Kiss of Darkness RG




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  1. #1
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    Acolyte (Lvl 2)

    Rystil Arden's Avatar

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    ø Ignore Rystil Arden

    Kiss of Darkness RG

    Repost your characters here!
    "That's so far over the line between genius and madness, it passed all the way through Cthulhuville and normalcy and all the way back to brilliance!"--MoogleEmpMog

 

  • #2
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    ø Ignore unleashed

    Baeleth Dawnmist, Male High Elf Swashbuckler/Wizard

    Baeleth Dawnmist
    Baeleth Dawnmist
    Male High Elf Swashbuckler 1/Wizard 1
    Experience Points (required): 1,875 (3,000 for 3rd level)
    Alignment: Chaotic Good
    Deity: The Seldarine
    Homeland: Sil’derr’an

    Height: 6’ 2”
    Weight: 138 lbs
    Hair: Golden-Blond
    Eyes: Emerald-Green
    Skin: Bronze
    Age: 123 years

    Strength 13 (+1) [13 base]
    Dexterity 15 (+2) [15 base]
    Constitution 10 (+0) [12 base, -2 racial]
    Intelligence 16 (+3) [14 base, +2 racial]
    Wisdom 12 (+1) [12 base]
    Charisma 12 (+1) [12 base]

    Class and Racial Abilities
    +2 Intelligence, -2 Constitution; Medium humanoid (elf); Base speed 30 feet; Immunity to magic sleep effects and a +2 racial bonus to saves against enchantment spells or effects; Low-light vision; +2 racial bonus on Listen, Search, and Spot checks -- passing within 5 feet of a secret or concealed door allows a search check as if actively searching.

    Weapon and Armour Proficiency: All simple and martial weapons, and light armour; Weapon finesse; Summon familiar; Scribe scroll.

    Armour Class: 14 (10 base, +2 Dex, +2 armour) [touch 12, flat-footed 12]
    Armour Check Penalty: -0
    Arcane Spell Failure: 10%
    Hit Dice: 1d10+1d4 (10,2)
    Hit Points: 12
    Initiative: +2
    Speed: 30 feet

    Base Attack Bonus/Grapple: +1/+2

    Weapons
    +3 melee [1d8+1; 18-20/x2; piercing; elven thinblade]
    +3 melee [1d4+1; 19-20/x2; piercing or slashing; dagger]
    +3 ranged [1d6; 20/x3; range 60 ft.; piercing; shortbow]

    Saves
    Fortitude +2 [2 base, +0 Con]
    Reflex +2 [0 base, +2 Dex]
    Will +3 [2 base, +1 Wis]

    +2 racial bonus to saves against enchantment spells or effects

    Skills [33 points (28/5); max ranks: 5/2.5]
    Balance +4 [2 ranks, +2 Dex]
    Bluff +3 [2 ranks, +1 Cha]
    Climb +1 [0 ranks, +1 Str]
    Craft (jewellery making) +5 [2 ranks, +3 Int]
    Craft (painting) +5 [2 ranks, +3 Int]
    Decipher Script +4 [1 rank, +3 Int]
    Diplomacy +3 [2 ranks, +1 Cha]
    Escape Artist +4 [2 ranks, +2 Dex]
    Jump +1 [0 ranks, +1 Str]
    Knowledge (arcana) +4 [1 rank, +3 Int]
    Knowledge (geography) +4 [1 rank, +3 Int]
    Knowledge (the planes) +4 [1 rank, +3 Int]
    Listen +3 [0 ranks (cc), +1 Wis, +2 racial]
    Perform (dance) +3 [2 ranks (cc), +1 Cha]
    Perform (sing) +3 [2 ranks (cc), +1 Cha]
    Profession (cook) +3 [2 ranks, +1 Wis]
    Search +5 [0 ranks (cc), +3 Int, +2 racial]
    Sense Motive +3 [2 ranks, +1 Wis]
    Spellcraft +4 [1 rank, +3 Int]
    Spot +3 [0 ranks (cc), +1 Wis, +2 racial]
    Swim +1 [0 ranks, +1 Str]
    Tumble +6 [4 ranks, +2 Dex]
    Use Rope +2 [0 ranks, +2 Dex]

    Skills at 2nd level: Decipher Script 1 rank, Knowledge (arcana) 1 rank, Knowledge (geography) 1 rank, Knowledge (the planes) 1 rank, Spellcraft 1 rank

    Feats
    Weapon Finesse [1st level Swashbuckler bonus]
    Improved Weapon Familiarity (elven) [1st level]
    Scribe Scroll [1st level Wizard bonus]

    Languages
    Elven, Common, Seldarine, Sylvan, Draconic, Regal Elven*

    (*Regal Elven is free due to knowing both the Elven and Seldarine languages.)

