City of Orussus, The Red Dragon Inn IX

Status
Not open for further replies.

Bront

The man with the probe
orussus_region_map.jpg


Important Links
Trading-Post
The Red Dragon Inn VII
The Red Dragon Inn VIII

The Red Dragon Inn
The Red Dragon Inn is home to a motley sort of people. Located near an incredibly life-like statue of a Great Red Wyrm, rumored to in fact be a petrified dragon. Surrounded by a complex of two taverns and a huge inn with hundreds of rooms of flexible cost, the Red Dragon only irks a small amount of it's costs from the ale and bedding. In fact, most of the profits accumulated at the Red Dragon come from individuals that may never have set foot inside at all.

The Red Dragon is the functioning base of operation of a huge number of adventuresome individuals. Oftentimes a wealthy employer will post an advertisement at the establishment, costing anywhere from nothing for those who need help the most, to hundreds of thousands of gold pieces from kindoms farther away than most people knew the world stretched.

Who sets these prices? The bartender, an infamous brewer by the name of Joe Smith. His reputation is in his bar, and the bar is in his heart. He makes the decision to let the poor and neady post warrants, jobs, and anything else for pennies, while charging absolutely abusive amounts of money for the wealthy to have a similar contract. People pay what he thinks they should pay, and all but those that shouldn't be posting here anyway make the concessions to do so.

This has allowed the bar to grow to it's incredible size. Many a new table was paid for by a simple advertisement. And, in exchange, the Red Dragon is open and often free to it's clients. Drinks of all sorts, wines, ale, milk, and foreign fruits all make their way to the Red Dragon, where anything is possible. The only people not permitted in the Red Dragon are those that offend the barkeep.

Many people tell the stories about the historical figures that have graced the Red Dragon. Many of these stories are told in the stories of bards and the wives tales of the oldest bar maids. The interior is ever changing, some tables being made of common woods, and others being purchased at extreme costs to accomodate the best of heroes and nobles. If someone doesn't like linen bedsheets, oftentimes silk will be imported within the hour to cover those that need it. Of course, this tends to be the path to offending old Joe, but he won't kick you out till your willing to leave on your own.

The dragon's eyes glow at night, acting as a beacon. The street lights on the paths outside allow for an excellent night-time environment. By the time everyone wakes up, they can find a bed of toasted breads, morning pastries, cheeses, eggs, and if they need something special, it only takes a few minutes to make. The Red Dragon is obviously a fine place to spend a night. Of course, the clientel that come her most often are also the same kind of folk that always find themselves on the road, and having a home away from home is a huge reason why they all return here eventually.

The first thing any visitor should do, upon entering the the Red Dragon, is shuffle up to Joe. The barmaids try to ensure that this happens promptly, because Joe can't stand anyone that doesn't say hi at the very least. The second thing Joe does to any visitor, is to get them to shout out their name and any important facts about themselves that others might need to know. Then, third, the entire bar greets the newcomer and gets back to their drinking. It's all just customery, but Joe sure does appreciate it.
 
Last edited:

log in or register to remove this ad

doghead

thotd
Jaan Saresaar, male human servant of the Greenman

Jaan looks around with a puzzled expression on his face.

"Whoa. Deja vu."
 

Lot

First Post
doghead said:
Jaan looks around with a puzzled expression on his face.

"Whoa. Deja vu."

Eskon looks up at the other paladin. "You felt that too, eh?"

Eskon looks around the rest of the room. The merchant and his woodsman companion seem to have left while he wasn't looking. "Strange he would leave in the middle of negotiations. Maybe he wasn't thrilled with my dealings with Jik'tu. Oh, well. Something else will come along, I'm sure."
 

