OOC - Fiend's Embrace - D&D One-Shot Adventure




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  1. #1

    OOC - Fiend's Embrace - D&D One-Shot Adventure

    Hello,

    Before the great crash, I posted here looking to start a game as a one-shot...'Fiend's Embrace' from Dungeon magazine. It's my hope that through this one-shot, I can find a great group of players who might be interested in campaigning through Paizo's third Adventure Path, the upcoming 'Savage Tide'.

    Some very nice replies of interest came in before everything went kablooey. I've tried to find that thread on Google, but it seems to have been lost forever. I invite all those who previously expressed interest to re-post your ideas, as I do intend that this game will go forward. I'll resummarize what I'm looking for below. Of course, newly interested players are welcome as well!

    *5 Players
    *4th level characters
    *Combines wilderness (cold swamps) and dungeon crawling adventure.
    *Anything from WotC sourcebooks considered (with DM approval)
    *No Psionics
    *At this time, we are discussing character ideas only, please don't send a full character sheet.
    *The game is not first-come, first-served.

    On a side note, I count myself fortunate that only a few days of discussion were lost from this thread. I truly feel for those who have lost of months of their play-by-post gaming.

    Thanks,
    Malvoisin
    Last edited by Malvoisin; Wednesday, 31st May, 2006 at 02:15 PM.

 

  • #2
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    Hum... that's some too-little info but... Would you be ok with a:
    Tiefling Warlock? (Tiefling Sorc 3)
    Aasimar Defender? (Aasimar Ftr2/Pal1)
    Half-orc Swampthreader? (Half-orc Rng 4)
    Quote Originally Posted by Trainz
    I do it because I simply love this game.
    Level 10, essence of D&D as of November 17 2006
    Wizard paralyzed, samurai 6 hp, your Fiend Hunter down to 4 hp and 1 Con, surrounded by four dead Bebilith and one still alive...
    Without sheathing the greatsword, with shaky hands unstoppers the small vodka bottle, swallow it down, and hurl it at the still standing demonic spider while yelling "come and get me!" just to allow the samurai to get the edge.
    Ideas for developing..

    The Sky... The Sky... The Sky is on FIRE!!!
    http://www.enworld.org/enpublishing/burningskysm.jpg
    A 12-part Campaign Saga from EN Publishing

  • #3
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    I posted interest before the crash, and am still interested! Glad to see that the game's going ahead.

    Having established that my mounted warrior isn't appropriate, the character I was looking at was a human bard, a charismatic character that has no qualms about 'persuading' people of what they should be doing. Spells focus on enchantment and healing, as well as Inspirational Boost. Feats are probably Spell Focus, Greater Spell Focus (Enchantment) and Extra Music.

    I said I'd flesh this out a little with more background - I must admit that I haven't thought about it too much while EN World has been down, and wanted to see that the game was going ahead afterwards before I gave it too much attention. I'll pull together a bit more background for it soon now though.

  • #4
    Quote Originally Posted by Land Outcast
    Hum... that's some too-little info but... Would you be ok with a:
    Tiefling Warlock? (Tiefling Sorc 3)
    Aasimar Defender? (Aasimar Ftr2/Pal1)
    Half-orc Swampthreader? (Half-orc Rng 4)
    Land Outcast, in theory I'd be fine with any of those concepts. What I'd like to see is for one or more of the above ideas to be a bit more fleshed out. For example, a physical description, a few personality traits, some background, a defining feat, spell, or piece of equipment, etc.

    I deliberately have left the character creation details vague, because I'm more interested in focusing on 'imagination' than 'rules' at present. Full character sheets will not enter the picture until the five players have been selected.

    If you have any questions, please don't hesitate to ask!

    Thanks,
    Malvoisin

  • #5
    Quote Originally Posted by wmasters
    I posted interest before the crash, and am still interested! Glad to see that the game's going ahead.

    Having established that my mounted warrior isn't appropriate, the character I was looking at was a human bard, a charismatic character that has no qualms about 'persuading' people of what they should be doing. Spells focus on enchantment and healing, as well as Inspirational Boost. Feats are probably Spell Focus, Greater Spell Focus (Enchantment) and Extra Music.