    Prepared Spells (3/2); Save DC (Int) = 13 + spell level
    0-level -- acid splash, detect magic, mending
    1st-level -- comprehend languages, shield

    Spellbook
    0-level (all) -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue
    1st-level (6) -- charm person, comprehend languages, magic missile, shield, true strike, unseen servant

    Equipment
    Weight of Items Worn [24 lb / 29 lb (including worn clothes)]
    Elven Thinblade [3 lb]
    Dagger [1 lb]
    Shortbow [2 lb]
    17 Arrows [3 lb]
    Leather Armour [15 lb]
    Traveler’s Outfit [n/a] (see appearance)
    Silver Rings (4) (3 gp/ea--self crafted)
    Silver Bracelet (12 gp--self crafted, see backstory)

    Backpack [2 lb / 20.6 lb (including backpack)]
    -- Money, wrapped in an old cloth (30 gp) [0.6 lb]
    -- Personal Grooming Tools [1 lb]
    -- Rations, Trail (4 days) [4 lb]
    -- Sack (2) [1 lb]
    -- Traveler’s Outfit [5 lb] (see appearance)
    -- Waterskin [4 lb]
    -- Wizard’s Spellbook [3 lb]

    Pouch, Belt [0.5 lb / 2.34 lb (including pouch)]
    -- Flint & Steel [0 lb]
    -- Money (27 gp, 7 sp, 8 cp) [0.84 lb]
    -- Whetstone [1 lb]

    Spell Component Pouch [2 lb]
    -- also contains all foci for spells in spellbook

    Weight Carried: 48.94 lb

    Carrying Capacity [13 Strength]
    Light: 50 lb. or less; Medium: 51-100 lb.; Heavy: 101-150 lb.;
    Lift (over head): 150 lb.; Lift (off ground): 300 lb.; Drag: 750 lb.

    Money
    57 gp, 7 sp, 8 cp

    Appearance
    Baeleth is a comely elf, tall and athletic, with long golden-blond hair worn in many long thin braids which extend past his shoulders. His emerald-green eyes sparkle with joy for life, observing and evaluating everything as they take in the beauty of the natural world around him. He wears finely woven clothing consisting of a goldenrod tunic embroidered with leaf patterns in fern green, over dark chestnut trousers which are tucked into supple tan leather boots, and covered by his dappled green cloak. Baeleth wears several silver rings on each hand, each intricate and finely crafted, and a silver bracelet formed of delicate interconnecting leaves on his left wrist. At his left hip he carries an elven thinblade, on his right hip a dagger in front of a quiver of arrows, and on his back a shortbow.

    Personality
    Baeleth is charming and affable, but at times he lets his independent and self-sufficient nature distance him from others. Always trying to learn new abilities, he sometimes loses himself in the pursuit of such knowledge, to the detriment of other more important tasks which should instead hold his attention. When it comes down to it though, he is ready to respond at a moments notice, whether the situation requires bladework or his wit and charm he is prepared to be at the forefront.

    Background
    The youngest of two children, Baeleth was an intelligent child, curious about many things and like most elves he had the time to study them at his leisure. Younger than his sister Nyaera by twenty years he did not see her often in his early years as she was away, learning the bardic arts from a master in a distant community, though he did love it when she came to visit as she always brought new songs which they would sing together and when he finally gained mastery over his awkward young limbs she also taught him to dance. He spent most of his time with his father though, as his mother Sylianna was often away in her tower working on new magics, and experimenting with dangerous materials.

