Yellow Sign
Explorer
The stars are right
Hastur's gaze gains brief focus upon the Earth.
And things change.
IT IS OCTOBER 1928.
London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.
There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.
Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an enexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.
All feel the lure of the stars.
I am restarting a Call of Cthulhu d20 play by post game. I am an experienced Keeper but have not played or run a play by post game in over a year or two.
Tatters of the King is a new Campaign from Chaosium which pits a group of investigators against the forces of the Great Old One Hastur! It looks very well written and should be alot of fun to play and run. The game begins in London but the players will see many a haunted and exotic locales on their hunt to stop the King in Yellow.
I will require 4 or 5 investigators: ideally one should be a psycho-analyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or more can be foreign-based if they are prepared to travel to Britain to address events there.
Starting character level is 4th and abilities will be generated using 4d6 droping the lowest dice x 7 and taking the best 6. You may place your stats as you wish. Remember that you get a +1 stat bump at 4th level. Hit points will be max at 1st level and roll normally for hit points per level after that. You can use Invisible Castle to generate your stats, skill rolls, attacks, and other random numbers.
----
The game has just gotten started when the Crash hit. I have four players again so I am going to try and get the game off the ground. I will take Alternates if anyone is interested.
YS
Hastur's gaze gains brief focus upon the Earth.
And things change.
IT IS OCTOBER 1928.
London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.
There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.
Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an enexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.
All feel the lure of the stars.
I am restarting a Call of Cthulhu d20 play by post game. I am an experienced Keeper but have not played or run a play by post game in over a year or two.
Tatters of the King is a new Campaign from Chaosium which pits a group of investigators against the forces of the Great Old One Hastur! It looks very well written and should be alot of fun to play and run. The game begins in London but the players will see many a haunted and exotic locales on their hunt to stop the King in Yellow.
I will require 4 or 5 investigators: ideally one should be a psycho-analyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or more can be foreign-based if they are prepared to travel to Britain to address events there.
Starting character level is 4th and abilities will be generated using 4d6 droping the lowest dice x 7 and taking the best 6. You may place your stats as you wish. Remember that you get a +1 stat bump at 4th level. Hit points will be max at 1st level and roll normally for hit points per level after that. You can use Invisible Castle to generate your stats, skill rolls, attacks, and other random numbers.
----
The game has just gotten started when the Crash hit. I have four players again so I am going to try and get the game off the ground. I will take Alternates if anyone is interested.
YS
Last edited: