Round 1
Noni steps to the side to get a clear shot on the archer and draws back his bow, releasing a shaft that strikes the little orange warrior solidly and knocks him off his feet, bow and arrow clattering to the ground.
The remaining goblin looks at his companion and the oncoming warriors and quickly turns and runs, ducking back down the corridor screaming.
Alan and Tur take off after him, weapons held ready but they cannot completely close the distance with the spry goblin. The sound of something big crashing can be heard ahead along with shouted gobbling. Cursed curses and then invokes magical protection for himself. He follows after his fellows.
Alan and Tur follow the goblin through an archway into a bigger hollowed out chamber. The chamber houses four long wooden tables, each with a bench on either side. One of the tables has been flipped and goblins can be seen behind it gobbling at each other and getting weapons ready. On top of the tables lie a number of wooden bowls and eating utensils, and there are a few rumpled blankets on some of the benches. In the far left corner of the room, a small stewpot hangs over a dead cooking fire. An opening leads off to the right of the chamber.
Noni follows passing Cursed and catching up to the party.
Alan, Tur, and Noni are a short distance into the chamber when the spiked club wielder ducks around the end of the table pulling himself to safety and holding his club at the ready. The goblin archers fire from behind their cover with shouted gobbling, forcing the party to duck to avoid the short barbed shafts but quick reflexes and shaky shots insure that none find their mark.
Round 2
Alan 12
Tur 7
Cursed 6
Round 3
Noni 24
Spiker 1 21
Spiker 2 15
Archer 2 15
Archer 3 15
Archer 4 13
ooc Noni 24 hit, 7 damage, goblin double moved, followed by double moves from Alan, Tur, and Noni, Cursed casting mage armor then single move, 30' back from the rest. Goblins 16 v. Noni, 16 versus Alan, 3 versus Tur all miss.
Goblins are behind the table lined up: spiker 2, archer 2-5, spiker 1. Table provides cover. Single move can bring to engage archer through cover or around edge of table to either spiker.