I pride myself on meeting patron's visual requests and often times, exceeding them. Yah, that sounds a bit boastful, but I would like to think I'm pretty good at this gig. But boy, the last couple of days, I've been hammered by not quite meeting the expectations of the patrons. On Tendril, seen above, the patron actually was quite clear on wanting the psi-tendrils to come from her hands... I just simply missed that in the reading of his write up of her. Duh. (I've since fixed it, it is why I try to save things on layers in a PSD format of my "in progess" art files). Then I made Snipe's hair too orange-red... supposed to be more brown.
Then there is doing art for friends and characters you know and love. Any picture that I do for my own table based on established characters take about twice as long. Because I'm fretting about getting that vibe JUST right. And god forbid, I have to do one of my own. Then it is 3x as long. As I know that character so much more intimately than others. Something about characters who I don't know, just working from their descriptions from patrons, is very freeing. Or if they are very new to the table and not a lot of expectations have been built up. For the record, I've tried about 6 versions of my main RDU Champions character, Vector, and have never been happy with the result.
So, when Neil and Geoff ask me to do Geoff's Hurricane for RDU, I said sure, because despite what I just said, I LOVE doing characters from our actual games. Love it. But this was a concept from, oh, say a couple years ago... and then I had both Geoff and Neil weighing in on the visuals. Which is cool. However, I went and emphasized all the wrong things. Geoff mentioned Hurricane being a bit cocky. But he also mentioned that he was immortal, born in 1588. Neil wanted some real gravitas to this character, as in the RDU, Hurricane is supposed to be a BIG GUN. Geoff really wanted the RAF symbol an the color scheme to draw from the WWII Hawker Hurricane fighter. There was some talk between the two of them about retro looks and jumpsuits and so on.
Which I did. And I did this. And they weren't happy.
So the word "regal" came up for the redux. Wanted more intimidating. Earth tones and no cape... tough to make regal, let me tell ya. But I tried again. We will see if this one passes muster. And oh, yeah, then by looking at the character sheet, I noticed a whole mess of wind powers... so I snuck that into the visual as well.
Now, I'm not complaining. I'm actually chuckling at my own hubris. I thought y'all might be amused as well. And once again realizing what a responsibility it is to give a visual to such powerful imaginary constructs that exist in an entire table's imaginations.
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