Galveston-Half a City
Location
Pre-Vanishing Galveston beach and Seawall
A fight between a Xenomorph and an alternate of Samus Aran in the post-Vanishing location of Death's Head.
Galveston was hit hard by CLULESS. The entire West half of the island sank under ocean, while the East side was the site of a ferocious battle between an alternate of Darth Vader and of General Grievous. Galveston has now often been called Alternate City, USA, because of the sheer amount of alternates that go to the brutal underground fighting ring known as Death's Head.
Pre-Vanishing Locales
Moody Gardens-The three pyramids of Moody Gardens had drastically different fares during and after the 23 Hours. The rainforest pyramid was utterly decimated by the Vader-Grievous fight, releasing wild animals into...well, the wild. The aquarium pyramid was saved by a sheer fluke in the luck stream. Just as the Sith Lord and cyborg menace were about to duke it out in the Big Blue (as the aquarium pyramid is called by some Fictions), a falling pathway plunged the two downward and toward the parking lot. The discovery pyramid was pummeled during a duel at the pyramid's center by Vader's sudden assistance in the form of an AT-AT conveniently parked in the lot, along with its pilot. The effect of the blast was not the desired one, since the green turret beams killed both alternates. After all of this, the aquarium pyramid didn't survive unscathed. Most of the aquarium life was Fictionized in some form or another, such as one of the penguins suddenly gaining an amazing dance talent and several sand tiger sharks morphing into Bruce (the Jaws great white) copies.
Galveston Island State Park-Part of the Easternmost underwater half of the island, this place is now a brackish swamp. The area is inhabited by a group of Gungans, as well as sea serpents, futuristic brackish water beasts (from The Future is Wild), and even a giant enemy crab or two.
Ferry Service-Most of the ferries that travelled to and from Galveston to the mainland are now destroyed. Some industrious Fictions have taken to providing services as replacements. One such service is Surf Seapaths, a "ferry" service that consists of Pokemon trainer Fictions and their Water Pokemon.
Scholes International Airport-Converted into a spaceport by Commonwealth Fictions.
Characters and Creatures
Stormtrooper-The generic white-suited grunts of the Empire and Grand Moff of Galveston (GMOG) are the stormtroopers. Darth Vader called these white-suited warriors "mindless automatons", Palpatine hailed them as an example for the New Order, and Rebel soldiers gave them such derogatory and somewhat humorous names as "bucket heads" and "plastic boys". In their new home of Coreline, however, they are often simply called "those armored guys from Star Wars" by the general populace.
Stormtrooper (Tough Ordinary 3): CR 3; Medium-size humanoid (human); HD 3d10+3; HP 20; Mas 12; Init +2; Spd 20 ft; Defense 20, touch 14, flatfooted 18 (+0 size, +2 Dex, +2 class, +6 equipment); BAB +2; Grap +4; Atk +4 melee (1d4+2/19-20, combat knife), or +4 ranged (2d8/x3, blaster rifle); FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Empire; SV Fort +3, Ref +3, Will +1; AP 0; Rep +1; Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 10.
Occupation: Military (Knowledge [Tactics], Survival).
Skills: Concentration +7, Intimidate +4, Knowledge (Tactics) +5, Read/Write Basic, Speak Basic, Spot +5, Survival +6.
Feats: Armor Proficiencies (Light, medium, powered), Personal Firearms Proficiency, Simple Weapons Proficiency.
Possessions: Stormtrooper armor, blaster rifle, combat knife, 1d4 thermal detonators.
Royal Guardsman-The Royal Guardsmen are elite warriors and boyguards in the service of the GMOG. They are almost never seen outside of the palace unless guarding the GMOG or dispensing a bit of "Imperial justice" (read-assassination).
Royal Guardsman (Tough Hero 3/Dedicated Hero 2/Bodyguard 4): CR 9; Medium-size humanoid (human); HD 3d10+6 plus 2d6+4 plus 4d12+8; HP 68; Mas 14; Init +3; Spd 30 ft; Defense 22, touch 19, flatfooted 19 (+0 size, +3 Dex, +6 class, +3 equipment); BAB +6; Grap +8; Atk +8 melee (1d8+2, force pike), or +9 ranged; FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL Grand Moff of Galveston; SV Fort +8, Ref +8, Will +8; AP 4; Rep +3; Str 15, Dex 16, Con 14, Int 12, Wis 14, Cha 12.
Occupation: Law Enforcement (Intimidate, Knowledge [Tactics]).
Skills: Concentration +11, Gather Information +7, Intimidate +12, Investigate +6, Knowledge (Tactics) +8, Listen +5, Read/Write Basic, Search +4, Sense Motive +9, Speak Basic, Spot +8.
Feats: Archaic Weapons Proficiency, Armor Proficiency (light), Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Dodge, Endurance, Iron Will, Personal Firearms Proficiency, Simple Weapons Proficiency.
Talents (Tough Hero): Remain Conscious, Second Wind.
Talents (Dedicated Hero): Skill Emphasis (Concentration).
Talents (Bodyguard): Harm’s Way, Combat Sense +1, Sudden Action.
Possessions: Force pike, Royal Guardsman's armor, custom-painted TIE Interceptor.
Stormtrooper/Clone Trooper Armor (Powered)
Type: Tactical
Equip. Bonus: +6
Nonprof. Bonus: +3
Max Dex Bonus: +2
Armor Penalty: -4
Speed (30 ft): 20 ft.
Weight: 35 lb.
Purchase DC: 24
Restriction: Mil (+3)
This armor is the staple form of defense for grunts and cannon fodder of the Republic (and, in essence, the Empire). All suits of this armor contain an inbuilt comlink and a 20 minute emergency supply of oxygen in case of exposure to a vacuum, underwater, or otherwise unbreathable area. Also, there are two specialized clone/stormtrooper armor varients:
Sandtrooper Armor-This pauldron-studded suit of armor shields the wearer from the blazing heat of the desert. A character wearing sandtrooper armor gains bonuses as if he had the Planetary Adaptation (hot world) feat.
Snowtrooper Armor-This armor is designed to protect the wearer from biting cold. A character wearing snowtrooper armor gains bonuses as if he had the Planetary Adaptation (cold world) feat.
Scout Trooper/Clone Scout Armor (Medium)
Type: Tactical
Equip. Bonus: +4
Nonprof. Bonus: +2
Max Dex Bonus: +5
Armor Penalty: -3
Speed (30 ft): 30 ft.
Weight: 21 lb.
Purchase DC: 20
Restriction: Mil (+3)
A lighter variety of clone/stormtrooper armor are the scout armors. These lighter suits allow for increased movement and are used by the snipers and scouts of the Republic/Empire. Some suits have camo patterns painted on them, providing a +6 bonus to Hide checks in the environment the camo is designed for.
Royal Guardsman's Armor (Light)
Type: Tactical
Equip. Bonus: +3
Nonprof. Bonus: +1
Max Dex Bonus: +8
Armor Penalty: -2
Speed (30 ft): 30 ft.
Weight: 12 lb.
Purchase DC: 22
Restriction: Ill (+4), unless purchased by a Royal Guardsman
The flexible armor of Palpatine's elites, the Royal Guardsmen. The crimson red coloration of the armor is both unique and intimidating. It is impossible to legally obtain a suit of this armor without being part of the Empire unless you manage to kill a Royal Guardsman (which is not an easy task).