Jacob Sereth
2nd MI trooper/3 MI Engineer/1 Marader Driver
STR 16 +3/20 +5(in armor)
DEX 18 +3 (+1 level)
CON 18 +4
INT 14 +2
WIS 14 +2
CHA 15 +2
HP 28
AC 27=10+9power armor+4dex+4Def bonus
Initiative +5/+7(in armor)
Speed 35/40 in armor
BA +6
Grapple +9/+11(in armor)
Melee +9/+11(in armor)
Ranged +10/+11(in armor)
[sblock=Saves]Fort 11=7+4
Ref 8=5+3
Will 3=1+2
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[sblock=Skills]Athletics 9=5rank+4dex
Acrobatics 9=5rank+4dex
Computer use 4=2rank+2int
Demolitions 9=7rank+2int
Drive 13=9rank+4dex
Knowledge(Alien) 7=5rank+2int
Perception 6=4rank+2wis
Repair 13=9rank+2int+2feat
Sabotage 4=2rank+2int
Technical(Mechanic) 12=6rank+2int+2feat+2feat
Technical(Electronic) 8=6rank+2int
Technical(Chemical) 11=9rank+2int
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[sblock=Feats]1st Char Gear-Head
1st Char Technical Expert (mecanical)
1st Bonus Point Blank
2nd Bonus Exotic weapon prof(Heavy Weapons)
3rd Char Endurance
4th Bonus Surface Vehicle Op
6th Char Murader Mastery
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[sblock=Class Features]Basic Training (Simp Weap Prof, Adv Weap Prof, Power Suit Prof)
On the Bounce---(+5speed, +1 init normal/+10feet, +2 init in marader suit/light ground vehicles)
Bonus Feats, 1st, 2nd level
Fearless (Tanker Bug)
Hard-hitting ---(unarmes hit deals 1/2 damage as leathal)
Mecanical Magic---(make explosives from thin air with tech(chem) check)
Enhance Explosive---(Tech(chem) check to max explosive potential)
Restore and Repair---(return mach to order for a short preiod of time)
Bonus Feat (2nd level Eng)
Improve Performance---(+1 to attack, drive, pilot or ride for 1 week, 1 item per point of wis)
True Demolitions---(spend AP to add to damage, ex set by eng cause dc20 fort to vehicles or they die)
Lock and Load--(25% to retain AP on attack/skill check in battle w/ suit)
Focused Fire---(+1 attack/damage for each attack on a target, must declare all attack before firing)
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[sblock=Equipment]Carring Cap
Light Heavy
77/134 153/266
Standard Loadout
Combat Knife 1
TW-102-s pistol 3
TW-203-a Rifle 7
M-1a4 Power Suit 190
Combat Belt 2
Lizard Line 3
Ammunition bandoleer 1
Unicard -
Requisition Items
1d20+2cha+1prestiege+modifiers[sblock]Object is neccessary for assignment +6
Object has obvious application for assinment +4
Object has peripherial aplication for assignment +2
Object has no obvious application for assignment -2
Object is common +4
Object is rare -4
Object is being stockpiled by SICON -6
Trooper is skilled or proficent in use of object +2
Trooper's squad returned all gear undamaged on last mission +6
table from page 86
[/sblock]Item Req DC(basic/advanced) Weight(Basic/Advanced)
Electric toolkit (14/21) 6/10
Demolitions Toolkit (16) 4
Mechanical Toolkit (13/20) 7/12
SW-404 Javelin (20) 14
--Heat(anti-tank) rockets 4d10, 10ft radius
--Firecracker missles 5d10, 20ft radius
--Pee-wee, Tac-nuke Special(pg88), 100ft radius
SW-402 Triple GL (15) 10
--see gernades for damage
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[sblock=m-8 walker]
Str 40
ac: 14 (10+DRIVER DEF)
cc: 1
HP:
---Chassis 160
---Arms 40
---Legs 50
---Crew 15
DR:
---Chassis 14
---Arms 8
---Legs 8
---Crew 7
SPD: 70
Acc/Dec: 10/20
Han: +2
Cargo 20lb
Equipment:
--Location Sensors(+1 to pilot)
--Surface/air radar(sense all vehicles within 600ft)
--Salvo Switch (fire all weapons as a single attack)
--Environment sealed
--Integrated Lizard Line (500ft, 13ton carry cap)
--Driver power armor cap (cannot be ruined due to equip hit)
--jump jets (1200ft total, 100ft limit per jump)
Weight 10tons
Weapons:
Twin Morita 3d8, 125ft 30mag
Twin Fireballs 5d12, 50ft 15mag
**note morita and fireballs cannot be loaded at the same time**
Light Rotary Cannon 4d8 90ft 300mag
Missile Launcher 10d6ex 300ft 8mag
Gernade Launcher ** 100ft 8mag
**Fires 2 standard gernades (4d6 per)
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Jacob stands 5'0" tall and weighs 180lb. He has tan hair and brown eyes. he also seems to have a lack of eyebrows, as his love of explosives seems to keep them scorched off his face