Female Wood Elf, 5th-Level Elf Ranger (XP 14,556)
Medium Humanoid (Elf)
Hit Dice: 2d6+3d8+5 (28 hp)
Speed: 30 ft. (6 squares)
Armor Class: 19 (+4 Dex, +5 armor), touch 14, flat-footed 15
Base Attack/Grapple: +5/+9
Attack: Elvencraft Darkwood Composite Longbow (+4 Str) +10 ranged (1d8+4/x3) or Elvencraft Darkwood Composite Longbow +10 melee (1d6+6) or Heavy Flail +9 melee (1d10+6/19-20)
Full Attack: Elvencraft Darkwood Composite Longbow (+4 Str) +8/+8 ranged (1d8+4/x3) or Elvencraft Darkwood Composite Longbow +10 melee (1d6+6) or Heavy Flail +9 melee (1d10+6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Elf Favored Enemy (Undead +6, Orc +3), Spells
Special Qualities: Elf Traits, Wild Empathy (+7), Combat Style (archery), Elven Hound Companion
Saves: Fort +5, Ref +8, Will +2 (+2 vs enchantments)
Abilities: Str 16(18), Dex 18, Con 12, Int 10, Wis 12, Cha 10
Skills: Climb* +5(1), Handle Animal +5(5), Hide* +10(6), Jump* +9(5), Knowledge (nature) +7(5), Listen +10(7), Move Silently* +10(6), Search +7(5), Spot +10(7), Survival[aboveground/tracking] +6[8/10](5), Tumble* +9(3cc); * Armor Check Penalty 0
Feats: Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Shield Proficiency (except Tower Shield), Track, Endurance, Point Blank Shot, Rapid Shot, Natural Bond
Home Region: Elven Court
Patron Deity: Mielikki
Alignment: Chaotic Good
Leonara stands 5 feet 5 inches tall and weighs 117 pounds. She is 122 years old. Her long, black hair is worn in a single braid, a few strands of hair framing the fine-featured face with emerald eyes. Her lithe and athletic figure is dressed in comfortable leathers, on top of which she wears a simple green tunic and her finely crafted mithril chain shirt. A leathern bandoleer with several small pockets sits across her chest, and along with her backpack, to which her flail is strapped, and a wide grey-green hooded cloak, she wears a quiver on her back, next to which she has her darkwood longbow slung over one shoulder.
Leonara speaks Common, Chondathan and Elven.
Spells: As 5th-level ranger
Spells per Day (1; save DC 11 + spell level):
1st - Hunter's Mercy.
Equipment: Elvencraft Darkwood Composite Longbow (+4 Str, MW ranged, MW melee), Cold Iron Arrows (50), Cold Iron Fire Arrows (15), Silver Arrows (20), Heavy Flail, Dagger, +1 Mithril Chain Shirt, Traveler's Outfit (2), Backpack, Bedroll, Winter Blanket, MW Bandoleer, Belt Pouch (2), Silk Rope (100 ft.), Sack (2), Waterskin (2), Wooden Holy Symbol of Mielikki, Tanglefoot Bag (2), Alchemical Sleep Gas, Belt of Ogre Strength +2, Wand of Cure Light Wounds (40 charges), Wand of Hunter's Mercy (38 charges), Scroll of Barkskin, Scroll of Tree Shape; 9 gp, 6 sp, 0 cp.
Stalker, cooshee companion: Medium magical beast (animal); HD 4; hp 34; Init +4; Spd 50 ft.; AC 23, touch 14, flat-footed 19; Base Atk +4; Grp +8; Atk/full Atk Bite +8 melee (1d8+6); Space/Reach 5 ft./5 ft.; SQ low-light vision, immune to sleep, resist enchantment, scent, sprint (250 ft. charge, 1/hour), link, share spells, evasion; AL N; SV Fort +6, Ref +8, Will +2 (+2 vs enchantments); Str 18, Dex 18, Con 14, Int 2, Wis 12, Cha 8.
