Gary Gygax Q&A: Part X - Page 49




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  1. #481
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    On modules and sales . . . . Goodman Games Dungeon Crawl Classics series has modules that are on their third printing! There's definitely a market for good modules.
    Words of wisdom from Gary Gygax:

    From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules material.
    more words of wisdom:

    • Rashness and foolhardiness are harbingers of death, as is timidity, in such adventure setting.
    • Those that complain about real challenges might be better off playing Candyland with their little sister
    • First and foremost, munchkinism arose as a contemporary of the OD&D game. Nothing in the rules of that or any other version of the game was needed to make it flourish.
    • There is no relationship between 3E and original D&D, or OAD&D for that matter. Different games, style, and spirit.
    • [E]xperience has taught me that everyone has their own gaming preferences, and it is not a matter of "good" or "bad" in all, save in light of one's own preferences.

 

  • #482
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    Quote Originally Posted by Gentlegamer
    On modules and sales . . . . Goodman Games Dungeon Crawl Classics series has modules that are on their third printing! There's definitely a market for good modules.
    That is heartening, and Goodman has earned its rep, so is reaping the benefit. However, the print runs in question are most likely rather modest. Back in the early 1980s TSR would do initial print runs of 25,000 and with the better-selling modules reprint many times at that quantity. I don't recall the exact sales figures, but I believe that Ravenloft, S1, G1 through G3, D1 through D3, Q1, T1, the Temple of Elemental Evil and all the Dragonlance modules sold over 100,000 each.

    Cheers,
    Gary

  • #483
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    Time for me to start a new thread.

    Consider this one as closed, please.

    Cheers,
    Gary

  • #484
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    Quote Originally Posted by Col_Pladoh
    This is because there are too many modules being produced for the size of the consumer audience, and many produced in the past have been of low play quality, so GMs are reluctant to purchase more.
    They're also really fragmented. There are modules for old-schoolers, modules for Eberron, modules for various fringe rules, etc.

    Open Gaming License was a cool idea, but it makes the Mazteca-ization problem of D&D (splintering a small audience) worse.

    Opps. Sorry, I didn't read this was closed until I already wrote this.
    Last edited by haakon1; Thursday, 6th July, 2006 at 08:38 PM.

  • #485
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    Quote Originally Posted by haakon1
    They're also really fragmented. There are modules for old-schoolers, modules for Eberron, modules for various fringe rules, etc.

    Open Gaming License was a cool idea, but it makes the Mazteca-ization problem of D&D (splintering a small audience) worse.

    Opps. Sorry, I didn't read this was closed until I already wrote this.
    Quit postng here!

    Go to: http://www.enworld.org/forums/showthread.php?t=167680


    Gary

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