Bront said:[sblock=Ferrix]Signals to Fjord to wait in the woods and hunt, and Fjord bounds of, quite used to not entering towns.
Kolbyr enters the town, noding in aknowledgement of any he meets as he passes by. Looking for signs of Delynn, he heads to the inn. As he enters, he examines those in the inn, looking for a familiar face, before he approaches the inkeeper.
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Dichotomy said:[sblock=Ferrix]Teh’venro, Delynn thought to herself. If Uiim is indeed the gnome recently killed here, his companions would probably have left for safety. Unless, of course, they had decided to stay and investigate the death...
"In any case, Sali," the elven woman lovingly pets the bear beside her. "Teh’venro is my next step. You'd best stay hidden out here." The druid speaks in the tongue of nature to the bear and waits for him to lope off.
Delynn shivers and she leads her horse, rather than riding it, into the town. As the druid meanders through the town, she keeps intent eyes and ears on her surroundings. She looks about curiously. If she neither sees nor hears anything that catches her attention, Delynn finds her way to a tavern or inn. Preferably someplace not too seedy, where folk are likely to be about this time of day.
Wait out the rain. Then when the sun shines, the grass shall grow all the better.[/sblock]
[sblock=Ferrix]Kolbyr nods to the two local men and aproaches the man in the armchair. He reaches into his pack and pulls out a few pieces of paper, which he shows to the man he hopes is the Innkeeper.Ferrix said:[sblock=Bront]Fjord bounds off into the woods with the customary crunch of dense brush at his passage.
Nodding at a young boy, no more than 12 maybe, he seems to startle the lad who darts off into a nearby house. The fog is heavy and limits how far you can see, but fog has a funny way of transporting sound. A peel of a smithy's hammer on steel calls out its rhythm, a sound familiar where ever your travels bring you.
The inn is a stout building of thick oak timbers, two stories with a single iron-bound door on the front with two narrow windows (almost arrow slits) on either side. The door is heavy but well hinged and swings easily under your push.
The quiet of the fog has penetrated into the building, a pair of locals sit next to a dull fire playing Mills. Sitting in an armchair next to the bar is a gray-haired gentleman watching the two local men play with fascination. Two doors exit the room, one behind the bar, the other to its right which must lead upstairs.[/sblock]