Branding's Age of Worms, the 4th Generation

Death and Undeath

Balanced precariously as he is on Gregor's back, Azten takes his holy symbol/hammer and prepares to strike at the creature if it comes close enough. "By the AllFather! Get away from us, you foul ..." At a momentary loss for appropriately descriptive words, Azten's exclamation fades into nothing. (OOC: Readying attack)

Still holding the lantern in one hand, Owen throws his dagger at the ugly thing. With incredible accuracy, or luck dending on how one looks at it, the thrown weapon buries itself in the skull of the undead monstrosity. Making a sound like an overripe catelope being split open, the skull opens down the middle, nearly bifurcating the head in twain. With little fanfare the creature falls forward, splashing Gregor, Azten, and Owen with cold water. It's not moving any more. (OOC: 13 + 2 = 15, hit! Damage 1d4+1 = 5)
 

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hbarsquared

Quantum Chronomancer
Kenneth

As the water begins to churn Kenneth desperately fumbles for his crossbow as Majakilar helps to wrestle the others out of the way. Before he can act, Majakilar's shoulders shift beneath him and Kenneth tumbles backward into the dark water.

He rises to the surface, spluttering and waving his arms, just in time to see the miraculous throw by Owen and the twice-dead corpse collapse. Kenneth reaches out an arm to grab a hold of Majakilar's armor and manages to keep his head above water. His eyes narrow as they focus on the ghoul.

"Let's take a look," Kenneth suggests.
 

Mista Collins

First Post
Retrieving his dagger and drying it off in order to prevent any rust, Owen agrees with the others. "I agree we should continue our search down down here."
 

Azten

First Post
Examining Gregor's wounds, Azten cautions the party - "We need to stick together. Gregor was lucky he's so strong, that ghoul's venom might have paralysed him otherwise.
And, if one of them should surprise one of us alone, the rest might never hear a thing."
<shudder>

If anyone has a wound that they feel should be healed, Azten will provide, otherwise he assists in the searching.
 


Symbols in the dark

Before continuing their exploration, the group decides to have a bit of a closer look at the undead creature which attacked them for no reason. It now floats face-down a few feet in front of Gregor, its limbs hanging loosely by its side. With dark-grey, mottled skin and long, wiry fingers ending in sharp claws, it definitely seems to have been human at one point. Any clothes it may have worn in life have long-ago disintegrated in the stagnant water. The only thing it is wearing is a tarnished ring on the third finger of its left hand.

The flooded room from which it emerged seems to have been an identical counterpart to the one on the far side of this chamber. It is a small room, containing four long, stone benches and severel niches recessed along the walls. As in the rest of this part of the cairn, the walls are thick with molds and other growths, feeding on the freely-available moisture.

(OOC: For a map of this level, please refer to the [INFO] thread.)
 

Voadam

Legend
Though the big youth tries to shrug off the claw attack as just a small scratch, it is bleeding heavily and looks deep.
 

Azten

First Post
"Nonsense. What if you have a piece of it's filthy nails embedded in that gash? Be still a moment and let me heal it."

Azten utters a brief prayer to Moradin to heal Gregor, then another in thanks afterwards.

OOC: Cure Light W. (d8+2) on Gregor - Azten'll give up his memorized Comprehend Languages slot for it.
 


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