharper and began to resemble the talons of an eagle rather then normal finger nails. Her hair turned more blonde-brown then blonde and seemed to grow much faster then before. Her shoulder blades and tail bone were constantly itching, sometimes it was a constant pain instead.

One April morning she woke up to her room mate screaming and pointing at her. Olivia sleepily turned at looked at the end of the bed to see a tawny lions tail and a purple-black wing tip hanging over the edge of the bed. She jumped out of bed only to have the tail and wings follow her. The biologist in her was amazed at the transfomation she had gone through during the night and was eager to see if A) the changes were functional instead of cosmetic, B) if they were permenant and C) why they had occurred.

Waiting for twilight to come (and making her room mate promise not to say anything to anyone) Olivia decided to test her flight capeabilities, if any. Climbing to the dormitory roof she jumped off and hoped that her body had adapted to the changes and had gained some new reflexes. Luckily, she instinctivly began to flap her wings and soared toward the city.

Flying was an elation. She swooped and looped and rolled, forgetting the scientests urge to know the how and the why. She felt free from everything: studying, gravity, cars. She felt at home in the air and found that her sight had dramatically improved along with the “claws”, wings and tail.

Flying over Pike’s Place Market she spied a purse snatcher and dove down to see what she could do. Unfortunatly she hadn’t quite grasped control of her flight as well as she thought and crashed into him knocking him down in a rough and tumble grapple. She managed to subdue the thief (more luck then any real skill) and attracted a crowd in the meanwhile. Reaction was mixed; some people were horrified, others confused and the woman whose purse had been recovered was relieved.

Not really knowing what to do and cursing herself for just rushing in without a plan, she flew back to the dorms, hoping to be able to hide her 12ft wingspan and tail with long skirts and sweaters. News of the flying girl quickly spread with an ameture photograph and article in the Seattle Times appearing two days after the incident, Winged Girl Snatches Snatcher: A hero among us?

Wanting to help people with her newfound gifts she taught herself some basic martial arts, nothing formal more on the principles of how eagles hunt and attack: swooping in and out before anything can hit them back, and started to read a lot of comic books for inspiration of how a hero should act. She kept appearances rare, even going so far as to sew herself a costume with a mask so no one would recognize her face (her tail and wings were a whole different matter!) In order to help hide her identity she moved off campus and took mostly online campus, going into the lab at odd hours so she would be alone. As far as her limited crime fighting, she came out at twilight; Olivia found that not only had her sight improved but she could see with little light. She called herself the Twilight Gryphon: twilight both for the time of day she acted as a Super Hero and the unusual color of her wings (which she also based the color scheme of her costume on), gryphon for the mythical animal that she resemboled.

In 2005 she was approached while in costume by Seth Sharpman and Major Christopher Nueworth with an offer to join the New Task Force being created. Seeing this as a way to really help people she gladly accepted.
[/sblock]
 

Attachments

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Last edited:

Damion

First Post
Proto Charachter Submission

Name: Proto / Timmy Stepford
Size: Medium
Concept: Primordial Ooze
Gender:Male

[sblock=LSForm1 Preview]
Code:
[b]Str:[/b] 10 +0 (0 PP)	[b]PowerLevel:[/b] 10	[b]PP:[/b] 0
[b]Dex:[/b] 10 +0 (0 PP)	[b]AB:[/b] +0 (0 PP)	[b]XP:[/b] 0
[b]Con:[/b] 10 +0 (0 PP)	[b]Grapple:[/b] +0	[b]HP:[/b] 0
[b]Int:[/b] 10 +0 (0 PP)	[b]Speed:[/b] 30'
[b]Wis:[/b] 10 +0 (0 PP)	[b]Init:[/b] +0
[b]Cha:[/b] 10 +0 (0 PP)

[b]		Base	Power	Feat	Total[/b]
Defense:	+0	+0	+0	10 (0PP)
Dodge:		+0	Flatfooted: 10

[b]		Base	Mod	Feat	Power	Misc	Total[/b]
[b]Fort:[/b]		0    	+0	+0	+0	+0	+0 (0 PP)
[b]Ref:[/b]		0    	+0	+0	+0	+0	+0 (0 PP)
[b]Will:[/b]		0    	+0	+0	+0	+0	+0 (0 PP)
[b]Toughness:[/b]	0    	+0	+0	+0	+0	+0

[b]Attack			Attack	Damage	Save Type	Type[/b]
Unarmed			+0	DC 0	Tough		Bruise
Power			+0	DC 0	Will		NA


[b]Movement Types:[/b]Standard

[b]Feats:[/b] (0 PP)

[b]Skill Points:[/b] 0 (0 PP)
[b]Skills			Ranks	Mod	Misc	Total[/b]


[b]Languages:[/b]
English

[b]Equipment:[/b]

[b]Powers:[/b]

Mimic 12 {Perception Range, Sense Limited:Touch,   Limit:Biological Powers Only(-0), Selective, Tainted - 70 pp/max rank 10 } (6 PP/Rank + 2 PP = 74 PP)
DAP ||
Shapeshift 9 {Composition of learned traits - 45 pp} (8 PP/Rank + 1 PP = 73 PP)  
Proto is good at mimicing the traits of other biological entities. (He kinda wants to mimic a good biologist to know what this means).  He can also compose traits from previously aquired subjects, but this is more difficult to do. Learning is fun though!




Nemesis 10 {Sustained} - 50pp (7 PP/Rank + 1 PP = 71 PP)
The ooze adapts to multiple situations to ensure survival

[b]Complications:[/b]
(Long term absorbtion would be a complication )

[b]Disadvantages:[/b]
Code Against Killing: Proto doesn't want to do that again. 

[b]			Lgt	Med	Hvy	Lift	Push[/b]
[b]Max Weight:[/b]	33	66	100	200	500

Appearance:
As Timmy, he looks like an 8 year old kid.

Notes:
Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 150 + Combat 0 + Saves 0 - Disadvantages -1 = 150 / 150
[/sblock]

Background:
One day, little Timmy Stepford was playing in the woods, when he fell into a hole. In the hole was the primordial ooze, which ate him. However, in doing so, he gave it form, and it became him. The ooze felt rather bad about this, as it now had the capability to do so. It lived as Timmy for a while, and since it had his personalty, and memories, most people couldn't tell the difference. It knew the difference though. After a while, it realized it should do more, and explained the situation. The Stepfords were fairly supportive, as they had not noticed anything. With this, Proto decided to live his(or Timmies) childhood dream, and become a superhero. He's very excited, if a bit apprehensive about this.


Personality:
Shy, somewhat introverted. Proto is a bit unsure of himself, but he
remains true to Jimmy's charachter, who was a fairly happy kid actually.
 
Last edited:

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