Arc of Halail, Day 5 LA 99
The rolling northern plains stretch to the horizon, broken only by stone topped hills and the small copses of pine and oak that nestle in small vales or crest low hills. Overhead, leaden skies continue to mist, slowly soaking the Heroes and cooling the summer air. Talk is minimal and spirits waver as the Heroes trudge south, hoping to lose themselves in a sea of waist-high sword grass.
The previous day was spent in rest, the Heroes healing their wounds, guarded by their own vigilant watch and Morn's snares. Staying any longer was too much of a risk; Legate Theiv and his tracker Thune would be scouring the surrounding area for the renegade band and their prize, the young girl Aislinn. The young girl demonstrated her amazing powers on more than one occassion, healing those that risked their lives to protect her. Aislinn maintained her newfound powers were granted from a lost goddess that had awoken from a deep slumber. Could this be true? Is Aryth awakening to fight the Shadow that has corrupted the land of Eredane? Is the sword Bjorn's Faith and the green stone of Kaela proof of Aryth's awakening? And, who is or was this goddess? Fallax has dedicated his former sholarly life and his current hermetic life to uncovering this mystery. However, the old man has been rather tight-lipped about his knowledge of the subject. Regardless, Hope has manifested as a tangible object: Aislinn the young Dorn.
How to protect the young girl? The Heroes have opted to travel south to Highwall on the Sea of Pelluria, the ruined city and the Heart of Shadow: Theros Obsidia. Theros Obsidia is the Shadow's focus of power in Eredane and the fortress of his legates, The Order of Shadow. Fallax was once a scholar in Highwall and has said taking the girl into Highwall is madness. However, Reznik maintains he has allies in Highwall. Is it worth the risk? The journey will be a long one, passing Shadow strongholds of Port Esben and White Cliff on the Pelluria, not to mention the horrors of the Barrens. Currently, some hundred or so miles northwest of Davindale, the trek will be a long one by land, almost 750 miles. Do better routes exist? Maybe the only answer is now to head south and let darker worries go unanswered.
The Heroes silent thoughts are broken by a mournful howl that drifts over the eerily quiet northlands. Hackles raise at the sound and chill descends along the spine. A wolf. Not far away.
The rolling northern plains stretch to the horizon, broken only by stone topped hills and the small copses of pine and oak that nestle in small vales or crest low hills. Overhead, leaden skies continue to mist, slowly soaking the Heroes and cooling the summer air. Talk is minimal and spirits waver as the Heroes trudge south, hoping to lose themselves in a sea of waist-high sword grass.
The previous day was spent in rest, the Heroes healing their wounds, guarded by their own vigilant watch and Morn's snares. Staying any longer was too much of a risk; Legate Theiv and his tracker Thune would be scouring the surrounding area for the renegade band and their prize, the young girl Aislinn. The young girl demonstrated her amazing powers on more than one occassion, healing those that risked their lives to protect her. Aislinn maintained her newfound powers were granted from a lost goddess that had awoken from a deep slumber. Could this be true? Is Aryth awakening to fight the Shadow that has corrupted the land of Eredane? Is the sword Bjorn's Faith and the green stone of Kaela proof of Aryth's awakening? And, who is or was this goddess? Fallax has dedicated his former sholarly life and his current hermetic life to uncovering this mystery. However, the old man has been rather tight-lipped about his knowledge of the subject. Regardless, Hope has manifested as a tangible object: Aislinn the young Dorn.
How to protect the young girl? The Heroes have opted to travel south to Highwall on the Sea of Pelluria, the ruined city and the Heart of Shadow: Theros Obsidia. Theros Obsidia is the Shadow's focus of power in Eredane and the fortress of his legates, The Order of Shadow. Fallax was once a scholar in Highwall and has said taking the girl into Highwall is madness. However, Reznik maintains he has allies in Highwall. Is it worth the risk? The journey will be a long one, passing Shadow strongholds of Port Esben and White Cliff on the Pelluria, not to mention the horrors of the Barrens. Currently, some hundred or so miles northwest of Davindale, the trek will be a long one by land, almost 750 miles. Do better routes exist? Maybe the only answer is now to head south and let darker worries go unanswered.
The Heroes silent thoughts are broken by a mournful howl that drifts over the eerily quiet northlands. Hackles raise at the sound and chill descends along the spine. A wolf. Not far away.