Velmont

First Post
Still on the board

A parchemin on the board is showing:

[SBLOCK=Parchemin]
di Senzio's Tournement

Orussus will be the center of a new Tournement. After many years without any great event, di Senzio's Magical Shop, with the help of the Temples of Grendah, Gliran and Chennet', invite all men and women of the knows region in a contest of arts, skills, might and knowledge. Whatever your skill, you'll have a chance to prove yourself. During one week, all Orussus will be in festivities.

=== WHEN ===

All the events will start the day following the next full moon.

=== WHERE ===

Events will take place in the Arena, in the Winged Flute Inn and in the fields on Fallon's Road.

=== LIST OF EVENTS ===
Archery Contest
Craft Contest
Conjuration Duel
Duel
Joust
Maze
Performance Contest
Race

=== SUBSCIPTION ===

To subscribe to any event, just represent yourself at di Senzio's Magical Shop. Subscription are allowed until the day before the starts of the events.

=== CALENDAR ===
Day 1:
Crafting Contest - Tools attribution - Apprentice - Arena
Crafting Contest - Tools attribution - Master - Arena
Joust - Final - Novice - Arena
Race - Qulaification - All - From Roadwarden post of Fallon Road to Arena
Performance Night - Qualification - Apprentice - Winged Flute Inn

Day 2:
Archery Contest - Final - Novice - Outside the gate of Fallon Road
Conjuration Duel - Qualifications - Apprentice - Arena
Conjuration Duel - Qualifications - Master - Arena
Performance Night - Qualification - Apprentice - Winged Flute Inn

Day 3:
Archery Contest - Final - Expert - Outside the gate of Fallon Road
Duel - Qualifications - Novice - Arena
Duel - Qualifications - Expert - Arena
Performance Night - Qualifications - Apprentice - Winged Flute Inn

Day 4:
Joust - Final - Expert - Arena
Race - Final - All - From Roadwarden post of Fallon Road to Arena
Performance Night - Qualification - Master - Winged Flute Inn

Day 5:
Conjuration Duel - Semi-final - Apprentice - Arena
Conjuration Duel - Semi-final - Master - Arena
Duel - Semi-final - Novice - Arena
Duel - Semi-final - Expert - Arena
Performance Night - Qualifications - Master - Winged Flute Inn

Day 6:
Maze - Final - All - Arena
Crafting Contest - Item Exposition - Apprentice - Arena
Crafting Contest - Item Exposition - Master - Arena
Performance Night - Qualifications - Master - Winged Flute Inn

Day 7:
Conjuration Duel - Final - Apprentice - Arena
Conjuration Duel - Final - Master - Arena
Duel - Final - Novice - Arena
Duel - Final - Expert - Arena
Performance Night - Final - Apprentice - Winged Flute Inn
Performance Night - Final - Master - Winged Flute Inn
Prize Giving Night - Final - All - Winged Flute Inn[/SBLOCK]

A note have been added at the bottom of the parchemin: Description of events can be found in a booklet at the bar. Ask Joe.

[SBLOCK=Booklet ]
[SBLOCK=Archery Contest]
=== ARCHERY CONTEST ===
Teaser:
Archers will be challenge there skills in a contest of dexterity and may the
best eye win. Come to see the arrows flying through the grass field, on
hundread of feat to strike a bull eyes no more larger than a gold coin.

Rules:
- Every contestant will be given a short bow or a light crossbow and the
necessary arrows or bolts for the contest
- The target will start at 50 feet
- Every contestant will be given three arrows to shoot at the target
- The best half of the contestant will be allowed to continue
- At each level, the target will be moved by 50 feet and three new projectiles will
be given
- The winner is the contestant with the highest score at the last level
- Any tie will progress to the next level if at least one qulify to the next
level
- Magic will be forbidden for all the contest

Subscription fee:
Novice: 25 gp
Expert: 50 gp

Sponsors:
Bellefon Bowyer and Fletcher
di Senzio's Magic Shop
Temple of Grendath

Judges:
One cleric and one follower of Grendath

Categories:
Novice
Expert

Prices:
Novice
1st: Arrows of Sleep x5 (worth 660 gp)
2nd: Masterwork Composite Longbow (worth up 400 gp)
3rd: Longbow (Worth up 100 gp)

