CORELINE (D20 Modern/D20 BESM Setting).

Aquarius Alodar

First Post
I think this thread needs a bump.

I'll troll throguh the old Wizards threads, import some Vanderhaven Arms stuff over here.

EDIT: New logo!

VanderhavenarmsLogo.jpg

Excuses, I *definitely* didn't pay that much attention back then, just....who they?
 

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Back then, a long time ago on the WOTC forums, we ran two campaigns/adventures (one of a raid on a Claymoreverse Youma-infested town called 'Silver Eyes, Sharp Teeth' and one that didn't ran for long called 'Missing: One Battlestar' (which was inside a relaunched NeoBSG Galactica)). On both of those, he ran characters who were brothers (one of which was a secman for Stingray Industries and the other was a big-game hunter).

Shortly afterwards he made a corporation/Faction for the campaign that had both brothers as heads. It has some pretty... out there... firearms.

Like a Luger that fires .50 Action Express bullets as the mildest of them.
 

Aquarius Alodar

First Post
Threat Level
The following threat levels were designed by Coreline officials to keep track of potential hazards by category.
  • Threat Level 1-3 (Low Threat): Creatures with a low threat level are either somewhat strong but not of immediate danger to humans out of nature or methodology, harmless without training (A.K.A. class levels) or simply weak. Examples include elves, dogs, and Judoon.
  • Threat Level 4 (Threatening but Restrained): These creatures would be Mid-Level Threats if it were not for some innate flaw in their methodology or design, as well as strong Real creatures. Examples include Sontarans (due to their preference of death in battle over retreat or surrender), War of the Worlds-verse Martians (who have frightening technology but are amazingly susceptible to disease and poisons), and elephants.
  • Threat Level 5-7 (Mid-Level Threat): Creatures that, through dangerous technology, powerful numbers and tactics, or sheer brute force, are innately hazardous to Reals. They are not, however, on the same threat level as certain creatures that easily overshadow even their fellow Fictions. Examples include Cybermen and "typical" giants.
  • Threat Level 8 (City Sweepers): Creatures that are intensely hazardous to an area anyhwere from the size of a city to a small state. Examples include Daleks, graboids, and the Megaprimatus kong species.
  • Threat Level 9 (Continent Busters): Creatures of such power that they can threaten entire continents if they are left unchecked. Examples include most daikaiju and Saiyans.
  • Threat Level 10 (Planet Destroyers): Threats that pose hazards to all life on multiple continents, or even an entire planet. Examples include King Ghidorah and Galactus.

THREAT LEVEL 11-12: GALAXY/UNIVERSE DESTROYERS: Exactly what it says on the tin. Threats that wipe out entire *galaxies* and *universes* off the map. Threats that all the other Levels of Threat would actually unite to destroy-if they get lucky enough to win.
Examples include reality warpers like Haruhi Suzumiya and Anthony Fremont, several versions of the Gurren-Dan (which have mecha that can *step on galaxies*, as well as the infamous 'Spiral Nemesis Scenario' ) and the Anti-Spiral Group, the Anti-Life Equation, Krona (at full power), the C'Tan (and, arguably, the Old Chaos Gods and the Neo-Chaos), et al.

So..... maybe Level 11, then? After all, these particular buttchunks do spit out weapons designed as Level 10, anyway.
 

TheVengefulKoala

First Post
Back then, a long time ago on the WOTC forums, we ran two campaigns/adventures (one of a raid on a Claymoreverse Youma-infested town called 'Silver Eyes, Sharp Teeth' and one that didn't ran for long called 'Missing: One Battlestar' (which was inside a relaunched NeoBSG Galactica)). On both of those, he ran characters who were brothers (one of which was a secman for Stingray Industries and the other was a big-game hunter).

Shortly afterwards he made a corporation/Faction for the campaign that had both brothers as heads. It has some pretty... out there... firearms.

Like a Luger that fires .50 Action Express bullets as the mildest of them.

Close. Jason was a computer programmer. He showed up in "Trouble at Bad Rock" (I think that was the name of your introductory C-Line adventure, anyway). Markus, though, he was a Stingray Ghost.

