Man on the Run RG Thread




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  1. #1
    Registered User
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    ø Ignore Animus

    Man on the Run RG Thread

    Please post your characters here for Man on the Run.
    "Dovie'andi se tovya sagain."

 

  • #2
    Supressive Overlord
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    ø Ignore Bront

    Shatari Khanashan, AKA Shari "Shadow" Going

    Shadow
    Code:
    Name: Shatari Khanashan, AKA Sheri "Shadow" Going
    Class: Rogue 1/Psion 3
    Race: Kalashtar
    Size: Medium
    Gender: Female
    Alignment: NG
    Deity: Path of Light
    
    Str: 10 +0 (2p.)     Level: 4        XP: 6000+/10000
    Dex: 14 +2 (6p.)     BAB: +1         HP: 19 (1d6+3d4+4)
    Con: 12 +1 (4p.)     Grapple: +1     Dmg Red: -
    Int: 17 +3 (10p.)    Speed: 30'      Power Points: 19/19 (11 Psion + 4 Int + 4 Race)
    Wis: 14 +2 (6p.)     Init: +2        Manifester Level: 3
    Cha: 12 +1 (4p.)     ACP: -0         Save DC: +3
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +2    +0    +0    +0    14
    Touch: 12              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      1    +1          +2
    Ref:                       3    +2          +5
    Will:                      3    +2          +5
    
    Weapon                  Attack   Damage     Critical
    MW Rapier                 +2       1d6     18-20x2
    Dagger (10')             +1(3)     1d4     19-20x2
    MW Composite Longbow      +4       1d6      20x3
    
    Languages: Common, Quor, Draconic, Elven, Gnome
    
    Abilities:
    Kalashtar Racial Abilities
    - Natural Psionic: +1 PP Per CL.
    - Mind Link power at CL/2 Mainfester Level.
    - +2 Racial Bonus to Diplomacy, Bluff, and Intimidation
    - Sleeps, but does not dream.
    - +2 Racial Bonus to Disguise to impersonate a human.
    - +2 Racial Bonus to saves vs Mind affecting spells and abilities, and possession.
    Weapon Group Proficiencies
    - Basic
    - Bows
    - Light Blades
    
    Rogue Class Abilities
    - 1d6 Sneak Attack
    - Trapfinding
    Psion Class Abilities
    - Bonus Feat: Talented
    - Discipline: Egoist
    - Powers Known: 7
    - Max Power Level Known: 2nd
    
    
    Psionic Powers Known
    Level 1
    Force Screen
    Vigor
    Crystal Shard
    Defensive Precognition
    Control Light
    Level 2
    Concealing Amorpha
    Energy Stun
    
    Feats:
    - Overchannel
    - Talented
    - Psicrystal
    
    
    Skill Points: 59       Max Ranks: 7/3.5
    Skills                	Ranks  Mod  Misc  Total
    Autohypnosis			5    +1    +2    +8
    Balance				2    +2          +4
    Bluff				4    +1    +2    +7
    Climb				2    +0          +2
    Concentration			6    +1          +7
    Craft: Poison			1    +2          +3   
    Decipher Script			4    +3          +7
    Diplomacy			0    +1    +2    +3
    Disable Device			4    +3          +7
    Disguise			4    +1   (+2)   +5(7)
    Heal				1    +2          +3
    Intimidate			0    +1    +2    +3
    Jump				3    +0          +5
    KN: Psionics			1    +3          +4
    Notice				4    +2          +6
    Psicraft			1    +3          +4
    Search				3    +3          +6
    Sense Motive			4    +2          +6
    Slight of Hand			3    +2          +5
    Stealth				4    +2          +6
    Tumble				3    +2          +5
    
    Equipment:           	    Cost  Weight(lb)
    Leather				10gp	15
    MW Rapier			320gp	2
    Dagger				2gp	1
    MW Composite Longbow		400gp	3
    Arrows (20)			3gp	3
    
    Handy Haversack			2000gp	5
    Masterwork Thieves Tools	100gp	2*
    Candels (5)			5cp	-*
    Trail Rations (4)		2gp	4*
    Waterskins (4)			4gp	4*
    Disguise Kit			50gp	8*
    Potion of Cure Light Wounds	50gp	-*
    Smokestick (2)			40gp	1*
    Sunrod (2)			4gp	2*
    Rope, Silk (50')		10gp	5*
    Piton (10)			1gp	5*
    Weakened Drow Poison (13 doses)
    -Primary Fort DC 13 2d4 rounds, Secondary Fort DC 13 1d4 hours
    Total Weight:29lb      Money: 140pp 3gp 9sp 5cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                33    66    100   200   500
    