Expert
1st: Arrows of Sleep x10 (worth 1320 gp)
2nd: Masterwork Migthy (+2) Composite Longbow (worth 600 gp)
3rd: Composite Longbow (Worth up 100 gp) [/SBLOCK]

[SBLOCK=Conjuration Duel]
=== CONJURATION DUEL ===
Teaser:
From there arts, from there gods, from the nature or from there mind, casters of
all sorts will challenge there arts into a migthy duel, where summoned creature
will fight to death to prove who's the best among

Rules:
- Every contestant will be given a minor rod of metamagic [Extended Spell]
- Every contestant must cast a summoning spell on the first round of the duel
- Every contestant can cast a spell on his own summoned creature
- No spell can be cast on either the opposant caster or summoned creature
- Caster will be restricted to a circle. Leaving the circle before the end of
the combat is a automatic lose.
- The winner is the one with the last remaining creature.

Subscription fee:
Apprentice: 25 gp
Master: 50 gp

Sponsors:
Temple of Gliran
di Senzio's Magic Shop

Judges:
A cleric and a wizard, both member of the temple of Gliran

Categories:
Apprentice
Master

Prices:
Apprentice
1st: Scrolls of Choice (worth up 500 gp)
2nd: Scrolls of Choice (worth up 250 gp)
3rd: Scrolls of Choice (Worth up 50 gp)

Master
1st: Pearl of Power I (worth up 1000 gp)
2nd: Scrolls of Choice (worth up 500 gp)
3rd: Scrolls of Choice (Worth up 50 gp) [/SBLOCK]

[SBLOCK=Craft Contest]
=== CRAFT CONTEST ===
Teaser:
Any mundane item can become an object of art into the and of a master of his
craft. Let's see among the guilds which can produce the most marvelous item,
the most original and the best quality.

Rules:
- Only two members of each guild will be accepted for each category. Guild will
chose there contestant.
- All the tools and material will be given at the first day of the tournement
- The artisan must work alone
- The artisan can only work inside the area given to them
- The artisan is allowed to leave and return into the area, but cannot bring
anything from the outside into the area.
- Magic is forbidden
- The crafted item will be diplayed during the last day of the tournement.
- The crafted item will be owned by the tournement. The winning item will be
kept in Chennet' temple. The others will be sold. The craftmen will have the
choice to buy it at material cost if he desire it.

Subscription fee:
Apprentice: 25 gp
Master: 50 gp

Sponsors:
Temple of Chennet'
di Senzio's Magic Shop

Judges:
A cleric of Chennet will supervise a group of 5 judges.

Categories:
Apprentice
Master

Prices:
Apprentice
1st: Shop and permits and Masterwork tools (worth up 555 gp)
2nd: Masterwork tools and 250 gp (worth up 250 gp)
3rd: Masterwork tools (Worth up 55 gp)

Master
1st: Masterwork tools and 1000 gp (worth up 1055 gp)
2nd: Masterwork tools and 500 gp (worth up 555 gp)
3rd: Masterwork tools (Worth up 55 gp) [/SBLOCK]

[SBLOCK=Duel]
=== DUEL ===
Teaser:
From the start of time, people have tried to prove there might in combat. Let's
see who is the best on the field among the warriors of Orussus

Rules:
- All weapon, armor and shield will be provided by the tournement
- All contestant will be given a ring of mercy
- Combat will be contain to a circle of 80 feet of diameters
- First one to be taken out of the circle or to drop unconcious lose
- Magic is forbidden

Subscription fee:
Novice: 25 gp
Expert: 50 gp

Sponsors:
Drewer's blacksmith
di Senzio's Magic Shop
Temple of Chennet'