But yeah. After Markus retired after the Pieta Raids (gotta love that hazard pay), he and his brother set up Vanderhaven Arms, started cranking out weapons, and secretly continued to shape events on Coreline.

As soon as I get back in the groove, I must just run a mini-campaign or somesuch involving them.
 

TheVengefulKoala

First Post
Hmm. While I will copy-paste the Vanderhaven stuff from the Wizards threads, I have to ask....


15227-roan_large.jpg


Anyone here been crazy enough to do a write-up of Roanapur?
 

Nope. Nobody has tackled it yet.

Although what I have always believed is that this town is so bad@$$ that any faction that attacks it will have to pull out the WMDs (or overwhelming firepower like Mammoth Tanks) or else have their own re-enactment of the Battle of Mogadishu.

And Hotel Moscow is probably now starting to muscle the 'old-school' Russian Mafiya and the Vory V Zakone code out of the way... much to the disgust of the remaining Mafiya lords.

Because the Russian Mafiya is already bad IRL. The Fictional Russian Mafiya is (occasionally) even worse. And Hotel Moscow is everything bad and brutal from the 'standard' Fictional Mafiya taken Up To Eleven.

Well, that's my belief. Of the whole Black Lagoon cast, Balalaika hasn't been my favorite-and this got cemented on the Fujinami Paradise (H.M. curb-stomping the Yakuza) arc.
 


Just a crazy idea I wanted to toss in here.

[setting brainstorm] Kung Fu Transhumanism. - RPGnet Forums

Manga Fox: History's Strongest Disciple Kenichi Vol.28 Ch.249: "The Person I Made A Promise With" Online Manga Scans
Manga Fox: History's Strongest Disciple Kenichi Manga Series

Kenichi: The Mightiest Disciple - Wikipedia, the free encyclopedia

Essentially, reading those things I linked gave me an idea for a faction (or adaptating one): that would be YAMI, or 'One Shadow, Nine Fists'. The thing was (once upon a time) your generic 'evil martial artist who favors Darwinism through combat' faction. Now it has evolved into pretty much an evil martial artist faction that seeks 'human trascendence' through superhuman martial arts, transhumanism (and martial arts), and eliminating those who would endanger this ascension (through martial arts). They are also split about 'killing' vs. 'saving' techniques and mentality and 'bare handed' vs 'weapon-wielding' martial arts styles. And that they have accepted much more 'disciples' (including a bunch of Clanners (you know, 'Children of Kerensky')) doesn't helps ANY.

And of course, there's still other factions like Shadowloo and the like out there, who think of the same 'purity of combat' thing.
 

Aquarius Alodar

First Post
Just a crazy idea I wanted to toss in here.

[setting brainstorm] Kung Fu Transhumanism. - RPGnet Forums

Manga Fox: History's Strongest Disciple Kenichi Vol.28 Ch.249: "The Person I Made A Promise With" Online Manga Scans
Manga Fox: History's Strongest Disciple Kenichi Manga Series

Kenichi: The Mightiest Disciple - Wikipedia, the free encyclopedia

Essentially, reading those things I linked gave me an idea for a faction (or adaptating one): that would be YAMI, or 'One Shadow, Nine Fists'. The thing was (once upon a time) your generic 'evil martial artist who favors Darwinism through combat' faction. Now it has evolved into pretty much an evil martial artist faction that seeks 'human trancendance' through superhuman martial arts, transhumanism (and martial arts), and eliminating those who would endanger this ascension (through martial arts). They are also split about 'killing' vs. 'saving' techniques and mentality and 'bare handed' vs 'weapon-wielding' martial arts styles. And that they have accepted much more 'disciples' (including a bunch of Clanners (you know, 'Children of Kerensky')) doesn't helps ANY.

Hmmmrrrrrfffff.....you are right,y'know....in that unless you can (temporarilary,at least) suspend the higher brain functions or some similar skullcoja tech trick, they will win a fight....unless I missed some detail or other?
 

TheVengefulKoala

First Post
VanderhavenarmsLogo.jpg


VANDERHAVEN ARMS, INC.

Specializing in unique firearms for a variety of tactical situations, Vanderhaven Arms was founded roughly 5 years Post-Vanishing by Markus and Jason Vanderhaven, a pair of Pre-V brothers who both survived the 23 Hours. The company is still owned by the two Vanderhavens, and given the success of the company, it's not likely that anyone else will have a controlling share any time soon.

