CORELINE (D20 Modern/D20 BESM Setting).

(Funny Note: In Latin America, they didn't called the movie '28 Days Later'. They called it 'Exterminio' (Extermination)-as with other cool-titled movies, we got the dumbest title in translation).

The Rage virus (thankfully) has not appeared on Coreline, but I used the picture fo two reasons:

The first is that, those first few minutes during which Murphy's character wanders thru a deserted London (before meeting the Infected priest) and other later on are supposed to reflect what the 23 Hours felt like in those areas that weren't warzones. I also liked the shading effect on that photo, which gave it some surrealism.

As well, a character on Authored Rage is *mostly* acting like an Infected would act, except that an Infected does *not* has a hit list. An Authored Rage character does.

That out of the way, go and watch both '28 Days Later' (I'm sure waiting for 'Weeks' to show over here). And be thankful that Fictions can be bargained with, unlike the Infected.

That list of Infected symptoms *might* come in handy, however...
 
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Aquarius Alodar

First Post
marcoasalazarm said:
(Funny Note: In Latin America, they didn't called the movie '28 Days Later'. They called it 'Exterminio' (Extermination)-as with other cool-titled movies, we got the dumbest title in translation).

The Rage virus (thankfully) has not appeared on Coreline, but I used the picture fo two reasons:

The first is that, those first few minutes during which Murphy's character wanders thru a deserted London (before meeting the Infected priest) and other later on are supposed to reflect what the 23 Hours felt like in those areas that weren't warzones. I also liked the shading effect on that photo, which gave it some surrealism.

As well, a character on Authored Rage is *mostly* acting like an Infected would act, except that an Infected does *not* has a hit list. An Authored Rage character does.

That out of the way, go and watch both '28 Days Later' (I'm sure waiting for 'Weeks' to show over here). And be thankful that Fictions can be bargained with, unlike the Infected.

That list of Infected symptoms *might* come in handy, however...

Yeah, damm crazy Espanol-variants, hey? OTOH, (not seen it myself, and it looks to be biased) 28WL review/discussion.

{O.S.}*whirring noise accompanied by flash of light*

.....(Crap. And you wonder why supercharging the Eye of Harmony to boot was kind of a bad idea.)........
 

Rassilon's gonna have yer hide for that, y'know.

As for the 28WL discussion, I do not want to go OT here (or, at least, not a lot), but the fact is, the 'military is stupid in some way' thing has gone from the very beginning, thru the Romero films (most specifically in 'The Crazies', which might have been the most direct inspiration for '28 Days') and then all the others.


All Zombie stories have the 'military is dumb' cliche, period, and no discussion can change that. What I REALLY care about is whether the REST of the movie is worth watching.

And if it isn't, I'd still would go see it.
 
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Aquarius Alodar

First Post
marcoasalazarm said:
Rassilon's gonna have yer hide for that, y'know.

As for the 28WL discussion, I do not want to go OT here (or, at least, not a lot), but the fact is, the 'military is stupid in some way' thing has gone from the very beginning, thru the Romero films (most specifically in 'The Crazies', which might have been the most direct inspiration for '28 Days') and then all the others.


All Zombie stories have the 'military is dumb' cliche, period, and no discussion can change that. What I REALLY care about is whether the REST of the movie is worth watching.

And if it isn't, I'd still would go see it.

Uh.....* :heh: *.....no, I wouldn't think so...... Besides, I'm absolutely *not* the type to do interplanetary industrial espionage 'just because'.........Anyway,*pulls photographs out of pocket, showing sunrise in a grove of silver-leafed trees, surrounded by deep red grass under a burnt-orange sky*........Impressive, yes? Got these developed a couple hours ago, now. (Thank you, Sailor Galilfrey!) :] :D ;)


Finishing w/28WL, I suppose you can just go here and make that decision for yourself(ruining the plot in the process, fyi): http://en.wikipedia.org/wiki/28_Weeks_Later
 

It's official: I'll go see the movie when it comes.

Checking the Net, I think that, on Coeline, there are two pretty dangerous Hours-based types of 'Infected': on the Fiction side, the Authored Rage characters.

On the Pre-Vanishing/Post-Vanishing Humans' side...


