Prixo Caldurel
Prixo Caldurel was born to a family of drow merchants in Maerimydra, and was an only child. Even as a youth, it was clear that he excelled in athletic pursuits. Seeking to raise their social status, the Caldurels sent him to join the mercenary followers of Selvetarm. He became one of the most skilled mercenaries in Maerimydra, and few could stand before his deadly barrage of arrows.
He was rewarded for his skill by being allowed to keep a powerful magic bow which he looted while hired to raid the minor noble house of Ulotti. The surviving members of the defeated house likely want it back, but so far haven't been able to do anything about it. Still, it’s another reason he watches his back.
Selvetarm is the Drow god of war and warriors, allied with Lolth, so it made sense for Drow mercenaries to follow him. (see
http://en.wikipedia.org/wiki/Selvetarm) The largely male organization offers a rare chance for advancement to males in the city. (I intentionally left it vague because I didn't want to step on the toes of whatever organizations are described in the module, and I figured there was likely something there that you could fit it into.)
Drow mercenaries often view fighting as an art, and like a painter or any other artist would, they sell their works. Prixo, however, is a bit more honorable than most. Despite his skill on the attack, he found assassination distateful, and developed a code of honor of sorts. He preferred to take assignments as a bodyguard, rather than an assassin.
It was a fairly good life for him; he used his earnings to purchase new equipment, and for personal entertainment as he frequented the city’s brothels. (In Mearimydra there are drow whores (often females offering males a chance to be in charge for a while, for a price) as well as non-drow sex slaves, mainly surface elves who can be abused in the act.) Prixo mainly patronized the drow brothels. He thought it cheaper than having a drow girlfriend, and likely more honest.
On a routine stint as a bodyguard, the wealthy merchant Rayto Buna who’d hired him was ambushed, and Prixo didn’t hesitate to mow down the attackers. Too late, he realized that a priestess of Lolth was among those he’d slain. He didn’t know who she was, but knew this was trouble. Fearing for his life, he purchased a magic hat of disguise and fled the city.
He’d heard of Szith Morcane, but didn’t know that it was still in use. When he stumbled upon it, it seemed to offer the second chance he needed; a fighter of his ability is sure to be in demand. He tries to keep a low profile, and a sharp eye out for either threats or opportunities.
He still respects his parents (loves would be too strong a word), and in the current situation he is apprehensive about their safety.
Prixo Caldurel
Male Drow
Ftr 8 (ECL 10)
Alignment LN
Age 140 years
Height/Weight 4’ 10” / 105 lb.
Patron Deity: Selvetarm
yellow hair, silver eyes, black skin
Str 14 (6 pts)
Dex 16+2+2 (+2) = 22 (10 pts)
Con 14-2 (+2) = 14 (6 pts)
Int 10+2 = 12 (2 pts)
Wis 12 (4 pts)
Cha 8+2 = 10 (0 pts)
AC 21, Touch 16, Flat 15 (+4 armor, +1 shield, +6 Dex)
Initiative +6
Speed 30’
Max. Hit Points 64 (8d10 + 16)
Current Hit Points 64?
Saving Throws
Fort +8, Ref +8, Will +5 (+7 vs. spells or spa)
Spell Resistance 19
BAB +8, Grap +10
Ranged Attack (note also PBS feat within 30’)
+17 Ranged, longbow, 1d8 + 5 + 1d6 frost + 1d6 shock (+ knockout poison DC 13), 20/x3, 110' range inc.
or (using Manyshot) +13 Ranged, 2 arrows (use same attack roll, same target)
Full Attack
+17/+12 Ranged, longbow, 1d8+5+1d6 frost+1d6 shock(+poison DC 13), 20/x3, 110' r
or (using Rapid Shot) +15/+10/+15
if using Boots of Speed and Rapid Shot, +16/+11/+16/+16
Melee Attacks and Damage
+10 Melee, short sword, 1d6+2, 19/x2
+10/+5 Melee, short sword, 1d6+2, 19/x2
+10 Melee, sap, 1d6+2 nonlethal, 20/x2
+10/+5 Melee, sap, 1d6+2 nonlethal, 20/x2
Feats
Weapon Focus (longbow), Greater Weapon Focus (longbow), Weapon Specialization (longbow), Point Blank Shot, Rapid Shot, Precise Shot, Manyshot, Iron Will
Skills 33 pts
Climb +15 (11 ranks, +2 str, +2 kit)
Intimidate +2 (2 ranks)
Listen +6 (5 ranks cc, +1 wis)
Spot +6 (5 ranks cc, +1 wis)
Languages Known: Common, Elven, Undercommon, Drow Sign Language
Possessions & Current Wealth (49k):
gloves of dexterity +2 4000 0 lb
amulet of health +2 4000 0 lb
+1 frost shocking mighty composite (+2 strength) darkwood longbow 18630 1.5 lb
boots of speed 12000 1 lb
mithral chain shirt 1100 12.5 lb
hat of disguise 1800 0 lb
handy haversack 2000 5 lb
100 arrows 5 9 lb (15 lb, but 2 quivers in HH side 2)
drow knockout poison (x 60) on arrows in 3 quivers 0 lb (1 quiver worn, 2 in HH side 2)
40 cold iron arrows 4 0 lb (6 lb, but quivers in HH side 2)
sap 1 2 lb
shortsword 10 2 lb
rope, silk (50’) 10 0 lb (5 lb, but in HH side 1)
waterskins 5 0 lb (20 lb, but in HH main)
manacles, MW 50 0 lb (2 lb, but in HH side 1)
antitoxin (6 vials) 300 0 lb
thunderstone 30 0 lb (1 lb, but in HH side 1)
climber’s kit 80 0 lb (5 lb, but in HH side 1)
traveller’s oufits 2 5 lb (1 worn, other 5 lb in HH main)
alchemical sleep gas (2) 60 2.5 lb
MW darkwood buckler 215 2.5 lb
30 days trail rations + bags, in HH 16 0 lb (30 lb, but in HH main)
182 gp 2 lb
48900 tot 47 lb
HH side 1 contains 13 lb max 20
HH main contains 55 lb max 80
HH side 2 contains 12 lb max 20
All quivers in HH are wrapped with cloth and tied with string so that no arrows can spill out.
Currently in HH side 2: 2 quivers of poisoned arrows, and 2 of cold iron arrows
Worn: 1 quiver of poisoned arrows, and 2 of normal arrows
Worn ammo remaining after round 2: 19 poisoned, 37 normal
Max Loads
Light 58 lbs, Med 116, Heavy 175
Drow Traits
* Darkvision out to 120 feet. This trait replaces the high elf's low-light vision.
* Spell resistance equal to 11 + class levels.
* +2 racial bonus on Will saves against spells and spell-like abilities.
* Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow's class levels.
* Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf's weapon proficiency.
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.