Vanderhaven Arms has numerous factories, mostly concentrated in the midwestern United States. The company is known to be on good terms with Stingray Industries, most likely due to Markus' previous employment as a Ghost.

Vanderhaven Arms SSP (9mm Autoloader)
The V.A. SSP (Special Stealth Pistol) is a modified Ruger P89 9mm handgun, produced under license. Inspired by John Clancy's Without Remorse, the SSP comes with an integral suppressor, eliminating both noise and muzzle flash. In addition, the ejector port has been moved to the bottom of the weapon, where a handy canister serves to collect all fired spent shell casings.

Further more, the supressor is specially-designed, so that the resulting round is not slowed and thus weakened. The SSP also comes with a slide lock, allowing even greater stealth capacity.

Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 60 ft.
Rate of Fire: S
Magazine: 12 Box.
Size: Medium
Weight: 3 lb.
Purchase DC: 20
Restriction: Mil (+3)
d20 Modern Rules: This is a silenced weapon. A Listen Check (DC 20) is required to hear the sound of the weapon firing. If the slide lock is engaged, the DC increases by 5, but the rate of fire becomes Single.

Vanderhaven Arms RL-M5 "Polaroid"
"Know what this world needs, Markus?"
"A gun in every home?"
"...Have you been hanging out with Yuri Orlov again?"
"Yeah. Continue."
"It needs a disposable rocket launcher."


The V.A. RL-M5 "Polaroid" is that rocket launcher. Named because it was inspired by disposable cameras, the Polaroid is much more simplistic than other rocket launchers. Thus you only need the Personal Firearms Proficiency feat to wield one properly.

Damage: 6d10
Critical: 20
Damage Type: Concussion
Range Increment: 130 ft.
Rate of Fire:-
Magazine:-
Size: Large
Weight: 6 lb.
Purchase DC: 22
Restriction: Mil (+3)

Vanderhaven Arms MA-121 "SAS"
The vanderhaven Arms MA-121 Squad Automatic Shotgun, or SAS, is a squad-level aupport weapon designed to be used in close-to-medium range combat. Based off of the design of the Gatling Gun, the SAS features 6 barrels configured in a hexagonal pattern. When the trigger is pulled, the barrel at the top of the assembly fires, and then is rotated counter-clockwise (when viewed from the rear). The barrel is loaded at the 9-o'clock position (also when viewed from the rear) from a 100-shell drum.

However the weapon is somewhat-high-maintenance, as one can expect from an LMG-shotgun hybrid. This, combined with its shoulder-ripping recoil and the power of its ammunition has led to the MA-121 having the street name pf "SASsy".

Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: 40 ft.
Rate of Fire: S, A
Magazine: 100 Drum
Size: Large
Weight: 8 lb.
Purchase DC: 21
Restriction: Mil (+3)
D20 Modern Rules: This weapon is unreliable, and jams on a roll of 1. This jam can be cleared with a DC 10 Repair check.

CorelineVindicator.jpg

The Vanderhaven Arms M67-P "Vindicator" (50 AE. MG Pistol)
"Three words: Belt. Fed. Pistol."-Markus Vanderhaven.

Yes, you read that right. Belt-fed pistol. The power of an LMG has been fit into the shape of a pistol. The belt feeds into the recepticle towards the front of the weapon, and the casings are ejected normally.

The ammunition for the Vindicator is stored in a 250-round ammo drum, usually worn on the back or waist of the wielder. The weapon has, obviously, massive recoil, and short bursts of 10 rounds are reccommended. The weapon can be used one-handed, though this incurs a -4 penalty on attack rolls.

And God help the fool who's opponent is dual-wielding these.

Damage: 2d10
Critical: 20
Damage Type: Ballistic
Range Increment: 50 ft.
Rate of Fire:A
Magazine:Linked
Size: Medium
Weight: 10 lb.
Purchase DC: 35
Restriction: Res (+2)
D20 Modern Rules: This weapon is a +1 Mastercraft.