    [Age: 44
    Height: 5'7"
    Weight: 129lb
    Eyes: Green
    Hair: Dirty Blonde
    Skin: Slight Tan
    Appearance:
    Shatari is a mysteriously beautiful woman. Lithe and well proportioned, her dirty blonde hair flows straight just past her shoulders. Emerald green eyes peer out from an elegantly carved face. She has obvious line drawing tattoos on her hands, which continue along her the outsides of her arms and legs, as well as a design in the small of her back. Her clothing is varied, though many times it is tight fitting and often somewhat revealing, but always well cared for and often having themes of black. She also usually has a cloak with a hood, which she will often draw over her head and around her body.

    Personality:
    Shatari is an odd combination of mystery and social butterfly. She’s an outgoing and entertaining personality, which oddly lends itself to her disappearing with little notice. At times, she can be somewhat withdrawn, while other times she can be very engaging. She seems to be a generally happy go lucky person, but there are times when she has an obvious master plan. She usually does not like to tackle problems head on, and prefers to find other solutions.

    Background:
    Shatari Khanashan was born to hers parents, Ramaleck and Rakashana, as their second and last child. Her elder sister, Kashashana, helped raise her, and the two developed a close bond. Kashashana was an adept Telepath, but Shatari was never quite as focused as her sister on psionics, or at least her specialization, having a bit more of a knack in the Egoist powers. But, she still was never very adept at psionics, and often practiced sneaking up on her sister and playing practical jokes.

    A rare family of Kalashtars raised in Khorvairre or more specifically in one of the towers of Sharn, they spent much time associating with the other races as well, and her parents ran a school for the psycicly gifted that welcomed all races. However, this also allowed them to practice blending in as humans, as was sometimes simply best.

    Her sister always told her she was special, and she had seen it, though she could never say how. Shatari always took that as her simply trying to make her feel better for not being the psionic her parents and sister were. However, one night, she was awoken in her sleep by a strange vision. She saw her sister in danger, and symbols of the dreaming dark. She knew she was working late at the school, so she grabbed her things and ran over there quickly. The school looked ransacked, but her sister was nowhere to be found. Concerned, she ran back to hers house, only to hear a bloodcurdling scream, and see dark figures moving around outside of it. Shatari fled, figuring the Dreaming Dark had come to the school, and there was no way she could take them alone.

    She took refuge in one of the elven student’s houses, where she later heard that her parents had been murdered, and her sister was nowhere to be found. This student, a young elven man by the name of Nicol Auranon, was also a powerful precognizant, and confirmed the presence of the Dreaming Dark. Nicol put Shatari up for a few days, but she knew she couldn’t stay, as it would endanger other innocents around her. She fled, disguising herself as a human under the guise Sheri Going, and traveled to Stormreach, hoping the distance would put her far enough away from the Dreaming Dark.

    Sheri has been working since then at several jobs. She’s waitressed for a bit, gone on two expeditions, and even done some work shadowing and spying on some people. Despite being an amicable and happy person, she’s often in been in the more questionable places of Stormreach, and has earned the nickname Shadow from those who are familiar with her, one that she hasn’t tried to correct hoping that perhaps it might obscure her identity further. She’s managed to tap into her psionic powers, and has used them keep her safe but kept them generally quiet from those she knows in Stormreach.

    Her existence at Stormreach has been a lonely one, as she is generally a social and outgoing person, and has been forced to keep people at arms reach. She still cries herself to sleep some nights, wondering if her sister is ok, and worried that the Dreaming Dark will find her some day. She has gotten several tattoos of late, remembering that her parents often found them to help one focus the mind and body. Recently, her focus crystal has come to life, with a bit of her personality.

    Khalia
    Code:
    PSICRYSTAL 	Diminutive Construct
    Hit Points:	10 ((1d6+3d4+4)/2)
    Initiative:	+2
    Speed:		30 ft. (6 squares), climb 20 ft.*
    Armor Class:	17 (+4 size, +2 Dex*, +1 NA), touch 16, flatfooted 15
    BAB/Grapple:	+0/–17
    Attack:Full Attack:Space/Reach:	1 ft./0 ft.
    Qualities:	Construct traits, hardness 8, psicrystal granted abilities
    Saves:		Fort +1, Ref +5, Will +2
    Abilities:	Str 1*, Dex 15*, Con —, Int 7, Wis 10, Cha 10
    Skills:		
    Feats:		Alertness
    *With self-propulsion ability activated.
    Construct Traits:
    A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
    Psicrystal Granted Abilities:
    - Alertness - Granted to Master if within arm's reach
    - Improved Evasion - 1/2 or no damage on reflex save
    - Personality - Sympathetic (+3 Sense Motive)
    - Self-propulsion - Last 24 hours
    - Share Powers
    - Sighted - '40 radius
    - Telepathic Link
    - Deliver Touch Powers
    Skills:
    A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.

