Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]

D20Dazza

Explorer
Hearing Payne speaking to Kol causes Kyle to pause yet again, he looks over his shoulder, half way to the exit, and watches transfixed as the horror scene plays out in front of him.
 

log in or register to remove this ad

Lot

First Post
Lokin remains by the door but seems horrified by the unfolding scene.

Outnumbered with no tactical advantage. We have the element of surprise but once they rally, we'll be surrounded. Instead of falling back to a more fortified position, Kol is charging forward. Even worse, he is pulling the group with him, creating a long sloppy line of people, easily to isolate and overwhelm.

He looks over the Zurd at his left for an idea of how to deal with this situation.
 

orsal

LEW Judge
With two orcs dead, Lokin heads for the door. Kyle had been thinking about following Zurd, but changes his mind and instead follows Lokin out the door, makeshift weapon drawn.

The orcs get into a frenzy, calling out many things in orcish, most of which Zurd and Lokin know, and the rest can guess, to be curses of a sort inappropriate to polite company if only orcs had such a notion as polite company. Orc i, in particular, bull-rushes Kol toward pool C. Kol may take an attack of opportunity if he wishes. Assuming it does not kill the orc:
Orc's strength check: 22
Kol's strength check: 21
Kol is pushed 5' back.

Orcs b,c,d move in to grapple Zurd, Payne and Kongu respectively. You each get an attack of opportunity, then a strength or dexterity check to oppose your respective orc's strength check.

Orc b vs. Zurd
Zurd's AoO: ?
Orc's touch attack: 22 -- succeeds, assuming the AoO doesn't kill the orc first
Opposed strength checks: ?

Orc c vs. Payne
Payne's AoO: ?
Orc's touch attack: 23 -- succeeds, assuming the AoO doesn't kill the orc first
Opposed strength (or dex) checks: ?

Orc d vs. Kongu
Kongu's AoO: 3 -- horrible failure
Orc's touch attack: 23 (my simulated dice really don't like you folks this round)
Orc's strength check: 22 (why do they keep getting natural 19s and 20s?)
Kongu's dex check: 14

The other orcs move in to get closer to the action. Three more orcs, also in the mood for battle, come into view from across the room (labelled l,m,n on the map).

[sblock=new map code]
Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 c 30 rs 0 0 c -30 c -c c 30 *s -1 g 6o rs 0 0 8 6o 8 0 g
@-g *s -1 2c 3o rs 0 0 -c 2c -4 1o c 18 10 10 1o 18 24 1o 2c 2c
@24 30 1o 3g 10 3o c 3g -4 30 -c 2c *s -1 2c 1c rs 0 0 10 1c c 14
@-4 o -c 0 -4 -o c -14 10 -1c 1o -14 24 -o 2c 0 24 o 1o 14 10 1c *s
@-1 2c 60 rs 0 0 10 3c c 3k -4 40 -c 4o -4 5c c 5s 10 60 1o 5s 24
@5c 2c 4o 24 40 1o 3s 10 3c *s -3 39 1i rs 0 A *s -3 38 65 rs 0 B
@*s -3 3b ar rs 0 C *s 6 1n 5p rs 0 *s 6 1s 4d rs 0 *s 6 2z 7m rs
@0 *s 6 2i 4c rs 0 *s 6 12 4d rs 0 *s 6 28 4x rs 0 *s 6 4e 8e rs
@0 *s 6 4e 7m rs 0 *s 6 3s 7o rs 0 *s 0 13 51 rs 0 *s 0 1m 51 rs
@0 *s 0 e 69 rs 0 *s 0 f 6x rs 0 *s 0 14 5q rs 0 *s -3 29 50 rs 0
@ *s -3 2f 5c rs 0 b *s -3 13 3z rs 0 c *s -3 1r 66 rs 0 d *s -3
@1r 40 rs 0 e *s -3 2h 3y rs 0 f *s -3 2f 7i rs 0 g *s -3 4d 7d
@rs 0 h *s -3 4q 8q rs 0 j *s -3 3f 7o rs 0 i *s -3 1s 59 rs 0 Z *s
@-3 h 54 rs 0 P *s -3 3 5t rs 0 Kon *s -3 2m 88 rs 0 Kol *s 0 3q
@8b rs 0 *s 6 4x 4f rs 0 *s 6 5l 4z rs 0 *s 6 5o 5q rs 0 *s -3 50
@3x rs 0 l *s -3 5x 52 rs 0 m *s -3 5z 5q rs 0 n
*END 2p22km[/sblock]
 

hero4hire

Explorer
Upon seeing the orc bumrush him, Kol hops to the side and attempts to bury his ax in the orc.


OOC:attack of opportunity=17
Damage=14
Also since Zurd was going to be casting a spell this round he probably didnt have a weapon ready and cant make an AoO. (sorry Hauptmann but I will take what I can get at this point)
 



Lot

First Post
Lokin examines the battle from his perfect position and watches as his allies ignore his advice and start fighting foolishly. Growing frustrated, he uses his this anger to fuel his attack. Plunging into the battle to his left, he runs at the first orc, either the one grappling Kongu or the one fighting Zurd.

