CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)




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  1. #1
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    CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

    ALPHA GAME

    Rogue's Gallery: http://www.enworld.org/showthread.php?t=162417
    OOC Thread: http://www.enworld.org/showthread.php?t=161547

    After vanquishing the bandits that had been lairing in the upper level of the moathouse, your group retired to the moathouse’s ruined tower to rest and recuperate. With the aid Lucius’ divine healing and Coraine’s more mundane ministrations, the worst of your wounds are behind you. Although the bandit leader had escaped your assault and you feared his return, your rest was uninterrupted.

    With the time being an hour or two past midnight, you have now moved back into the moathouse and down the narrow, secret stair that Kine had discovered within the “Black Room.” Finding yourselves standing in a small ten foot by ten foot chamber with no apparent exits, Ragnok went to work tapping on the walls, hoping to find a concealed exit.

    Between Ragnok’s tapping and Otto and Rodigan’s keen skill at searching, you are able to find two secret doors. One in the east wall, and one in the west. Otto believes he can open either with relative ease.

    OOC: Just to make things easy (and because I really don't know which characters were injured), everyone is fully healed at this point.

    Which door do you want to open? East or west?
    Last edited by Rhun; Tuesday, 6th May, 2008 at 03:48 PM.

 

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    "So say, where do ye wants tae go? East sounds right" By this time the short-bearded dwarf has already strapped back his hammer and has Norryjar (his axe) held with both hands.
    He motions towards the door; after that trap in th chest it wouldn't be surprising for there to be a trap in the door.
    Quote Originally Posted by Trainz
    I do it because I simply love this game.
    Level 10, essence of D&D as of November 17 2006
    Wizard paralyzed, samurai 6 hp, your Fiend Hunter down to 4 hp and 1 Con, surrounded by four dead Bebilith and one still alive...
    Without sheathing the greatsword, with shaky hands unstoppers the small vodka bottle, swallow it down, and hurl it at the still standing demonic spider while yelling "come and get me!" just to allow the samurai to get the edge.
    Ideas for developing..

    The Sky... The Sky... The Sky is on FIRE!!!
    http://www.enworld.org/enpublishing/burningskysm.jpg
    A 12-part Campaign Saga from EN Publishing

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    I Defended The Walls!

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    Verdis Human Warlock

    "I concur let us try the east way first." He holds his crossbow at the ready and watches the wall carefully, still facinated by the concealed doors of this place.

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    "One way is as good as another. But let us take care that the door is not trapped." Coraine hefts axe and shield while he waits for the party's "admissions expert" to confirm that the way is clear.
    ..

    _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

    "Run, my pretty little chunks of XP, run!" (Belkar, OOTS 115)

    My characters: Father Eusebius; Peladus Bralc; Ragnok Drakeforge; Tarag of Clan Durvinn

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    Dara

    “Right, let's just pick one for now, and we will take the other one later then.”

    Dara's falchion is still carried on her back, as no danger is immediately apparant.

    “In our world, immortality is not for the living. The legend lives on!”
    In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


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    Kine hums idly to himself, gazing around the small room, packed full of adventurers while he awaits a verdict on the door.
    PbP Signature: http://www.enworld.org/forum/5934473-post84.html

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    "East it is!" Otto says, scurrying to the designated secret door. Everyone ready?" he asks, looking at his allies.
    Leaving EN World for the land of novel writing. I'll be back someday.

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    Otto quickly checks the eastern door for traps, and finding none he activates the hidden catch. The door slides open with a low rumbling sound, revealing another flight of stairs leading deeper into the earth. The way before you is dark and smells dank and musty. All is quiet.

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    Dara

    “Do you think they are still here? If they are smart, they have packed up and moved out during the night.”

    “In our world, immortality is not for the living. The legend lives on!”
    In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


    Wondering what the Dungeon Tiles are like? Take a look here.

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    At the dank smell, Ragnok's face shows a puzzled look, he looks at the first steps for dust or footprints... or footprints and dust.
    were these bandits actually conscious of this secret door?

    "They? no, they bandits who couldn't put up a fight surely scurried like goblins" Ragnok makes the first temptative steps down the stairs, conscious that the benefit of his sight could warn them in advance of something waiting for them down there

    "Now... they who were able tae discover these secrets before us... maybe they are waitin' fer us"
    Quote Originally Posted by Trainz
    I do it because I simply love this game.
    Level 10, essence of D&D as of November 17 2006
    Wizard paralyzed, samurai 6 hp, your Fiend Hunter down to 4 hp and 1 Con, surrounded by four dead Bebilith and one still alive...
    Without sheathing the greatsword, with shaky hands unstoppers the small vodka bottle, swallow it down, and hurl it at the still standing demonic spider while yelling "come and get me!" just to allow the samurai to get the edge.
    Ideas for developing..

    The Sky... The Sky... The Sky is on FIRE!!!
    http://www.enworld.org/enpublishing/burningskysm.jpg
    A 12-part Campaign Saga from EN Publishing

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