    Background:
    Khalia has helped Shatari in coping with her life since she awoke, as a scout and helpfull reminder, as well as a shoulder to cry on.

    Personality:
    Sheri is an odd combination of mystery and social butterfly. She’s an outgoing and entertaining personality, which oddly lends itself to her disappearing with little notice. At times, she can be somewhat withdrawn, while other times she can be very engaging. She seems to be a generally happy go lucky person, but there are times when she has an obvious master plan. She usually does not like to tackle problems head on, and prefers to find other solutions.

    Appearance:
    Sheri is a mysteriously beautiful woman. Lithe and well proportioned, her dirty blonde hair flows straight just past her shoulders. Emerald green eyes peer out from an elegantly carved face. She has obvious line drawing tattoos on her hands, which continue along her the outsides of her arms and legs, as well as a design in the small of her back. Her clothing is varied, though many times it is tight fitting and often somewhat revealing, but always well cared for and often having themes of black. She also usually has a cloak with a hood, which she will often draw over her head and around her body.

    Spoiler:

    L4 -> Psion 3 HP: +4 (3+1) SP: +5 (2+3) PP: +7 (5 class + 1 int + 1 racial)
    Heal +1, Concentration +1, Craft:Poison +1, KN : Psionics +1, Psicraft +1
    Other: +1 INT

  • #3

    Troba Oakbrother Character sheet

    Troba Oakbrother
    Spoiler:
    Male shifter scout 3
    NG Medium Humanoid (Shapeshifter)
    Init +4; Senses low-light vision; Notice +6 Languages Common ________________________________________________
    AC 16, touch 13, flat-footed 13
    Special Defenses Dodge, Skirmish +1 AC, Uncanny Dodge Hp 24 (3 HD) Fort +4, Ref +6, Will +1 __________________________________________________ _
    Speed 40 ft. (8 squares)
    Melee mwk glaive +5 (1d10+3/x3/reach) or
    Melee mwk dagger +5 (1d4+2/19-20) or
    Melee dagger +4 (1d4+2/19-20) or
    Ranged dagger +5 (1d4+2/19-20/10 ft.) or
    Ranged mwk dagger +6 (1d4+2/19-20/10 ft.)
    Base Atk +2; Grp +4
    Special Attacks shifting 1/day (Longstride, 5 rounds), combat
    reflexes, skirmish +1d6
    [b]Spell-like Abilities[/i] (CL 2)
    at will- mage hand __________________________________________________ _____________________
    Abilities Str 15, Dex 16, Con 15, Int 10, Wis 10, Cha 10 SQ trapfinding, trackless step Feats Combat Reflexes, Dodge, Weapon Group Proficiencies (Basic,
    Polearms)
    Skills Balance +9, Climb +10, Disable Device +5, Jump +15, Notice +6,
    Stealth +9, Survival +6, Tumble +11
    Possessionsmw glaive, mw dagger, +1 studded leather armor,
    adventurer’s kit, mw thief’s tools, hand of the mage, light warhorse
    w/ military saddle, 30 gp, 5 daggers


    Stat Changes when shifting:
    Spoiler:
    Init +5 ________________________________________________
    AC 17, touch 14
    Ref +7 __________________________________________________ _
    Speed 50 ft. (10 squares)
    Ranged dagger +6 (1d4+2/19-20/10 ft.) or
    Ranged mwk dagger +7 (1d4+2/19-20/10 ft.)
    Special Attacks shifting 1/day (Longstride, 5 rounds) __________________________________________________ _____________________
    Abilities Dex 18
    Skills Balance +10, Jump +19, Stealth +10, Tumble +12

