Wildwood Red in Tooth and Claw [IC]


log in or register to remove this ad

D20Dazza

Explorer
Cursed curses Alan's desire to engage the enemy and quickly changes his plan "I must remember to have a word to Alan about letting me get a spell off before he charges into battle" he mumbles as he waves his fingers over his head and mutters some arcane words.

OOC: Casting Mage Armour +4 AC 2 hours - I figured Alan and the goblins would be engaged by the time it got around to Cursed's go so that ruled sleep out.
 

Watus

First Post
Tur grits his teeth and charges.

OOC: Charging, not raging: Greateaxe +6 melee (1d12+4, x3), AC 14. If charging is not feasible, he will simply close and attack: Greateaxe +4 melee (1d12+4, x3), AC 16.
 

Voadam

Legend
Round 1

Noni steps to the side to get a clear shot on the archer and draws back his bow, releasing a shaft that strikes the little orange warrior solidly and knocks him off his feet, bow and arrow clattering to the ground.

The remaining goblin looks at his companion and the oncoming warriors and quickly turns and runs, ducking back down the corridor screaming.

Alan and Tur take off after him, weapons held ready but they cannot completely close the distance with the spry goblin. The sound of something big crashing can be heard ahead along with shouted gobbling. Cursed curses and then invokes magical protection for himself. He follows after his fellows.

Alan and Tur follow the goblin through an archway into a bigger hollowed out chamber. The chamber houses four long wooden tables, each with a bench on either side. One of the tables has been flipped and goblins can be seen behind it gobbling at each other and getting weapons ready. On top of the tables lie a number of wooden bowls and eating utensils, and there are a few rumpled blankets on some of the benches. In the far left corner of the room, a small stewpot hangs over a dead cooking fire. An opening leads off to the right of the chamber.

Noni follows passing Cursed and catching up to the party.

Alan, Tur, and Noni are a short distance into the chamber when the spiked club wielder ducks around the end of the table pulling himself to safety and holding his club at the ready. The goblin archers fire from behind their cover with shouted gobbling, forcing the party to duck to avoid the short barbed shafts but quick reflexes and shaky shots insure that none find their mark.

Round 2
Alan 12
Tur 7
Cursed 6
Round 3
Noni 24
Spiker 1 21
Spiker 2 15
Archer 2 15
Archer 3 15
Archer 4 13

ooc Noni 24 hit, 7 damage, goblin double moved, followed by double moves from Alan, Tur, and Noni, Cursed casting mage armor then single move, 30' back from the rest. Goblins 16 v. Noni, 16 versus Alan, 3 versus Tur all miss.

Goblins are behind the table lined up: spiker 2, archer 2-5, spiker 1. Table provides cover. Single move can bring to engage archer through cover or around edge of table to either spiker.
 




D20Dazza

Explorer
Cursed hurries forward and then flicks his hand at the enemy behind the barricades, barking the words of a spell.

OOC: 30' move action and then casting Sleep - Will DC 15
 

Voadam

Legend
Alan and Tur rush forward to flank the table and directly engage the goblins. The soulknife's mindblade flashes out sparkling with psychic energy but the goblin catches it on his wooden shield. The lizardman swings his greataxe past the goblin's shield but it is turned aside by his leather armor.

Cursed rushes up so he enters the room and can pinpoint the enemy. He begins to incant mystic words while gesturing at the assembled goblins.

Noni rushes straightforward, dropping his bow and drawing his axe. With the rush of his momentum his swing catches the middle archer squarely in the neck and decapitates the orange skinned goblin.

The goblin spikers lash back but are shaken by the party's onslaught. The one on Alan misses entirely while the one on Tur hits but the lizardman's scales protect him from harm from the club's spikes.

The two remaining archers back up a space to take them out of the ranger's axe range and fire at him, gobbling madly. The table now provides the human with cover from their shots and Noni deftly dodges out of the way of the short arrows whistling over the table.

Round 3
Alan
Tur
Cursed
Round 4
Noni
Spiker 1
Spiker 2
Archer 2
Archer 3 dead
Archer 4


ooc Alan 12 miss, Tur 14, miss Cursed moves then starts 1 round casting time sleep, Noni 19 hit 10 damage. goblin spike 1 9 miss against Alan spike 2 14 miss against Tur, archers 15, 19 missing Noni who has cover from their shots.
 


Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top