demiurge1138
Inventor of Super-Toast
Alright, this is kind of depressing.
Below is the rebooted, re-copied-from-my-Word-document version of the conversion of The World of Kong - A Natural History of Skull Island to D&D stats. All the reader comments are lost, of course, but the monster-making spirit shall always prevail!
TARTARUSAURUS
Huge Animal
Hit Dice: 10d8+40 (95 hp)
Initiative: +1
Speed: 40ft (8 squares)
Armor Class: 19 (-2 size, +1 Dex, +10 natural), touch 9, flat-footed 18
Base Attack/Grapple: +7/+26
Attack: Bite +12 melee (3d6+7)
Full Attack: Bite +12 melee (3d6+7) and two claws +7 melee (1d6+3)
Space/Reach: 15ft/10ft
Special Attacks: Improved grab, worry 6d6+7
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +8, Will +4
Abilities: Str 25, Dex 13, Con 19, Int 2, Wis 13, Cha 9
Skills: Hide +0, Listen +9, Jump +17, Move Silently +7, Spot +9, Survival +7
Feats: Alertness, Endurance, Improved Grapple, Track
Environment: Warm costal
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Huge), 21-30 HD (Gargantuan)
Level Adjustment: -
A quadrupedal reptile the size of an elephant emerges into view, triangular crests on the top of its head shading its beady eyes. Its tail is thick with fat and a huge sickle-like claw grows from each of its forepaws.
Tartarusaurus is the top predator on the primitive beaches of lost worlds. Violent opportunists, they comb the beaches in search of other dinosaurs, seals, washed up carcasses and the eggs of birds or turtles, gobbled up like snacks. With bone crushing jaws, they can handle any meat they come across, and the vast stores of fat in their tails can help them survive the lean times. Solitary creatures, males often battle each other for access to territory and mates, their claws leaving only superficial wounds in their thick hides.
A tartarusaurus can grow up to 33 feet in length.
Combat
Tartarusaurs have one attack strategy, but they utilize it well - wait until prey approaches, leap out and grab it, shake until dead. They are unused to facing serious opposition, so they might not flee until it is too late when badly injured.
Improved Grab (Ex): In order to use this ability, a tartarusaurus must hit an opponent with its bite attack. If it gets a hold, it can worry its foe.
Worry (Ex): Each round a tartarusaurus maintains a grapple, it shakes its prey violently, dealing to it 6d6+7 points of damage.
Skills: A tartatusaurus gains a +4 racial bonus to all Hide, Listen, Jump, Move Silently, Spot and Survival checks.
Copyright 2006 Nicholas Herold. The World of Kong copyright 2005 Weta Workshop.
Demiurge out.
Below is the rebooted, re-copied-from-my-Word-document version of the conversion of The World of Kong - A Natural History of Skull Island to D&D stats. All the reader comments are lost, of course, but the monster-making spirit shall always prevail!
TARTARUSAURUS
Huge Animal
Hit Dice: 10d8+40 (95 hp)
Initiative: +1
Speed: 40ft (8 squares)
Armor Class: 19 (-2 size, +1 Dex, +10 natural), touch 9, flat-footed 18
Base Attack/Grapple: +7/+26
Attack: Bite +12 melee (3d6+7)
Full Attack: Bite +12 melee (3d6+7) and two claws +7 melee (1d6+3)
Space/Reach: 15ft/10ft
Special Attacks: Improved grab, worry 6d6+7
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +8, Will +4
Abilities: Str 25, Dex 13, Con 19, Int 2, Wis 13, Cha 9
Skills: Hide +0, Listen +9, Jump +17, Move Silently +7, Spot +9, Survival +7
Feats: Alertness, Endurance, Improved Grapple, Track
Environment: Warm costal
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Huge), 21-30 HD (Gargantuan)
Level Adjustment: -
A quadrupedal reptile the size of an elephant emerges into view, triangular crests on the top of its head shading its beady eyes. Its tail is thick with fat and a huge sickle-like claw grows from each of its forepaws.
Tartarusaurus is the top predator on the primitive beaches of lost worlds. Violent opportunists, they comb the beaches in search of other dinosaurs, seals, washed up carcasses and the eggs of birds or turtles, gobbled up like snacks. With bone crushing jaws, they can handle any meat they come across, and the vast stores of fat in their tails can help them survive the lean times. Solitary creatures, males often battle each other for access to territory and mates, their claws leaving only superficial wounds in their thick hides.
A tartarusaurus can grow up to 33 feet in length.
Combat
Tartarusaurs have one attack strategy, but they utilize it well - wait until prey approaches, leap out and grab it, shake until dead. They are unused to facing serious opposition, so they might not flee until it is too late when badly injured.
Improved Grab (Ex): In order to use this ability, a tartarusaurus must hit an opponent with its bite attack. If it gets a hold, it can worry its foe.
Worry (Ex): Each round a tartarusaurus maintains a grapple, it shakes its prey violently, dealing to it 6d6+7 points of damage.
Skills: A tartatusaurus gains a +4 racial bonus to all Hide, Listen, Jump, Move Silently, Spot and Survival checks.
Copyright 2006 Nicholas Herold. The World of Kong copyright 2005 Weta Workshop.
Demiurge out.
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