    Even though it was only him and his father Korsan most of the time, mealtimes were often a large affair as all of his cousins, aunts, and uncles would contribute foodstuffs to meals which his father would prepare on a daily basis, as he was well known to be a fine cook. Baeleth most times assisted his father with preparation for the meals, doing the simple work of cleaning and washing what was provided, but once he had mastered all the basic skills he was encouraged to make his own contribution. He quickly found that he liked working with the assortment of foodstuffs to make unique and enjoyable dishes to please the senses.

    Once he was old enough he was fostered out to his uncle Aribrar on his father’s side, a jewellery crafter of some repute, after having admired his work during their shared meals over the years. Finding the delicate work to his liking, Baeleth slowly improved his skill and artistry over a decade under his uncles tutelage, making many simple, but exquisite pieces. The finest piece being a silver bracelet formed of delicate interconnecting leaves, which he presented to his sister on her birthday.

    Moving on after learning from his uncle, Baeleth began an intensive study of swordplay. Studying with one of the masters of the blade, he found over several years he had a talent for the rapier, but he thirsted to master a more elite weapon...the thinblade wielded by his mentor. Driving himself to further excellence, he worked long and hard over many years before he was finally adjudged to be competent with a thinblade by his master, which was high praise indeed, especially considering he had only studied with him for a score of years.

    Deciding to pursue a more artistic path again for a while, Baeleth began to wander the woods, painting animals, plants, and scenes of the natural world, often taking months on a single canvas as he taught himself to paint. His first efforts, while crude, captured the feel of the objects painted, but over time his skill began to match his vision. Slowly as his mastery over the medium grew, he began painting likeness’ of the people closest to him, attempting to capture both the essence and the appearance of the individual. Succeeding for the most part he finally, after two decades, decided to move on to another endeavour.

    After speaking with his mother, Baeleth decided to study magic under his ancient and powerful great grandfather Uthael on his mother’s side, the teacher his own mother had learned the art from. The early lessons were arduous and at times seemed pointless, but he persevered knowing there must be some reason. Over several decades he studied both magic and most of the languages he now knows under the exacting instruction of the mighty wizard, learning much of his family history in the process. During his time with the old mage, he also painted a likeness of him, by far his best work to date as it captured both the power and kindness the elder elf showed him. Eventually his great grandfather deemed him complete in his studies, with only a little practice and experience required, and sent him on his way with a spellbook and the components for the spells therein.

    Prepared after more than a century of study and reflection to explore the wider world, Baeleth is especially interested in seeing the human dueling schools and gauging the humans skill with a blade. Two weeks before he was due to leave he organised to meet his sister, but when he came to the appointed meeting place, she was not there. He found ground disturbed, and the bracelet he had made for her over fifty years earlier lay discarded near the disturbed ground. Quickly returning to the settlement, he informed the guard of events and they sent trackers out to look for her. Even the most experienced among them could only follow the tracks a short distance from the point of her abduction, before they just disappeared, though they did report the direction as being towards the human lands. Putting his affairs in order quickly Baeleth headed into the human lands, pledging as he fastened the bracelet around his left wrist that he would find his sister as he explored the wider world...

    XP Log
    175 (fight in alley); 800 (summoner in warehouse); 900 (exposition with Dhistan)

    Order for Levels Gained
    Swa 1, Wiz 1
    Last edited by unleashed; Sunday, 1st October, 2006 at 12:07 PM. Reason: updated for 2nd-level
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    Eltyr Malacon, Human Wizard in Rathan’s Problem Down Under

  • #3
    Supressive Overlord
    Acolyte (Lvl 2)

    Bront's Avatar

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    ø Ignore Bront
    Name: Valerie Leirass
    Race: Human
    Size: Medium
    Gender: Female
    Age: 19
    Height: 5'8"
    Weight: 129lb
    Eyes: Green
    Hair: Honey
    Skin: Fair
    Appearance:
    Valerie often looks different for different occasions. Her honey hair is moderately long, and styled for different events, and her green eyes are deceptive, often appearing a bluish color from a distance. She is slender of build, though a bit bigger than her companion the Princess, yet has a distinctly feminine profile. She moves quite gracefully