    I said I'd flesh this out a little with more background - I must admit that I haven't thought about it too much while EN World has been down, and wanted to see that the game was going ahead afterwards before I gave it too much attention. I'll pull together a bit more background for it soon now though.
    Glad to see you're still interested, wmasters. I look forward to any further detail you'd like to cook up regarding your bard character.

  • #6
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    Consider me withdrawn. I feel that the others would not appreciate a stuck up paladin, and that was the tone of this character.

    BC
    Last edited by Wystan; Wednesday, 10th May, 2006 at 04:03 PM.
    Quote Originally Posted by Dave Mage 06-06-05 - Regarding the hiring of Mearls by WOTC
    I think we may have just witnessed the birth of the 4th edition development process...

    August 2007.
    Spoiler:

    I wrote this:
    17 Archer Feats

    Slife - Almost all MMORPGs make sense if you assume the god of time has gone horribly, horribly mad.

    Quote Originally Posted by catsclaw
    We'll know how closely 4e mimics WoW by the first table you play at at a con. If one player hands the DM a sheet of paper that says "I find the nearest mining node, and mine it. Then I repeat." and leaves the table, and another player starts yelling at all the other players to buy his gold, then yeah--it's a WoW clone.

    Short of that, you're not really getting the MMO experience.

  • #7
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    Elven Hexblade (Complete Warrior) fiend hunter concept. A warrior mage who uses dark magic and knowledge of the dark arts to ruthlessly to hunt big evil. A little bit of Elric, a little bit of Solomon Kane.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #8
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    A female Poison Dusk Lizardfolk, Favored Soul of Semuanya, the god of Lizardfolk.

    A caring and loving little thing, but quite new in the outside world, and all the "big folk" is still kind of frightening. She tries her best though, and will do anything for her friends, even if it might putting herself on the line, if needed.

    Will use the Favored Soul class from Complete divine, and the Poison Dusk Lizardfolk race from Monsters Manual3. She'll be aiming mostly for healing, blessings and other beneficial spells one has a use for in a swamp. (Purify food/drink, etc.)
    Sa Souvraya Niende Misain Ye!

  • #9
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    ° Ignore Whizbang Dustyboots
    Two characters offered for your consideration, a dwarf barbarian 4 and a gnome illusionist 1/bard 1/gnome paragon 2 (which adds to both illusion casting level and bard spellcasting levels):

    The scion of a farflung clan of dwarven brewmeisters, Harval Barleybeard is adventuring to raise the wergild to pay for the death of another dwarf he killed in his dwarfhold in a drunken rage and unable to return home until he does.

    His time on the road has not been kind to Harval: Already not what anyone would consider a pretty dwarf, his nose has been badly broken, a chunk has been bitten out of his right ear and the thick golden red hair that once covered his right forearm has been burned off by acid, replaced with a livid red scar. But his green eyes are still bright, his braided beard and mustache are still thick and lustrous, his bald pate shiny and surprisingly unscarred and his limbs strong. At some point after a hard night of drinking, he thought it was a good idea to get the holy symbol of his god, the mug of Hanseath the Bearded One, tattooed on his left bicep, which he shows off proudly.

    Much to the frustration of his clan elders, Harval never showed any interest in the clan's business, whether it was buying grain from human farmers, brewing the beer or selling it to dwarfholds. He couldn't even focus enough to learn how to read and write properly, relying on his brothers and many cousins for that, who mostly brought him along as a bodyguard on trading expeditions.

    Despite his bluster, the dwarf is very insecure about not "being lettered" and his lack of education, as well as feeling a profound sense of shame about what led to his exile. Unfortunately, all of these are hidden behind a great deal of bravado and his hidden resentments and insecurities typically manifest as bouts of great rage, punctuated by vivid obscenities. He always suspects non-dwarves of talking down to him and of being an embarassment to other dwarves, and he reacts to both sorts of perceived slights by pushing away others and, eventually, rage.

    His primary goal is to acquire enough gold to return home as quickly as possible, with a secondary goal of becoming a better dwarf, including, eventually, learning how to read and learning enough about beer to become useful to his clan as something other than a reliable pair of fists. So far, his primary method of research has been drinking until he falls down.

    Those who have encountered Harval typically recall him as a drunken lout, but those who have fought beside (or against him) remember him instead as a spitting, cursing, snarling whirlwind of violence, which he seeks to call upon for the right reasons, with increasing success.