CorelineMauser.jpg

Vanderhaven Arms C-99 "BoomHandle" (.50 Autoloader)
The BoomHandle is a heavily-modifed Mauser C-96 BroomHandle handgun. It fires a rifle-sized .50 caliber round, making it even more powerful than the infamous Desert Eagle. The weapon's distincive frontal box magazine is still there, albeit lengthend to hold the .50 rounds.

The massive recoil of this weapon is easily enough to cause severe injury. Anyone attempting to fire it must use a Move Action to properly brace themselves, or take 2d8 nonlethal damage when they fire.

Damage: 2d12
Critical: 20
Damage Type: Ballistic
Range Increment: 25 ft.
Rate of Fire: S
Magazine: 10 Box
Size: Medium
Weight: 6 lb.
Purchase DC: 22
Restriction: Lic (+1)
D20 Modern Rules: This weapon is a +1 Mastercraft.

Vanderhaven Arms M76-Ares (5.56mm Weapons Frame)The Ares, named after the Greek god of agressive warfare, is what the Vanderhaven brothers refer to as a "weapons frame", instead of an actual weapon. This is because that unlike an actual weapon, the Ares is nothing more an a receiver outfitted with numerous customization options.

Whenever an Ares is purchased, it comes with a Special OPerations Kit, or SOPK. The SOPK includes a variety of different barrels, magazines, stocks, and accessories to offer multiple combinations. The contents of a SOPK are as follows:

Barrels:
Carbine- The type of barrel used in carbines and larger SMGs, the Carbine barrel gives the Ares a Range increment of 50 ft.
Rifle- The length found most commonly in assault rifles, the Rifle barrel grants a range increment of 80 ft.
Long-Range- The barrel length found in long-distance sniper rifles, this barrel gives the Ares a range increment of 100 ft.

Magazines:
10-Round- A 10-round magazine.
30-Round- Standard 30-round magazine.
Drum Magazine- 50-round drum magazine.

Stocks:
Fixed Stock- The standard fixed stock.
Folding Stock- The folding stock reduces the size of the Ares from Large to Medium when folded.
Bladed Stock- A fixed stock with a blade attached to the underside. Deals an additional 1d6 slashing damage when attacks are made with the rifle's stock.
Recoil-Dampening Stock- Made with special shock-absorbing composite materials, this stock grants a +1 bonus to attack rolls.
Counter-Balance Stock- Nothing more than a weighted square where the stock is mounted, this stock reduces the weight of the Ares to 6 lbs., but gives a -1 penalty to attack rolls.

Accessories
Suppressors- One suppressor for every barrel.
Tactical Flashlight- Self-explanatory.
No-Slip Foregrip- A rubberized handgrip in the front of the weapon, this accessory provides a +1 bonus to attack rolls.
Scopes- Includes both Standard and Electro-Optical scopes.
Grappler- This accessory shoots a grappeling hook, and includes 500 ft. of duracable.
Bipod- A removable bipod. Provides a +1 bonus to attack rolls when used in autofire and when properly braced.
Underslung Mount- This mount allows underslung grenade-launchers and shotguns to be equipped.

Damage: 2d8
Critical: 20
Damage Type: Ballistic
Range Increment: See Above
Rate of Fire: S,A
Magazine: See Above
Size: Large*
Weight: 10 lbs.*
Purchase DC: 40
Restriction: Mil (+3)

*Altered by an accessory of some kind.

Vanderhaven Arms "Stinger" SMG
The Stinger (not to be confused with the rocket launcher of the same name) is a .22 caliber SMG by Vanderhaven Arms, originally designed for Special Operations teams and prison guards who need automatic firepower. The primary reason the .22 was chosen was twofold: it's cheap, and it's small.

Sacrificing power for ammo capacity, the Stinger has a helical magazine, similar to the Bizon SMG, that holds 200 rounds. You might not be able to kill the other guy in one shot, but V.A. guarantees that you won't run out of ammo before he does.

Damage: 2d4
Critical: 20
Damage Type: Ballistic
Range Increment: 40 ft.
Rate of Fire: S,A
Magazine: 200 Box
Size: Large
Weight: 5 lbs.
Purchase DC: 19
Restriction: Res (+2)





Up next: Nightblade information, followed by a quick-and-dirty Roanapur write-up.
 

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