    She is usually dressed in some kind of fine outfit for her roll as the Princess's personal servant, but will dress up even more for royal engagements, or dress in more practical clothing for travel, where she also functions as an extra bodyguard for the Princess. She always has plenty of accessories, such as scarves, gloves, cloaks, and even occasionally jewelry.
    Personality:
    Valerie is plesant and engaging to talk to, and enjoys learning about people. She is known for her kindness along side the Princess, but also for her care and concern for the wellbeing of the Princess. She is known to be a bit mischievous at times, though rarely in public (that can be traced back to her).
    Val
    Code:
    Name: Val (Valerie 
    Class: Rogue
    Race: Changling
    Size: Medium
    Gender: Female
    Alignment: NG
    Deity: Selûne
    
    Str: 12 +1      Level: 1        XP: 0/1000
    Dex: 15 +2      BAB: +0         HP: 7 (1d6+1)
    Con: 12 +1      Grapple: +1     Dmg Red: -
    Int: 16 +3      Speed: 30'      Spell Res: -
    Wis: 11 +0      Init: +2        Spell Save: -
    Cha: 14 +2      ACP: -0         Spell Fail: -
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +2    +0    +0    +0    14
    Touch: 12              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       2    +2          +4
    Will:                      0    +0          +0
    
    Weapon                  Attack   Damage     Critical
    Rapier                    +1      1d6+1     18-20x2
    Dagger                  +1(2)     1d4+1     19-20x2
    Shortbow                  +2       1d6       20X3
    
    Languages: Common, Elven, Dwarven, Draconic
    
    Abilities:
    Changeling Racial Abilities
    - +2 save vs Sleep and charm
    - +2 Bluff, Intimidate, Sense Motive
    - Natural Linguist: Speak Language class skill
    - Minor Shape Change: 
    Social intuition:
    - Gather Info check takes (1d4+1)x10 minutes
    - Gut assessment of a social situation takes a full round action
    - May take a 10 on Bluff, Diplomacy, Gather Info, Intimidate, and Sense Motive.
    Sneak Attack: +1d6
    
    Feats:
    -Able Learner
    
    Skill Points: 52       Max Ranks: 4/2
    Skills                Ranks  Mod  Misc  Total
    Bluff			4    +2    +2    +8
    Decipher Script		1    +3          +4
    Diplomacy		4    +2    +10   +16
    Disguise		4    +2          +6
    Gather Information	4    +2          +6
    Hide			2    +2          +4
    Intimidate		2    +2    +2    +6
    KH: History (CC)	1    +3          +4
    KN: Arcana (CC)		1    +3          +4
    KN: Geography (CC)	1    +3          +4
    KN: Local		4    +3          +7
    KN: Nobility		4    +3          +7
    Listen			2    +0          +2
    Move Silent		2    +2          +4
    Open Lock		2    +2          +4
    Perform: Dance		1    +2          +3
    Search			2    +3          +5
    Sense Motive		4    +0    +2    +6
    Slight of Hand		2    +2          +4
    SpellCraft (CC)		1    +3          +4
    Spot			2    +0          +2
    Use Magic Device	2    +2          +4
    
    Equipment:           	    Cost  Weight
    Leather Armor			10 gp	15
    Rapier				20 gp	2
    Dagger (2)			4 gp	2
    Short Bow			30 gp	2
    Arrows (20)			3 gp	3
    Backpack			2 gp	2
    -Thieves tools			30 gp	1
    -Candles (5)			5 cp	
    -Bed Roll			1 sp	5
    -Trail Rations (2)		1 gp	2
    -Waterskin			1 gp	4
    -Sunrod (2)			4 gp	2
    -Cure Light Wounds Potion	50 gp	
    -Smokestick			20 gp	0.5
    -Signet Ring			5 gp	
    -Signal Whistle			8 sp	
    -Sewing Needle			5 sp	
    Total Weight:40.5lb      Money: 18gp 5sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43   86   130   260   750
    Name: Val
    Race: Changeling
    Size: Medium
    Gender: Female
    Age: 22
    Height: 5'8"
    Weight: 129lb
    Eyes: Grey
    Hair: White
    Skin: Grey
    Appearance:
    Her natural appearance is that of a somewhat undefined female, with a lack of facial features, skin coloring or hair coloring. She can be strikingly beautiful in a mysterious kind of way, but there is no one she has shown this form to other than Elenia.
    Personality:
    Val is generaly curious, and looks to find things out. She enjoys getting into other people's business, and does so on occasion for Elenia. She is loyal to the Princess, who gave her a home and a chance at a good life, and generaly tries to not stir up any trouble that may lead back to Elenia. She has an occasional stuborn streak, but is generaly a plesant person to be around. Dispite her best acting, there is always a little bit of her in most of her roles.
    -----------------------
    Name: Valerie Leirass
    Race: Human
    Size: Medium
    Gender: Female
    Age: 19
    Height: 5'8"
    Weight: 129lb
    Eyes: Brown
    Hair: Honey
    Skin: Fair
    Appearance:
    Valerie often looks different for different occasions. Her honey hair is moderately long, and styled for different events, and her green eyes are deceptive, often appearing a bluish color from a distance. She is slender of build, though a bit bigger than her companion the Princess, yet has a distinctly feminine profile. She moves quite gracefully