  • #4
    Registered User
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    ø Ignore ByteRynn
    Hoborne Oakbrother
    Spoiler:
    Male shifter druid 4
    NG Medium Humanoid (Shapeshifter)
    Init +5; Senses low-light vision; Notice +12
    Languages Common
    ________________________________________________
    AC 17, touch 13, flat-footed 14
    Hp 27 (4 HD)
    Fort +6, Ref +7, Will +7
    __________________________________________________ _
    Speed 20 ft. (4 squares)
    Melee mwk longspear +4 (1d8/x3/reach) or
    Melee mwk club +4 (1d6)
    Ranged javelin +6 (1d6/30 ft.) or
    Ranged alchemical silver javelin +6 (1d6-1/30 ft.)
    Base Atk +3; Grp +3
    Special Attacks shifting 1/day (Longstride, 6 rounds), combat reflexes
    Spells Prepared (CL 4, DC 14+spell level):
    2nd - flame blade, fog cloud, lesser restoration
    1st – produce flame, produce flame, cure light wounds, cure light wounds
    0th – cure minor wounds, cure minor wounds, cure minor wounds, read magic, light
    __________________________________________________ _____________________
    Abilities Str 11, Dex 16, Con 12, Int 10, Wis 18, Cha 10
    SQ Beast Spirit (Alertness, extend shifting, feral empathy, Will of the spirit, Ability bonus (+2-str, dex, or con), nature sense, wild empathy +8, woodland stride, trackless step, reckless nature
    Feats Combat Casting, Combat Reflexes, Alertness(b), Weapon Group Proficiencies (Basic, Spears)
    Skills Balance +3, Climb +0, Concentration +8 (+12 combat casting), Escape Artist +1, Jump -6, Knowledge (Nature) +9, Knowledge (Religion) +3, Notice +12, Stealth +1, Survival +8 (+10 above ground, natural)
    Possessionsmw longspear, +1 hide armor, backpack, belt pouch, bedroll, flint and steel, 50 ft. hmpen rope, 2 sunrods, 10 days rations, waterskin, mw club, holly and mistletoe, spell component pouch, cloak of resistance +1, light warhorse w/ military saddle, 3 javelins, 2 alchemical silver javelins


    Stats Changes when when shifting
    Spoiler:
    Init +6
    ________________________________________________
    AC 18, touch 14
    Ref +8
    __________________________________________________ _
    Speed 30 ft. (6 squares)
    Ranged javelin +8 (1d6/30 ft.) or
    Ranged alchemical silver javelin +8 (1d6-1/30 ft.)
    Special Attacks shifting 1/day (Longstride, 6 rounds)
    __________________________________________________ _____________________
    Abilities Dex 18
    Skills Balance +4, Escape Artist +2, Stealth +2
    Last edited by ByteRynn; Saturday, 16th December, 2006 at 04:53 PM.

  • #5

    A'nas Nightbreeze

    Background
    Spoiler:

    A'nas was born into the Silaes Tairn faction of the Aerenal elves, his family proudly passing down the traditions of their Xen'drik ancestors. He was raised in the way of the warrior, and has always had a burning desire to explore his people's ancestral home. Upon coming of age, he received the blessing of his family along with some items passed down from his people and left for the mainland of Khorvaire.

    After arriving in Sharn, A'nas was amazed by the mixing of cultures and traditions in the metropolis. Before heading to Stormreach, he got caught up in a quest with a group of young adventurers in the depths of Sharn. After a few close calls, they parted ways, his companions on a pilgrimmage to Flamekeep. A'nas enjoyed the companionship and exchanging stories with his new friends, and hopes to meet up with them again one day. Now as he arrives in Stormreach, he sets his eyes on the ancient ruins of Xen'drik, perhaps with new companions by his side.


    Appearance
    Spoiler:

    A'nas stands close to 6 feet tall, with dark hair and a light complexion. His blue eyes burn with desire to discover the knowledge of his people. He wears a dark blue cloak at most times, sometimes using its hood to hide himself. He carries a longsword and shield, along with a longbow passed down through his family. This is his preferred weapon, as his archery training is superb.


    Stats
    Spoiler:

    •Character Name - A'nas Nightbreeze
    •Player Name - Mathew
    •Class/es - Fighter 3
    •Level/s - 3
    •Race - Elf
    •Alignment - Chaotic Good
    -----------
    •Age - 115
    •Height - 5'5''
    •Weight - 120 lbs
    ------------
    •Strength: [14] +2
    •Dexterity: [18] +4 (+2 Racial)
    •Constitution: [12] +1 (-2 Racial)
    •Intelligence: [14] +2
    •Wisdom: [12] +1
    •Charisma: [08] -1
    ----------
    •HP: 25
    -----------
    Base Move: 30 feet
    Initiative: +4

