Henry
Autoexreginated
I'll say this: I am influenced heavily by Robin Laws, myself. When reading his book, "Robin's Laws to good gmemastering", it was one of those things where I just "got it," and realized his ideas were what I was using all along and never had it written down anywhere, and plus gave me even more things to chew on, besides. His ideas (I won't call them "theories") are more about as a GM what to give your players at game-time, rather than any sort of design theory (his ideas are that you can apply these things to almost ANY game, rather than designing one from scratch). His work in the first chapter of the DMG2 are a continuation of this, and is very good reading.
Now, if the Forge Big Model or GNS influenced Robin Laws, they've influenced me, for sure. If they haven't, then they haven't influenced ME, either, no matter how much a proponent tells me they have.
Of the times I've gone there, their ideas are clouded in terminology, very high-concept, and in no way speak to how I can get the most out of my weekly RPG games. I'm not playing Burning Wheel, or Kayfabe, or Sorcerer, or any such thing - I'm playing whatever strikes my fancy, and my players' fancy, is fun, and is easy to learn. None of the product turned out at the Forge has interested me in any way. As game designers, they don't have a TERRIBLE P.R. engine, in my opinion.
If I want to play westerns, I play Boot Hill, or Sidewinder.
If I want fantasy, I play D&D.
If I want far future, I play gamma world, or GURPS, or lately Grim Tales.
If I want gritty fantasy, I play Black Company.
What does "Burning Wheel" do? What's it's concept? What does the name tell me?
What is the hook for "Sorcerer"? Why would I play it over, say, Ars Magica?
I only knew what "Kayfabe" was by looking it up - but its name evokes no interest, no desire to find out more, it's just... there. (Then again, I'm not a Wrestling buff).
If you're niche, you try to make your product appealing on more than just a design level, and nothing ever hyped by the site's proponents has ever driven me to check it out. When I hear people talk about D&D or Exalted, they talk about their characters, what they did, what a bastard the GM was, etc. When I see someone mention Sorcerer, or Burning Wheel, the one thing missing - are the "war stories." The signs that they've done something more than just read it and praised concept. That's what leaves me flat with the things the Forge's proponents praise.
Now, if the Forge Big Model or GNS influenced Robin Laws, they've influenced me, for sure. If they haven't, then they haven't influenced ME, either, no matter how much a proponent tells me they have.
Of the times I've gone there, their ideas are clouded in terminology, very high-concept, and in no way speak to how I can get the most out of my weekly RPG games. I'm not playing Burning Wheel, or Kayfabe, or Sorcerer, or any such thing - I'm playing whatever strikes my fancy, and my players' fancy, is fun, and is easy to learn. None of the product turned out at the Forge has interested me in any way. As game designers, they don't have a TERRIBLE P.R. engine, in my opinion.
If I want to play westerns, I play Boot Hill, or Sidewinder.
If I want fantasy, I play D&D.
If I want far future, I play gamma world, or GURPS, or lately Grim Tales.
If I want gritty fantasy, I play Black Company.
What does "Burning Wheel" do? What's it's concept? What does the name tell me?
What is the hook for "Sorcerer"? Why would I play it over, say, Ars Magica?
I only knew what "Kayfabe" was by looking it up - but its name evokes no interest, no desire to find out more, it's just... there. (Then again, I'm not a Wrestling buff).
If you're niche, you try to make your product appealing on more than just a design level, and nothing ever hyped by the site's proponents has ever driven me to check it out. When I hear people talk about D&D or Exalted, they talk about their characters, what they did, what a bastard the GM was, etc. When I see someone mention Sorcerer, or Burning Wheel, the one thing missing - are the "war stories." The signs that they've done something more than just read it and praised concept. That's what leaves me flat with the things the Forge's proponents praise.