    She is usually dressed in some kind of fine outfit for her roll as the Princess's personal servant, but will dress up even more for royal engagements, or dress in more practical clothing for travel, where she also functions as an extra bodyguard for the Princess. She always has plenty of accessories, such as scarves, gloves, cloaks, and even occasionally jewelry.
    Personality:
    Valerie is plesant and engaging to talk to, and enjoys learning about people. She is known for her kindness along side the Princess, but also for her care and concern for the wellbeing of the Princess. She is known to be a bit mischievous at times, though rarely in public (that can be traced back to her).
    -----------------------
    Name: Princess Elenia Aureolus
    Race: Human
    Size: Medium
    Gender: Female
    Age: 19
    Height: 5'6.5"
    Weight: 119lb
    Eyes: Blue
    Hair: Blonde
    Skin: Fair
    Appearance(s): A young, slender woman of great beauty. Is usually finely dressed in the finery of nobles.
    Personality(s): Well known for her kindness and and keen intelect. Elenia enjoys conversation with all walks of life. She is known to be a bit impulsive and restless, but is always mindful of her duties.
    -----------------------
    Background:
    Val is the child of a doppelganger posing as a local woman, and was abandoned in the streets of Sundaria. Living off the kindness of strangers (willing and unwilling), Val soon learned to hide her changeling nature, as it attracted too much attention.

    A young Elenia Aureolus had managed to slip away from her guards while on the town. Not incredibly knowledgeable about hiding in a crowd, Elenia’s clothes were too fine and clean for her to be a commoner, and she stood out in the crowd. Val spotted the young girl and pulled her off the street and hid her from some thugs who had their eye on the cleaner, and better dressed girl.

    Elenia was curious about the poor girl who had saved her, and Val told her that she never knew a mother or father. Elenia was enjoying the little girl’s company, and offered to take her back to the castle. Moved by the kind soul who was the first to talk to her as anything other than a waif, Val told her everything about herself, including her changeling ability. Elenia wanted to give her a better life and saw potential in Val, so she took her in as Valerie Leirass, and insisted Harile train her as Elenia's personal servant.

    Harile was like the mother Val never had, and King Alden and Queen Naean did not argue, quite happy Elenia found a friend. When she wasn’t learning the chores of the house, or other training Harile felt was appropriate, Val and Elenia grew close as friends. Despite being a servant, Val was always an equal. They played with Val’s changeling ability, and Val learned to emulate Elenia quite well, and would occasionally pretend to be her while Elenia snuck out, or even sneak out and then emulate Elenia, who, as she grew, was gaining a reputation of kindness and equal treatment of the people.

    Since then, Val has been a companion, friend, protector, spy, and coconspirator. She has even been a body double for Elenia, when her parents or guards needed someone of similar statue and build to appear. However, only Elenia knows Val’s secret for sure. Valerie Leirass is many things to Elenia publicly, and is generally accepted to be able to speak for Elenia on occasion, but Val has become skilled in the arts of diplomacy, deception, and stealth, and keeps Elenia informed well beyond any other resources might.