28_days_later__comic_strip_by_mafer.jpg
 
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Bumping this for now. OOC, I saw 'Sunshine' last Sunday, and I must say that, as long as you don't care about the twist in the final act, it's a damn good movie (if slow for my tastes, but then again, I like fast-moving stuff).
 
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In timeline terms (although considering the fact that we are statting up Anime and game series that are all over the place, I might just be saying something dumb), the Vanishing happened way before someone could think of the 'Infinite Crisis' and '52' storylines.

Maybe they still exist on the Coreline, but DC had to hire the JLA as 'technical consultants' of some sort in order for the publishings to be done. Same thing with Marvel and the 'Civil War' storyline-Coreline does not has a Superhuman Registration Law (and probably never will), but Marvel still had to go to Tony Stark and say: "Well, we ARE planning to transform you into a Lex Luthor-ish fella by the end of this arc..."

I can picture Banner being very pleased with the 'World War Hulk' thing, however.
 
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Galveston-Half a City
Location
TXMap-doton-Galveston.PNG

Pre-Vanishing Galveston beach and Seawall
800px-USA_Galveston_beach_TX.jpg

A fight between a Xenomorph and an alternate of Samus Aran in the post-Vanishing location of Death's Head.
1171355298827.jpg

Galveston was hit hard by CLULESS. The entire West half of the island sank under ocean, while the East side was the site of a ferocious battle between an alternate of Darth Vader and of General Grievous. Galveston has now often been called Alternate City, USA, because of the sheer amount of alternates that go to the brutal underground fighting ring known as Death's Head.
Pre-Vanishing Locales
Moody Gardens-The three pyramids of Moody Gardens had drastically different fares during and after the 23 Hours. The rainforest pyramid was utterly decimated by the Vader-Grievous fight, releasing wild animals into...well, the wild. The aquarium pyramid was saved by a sheer fluke in the luck stream. Just as the Sith Lord and cyborg menace were about to duke it out in the Big Blue (as the aquarium pyramid is called by some Fictions), a falling pathway plunged the two downward and toward the parking lot. The discovery pyramid was pummeled during a duel at the pyramid's center by Vader's sudden assistance in the form of an AT-AT conveniently parked in the lot, along with its pilot. The effect of the blast was not the desired one, since the green turret beams killed both alternates. After all of this, the aquarium pyramid didn't survive unscathed. Most of the aquarium life was Fictionized in some form or another, such as one of the penguins suddenly gaining an amazing dance talent and several sand tiger sharks morphing into Bruce (the Jaws great white) copies.

Galveston Island State Park-Part of the Easternmost underwater half of the island, this place is now a brackish swamp. The area is inhabited by a group of Gungans, as well as sea serpents, futuristic brackish water beasts (from The Future is Wild), and even a giant enemy crab or two.

Ferry Service-Most of the ferries that travelled to and from Galveston to the mainland are now destroyed. Some industrious Fictions have taken to providing services as replacements. One such service is Surf Seapaths, a "ferry" service that consists of Pokemon trainer Fictions and their Water Pokemon.

Scholes International Airport-Converted into a spaceport by Commonwealth Fictions.

Post-Vanishing Locations
Death's Head-Accessable by a secret tunnel hidden in the Seawall, Death's Head is an underground subway and buildings system and a city in its own right. Many alternates and various Fictions come to prove themselves in the famous (and mostly illegal) Death's Head Arena. A steel colosseum, the arena's floor and environment can be altered for differing battles. Many attempts have been made to bring the long arm of the law down into Death's Head, but all have failed.

New Byss-A palace built upon the ruins of the rainforest pyramid, New Byss is the home of a group of Star Wars Fictions, consisting of 40 stormtroopers, 10 Royal Guardsmen, 20 AT-ST pilots and their craft, a crazed Real who has declared himself the Grand Moff of Galveston, and the pyramid crushing AT-AT pilot and his behemoth vehicle. Luckily for the rest of the island (and the world), the nutty Grand Moff keeps his private army and himself locked away in the palace, only coming out on occassion to meet his "subjects".