[sblock=OOC]Attack: 22,Damage: 9[/sblock]
 


DerHauptman

First Post
[sblock=AoO] I only need one hand to cast a spell and since I am still armed with my weapon in hand I can make an AoO. (see SRD Excerpt) A Wizard or in this case Sorcerer can cast a spell and take an attack of opportunity in the same round regardless of the weapon's type, 1, 2 handed or ranged, without regard to the timing (i.e. if the AoO is before or after the Sorcerer's turn in the order. I see no reason why I could not take my AoO since I have not yet gone this round then cast my spell after that. Or as stated in the readied action I could cast my spell in response to the orcs closing in on us which was one of my conditions. Then take my attack of opportunity with my spell interrupting the orcs advance to grapple.

As I see it of course subject to Orsal's interpretation.

Zurd, considering all his options which up until this point looked favorable for the ole switcheroo will now likely that his life is directly threatened by the orcs not make that choice. I state before he was not going to decide what to do until he had the opportunity to see how the orcs reacted.

Remember all the things Zurd was pondering were in his head only so there is no indication to anyone that he indeed intended to do anything other than fight alongside his party against the orcs. He my be duplicitous indeed but stupid - not really. He won't suffer an attack from anyone. He'll just go one now like nothing ever happened and take his share of the loot and move on. I guess the group would have no real reasons to split up though IC - not because of any of Zurd's thoughts anyway.

In the interest of creating an environment as close to table top as possible where likely I would have talked to you all as players about the things Zurd was thinking; I chose to include the thoughts instead in my posts for your knowledge and to keep things above board as players. However, IC the should be considered nothing but status-quo.

SRD: You threaten all squares into which you can make a mêlée attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity. I am armed unless I said somewhere I was not but I don't remember that.

[/sblock]

Zurd thinks and actually says out loud without thinking -

Damn stupid orcs - wanna stay at the bottom of the ladder then *&%&$ - YOU!

He casts his readied spell (color Spray into the group of onrushing orcs in response to their advance. (See my diagram on the map).

DC 13 Will save

[sblock=MAP with spell area]

Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 c 30 rs 0 0 c -30 c -c c 30 *s -1 g 6o rs 0 0 8 6o 8 0 g
@-g *s -1 2c 3o rs 0 0 -c 2c -4 1o c 18 10 10 1o 18 24 1o 2c 2c
@24 30 1o 3g 10 3o c 3g -4 30 -c 2c *s -1 2c 1c rs 0 0 10 1c c 14
@-4 o -c 0 -4 -o c -14 10 -1c 1o -14 24 -o 2c 0 24 o 1o 14 10 1c *s
@-1 2c 60 rs 0 0 10 3c c 3k -4 40 -c 4o -4 5c c 5s 10 60 1o 5s 24
@5c 2c 4o 24 40 1o 3s 10 3c *s -3 39 1i rs 0 A *s -3 38 65 rs 0 B
@*s -3 3b ar rs 0 C *s 6 1n 5p rs 0 *s 6 1s 4d rs 0 *s 6 2z 7m rs
@0 *s 6 2i 4c rs 0 *s 6 12 4d rs 0 *s 6 28 4x rs 0 *s 6 4e 8e rs
@0 *s 6 4e 7m rs 0 *s 6 3s 7o rs 0 *s 0 13 51 rs 0 *s 0 1m 51 rs
@0 *s 0 e 69 rs 0 *s 0 f 6x rs 0 *s 0 14 5q rs 0 *s -3 29 50 rs 0
@ *s -3 2f 5c rs 0 b *s -3 13 3z rs 0 c *s -3 1r 66 rs 0 d *s -3
@1r 40 rs 0 e *s -3 2h 3y rs 0 f *s -3 2f 7i rs 0 g *s -3 4d 7d
@rs 0 h *s -3 4q 8q rs 0 j *s -3 3f 7o rs 0 i *s -3 1s 59 rs 0 Z *s
@-3 h 54 rs 0 P *s -3 3 5t rs 0 Kon *s -3 2m 88 rs 0 Kol *s 0 3q
@8b rs 0 *s 6 4x 4f rs 0 *s 6 5l 4z rs 0 *s 6 5o 5q rs 0 *s -3 50
@3x rs 0 l *s -3 5x 52 rs 0 m *s -3 5z 5q rs 0 n *s -1 1o 2k rs 0
@0 -4 2c k k 1o 24 -4 2k c 10 c 10
*END hhd6t7

[/sblock]
 

hero4hire

Explorer
OOC: After some thought I withdraw my question about Zurd's AoO and spellcasting.
I think as long as he can hold his weapon in one hand he can spellcast and AoO to areas he threatens.
 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top