    In his dreams, he follows a bear with fur the color of his beard northwards, ever northwards. What the bear is leading him towards, he does not know, but finds his feet turning north in his travels.

    "Harval, what is best in life?"

    "Fightin', eatin', drinkin', screwin', crappin'. Not necessarily in that order."
    Baeril Nebehed Callad Segerf Wanderwild Underhill is a well-off gnome from the secluded community of Greenfields.

    The Underhill farm is a particularly prosperous one, and as one of the younger members of the large Clan Underhill, young Baeril had a great deal of time on his hands and the young gnome has gone on extended "vacations" into the outside world, visiting places of interest and sketching them and writing about them in his green leather-bound journal. (He wears gold-rimmed reading glasses when reading or writing in his journal, but can get along fine without them by squinting.) His last vacation included getting a degree from the Ignes School of Illusion at the Redhurst Academy of Magic, lasting several years, and he wears a signet ring bearing the school's crest as a souvenir.

    Baeril is a chubby 71-year-old gnome, with a significant potbelly: He is 3' 5" tall and weighs 48 pounds. He has an unruly mop of curly blonde hair, bright green eyes and round apple cheeks. His traveling wardrobe includes a pair of leather shorts with built-in suspenders known as "lederhosen" in Gnomish and which are embroidered with mountain flowers on the waist. Beneath that he wears an elegant white shirt with pearl buttons, although he often throws on a heavy green woolen sweater atop his outfit along with a matching green woolen cloak. He wears green woolen knee socks and what he calls "sensible walking shoes," but which most would consider to be heavyweight leather hiking boots. Topping the entire outfit off is a heavy velour hat dyed a dark red with a rabbit fur brush above his left ear. When possible, he has added small souvenir pins from the places he has visited to his hat, which jingle very softly when he walks. His club is a sturdy walking stick, with a leather thong looped through the top as a wrist strap and shod at its tip with a steel point.

    Baeril knows a little bit about everything, but is insatiably curious about the outside world, asking questions and scribbling in his journal. He remains sunny and cheerful in almost all circumstances, although he hates missing a meal, and hunger is one of the few things that will make a dent in his mood.

    He sometimes smokes an elaborately carved Meerschaum pipe. He has a habit of singing softly to himself in a strange fashion he calls "yodeling."

    His familiar is a small thrush named Half-Penny who is typically found riding along on Baeril's shoulder, his hat or the top of his walking stick. Half-Penny speaks Gnomish, but typically only speaks to her master.
    http://www.enworld.org/forum/4e-discussion/213067-unified-theory-gnomes.html

  • #10
    Hey y'all

    I's like to give this a shot. I have 2 concepts I'd like to try:

    1) Human male monk 1/cleric 3 with the vow of poverty feat

    2) Elven female sorcerer (or enchanter wizard) with the vow of nonviolence feat.

    I've always wanted to try one of these combos.
    Please let me know if these would fly.
    Cheers,

    SG

  • #11
    Thanks for all the new submissions, from Wystan, Voadam, Rayex, and Whizbang Dustyboots.

    I don't have time to comment individually on each right now, but I can tell already that it will be a difficult decision to choose only five players. Good stuff.

    -Malvoisin
    Last edited by Malvoisin; Wednesday, 10th May, 2006 at 04:09 PM.

  • #12
    Quote Originally Posted by Steve Gorak
    Hey y'all

    I's like to give this a shot. I have 2 concepts I'd like to try:

    1) Human male monk 1/cleric 3 with the vow of poverty feat

    2) Elven female sorcerer (or enchanter wizard) with the vow of nonviolence feat.

    I've always wanted to try one of these combos.
    Please let me know if these would fly.
    Cheers,

    SG
    Steve, I'm a little leery of the sacred vow stuff from Book of Exalted Deeds, especially Vow of Poverty. Your second idea has a better chance for acceptance, but I'll have to review the vow of nonviolence before I give the green light.

    -Malvoisin

  • #13
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    A full orc ape totem (Unearthed Arcana) barbarian variant. A big loud bruiser from the Pomarj who likes to beat his chest and show his tusks while charging his enemies and howling his rage. He lives by a warrior's code and cares for individual matters of honor over any generalizations of race or affiliation.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #14
    Quote Originally Posted by Voadam
    A full orc ape totem (Unearthed Arcana) barbarian variant. A big loud bruiser from the Pomarj who likes to beat his chest and show his tusks while charging his enemies and howling his rage. He lives by a warrior's code and cares for individual matters of honor over any generalizations of race or affiliation.
    Cool, another interesting concept from Voadam!