Judges:
A cleric and a warrior of Chennet

Categories:
Novice
Expert

Prices:
Novice
1st: Weapon or Armor worth up to 500 gp
2nd: Weapon or Armor worth up to 250 gp
3rd: Weapon or Armor worth up to 50 gp

Expert
1st: Weapon or Armor worth up to 1000 gp
2nd: Weapon or Armor worth up to 500 gp
3rd: Weapon or Armor worth up to 50 gp [/SBLOCK]

[SBLOCK=Joust]
=== JOUST ===
Teaser:
What a more noble animal than the horse, ready to carry a man in the middle of
a fight. What a more courageous man than the one who charge in the fight at
tremedous speed with flintching. See those brave man and beast prove there
worth in a contest of skills, strength and courage.


Rules:
Novice: 25 gp
Expert: 50 gp

Subscription fee:
- All weapon, armor and shield will be provided by the tournement
- All contestant will be given a ring of mercy
- All contestant will be given a mount
- All joust contest will be made into three round.
- Touching his opponent gives one point, dismounting gives three points
- The one with the most points go to the level
- Magic is forbidden

Sponsors:
di Senzio's Magical Shop
Riona's Horses
Temple of Grendath

Judges:
A cleric and a follower of Grendath

Categories:
Novice
Expert

Prices:
Novice
1st: Heavy Warhorse, Military Saddle, Studded Leather Barding (Worth 520 gp)
2nd: Light Warhorse, Military Saddle, Studded Leather Barding (Worth 260 gp)
3rd: Light Horse (Worth 75 gp)

Expert
1st: Heavy Warhorse, Military Saddle, Chain Barding (Worth 1020 gp)
2nd: Heavy Warhorse, Military Saddle, Studded Leather Barding (Worth 520 gp)
3rd: Light Horse (Worth 75 gp) [/SBLOCK]

[SBLOCK=Maze]
=== MAZE ===
Teaser:
A maze with tricks and subterfuges. Only the ressourcefull minds will be able to get out of it in a minimum of time.

Rules:
- Contestant will be able to bring any mundane items
- Contestant will not be allowed to bring any magical items
- Magic inside the maze is allowed
- Contestant must open the five doors
- The contestant getting out of the maze in less time is the winner

Subscription fee:
All: 25gp

Sponsors:
di Senzio's Magical Shop
Temple of Gliran

Judges:
A wizard and a cleric of Gliran

Categories:
All

Prices:
All
1st: Cloak of Resitance + 1 and a choice of Potion (worth up 1300 gp)
2nd: A choice of Potion (worth up 600 gp)
3rd: A choice of Potion (worth up 50 gp) [/SBLOCK]

[SBLOCK=Performance]
=== PERFORMANCE ===
Teaser:
Music, stories and shows of all kind have animated the night. The story of a
man can put it above the ground. Let's here and watch these selfless performer
and for once, rewards there true value at the same height than the warriors.

Rules:
- Each contestant will do two performances during the night.
- The best three contestants of each category will perform during the prize
giving night.
- The finalist will peform once during the finals. The previous performance will
count for half the points.
- Magic will be forbidden

Subscription fee:
Apprentice: 25 gp
Master: 50 gp

Sponsors:
di Senzio's Magical Shop
Keller and Fielo's musical intrument
A cleric and a follower of Grendath

Judges:
A cleric of Grendath will supervise a group of 5 judges

Categories:
Apprentice
Master

Prices:
Apprentice
1st: A masterwork musical instrument and 400 gp (worth up 500 gp)
2nd: A masterwork musical instrument and 150 gp (worth up 250 gp)
3rd: A masterwork musical instrument (Worth up 100 gp)

Master
1st: A masterwork musical instrument and 900 gp (worth up 1000 gp)
2nd: A masterwork musical instrument and 400 gp (worth up 500 gp)
3rd: A masterwork musical instrument (Worth up 100 gp) [/SBLOCK]

[SBLOCK=Race]
=== RACE ===
Teaser:
Throught valley, rivers and streets, on a clear road or through ambush, let's
see the fastest men of the region contesting in a race that will lead them from
the border of the city's territory to the heart of the Arena.