Characters and Creatures
Stormtrooper2.jpg

Stormtrooper-The generic white-suited grunts of the Empire and Grand Moff of Galveston (GMOG) are the stormtroopers. Darth Vader called these white-suited warriors "mindless automatons", Palpatine hailed them as an example for the New Order, and Rebel soldiers gave them such derogatory and somewhat humorous names as "bucket heads" and "plastic boys". In their new home of Coreline, however, they are often simply called "those armored guys from Star Wars" by the general populace.
Stormtrooper (Tough Ordinary 3): CR 3; Medium-size humanoid (human); HD 3d10+3; HP 20; Mas 12; Init +2; Spd 20 ft; Defense 20, touch 14, flatfooted 18 (+0 size, +2 Dex, +2 class, +6 equipment); BAB +2; Grap +4; Atk +4 melee (1d4+2/19-20, combat knife), or +4 ranged (2d8/x3, blaster rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Empire; SV Fort +3, Ref +3, Will +1; AP 0; Rep +1; Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 10.
Occupation: Military (Knowledge [Tactics], Survival).
Skills: Concentration +7, Intimidate +4, Knowledge (Tactics) +5, Read/Write Basic, Speak Basic, Spot +5, Survival +6.
Feats: Armor Proficiencies (Light, medium, powered), Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Stormtrooper armor, blaster rifle, combat knife, 1d4 thermal detonators.

movie_bg.jpg

Royal Guardsman-The Royal Guardsmen are elite warriors and boyguards in the service of the GMOG. They are almost never seen outside of the palace unless guarding the GMOG or dispensing a bit of "Imperial justice" (read-assassination).
Royal Guardsman (Tough Hero 3/Dedicated Hero 2/Bodyguard 4): CR 9; Medium-size humanoid (human); HD 3d10+6 plus 2d6+4 plus 4d12+8; HP 68; Mas 14; Init +3; Spd 30 ft; Defense 22, touch 19, flatfooted 19 (+0 size, +3 Dex, +6 class, +3 equipment); BAB +6; Grap +8; Atk +8 melee (1d8+2, force pike), or +9 ranged; FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Grand Moff of Galveston; SV Fort +8, Ref +8, Will +8; AP 4; Rep +3; Str 15, Dex 16, Con 14, Int 12, Wis 14, Cha 12.
Occupation: Law Enforcement (Intimidate, Knowledge [Tactics]).
Skills: Concentration +11, Gather Information +7, Intimidate +12, Investigate +6, Knowledge (Tactics) +8, Listen +5, Read/Write Basic, Search +4, Sense Motive +9, Speak Basic, Spot +8.
Feats: Archaic Weapons Proficiency, Armor Proficiency (light), Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Dodge, Endurance, Iron Will, Personal Firearms Proficiency, Simple Weapons Proficiency.
Talents (Tough Hero): Remain Conscious, Second Wind.
Talents (Dedicated Hero): Skill Emphasis (Concentration).
Talents (Bodyguard): Harm’s Way, Combat Sense +1, Sudden Action.
Possessions: Force pike, Royal Guardsman's armor, custom-painted TIE Interceptor.


Stormtrooper/Clone Trooper Armor (Powered)
Type: Tactical
Equip. Bonus: +6
Nonprof. Bonus: +3
Max Dex Bonus: +2
Armor Penalty: -4
Speed (30 ft): 20 ft.
Weight: 35 lb.
Purchase DC: 24
Restriction: Mil (+3)
This armor is the staple form of defense for grunts and cannon fodder of the Republic (and, in essence, the Empire). All suits of this armor contain an inbuilt comlink and a 20 minute emergency supply of oxygen in case of exposure to a vacuum, underwater, or otherwise unbreathable area. Also, there are two specialized clone/stormtrooper armor varients:
Sandtrooper Armor-This pauldron-studded suit of armor shields the wearer from the blazing heat of the desert. A character wearing sandtrooper armor gains bonuses as if he had the Planetary Adaptation (hot world) feat.
Snowtrooper Armor-This armor is designed to protect the wearer from biting cold. A character wearing snowtrooper armor gains bonuses as if he had the Planetary Adaptation (cold world) feat.

Scout Trooper/Clone Scout Armor (Medium)
Type: Tactical
Equip. Bonus: +4
Nonprof. Bonus: +2
Max Dex Bonus: +5
Armor Penalty: -3
Speed (30 ft): 30 ft.
Weight: 21 lb.
Purchase DC: 20
Restriction: Mil (+3)
A lighter variety of clone/stormtrooper armor are the scout armors. These lighter suits allow for increased movement and are used by the snipers and scouts of the Republic/Empire. Some suits have camo patterns painted on them, providing a +6 bonus to Hide checks in the environment the camo is designed for.


