CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)




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  1. #1
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    Lama (Lvl 13)

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    CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

    OMEGA GAME


    Rogue's Gallery: http://www.enworld.org/showthread.php?t=162418
    OC Thread: http://www.enworld.org/showthread.php?t=161544


    OOC: Continuing where we left off in the midst of combat. I have reposted the most recent full round below. Sorry again for the delays!


    The brigand leader attacks Merrick again, snarling as he does so. ”Troublesome knight. Once I have slain you, I shall desecrate your grave in every way I can think of.” His swing is short, though, as Merrick steps away from him, bringing his glaive back into play. Although the knight brings the weapon down with a powerful two handed blow, the bandit manages to parry the attack, and the exchange finishes with no injuries to either side.

    The bandit who had dropped the crossbow, now ready for combat, steps toward Zirat. He swings his weapon, but Zirat narrowly manages to doge the attack.

    I need to find a better armor, Zirat thinks as his face twist with pain. “It's your turn now.” He points to the brigand, raises the spiked chain and tries to slam it on his torso. Off balance from dodging his new opponent’s attack, though, Zirat’s chain swooshes through the air, well over his intended target’s head.

    Gor, now recover from his nearly disastrous stumble, again attacks his opponent. His swing is once again wide, and the dwarf grunts in frustration at his inability to down his foe.

    Aeron gasps as his breath returns. The cleric quickly surveys the area. Blast it. How'd Zirat get so far away? Aeron jogs to Zirat, prompting attacks by both nearby brigands. While the brigand leader misses, being more concerned with avoiding Merick’s attacks than actually hitting the cleric, the other bandit scores a painful strike on the priest. Reaching his companion, Aeron once again calls upon Pelor for divine aid. "The sun still shines here, Zirat," says the prophet as Zirat’s wounds heal.

    Jinx mutters at Deren. "It's faint, but it's there. Another half a moment and I'll pinpoint exactly where and perhaps what kind of magic as well. Yes...there...that should do it...I say, Bauble! Hold still!" Jinx grates in exasperation at the cat but continues to concentrate on his spell. The aura seems to be coming from the dagger on the bandit leader’s belt, and Jinx recognizes it as evocation magic.

    Deren smiles as his dagger scores a hit on one of the bandits. He quickly grabs a second as his eyes scan his enemies. He sees blood being spilt and is unsure whether to approach or stay in the back. Seeing Gor once again miss his opponent, Deren again hurls a dagger, hoping to snag a kill. The blade flies true, catching the bandit in the throat, and sending him sprawling to the ground in a gasping, bleeding heap.

    Another bandit steps forward to take the place of the one Deren has fell, swinging his weapon at Gor. Gor manages to block the attack with his shield, and faces off with the new enemy.

    The last of the bandits again swings at Zirat, a mightly blow that catches the great warrior full in the chest. Zirat nearly goes down under the force of the attack, but manages to maintain his footing. Blood seeps from the morningstar’s wound, and Zirat can tell that his ribs have been badly bruised by the assault.


    Combat Notes

    24 – BL: attack vrs. Merrick 14 (failure)
    22 – B1: down
    20 – B2: moves to P10, attack vrs. Zirat 13 (failure)
    20 – Zirat: attack vrs B6 “1” (failure)
    19 - B4: down
    19 – Gor: attack vrs. B7 8 (failure)
    17 – Aeron: moves to N10, casts cure light wounds on Zirat (9 points)
    16 – Jinx: concentrates on [I]detect magic[I]
    15 – Deren: attacks B7 22 (success), damage 6 (drops B7)
    14 - B7: down
    13 – Merrick: moves to Q15, attack vrs. BL 15 (failure)
    10 - B3 - down
    4 - B5 - moves to P12, attack vrs. Gor 17 (failure)
    4 - B6 - attack vrs. Zirat “20” (success), confirm crit 15 (success), damage 12

    Character Summary
    Zirat HP: 10/22
    Aeron HP: 5/17

    Battlemap:

    Last edited by Rhun; Tuesday, 6th May, 2008 at 03:45 PM.

 

  • #2
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    Myrmidon (Lvl 10)

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    "Have at thee villain! Those of your band who do not surrender will fall to the blade." Sir Merrick brings the large blade of his glaive around again in an attempt to cleave the bandit leader in two.

    ooc five foot step if necessary Glaive +5 1d10+6 x3 slashing, combat reflexes and 10' reach.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #3

    Zirat

    (Moving 5ft. to O8) moving aside Zirat swings his spiked chain again and tries to slam it on the brigand (b6)

    MW Spiked Chain [attack:+7, Dmg:2d4+3, crit x2, 10 lb., two-handed, piercing]

  • #4
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    Deren grins as he drops one of the Bandits and then turns to what he percieves as the greatest threat: the Bandit Leader. Deren waits for Sir Merrick to act. If Sir Merrick is unable to drop the Bandit Leader, Deren will move into position [preferably flanking] and attack.

    If Sir Merrick drops the Bandit Leader or he can't easily get into flanking position, he'll throw a dagger at an injured Bandit or the Leader, respectively.

    OOC:
    Dagger +4 melee 1d3+2
    Dagger +7 ranged 1d3+2 [within 30 feet +1/+1] [-4 to hit because no Precise Shot.]

    +2 damage v. humans
    +1d6 if able to get Sneak Attack.

    If necessary to get into position: Tumble +6
    Stupid Firenewt debating Intelligent Ratroo:
    Firenewt: cheese no come from cow
    Ratroo: Yes, it does
    Firenewt: When me eat cow, me no see cheese
    Bring back Nightfall
    Monsters and Villians To Be Updated Soon!
    Darkness has broken the code of silence and will be illuminated.