Skills and Feats: Balance +8, Hide +8, Jump +16, Listen +6, Spot +6, Survival (tracking by scent) +2/6, Swim +8; Improved Natural Attack (bite), Track, Improved Natural Armor.
Tricks: Attack (all creatures), Come, Defend, Guard, Heel, Track, Assist Attack.
Equipment: Leather Barding.
It was not the most peaceful life, that Leonara lived. The wood elf was born into a small elven community living near the old Elven Court in Cormanthor, the former home of the elves on Faerûn. Most of her kin had long forsaken their ancient home during the Elven Retreat and travelled to other places, like Evermeet or Evereska, and only few remained. The peace inside the impressive forest was often disturbed. With most of the elven defenses broken or disabled, it fell to the last elven inhabitants of Cormanthor to fend for themselves. The drow had begun to secure a foothold from where they were raiding the weaker communities, they did not yet dare to come close to the old Elven Court, but that was just a matter of time. Orc and gnoll bands were roaming freely beneath the giant maple trees. But the former Elven Court was still the most secure place to be.
Leonara has been trained in the ways of the forest, the language of the animals, and in the fine art of elven warcraft, swordplay and archery. The ranger also had learned about the strengths and weaknesses of the living dead, which were often found near the ruins of Myth Drannor, where countless adventurers and treasure hunters had perished in the past. She sometimes accompanied raiding parties, that set out for the ancient ruins, fending off the undead, to drive them back before they would become a problem. Whenever the Elven Court itself was in danger, she was also there to defend its borders against humanoid raiders with her bow. But all that lies the past now.
A few years ago, Leonara left Cormanthor together with an elven warband, to venture out into the lands of man. The elves would not be able to stand against the constant attacks alone, and the human lands were also plagued by war as it was known. It was the decision of the leaders of their community, that they would go and aid the humans in their struggle in the hope, that they would come to the defense of Cormanthor in turn. So they set out, equipped with the finest arms and armors the elves had to spare. At Leonara's side was the elven hound Stalker, an impressive canine with a natural bond to the elven race and a distrust in all others. Only an elf could rear and train the cooshee, as they are called in the elven tongue. Stalker was Leonara's companion for some years already, found and trained as a pup, the long-lived hound accompanied the elf on hunt and raid alike since he was old enough.
The elves travelled to the south-west, to Cormyr, where they fought against orcish and goblinoid war parties. In one of those battles Leonara was seperated from her companions together with a few human militiamen. She found out later after the attackers were defeated, that her troupe had been routed. Most of them were likely dead. A search revealed only few survivors, but most of the other elves remained missing. Many of the human survivors were headed back to the city of Eveningstar, where they would recover and lend their strength to the local authorities. Leonara accompanied them, it was as good a place as any other this far from her home, and the prospect of seeing the tressym, the winged cats common to that area the other soldiers had told her of, filled her elven heart with joy.
Elf Ranger, Elven Hound and Elvencraft Bow:
Hit Die: d6 (used for substitution levels only)
Skill Points: 8+Int (Balance as additional class skill for substitution levels only)
1st Elf Favored Enemy replaces Favored Enemy
4th Elven Hound Companion
Elf Favored Enemy (Ex): An elf ranger's favored enemy ability grants him a +2 bonus to Hide, Listen, Move Silently, Spot, and Survival checks used against creatures of the chosen type, and a +2 bonus on weapon damage rolls against such creatures. If the elf ranger chooses humanoid (orc), undead or "servants of Lolth" as his favored enemy, these bonuses rise to +3. "Servants of Lolth" includes drow, monstrous spiders of all sizes, and driders; this is an addition to the normal list of options for a ranger's favored enemy found on page 47 of the Player's Handbook.
This substitution feature replaces the standard ranger's 1st-level favore enemy class feature.