  • #4
    I aim to misbehave
    Acolyte (Lvl 2)

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    ø Ignore Keia
    Verra Saefael
    Verra Saefael, Female Elf Telepath

    Female Star Elf Psion (Telepath) 1
    Verra Saefael, Female Elf Telepath

    Alignment: Unknown
    Height: 5' 9''
    Weight: 115lbs
    Hair: long, blonde to platinum hair
    Eyes: Violet with flecks of gold
    Age: 17
    XP: 975 xps = [175 xp (1st encounter) + 800 xp (post 710)]

    Str: 12 (+1) [4 pts]
    Dex: 14 (+2) [6 pts]
    Con: 12 (+1) [6 pts, -2 Racial]
    Int: 17 (+3) [13 pts]
    Wis: 12 (+1) [4 pts]
    Cha: 17 (+3) [8 pts, +2 Racial]

    Class and Racial Abilities: +2 Cha, -2 Con, Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects, Low-Light Vision, Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats, +2 racial bonus on Listen, Search, and Spot checks, Passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

    Hit Dice: 1d4 + 1
    HP: 5
    AC: 12(+2 Dex)
    Init: +2 (+2 Dex)
    Speed: 30ft

    Saves:
    Fort + 1 [+0 base, +1 Con]
    Rflx + 2 [+0 base, +2 Dex]
    Will + 3 [+2 base, +1 Wis]

    Save Conditionals: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

    BAB/Grapple: +0
    Melee Atk: Longsword +0 (1d8+0/sl/19-20x2)
    Ranged Atk: Shortbow +2 (1d6+0/p/20 x3)

    Attack Conditionals: +1 to hit and damage within 30’,

    Skills:(Points 20 pts: 20 at 1st lvl)
    Autohypnosis +1 [0 rank(cc), +1 Wis]
    Bluff +0 [0 ranks, +3 Cha]
    Climb +1 [0 ranks(cc), +1 Str]
    Concentration +4 [3 ranks, +1 Con]
    Diplomacy +7 [4 ranks, +3 Cha]
    Gather Information +7 [4 ranks +3 Cha]
    Heal +1 [0 ranks(cc), +1 Wis]
    Knowledge (geography) +4 [1 ranks, +3 Int]
    Knowledge (psionics) +6 [3 ranks, +3 Int]
    Knowledge (religion) +4 [1 ranks, +3 Int]
    Listen +3 [0 ranks(cc), +1 Wis, +2 racial]
    Move Silently +2 [0 ranks(cc), +2 Dex]
    Psicraft +7 [4 ranks, +3 Int]
    Search +5 [0 ranks(cc), +3 Int, +2 racial]
    Sense Motive +1 [0 ranks, +1 Wis]
    Spot +3 [0 ranks (cc), +1 Wis, +2 racial]

    Feats:
    Point Blank Shot (1st lvl)
    Hidden Talent (psion bonus 1st)

    Languages: Common, Elven, Celestial, Undercommon, Draconic

    Power Points Per Day: 6 = Psion 1st (3) + Int 17 (1) + 0 racial + 2 Feat.

    Powers Known
    Save DC +3
    1st - Energy ray, inertial armor, metaphysical weapon (feat), vigor.
    2nd - .
    3rd - .
    4th - .

    Money: 0 gp, 9 sp.

    Equipment
    Explorer’s outfit 0gp
    Shortbow 30gp, 3lbs.
    Arrows (40) 2gp, 6 lbs.
    Longsword 15gp, 4 lbs.
    Dagger 2gp, 1 lb.
    Leather armor 10 gps, 10 lbs.
    Waterskin (attached to backpack, 1gp, 4 lbs.)
    Backpack (center back, 2gp, 2 lbs.)
    - Bedroll (below backpack, 1sp, 5 lbs)
    - Trail Rations - 2 days (backpack, 1gp, 2 lbs.)
    - Paper, 10 sheets (backpack, 4gp)
    - Ink, 1 vials (backpack, 8gp)
    - Ink pen (backpack, 1gp)

    Total Weight: 37 lbs (with backpack), 22 lbs (without)


    Appearance: Long blonde hair that lightened to platinum near the end of its length cascaded in ringlets about her face and down her back. Pale of skin though with some hint of a tan, Verra’s skin was unblemished and smooth. Up close, her eyes were somewhat disconcerting with a deep violet to them . . . but flecks of gold could be seen as well. Verra wore comfortable clothes that looked fashionable but clearly inexpensive. She also wore assorted adventuring gear, though she didn’t wear the gear well – seeming unused to it.

