Goblins, Part 4: Traits
All Goblins no matter the Caste share some traits. At the same time, each Caste has traits specific to their own Caste.
General Traits
Size and Type: Goblins are Small creatures of the Plant type. Special: Goblins will always have the Plant type no matter what template is added onto them. Instead, they gain that new type as a Subtype and are considered as that type for effects which affect that type as well as the Goblin's original type. For example, a Half-Demon Goblin stays as a Plant, but gains the [Outsider] subtype and can be affected by spells and abilities which target Outsiders as if they were Outsiders as well as Plants].
Special Qualities:
Plant Traits
Transmutation Protection (Su): This is a unique ability because it can be beneficial or detrimental depending on the transmutation effect being used upon the Goblin. Any transmutation effect used upon a Goblin has the duration halved because their bodies are already constantly in motion inside because of their short lifespans.
Abilities: -2 Str, +2 Dex
Feats: Each Caste member gains a bonus feat depending on which caste the Goblin is from. This shows the passing down of the knowledge of a previous Goblin to the newly born Goblin. The Warrior Caste always passes down a combat feat in preparation for their short and generally frequently violent lives. The Worker Caste gains a feat to better help with their job. The Magician Caste Goblin gains a feat to show that they have been given at least basic information about various subjects of import. These feats are always predetermined and listed below.
Warrior Caste
Special Qualities: For determining base Intelligence for combat feats [such as Combat Expertise], they are treated as having an Intelligence 4 points higher than what theirs is.
Abilities: +2 Dex, +2 Con, -2 Int, -2 Cha. Note this replaces the -2 Str, +2 Dex that Goblins normally have. While Warrior Caste Goblins are stronger than their other kin, they are still not particularly great in comparison to other races. They are able to take better hits. They tend to be rough around the edges personality-wise because of their short lives. The focus on combat with the exclusion of everything else. This also hurts their general intelligence, though they tend to still be knowledge about war.
Feats: The Goblins of the Warrior Caste gain one Fighter Bonus Feat that they meet the requirements for as a bonus feat.
Worker Caste
Abilities: -2 Str, +2 Dex, -2 Con. Note this replaces the -2 Str, +2 Dex that Goblins normally have. Worker Caste Goblins tend to not as strong as Warrior Caste Goblins, even if they are doing forced labor. They tend to let their skill more than compensate for the lack of Strength.
Feats: The Goblins of the Worker Caste gain Skill Focus (Any Craft or Profession) feat as a bonus feat.
Magician Caste
Abilities: -2 Str, +2 Dex, -2 Con, +2 Int or +2 Wis, +2 Cha. Note this replaces the -2 Str, +2 Dex that Goblins normally have. Magician Caste Goblins are the casters in the society and thus have little use for physical strength. They also tend to be the leaders of the Goblins and learn to direct the others. While most focus on intellect, those who pay more attention to Webyrd tend to be more wise as if being granted wisdom directly from their respected Deity.
Feats: The Goblins of the Magician Caste gain Education as a bonus feat.