This substitution feature also affects the elf ranger's later improvements to his favored enemy ability. Each time an elf ranger gains a new favored enemy, he can increase the bonus for one favored enemy by 2, or 3 if he chooses to increase his bonus against orcs, undead or servants of Lolth.
Elven Hound Companion (Ex): A 4th-level elf ranger can select an elven hound (see page 189) as his animal companion, even though the creature is a magical beast. For the purpose of any of the ranger's spells that affect animals, as well as his use of Handle Animal or wild empathy on the companion, the elven hound is treated as an animal.
Medium Magical Beast
Hit Dice: 2d10+2 (13 hp)
Speed: 50 ft. (10 squares)
Armor Class: 17 (+3 Dex, +4 natural armor), touch 14, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Immune to sleep, low-light vision, resist enchantment, scent, sprint
Saves: Fort +4, Ref +6, Will +1
Abilities: Str 17, Dex 17, Con 13, Int 2, Wis 12, Cha 8
Skills: Balance +7, Hide +7, Jump +15, Listen +5, Spot +5, Survival* +2, Swim +6
Feats: Improved Natural Attack (bite), Track
Environment: Temperate forests
Organization: Solitary or pack (5-12)
Challenge Rating: 1
Alignment: Always neutral
Advancement: 3-6 HD (Medium)
Level Adjustment: -
This odd-looking dog seems almost as big as a pony. It has a thick, greenish coat with large brown spots. It has exceedingly large feet with very long claws for a dog.
The elven hound (called the cooshee in Elven) is a massive dog. It is most commonly found in the company of wood elves, who use it for both hunting and guard duties. Occasionally, high elves or gray elves will keep kennels of these dogs.
An elven hound weighs more than 200 pounds and often stands as much as 2 feet high at the shoulders. Its huge paws house strong claws, which are curved to provide better traction in the soft loam of the forest lands. Its tail generally arcs over its back, but it hangs between the creature's legs when the hound is being scolded. Its ears point straight up, giving the creature an attentive, intelligent look. Cooshees are long-lived creatures, commonly reaching 100 years of age.
An elven hound is a very effective fighting machine. It has a bone-crunching bite, capable of dropping an orc warrior. Elves say one elven hound is worth five orcs; that's an exaggeration, to be sure, but an elven hound is a ferocious combatant nevertheless, especially when attacking prey distracted by a hail of elven arrows.
Resist Enchantment (Ex): Like their elf masters, elven hounds have a +2 racial bonus on saving throws against enchantment spells or effects.
Sprint (Ex): Although an elven hound can go head to head with many creatures, its strength lies in the chase. Once per hour, an elven hound can move five times its normal speed (250 feet) when it makes a charge.
Skills: Elven hounds have a +4 racial bonus on Balance, Hide, Jump, and Swim checks, and a +2 racial bonus on Listen and Spot checks. *Elven hounds have a +4 racial bonus on Survival checks when tracking by scent.
Bow, Elvencraft: One of the biggest problems facing any archer is deciding what to do when a foe gets within melee reach. Does one stand fast and take the consequences (which can prove painful if not deadly), fall back (not always practical), or drop the bow and draw a melee weapon (inconvenient at best). Elf bowyers have made the choice somewhat less difficult by crafting bows that can stand up to melee combat. Thanks to elven ingenuity, these weapons work as well as melee weapons as they do as ranged weapons.
An elvencraft bow is thicker and heavier than a normal bow. An elvencraft shortbow functions as a club when wielded as a melee weapon. An elvencraft longbow functions as a quarterstaff when wielded as a melee weapon. The wielder incurs no penalty on attack roll when using an elvencraft bow as a melee weapon.
A character wielding an elvencraft bow can freely interchange melee and ranged attacks during the same round. When wielding an elvencraft bow, the user threatens the squares around him no matter how he last used the weapon.
Magical enhancements to an elvencraft bow only affects its use as a bow. Enhancements to the melee capabilites of the weapon must be added seperately.
An elvencraft bow costs 300 gp more than a normal bow.