  • #15
    Whoops, I just noticed that Wystan has withdrawn from consideration for this game.

    Thanks anyway!

  • #16
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    Hey... man this sounds neat... lots of really cool ideas and all that stuff. Alright.... here is my two Ideas... tell me what you think of each. First... is a really interesting idea I came up with after consuming mass quantities of root-beer, thus proving one can become intoxicated through non-alcoholic beverages. This background was written a while back... and isn't the best in the world... but its an interesting idea.
    A dwarven horse-lord (Barbarian alternate class, I saw it in a Dragon Magazine... I can post you the stats)
    Story: Kondar Skulldark is of the Plain Rider clan, a rarely known of clan of dwarven horseman who mostly make their homes on... you guessed it... the planes. They are mostly nomadic, and often follow the herds of horses that frequently gallop along their homelands. When a Plain Rider comes of age, he goes on a journey to find a herd of horses. When he finds one, he waits for one of them to trot over to him. The horse that does becomes his horse for life. They mount their horses using rope ladders that roll out off the side of the saddle.
    Kondar did this same ritual. However, when he returned home, he found the charred ruins of his clan's camp. Dwarven bodies were everywhere and not a sign as to what had happened. He searched frantically for his father's body. He found his father dead, with his own waraxe buried deeply into his side. He carries his father's waraxe to this day.

    Kondar is short tempered, and doesn't take crap from anyone. He is steered by his own internal moral rudder and has a deep fondness for animals, especially horses. He never travels anywhere without his warhorse, Cloudbuck.

    My second idea... a combintion I have never tried before... is a halfing rogue 2/wizard or sorceror 2 (Not sure which one yet... probably wizard), hoping to become an arcane trickster.
    I really don't have a story idea for him right now... but I'll work on one tonight.
    "There's a spoon in my ear!"
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  • #17
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    Okay...
    Tiefling then...
    ... see post 27...
    Last edited by Land Outcast; Thursday, 11th May, 2006 at 01:40 AM.
    Quote Originally Posted by Trainz
    I do it because I simply love this game.
    Level 10, essence of D&D as of November 17 2006
    Wizard paralyzed, samurai 6 hp, your Fiend Hunter down to 4 hp and 1 Con, surrounded by four dead Bebilith and one still alive...
    Without sheathing the greatsword, with shaky hands unstoppers the small vodka bottle, swallow it down, and hurl it at the still standing demonic spider while yelling "come and get me!" just to allow the samurai to get the edge.
    Ideas for developing..

    The Sky... The Sky... The Sky is on FIRE!!!
    http://www.enworld.org/enpublishing/burningskysm.jpg
    A 12-part Campaign Saga from EN Publishing

  • #18
    Quote Originally Posted by Paper_Bard
    Hey... man this sounds neat... lots of really cool ideas and all that stuff. Alright.... here is my two Ideas... tell me what you think of each. First... is a really interesting idea I came up with after consuming mass quantities of root-beer, thus proving one can become intoxicated through non-alcoholic beverages. This background was written a while back... and isn't the best in the world... but its an interesting idea.
    A dwarven horse-lord (Barbarian alternate class, I saw it in a Dragon Magazine... I can post you the stats)
    Story: Kondar Skulldark is of the Plain Rider clan, a rarely known of clan of dwarven horseman who mostly make their homes on... you guessed it... the planes. They are mostly nomadic, and often follow the herds of horses that frequently gallop along their homelands. When a Plain Rider comes of age, he goes on a journey to find a herd of horses. When he finds one, he waits for one of them to trot over to him. The horse that does becomes his horse for life. They mount their horses using rope ladders that roll out off the side of the saddle.
    Kondar did this same ritual. However, when he returned home, he found the charred ruins of his clan's camp. Dwarven bodies were everywhere and not a sign as to what had happened. He searched frantically for his father's body. He found his father dead, with his own waraxe buried deeply into his side. He carries his father's waraxe to this day.

    Kondar is short tempered, and doesn't take crap from anyone. He is steered by his own internal moral rudder and has a deep fondness for animals, especially horses. He never travels anywhere without his warhorse, Cloudbuck.

    My second idea... a combintion I have never tried before... is a halfing rogue 2/wizard or sorceror 2 (Not sure which one yet... probably wizard), hoping to become an arcane trickster.
    I really don't have a story idea for him right now... but I'll work on one tonight.
    Paper Bard, thanks for your submission. As to your first idea, the PCs in this adventure are going to be spending time slogging through the Cold Marshes, a swampy, inhospitable place that is ill-suited for horses. You might do better to further develop your second concept.

  • #19
    Quote Originally Posted by Land Outcast
    Okay...
    Tiefling "Warlock" then...
    At the age of two he was given in "tutelage" to a mage without the prejudice his noble parents had. Yet they didn't want to lose total contact, so every now and then he received missives along with gold to pay his "safekeeping".

    The original intent was just to keep him away from the family, but said mage had other plans in store for him, an ongoing observation of the awakening of magic in someone with The Art latent within. Success showed up soon enough; at the age of ten he could already bring forth his will to take form, shaping magic to achive his purposes... to his tutor this hadn't been possible until the age of seventeen, at least not with such control.

    Gradually he started learning about what was that that had brough him here, what was that which allowed his though to sculpt reality. He learned about the reason for his sharp teeth being unusually black and the back of his hands being covered with hard black scales. He wasn't surprised, nor scared, nor bothered by it... he kept to his training firmly.

    At the age of fifteen, when the difference in method between his manipulation of the art and his tutor's turned it impossible to learn more, he departed without warning but not without forethought. Not to his household, serious doubts about how he would be received were present, he went into the city. Cloth wrappings around his hands, and smiling as little as possible should do the trick.

    There he adapted fast enough, and learnt to adapt others to his work towards his ends. Fast to make friends and to get himself out of whatever trouble he got because of *less-than-honest* works, he quickly found his way into being a mercenary. But that kind of work sometimes gets one into serious trouble if within a city, specially if you murder someone... call it a personal vendetta, it still meant that before morning being outta there would be good for one's health.

    So he enered the *grandiose* carreer of adventuring, or at least he intends to... for the time being he is just waiting in his room, throwing daggers at the wall, waiting for the innkeeper to call him out when he hears anyone in need of some quality folk.
    That's a good background Land Outcast.

    Just to clarify, your character would be a 3rd level sorcerer, right? As opposed to the warlock character class from Complete Arcane?
    Last edited by Malvoisin; Wednesday, 10th May, 2006 at 05:42 PM.

  • #20
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    Liaam Naarellias
    Wild Elf Druidic Avenger

    History: The swamplands and plains that surround Burkam Wood have been encroached upon for several decades by the various races looking to find better access to the Trident River. Roads have been built, villages have sprung up, springs have been closed off... all in the name of advancement. However, the wilderness elves who have lived for centuries within Burkam Wood have tried their best to minimize the advance of urban culture in this area. The swamplands are a bounty of wildlife, vegetation, and animals - things that the elves have cherished and supported. But now, things have begun to change.

    Liaam Naarellias is fairly young for a wild elf, but has learned the lessons of reckless urbanization to a fault. He has seen friends attacked by guards and marshalls overlooking construction crews, the large trees within the forest chopped down for building purposes, parts of the swamp drained so that roads to the river could be extended and mooring posts built. His homeland is being destroyed, and he (like his fellowmen) are not happy in the least. Liaam has made it his life's journey to stop (or at least divert) the industrialization, and he will stop at nothing to see Burkham Wood and the surrounding areas kept as they always have been.

    Appearance: Liaam is 5'4", 127 pounds. He has very light skin, and is a bit thicker in the arms and legs than your typical elf. His brown hair is long and unkept, with bits of twig and bone interlaced within it. He wears thick brown leathers over a tan tabbard, water-proofed leather boots, and his spear is adorned with intricate carvings, feathers, and discarded animal skins.

    **********

    If selected, I'd love to use the Wild Elf racial variant, as well as the Druidic Avenger class variant. Both can be found at the Hypertext d20 SRD website if you need an idea of what they do. For the Druidic Avenger, it basically exchanges the animal companion and several other druidic abilities for a barbarian rage, and fast movement. If the variants are not acceptable, then the character will be a standard elven druid. Thanx for reading!

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