Royal Guardsman's Armor (Light)
Type: Tactical
Equip. Bonus: +3
Nonprof. Bonus: +1
Max Dex Bonus: +8
Armor Penalty: -2
Speed (30 ft): 30 ft.
Weight: 12 lb.
Purchase DC: 22
Restriction: Ill (+4), unless purchased by a Royal Guardsman
The flexible armor of Palpatine's elites, the Royal Guardsmen. The crimson red coloration of the armor is both unique and intimidating. It is impossible to legally obtain a suit of this armor without being part of the Empire unless you manage to kill a Royal Guardsman (which is not an easy task).
 

Aquarius Alodar

First Post
marcoasalazarm said:
Galveston-Half a City
Location
TXMap-doton-Galveston.PNG

Pre-Vanishing Galveston beach and Seawall
800px-USA_Galveston_beach_TX.jpg

A fight between a Xenomorph and an alternate of Samus Aran in the post-Vanishing location of Death's Head.
1171355298827.jpg

Galveston was hit hard by CLULESS. The entire West half of the island sank under ocean, while the East side was the site of a ferocious battle between an alternate of Darth Vader and of General Grievous. Galveston has now often been called Alternate City, USA, because of the sheer amount of alternates that go to the brutal underground fighting ring known as Death's Head.
Pre-Vanishing Locales
Moody Gardens-The three pyramids of Moody Gardens had drastically different fares during and after the 23 Hours. The rainforest pyramid was utterly decimated by the Vader-Grievous fight, releasing wild animals into...well, the wild. The aquarium pyramid was saved by a sheer fluke in the luck stream. Just as the Sith Lord and cyborg menace were about to duke it out in the Big Blue (as the aquarium pyramid is called by some Fictions), a falling pathway plunged the two downward and toward the parking lot. The discovery pyramid was pummeled during a duel at the pyramid's center by Vader's sudden assistance in the form of an AT-AT conveniently parked in the lot, along with its pilot. The effect of the blast was not the desired one, since the green turret beams killed both alternates. After all of this, the aquarium pyramid didn't survive unscathed. Most of the aquarium life was Fictionized in some form or another, such as one of the penguins suddenly gaining an amazing dance talent and several sand tiger sharks morphing into Bruce (the Jaws great white) copies.

Galveston Island State Park-Part of the Easternmost underwater half of the island, this place is now a brackish swamp. The area is inhabited by a group of Gungans, as well as sea serpents, futuristic brackish water beasts (from The Future is Wild), and even a giant enemy crab or two.

Ferry Service-Most of the ferries that travelled to and from Galveston to the mainland are now destroyed. Some industrious Fictions have taken to providing services as replacements. One such service is Surf Seapaths, a "ferry" service that consists of Pokemon trainer Fictions and their Water Pokemon.

Scholes International Airport-Converted into a spaceport by Commonwealth Fictions.

Characters and Creatures
Stormtrooper2.jpg

Stormtrooper-The generic white-suited grunts of the Empire and Grand Moff of Galveston (GMOG) are the stormtroopers. Darth Vader called these white-suited warriors "mindless automatons", Palpatine hailed them as an example for the New Order, and Rebel soldiers gave them such derogatory and somewhat humorous names as "bucket heads" and "plastic boys". In their new home of Coreline, however, they are often simply called "those armored guys from Star Wars" by the general populace.
Stormtrooper (Tough Ordinary 3): CR 3; Medium-size humanoid (human); HD 3d10+3; HP 20; Mas 12; Init +2; Spd 20 ft; Defense 20, touch 14, flatfooted 18 (+0 size, +2 Dex, +2 class, +6 equipment); BAB +2; Grap +4; Atk +4 melee (1d4+2/19-20, combat knife), or +4 ranged (2d8/x3, blaster rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Empire; SV Fort +3, Ref +3, Will +1; AP 0; Rep +1; Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 10.
Occupation: Military (Knowledge [Tactics], Survival).
Skills: Concentration +7, Intimidate +4, Knowledge (Tactics) +5, Read/Write Basic, Speak Basic, Spot +5, Survival +6.
Feats: Armor Proficiencies (Light, medium, powered), Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Stormtrooper armor, blaster rifle, combat knife, 1d4 thermal detonators.

