demiurge1138
Inventor of Super-Toast
More! With this, I'm out of the forests. Next stop, the abyss!
ATERCURISAURUS
Huge Animal
Hit Dice: 11d8+66 (115 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 22 (-2 size, +14 natural), touch 8, flat-footed 22
Base Attack/Grapple: +8/+24
Attack: Slam +15 melee (2d10+12/19-20x3)
Full Attack: Slam +15 melee (2d10+12/19-20x3)
Space/Reach: 15ft/10ft
Special Attacks: Augmented critical
Special Qualities: Fortification, low-light vision
Saves: Fort +13, Ref +7, Will +6
Abilities: Str 26, Dex 10, Con 23, Int 1, Wis 13, Cha 5
Skills: Listen +10, Spot +10
Feats: Alertness, Endurance, Iron Will, Weapon Focus (slam)
Environment: Warm forests
Organization: Solitary or herd (3-12)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 12-22 HD (Huge)
Level Adjustment: -
This great quadrupedal reptile has a fantastic array of bony plates growing along its spine. A dozen long spikes grow from its stiff tail.
Atercurisauruses are a dying breed on Skull Island, a close relative of stegosaurs found elsewhere. Victims of overspecialization, they only feed on a few closely related fern species. Their slow metabolism necessitates them eating almost constantly, and competition between them and other herbivores is fierce. Atercurisaurses live in herds of all females and young, with males holding larger territories encompassing several female herds. They are generally very noisy, grunting, murmuring and bellowing.
An atercurisaurus is generally between 16 and 20 feet in length.
Combat
An atercurisaurus is a vicious fighter when provoked, lashing out with their massive spiked tails. The females are fiercely protective of their offspring, and are willing to die in their defense.
Augmented Critical (Ex): The tail spikes of an atercurisaurus are razor sharp. They threaten a critical hit on a roll of 19-20 and deal x3 damage on a successful critical hit. The slam of an atercurisaurus deals piercing and bludgeoning damage.
Fortification (Ex): The bony plates of an atercurisaurus protect its spine from injury. An atercurisaurus has a 25% chance to ignore extra damage done by a critical hit or sneak attack.
Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.
Demiurge out.
ATERCURISAURUS
Huge Animal
Hit Dice: 11d8+66 (115 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 22 (-2 size, +14 natural), touch 8, flat-footed 22
Base Attack/Grapple: +8/+24
Attack: Slam +15 melee (2d10+12/19-20x3)
Full Attack: Slam +15 melee (2d10+12/19-20x3)
Space/Reach: 15ft/10ft
Special Attacks: Augmented critical
Special Qualities: Fortification, low-light vision
Saves: Fort +13, Ref +7, Will +6
Abilities: Str 26, Dex 10, Con 23, Int 1, Wis 13, Cha 5
Skills: Listen +10, Spot +10
Feats: Alertness, Endurance, Iron Will, Weapon Focus (slam)
Environment: Warm forests
Organization: Solitary or herd (3-12)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 12-22 HD (Huge)
Level Adjustment: -
This great quadrupedal reptile has a fantastic array of bony plates growing along its spine. A dozen long spikes grow from its stiff tail.
Atercurisauruses are a dying breed on Skull Island, a close relative of stegosaurs found elsewhere. Victims of overspecialization, they only feed on a few closely related fern species. Their slow metabolism necessitates them eating almost constantly, and competition between them and other herbivores is fierce. Atercurisaurses live in herds of all females and young, with males holding larger territories encompassing several female herds. They are generally very noisy, grunting, murmuring and bellowing.
An atercurisaurus is generally between 16 and 20 feet in length.
Combat
An atercurisaurus is a vicious fighter when provoked, lashing out with their massive spiked tails. The females are fiercely protective of their offspring, and are willing to die in their defense.
Augmented Critical (Ex): The tail spikes of an atercurisaurus are razor sharp. They threaten a critical hit on a roll of 19-20 and deal x3 damage on a successful critical hit. The slam of an atercurisaurus deals piercing and bludgeoning damage.
Fortification (Ex): The bony plates of an atercurisaurus protect its spine from injury. An atercurisaurus has a 25% chance to ignore extra damage done by a critical hit or sneak attack.
Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.
Demiurge out.
Last edited: