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    Wildwood Monsters (PCs please stay out)

    A place for some monster stats for my heavily house ruled Wildwood game.

    PCs in that game please refrain from looking in this thread.

    Reflex counts as dex bonus to AC

    Natural weapons get iteratives

    Natural armor does not stack with armor
    Last edited by Voadam; Friday, 9th June, 2006 at 04:04 AM.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

 

  • #2
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    Leao

    Leao
    Size/Type: Large Animal
    Hit Dice: 5d8+10 (32 hp)
    Initiative: +3
    Speed: 40 ft. (8 squares)
    Armor Class: 19 (-1 size, +7 Dex, +3 natural), touch 16, flat-footed 12
    Base Attack/Grapple: +3/+12
    Attack: Claw +7 melee (1d4+5)
    Full Attack: 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Pounce, improved grab, rake 1d4+2
    Special Qualities: Low-light vision, scent
    Saves: Fort +6, Ref +7, Will +2
    Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
    Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
    Feats: Alertness, Run
    Environment: Warm plains
    Organization: Solitary, pair, or pride (6-10)
    Challenge Rating: 3

    The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly smaller but use the same statistics.
    Combat
    Pounce (Ex)

    If a lion charges a foe, it can make a full attack, including two rake attacks.
    Improved Grab (Ex)

    To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
    Rake (Ex)

    Attack bonus +7 melee, damage 1d4+2.
    Skills

    Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
    Last edited by Voadam; Wednesday, 11th April, 2007 at 05:22 AM.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #3
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    Goblin warrior

    Goblin, 1st-Level Warrior
    Size/Type: Small Humanoid (Goblinoid)
    Hit Dice: 1d8+1 (5 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares)
    Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14
    Base Attack/Grapple: +1/-3
    Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4)
    Full Attack: Morningstar +2 melee (1d6) or javelin +3 ranged (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: —
    Special Qualities: Darkvision 60 ft.
    Saves: Fort +3, Ref +1, Will -1
    Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
    Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2
    Feats: Alertness
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #4
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    Goblin humanoid archer

    Goblin, 1 HD humanoid
    Size/Type: Small Humanoid (Goblinoid)
    Hit Dice: 1d8+1 (5 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares)
    Armor Class: 16 (+1 size, +3 Dex, +2 leather armor), touch 14, flat-footed 12
    Base Attack/Grapple: +0/-3
    Attack: dagger +1 melee (1d3, 19-20) or short bow + 2 ranged (1d4 x3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: —
    Special Qualities: Darkvision 60 ft.
    Saves: Fort +1, Ref +3, Will -1
    Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
    Skills: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2
    Feats: Alertness
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #5
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    liquefied goblin zombie

    Goblin liquefied zombie: CR 1/2; Small undead (goblinoid); HD 3d12+3; hp 22; Init +1; Spd 30 ft.; AC 12 (+1 size, +1 Dex), touch 12, flat-footed 11; Base Atk +1; Grp –1;
    Atk slam +4 melee (1d4+2); Full Atk (same); Space/Reach 5 ft./5 ft.; SA —; SQ liquefied spew, darkvision 60 ft.;
    AL CE; SV Fort +1, Ref +1, Will +3; Str 15, Dex 11, Con -, Int -, Wis 10, Cha 1.
    Skills and Feats: Toughness.

    Liquefied Spew (Ex): Whenever a liquefied zombie is damaged in combat by anything other than a bludgeoning weapon, some of the liquefied tissue spews forth, covering everything within 5 feet of the liquefied zombie. The scalding liquid deals 1d6 points of damage and exposes anyone it touches to the disease of necrotizing faciitis.

    Necrotizing faciitis Contact DC 13 Incubation 1d6 days Primary 1 Con Secondary 1d3 Con*

    *If damage is sustained, make a second saving throw to avoid 1 point being permanently drained (instead of damaged).
    Last edited by Voadam; Friday, 9th June, 2006 at 03:50 AM.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #6
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    dire weasel

    Dire weasel: CR 2; LA —; Medium animal; HD 3d8; hp 13; Init +4; Spd 40 ft.; AC 19 (+7 Dex, +2 natural), touch
    17, flat-footed 12; Base Atk +2; Grp +4; Atk Bite +6 melee (1d6+3); Full Atk (same); Space/Reach 5 ft./5 ft.; SA
    attach, blood drain; SQ low–light vision, scent; AL (Always) N; SV Fort +3, Ref +7, Will +4; Str 14, Dex 19, Con
    10, Int 2, Wis 12, Cha 11.
    Skills and Feats: Hide +8, Listen +3, Move Silently +8, Spot +5; Alertness, Stealthy, Weapon Finesse B. B =
    Bonus Feat.
    Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws.
    An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can
    be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent
    must achieve a pin against the creature.
    Blood Drain (Ex): A dire weasel drains blood for 1d4 points of Constitution damage each round it remains
    attached.
    Description/Combat: Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends
    to have a feral, prehistoric, or even demonic appearance. Dire weasels grow to be up to 10 feet long and can
    reach a weight of 700 pounds.
    Dire weasels stalk their prey in the dark and then leap on it, biting and clawing.
    Last edited by Voadam; Wednesday, 28th June, 2006 at 06:14 PM.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #7
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    Carrier Rats

    Rat: CR 1/8; LA —; Tiny animal; HD 1/4d8; hp 1; Init +2; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 16 (+2 size, +4
    Dex), touch 16, flat-footed 12; Base Atk +0; Grp –12; Atk Bite +4 melee (1d3–4); Full Atk (same); Space/Reach
    2–1/2 ft./0 ft.; SA Contagious; SQ low–light vision, scent; AL (Always) N; SV Fort +1, Ref +4, Will +1; Str 2, Dex 15, Con
    8, Int 2, Wis 12, Cha 2.
    Skills and Feats: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10; Weapon Finesse. (Rats
    have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim
    checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its
    Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any
    Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check,
    even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.)
    Scent (Ex): Can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
    Contagious: Individuals
    who come into contact with a contagious object
    or creature must succeed in a Fortitude save (DC 13) or
    become infected with the Burning Plague. 24 hour incubation P/S 1d4 con damage.

    Description/Combat: These omnivorous rodents thrive almost anywhere. Rats usually run away. They bite
    only as a last resort.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

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    Shrieker

    Shrieker Fungus
    Size/Type: Medium Plant
    Hit Dice: 2d8+2 (15 hp)
    Initiative: -5
    Speed: 0 ft.
    Armor Class: 8 (-5 Dex, +3 natural), touch 5, flat-footed 8
    Base Attack/Grapple: +1/-4
    Attack: —
    Full Attack: —
    Space/Reach: 5 ft./0 ft.
    Special Attacks: Shriek
    Special Qualities: Low-light vision, plant traits
    Saves: Fort +4, Ref —, Will -4
    Abilities: Str Ø, Dex Ø, Con 13, Int Ø, Wis 2, Cha 1

    Shrieker
    A shrieker is a stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark, subterranean places, often in the company of violet fungi, whose poison they are immune to.

    Shriekers come in shades of purple.

    Combat
    A shrieker has no means of attack. Instead, it lures prey to its vicinity by emitting a loud noise.

    Shriek (Ex)
    Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers come to learn that the fungus’s noise means there is food nearby.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #9
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    Midok

    Midok, male goblin Sor2: CR 2; Small Humanoid; HD
    2d6; hp 14; Init +1 (Dex); Spd 30 ft.; AC 14; Atk +0
    melee (1d6-2, halfspear) or +3 ranged (1d6-2, halfspear);
    SQ: Darkvision 60 ft., light sensitivity, contagious*;
    AL LE; SV Fort +0, Ref +1, Will +5; Str 6, Dex 13,
    Con 10, Int 10, Wis 10, Cha 14.
    Skills and Feats: Hide +8, Move Silently +8, Spellcraft
    +5, Concentration +5, Silent Spell, armored casting I
    Special Qualities: Light Sensitivity: Kobolds suffer a
    -1 penalty to attack rolls in bright sunlight or within
    the radius of a daylight spell. Contagious: Individuals
    who come into contact with a contagious object or
    creature must succeed in a Fortitude save (DC 13) or
    become infected with the Burning Plague.
    Possessions: Halfspear, leather armor, Enlarge potion (5th level), belt pouch
    with fetishes and violet garnet (500 gp).

    Spells Known (6/5): 0 - Open/Close, Ghost Sound,
    Dancing Lights, Daze, Ray of Frost; 1st—Burning
    Hands, Summon Monster I
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #10
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    Fiendish spider small

    Fiendish spider small
    Magical beast
    4 hp
    AC 14
    Bite +4 d4-2 plus poison DC 10 1d3 str
    Mindless
    30' climb 20'
    Cold/Fire resistance 5
    Smite good +1
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

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