movie_bg.jpg

Royal Guardsman-The Royal Guardsmen are elite warriors and boyguards in the service of the GMOG. They are almost never seen outside of the palace unless guarding the GMOG or dispensing a bit of "Imperial justice" (read-assassination).
Royal Guardsman (Tough Hero 3/Dedicated Hero 2/Bodyguard 4): CR 9; Medium-size humanoid (human); HD 3d10+6 plus 2d6+4 plus 4d12+8; HP 68; Mas 14; Init +3; Spd 30 ft; Defense 22, touch 19, flatfooted 19 (+0 size, +3 Dex, +6 class, +3 equipment); BAB +6; Grap +8; Atk +8 melee (1d8+2, force pike), or +9 ranged; FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Grand Moff of Galveston; SV Fort +8, Ref +8, Will +8; AP 4; Rep +3; Str 15, Dex 16, Con 14, Int 12, Wis 14, Cha 12.
Occupation: Law Enforcement (Intimidate, Knowledge [Tactics]).
Skills: Concentration +11, Gather Information +7, Intimidate +12, Investigate +6, Knowledge (Tactics) +8, Listen +5, Read/Write Basic, Search +4, Sense Motive +9, Speak Basic, Spot +8.
Feats: Archaic Weapons Proficiency, Armor Proficiency (light), Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Dodge, Endurance, Iron Will, Personal Firearms Proficiency, Simple Weapons Proficiency.
Talents (Tough Hero): Remain Conscious, Second Wind.
Talents (Dedicated Hero): Skill Emphasis (Concentration).
Talents (Bodyguard): Harm’s Way, Combat Sense +1, Sudden Action.
Possessions: Force pike, Royal Guardsman's armor, custom-painted TIE Interceptor.


Stormtrooper/Clone Trooper Armor (Powered)
Type: Tactical
Equip. Bonus: +6
Nonprof. Bonus: +3
Max Dex Bonus: +2
Armor Penalty: -4
Speed (30 ft): 20 ft.
Weight: 35 lb.
Purchase DC: 24
Restriction: Mil (+3)
This armor is the staple form of defense for grunts and cannon fodder of the Republic (and, in essence, the Empire). All suits of this armor contain an inbuilt comlink and a 20 minute emergency supply of oxygen in case of exposure to a vacuum, underwater, or otherwise unbreathable area. Also, there are two specialized clone/stormtrooper armor varients:
Sandtrooper Armor-This pauldron-studded suit of armor shields the wearer from the blazing heat of the desert. A character wearing sandtrooper armor gains bonuses as if he had the Planetary Adaptation (hot world) feat.
Snowtrooper Armor-This armor is designed to protect the wearer from biting cold. A character wearing snowtrooper armor gains bonuses as if he had the Planetary Adaptation (cold world) feat.

Scout Trooper/Clone Scout Armor (Medium)
Type: Tactical
Equip. Bonus: +4
Nonprof. Bonus: +2
Max Dex Bonus: +5
Armor Penalty: -3
Speed (30 ft): 30 ft.
Weight: 21 lb.
Purchase DC: 20
Restriction: Mil (+3)
A lighter variety of clone/stormtrooper armor are the scout armors. These lighter suits allow for increased movement and are used by the snipers and scouts of the Republic/Empire. Some suits have camo patterns painted on them, providing a +6 bonus to Hide checks in the environment the camo is designed for.


Royal Guardsman's Armor (Light)
Type: Tactical
Equip. Bonus: +3
Nonprof. Bonus: +1
Max Dex Bonus: +8
Armor Penalty: -2
Speed (30 ft): 30 ft.
Weight: 12 lb.
Purchase DC: 22
Restriction: Ill (+4), unless purchased by a Royal Guardsman
The flexible armor of Palpatine's elites, the Royal Guardsmen. The crimson red coloration of the armor is both unique and intimidating. It is impossible to legally obtain a suit of this armor without being part of the Empire unless you manage to kill a Royal Guardsman (which is not an easy task).

So, this reminds me that I forgot to ask......just where is Coreline's version of the SW Galaxy at, timeline-wise? New Repulic era? The thought of Palpatine, y'know, walking around and plotting up there inspires no small amount of serious counter-strategizing down here in Britain.....
 
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