Rules:
- The race will be taken into four parts: Riding, Swimming, Running, Obstacle
race
- Mounts will be given to all contestant for the riding part
- The qualifiaction will be divided into four group. The best two of each groups
will do the final
- Magic will be forbidden

Subscription fee:
All: 25 gp

Sponsors:
di Senzio's Magical Shop
Riona's Horses
Temple of Grendath

Judges:
A cleric and a follower of Grendath

Categories:
All

Prices:
All
1st: Potion of fly and 250 gp (Worth 1000 gp)
2nd: An elixir of swimming and 250 gp (Worth 500 gp)
3rd: A light horse (Worth 75 gp)[/SBLOCK] [/SBLOCK]


Another note have been added at the bottom of the parchemin: For people who doesn't have have the money but want to participate, come along, agreement can be made.
 

Velmont

First Post
"If your legs want to move, I would still be ready to take some persons. There have those three waiting outside. As I told, it is just a two days run. One day to Allimon, one day back here. I need to go take a command we made for the Tournement over there and escort back a cook that will prepare teh meal at the Winged Flute during the Tournement. 50 gp and a reduction of 10gp per event to the coming Tournement. We will leave soon."

[SBLOCK]News of my games in LEW coming in the General Discussion thread.[/SBLOCK]
 

BigB

First Post
Cepheus

Cepheus, whom had been standing in front of the RDI, enters the bar and orders a drink from Joe.

Strangely I feel as though the world has been ripped asunder and then put back together but somewhat different! I hope this is not an omen of things to come. I never did understand the workings of the gods.
 

Velmont

First Post
"Grendath's is watching on us. All will come back to normal. It might delay just a bit our departure." replies Warren.

[SBLOCK=OOC]I forgot how I named him, so his new name is Grendath... one of the mysterious ways of the Gods ;) [/SBLOCK]
 
Last edited:

Lot

First Post
Velmont said:
"Grendath's is watching on us. All will come back to normal. It might delay just a bit our departure." replies Warren.

Eskon approaches Warren. "Hello, my name is Eskon Bharris. I am a paladin of Hyrag and I hope I can be of assistance to you. I was being hired for another job but it seems to have fallen through."

He strokes his well-trimmed, black beard and smiles amicably. "I am not interested in the contest but I would be happy to help. It's up to you."
 
Last edited:

FormidableDice

First Post
A rumpled wizard wanders into the common room from the back rooms. He is clutching his head, and looks a bit green around the gills.
”Joe, what was in those egg things?” Eircheard asks painfully.
”They gave me the worst indigestion…and the strangest dreams last night.
I dreamed I was locked out of the Red Dragon Inn. No matter how much I pounded on the doors, no one would let me in. I’m not even going to try to explain the chorus of Morris dancers in the background.”
<<sigh>>
“If I ever ask for alcohol pickled eggs again, just beat me senseless will you.”

Eircheard looks around at the other patrons of the bar. His eyes focus on a nearby plate of food. His eyes widen, and his face goes pale.
”Oh no…I’m going to be sick…”
He rushes out the door, holding his mouth with both hands.
 

Patlin

Explorer
There's a halfling at the bar... you didn't notice him until he cleared his throat, but he must have walked in recently. He looks severely road warn and a bit weary.

"Um... Joe? Do you remember me? I'm Banion, and my friends and I took contract here some time ago. We were hoping you might know a bank of good reputation in the city of Ravensdale. We're looking to deliver on our end of the deal, and we want to avoid any unpleasantness that might otherwise accompany the delivery. Not that we have much cause for concern with our employer's, you understand, but this mission has been long and hard and we want to end it without any more unpleasant surprises."
 

Status
Not open for further replies.
Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top