  • #5
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    Jinx squeals and points at the bandit leader, "It's HIM! Hit him! Hit him!" Moving up the stairs 15 feet and drawing his dagger as he goes, Jinx pokes at Bauble to get the cat out of his riding pouch, then aims and flings his dagger at the bandit leader.

    Drop concentration on detect magic. Move to O14, draw dagger. Bauble hopefully moves just adjacent to Jinx, but behind cover of the wall, to O15 or P15. Dagger +3 ranged, 1d3+1 dmg, 19-20/2 crit. AC 17. HP 10/10.
    Last edited by CanadienneBacon; Wednesday, 17th May, 2006 at 08:58 PM. Reason: Added colored font for speech

  • #6
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    Acolyte (Lvl 2)



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    His face quickly draining of blood, Aeron moves with Zirat and attempts to keep Zirat between the cleric and the enemies.

    "Pelor..." Aeron mumbles between gritted teeth while he again neglects himself to heal Zirat.

    OOC: Dropping obscuring mist for CLW.

  • #7
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    Lama (Lvl 13)

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    The bandit leader once again closes on Merrick, but the knight skillfully avoids the savage attack, saying "Have at thee villain! Those of your band who do not surrender will fall to the blade." Sir Merrick brings the large blade of his glaive around again in an attempt to cleave the bandit leader in two, striking the bandit with a powerful blow. Although he deals a wicked wound to the bandit leader, the man still stands, the fight still in him.

    One of the bandits near Zirat attacks him again, but his swing fails to cause any hurt to the former arena champion as he steps toward the north. Zirat swings his spiked chain again and smashes it into the nearest bandit, but fails to drop him.

    Gor, still fighting in an eerie silence, swings his pick with all of his strength, and plants the weapon squarely between his opponent’s eyes. The bandits head explodes in a shower of blood, and a slight smile finds its way onto Gor’s face.

    His face quickly draining of blood, Aeron moves with Zirat and attempts to keep Zirat between the cleric and the enemies. "Pelor..." Aeron mumbles between gritted teeth while he again neglects himself to heal Zirat. Again, the worst of Zirat’s wounds heal as Pelor’s strength flows through his prophet and into the mighty warrior.

    Jinx squeals and points at the bandit leader, "It's HIM! Hit him! Hit him!" Moving up the stairs 15 feet and drawing his dagger as he goes, Jinx pokes at Bauble to get the cat out of his riding pouch, then aims and flings his dagger at the bandit leader. In his excitement, though, Jinx acts too quickly, and his dagger flies wide, clattering against the wall on the far side of the room.

    Deren grins as he drops one of the Bandits and then turns to what he perceives as the greatest threat: the Bandit Leader. Deren, upon seeing Merrick striking the bandit leader but failing to drop him, stalks in on the brigand’s back. Flanking the brigand, Deren drives his dagger into the man’s back, piercing chainmail, flesh and internal organs. Blood flows from the deep wound and the brigand leader staggers, dropping his sword as he collapses to the ground.

    The last of the bandits again attacks Zirat, but fails to penetrate his defenses.



    Combat Notes

    24 – BL: attack vrs. Merrick 11 (failure)
    22 – B1: down
    20 – B2: attack vrs. Zirat 12 (failure)
    20 – Zirat: attack vrs B6 16 (success), damage 7
    19 - B4: down
    19 – Gor: attack vrs. B7 “20” (success), confirm crit 20 (success), damage 32
    17 – Aeron: moves to N8, spontaneously casts cure light wounds on Zirat (10 points)
    16 – Jinx: attack vrs. BL 6 (failure)
    14 - B7: down
    13 – Merrick: moves to R15, attack vrs. BL 23 (success), damage 12
    13 – Deren: delays action, moves to P13, attack BL 18 (success), damage 10 (drops BL)
    10 - B3 - down
    4 - B5 - down
    4 - B6 - attack vrs. Zirat 12 (failure)

    Character Summary
    Zirat HP: 20/22
    Aeron HP: 5/17

    Battlemap:


  • #8

    Zirat, champion of Kord

    Drop your weapon and surrender or taste the wrath of Kord
    Shouts the Gladiator to his opponent as he swings the chain in the air, ready to land it on the brigand if necessary

    Intimidate = +2
    ready action vs. attack.
    MW Spiked Chain [attack:+7, Dmg:2d4+3, crit x2, 10 lb., two-handed, piercing]

  • #9
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    "Is that good enough for ya?" Deren asks as he turns to Jinx with a wink. He continues turning until he is facing the remaining bandits.

    Deren either moves into flanking position or failing that option, chucks a dagger at the nearest standing enemy, if any are still up by the time his turn comes around.

    OOC:
    Dagger +4 melee 1d3+2
    Dagger +7 ranged 1d3+2 [within 30 feet +1/+1] [-4 to hit because no Precise Shot.]

    +2 damage v. humans
    +1d6 if able to get Sneak Attack.

    If necessary to get into position: Tumble +6
    Stupid Firenewt debating Intelligent Ratroo:
    Firenewt: cheese no come from cow
    Ratroo: Yes, it does
    Firenewt: When me eat cow, me no see cheese
    Bring back Nightfall
    Monsters and Villians To Be Updated Soon!
    Darkness has broken the code of silence and will be illuminated.

  • #10
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    Acolyte (Lvl 2)



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    Aeron steps to remain protected by Zirat.

    "Quickly, friends. Let us keep them alive, if we can. Questions..." The winded cleric says nothing more.

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