    Personality: Tentative and frequently confused, Verra lives in a world that is all too frequently not one everyone else lives in – or at least that’s how those who know of her describe it. Verra is friendly, shy, and yet curious about many things. She will often contradict herself, sometimes in the same breath. For all of the reasons and more, the young beauty has had a great deal of difficult making friends.

    Background: Discussed elsewhere.
    Last edited by Keia; Tuesday, 26th September, 2006 at 08:55 PM.

  • #5
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    Novice (Lvl 1)

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    ø Ignore Nonlethal Force
    Code:
    Name: Rhaka Silverborn
    Class: Fey Druid 2
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: NG
    Deities: Mielikki (NG), Shiallia (NG), Lurue (CG), Eldath (NG)
    Age: 22
    Height: 5’4"
    Weight: 115 lb
    Eyes: Dark Brown
    Hair: White, with Silver highlights
    Skin: Pale
    
    STR: 09 (-1)      Level: 2        XP:1475/3,000
    DEX: 16 (+3)      BAB: +1         HP: 15 (8+7+0 = 2d8+0)
    CON: 11 (+0)      Grapple: +0     Damage Red: XX/XXXX
    INT: 09 (-1)      Speed: 30'      Spell Res: XX
    WIS: 16 (+3)      Init: +3        Spell Save: +X
    CHA: 17 (+3)      ACP: -0         Spell Fail: 0%
    
                       Total  Base  VoP  DEX  Size  NAT  Misc
    Armor:               17    10    +4   +3   +0    +0   +1
    Touch:               13
    Flatfooted:          14
    
               Total  Base  Mod  Magic  Misc
    Fortitude:   4      3    +0    +0    +1 [MISC = Nymph’s Kiss, only applies vs. spells/SLA]
    Reflex:      4      0    +3    +0    +1 [MISC = Nymph’s Kiss, only applies vs. spells/SLA]
    Will:        7      3    +3    +0    +1 [MISC = Nymph’s Kiss, only applies vs. spells/SLA]
    
    Weapon        Attack   Damage   Critical
    Sickle          +0      1d6-1    20 (x2)
    
    Languages: Common, Druidic
    
    Abilities: 
    Druid 1: Animal Companion (Kinjon, Badger)
    Druid 1: Nature Sense
    Druid 1: Wild Empathy
    VoP 1: AC Bonus 4
    VoP 1: Bonus Exalted Feat
    Druid 2: Woodland Stride
    VoP 1: Bonus Exalted Feat
    
    Feats: 
    1: Sacred Vow
    1H: Vow of Poverty (BoED
    1V: Nymph’s Kiss (BoED)
    2V: Animal Friend (BoED)
    
    Skill Points: 20 ((4-1)+(1+1))*5       Max Ranks: 5/2.5
    Skills                Total  Mod  Ranks  Misc
    Bluff                    5    +3   +0     +2 [Nymph’s Kiss]
    Diplomacy               12    +3   +5     +4 [Nymph’s Kiss, Sacred Vow]
    Disguise                 5    +3   +0     +2 [Nymph’s Kiss]
    Gather Information       5    +3   +0     +2 [Nymph’s Kiss]
    Handle Animal           10    +3   +5     +2 [Nymph’s Kiss]
    Intimidate               5    +3   +0     +2 [Nymph’s Kiss]
    Knowledge (Nature)       8    -1   +5     +4 [Nature Sense, Synergy: Survival]
    Listen                   8    +3   +5     +0
    Perform: (Any)           5    +3   +0     +2 [Nymph’s Kiss]
    Survival                12    +3   +5     +4 [Nature Sense, Synergy: Knowledge(Nature)]
    
    Equipment:
    Traveler’s Outfit
    Sickle
    
    Spellcasting:
    0-Level: 4   DC: 13   Cast Today: 0
    Typical Spell List: Detect Magic, Light, Purify Food and Drink, Resistance, 
    
    Memorized Today: (If Blank use typical) 
    
    
    1-Level: 3   DC: 14   Cast Today: 0
    Typical Spell List: Cure Light Wounds, Obscuring Mist, Speak with Animals
    
    Memorized Today: (If Blank use typical)
    Last edited by Nonlethal Force; Wednesday, 4th October, 2006 at 06:06 AM. Reason: Updated to level 2
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