    •AC: 19 (+10 +5[Chain Shirt] +4[DEX] +1[Bracers])
    •AC w/Shield 21 (+10 +4[Chain Shirt] +2[Large Wooden Shield] +4[DEX] +1[Bracers])
    •AC Touch: 14 (10 +4[DEX])
    •AC Flat-Footed: 15 (10 +4[Chain Shirt] +1[Bracers])
    -----------
    Saving Throws

    •Fortitude: +4 (+3[Base] +1[CON])
    •Reflex: +5 (+1[Base] +4[DEX])
    •Will: +2 (+1[Base] +1[WIS])
    -------------
    Skills

    Class/Cross-Class Max: 6/3
    Total Points: 24

    Climb: +8 (+6[Ranks] +2[STR])
    Intimidate: +5 (+6[Ranks] -1[CHR])
    Jump: +4 (+2[Ranks] +2[STR])
    Knowledge (Religion): +4 (+2[4ccRanks] +2[INT])
    Notice: +2 (+0[Ranks] +2[Racial] +1[WIS])
    Stealth: +4 (+0[Ranks] +4[DEX])
    Search: +4 (+0[Ranks] +2[INT] +2[Racial])
    Craft (Bowmaking) +8 (+6[Ranks] +2[INT])
    -----------
    Feats

    Weapon Group (Basic Weapons)
    Weapon Group (Heavy Blades)
    Weapon Group (Light Blades)
    Weapon Group (Bows)
    Weapon Group (Exotic Weapons)

    LVL1 - Point Blank Shot
    FTR1 - Weapon Focus (Longbow)
    FTR2 - Rapid Shot
    LVL3 - Precise Shot
    -----------
    Special Abilities

    +2 Saves vs. Enchantment Spells and Effects
    Immunity: Sleep Effects (Ex)
    Low-light Vision (Ex)
    ------------

    •Base Attack Bonus: +3

    •Attack Bonus: Melee: +5 (+3[Base] +2[STR])
    •Attack Bonus: Ranged: +7 (+3[Base] +4[DEX])
    ------------

    •Masterwork Composite Longbow

    ATK: +9 (+7[Ranged] +1[WF] +1[MWK])
    DMG: 1d8+2 (+2[STR])
    CRIT: 20 x3
    TYPE: Piercing
    RANGE: 110 ft

    •Masterwork Composite Longbow w/Rapid Shot (Full Round Attack)

    FULL ATK: +7/+7 (+7[Ranged] +1[WF] +1[MWK] -2[RS])
    DMG: 1d8+2 (+2[STR])
    CRIT: 20 x3
    TYPE: Piercing
    RANGE: 110 ft

    •Masterwork Composite Longbow w/Point Blank Shot (Within 30ft)

    ATK: +10 (+7[Ranged] +1[WF] +1[PBS] +1[MWK])
    DMG: 1d8+3 (+1[PBS] +2[STR])
    CRIT: 20 x3
    TYPE: Piercing
    RANGE: 30 ft

    •Masterwork Composite Longbow w/Point Blank Shot (Within 30ft) & Rapid Shot (Full Round

    Attack)

    FULL ATK: +8/+8 (+7[Ranged] +1[WF] +1[PBS] +1[MWK] -2[RS])
    DMG: 1d8+3 (+1[PBS] +2[STR])
    CRIT: 20 x3
    TYPE: Piercing
    RANGE: 30 ft

    •Masterwork Longsword

    ATK: +6 (+5[Melee] +1[MWK])
    DMG: 1d8+2 (+2[STR])
    CRIT: 19-20 x2
    TYPE: Slashing
    --------------
    Equipment

    Potion of Cure Moderate Wounds x2
    Bracers of Armor +1 [1 lbs]
    Masterwork Chain Shirt [25 lbs]
    Masterwork Heavy Wooden Shield [10 lbs]
    Masterwork Composite Longbow [3 lbs]
    Masterwork Longsword [4 lbs]
    100 Arrows [12 lbs]
    37 GP

    •Total carried weight: 45 lbs

    •light load 0-58lbs
    •medium load 59-116lbs
    •heavy load 117-175lbs
    Last edited by Mathew Lankard; Tuesday, 23rd May, 2006 at 02:26 AM.
    Closure has come, to me, myself...

  • #6
    Registered User
    Lama (Lvl 13)

    Andor's Avatar

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    Posts
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    ø Ignore Andor

    Aaron d'Tharashk

    Okay, here's my character.

    Aaron d'Tharashk, scion of the Finders Guild
    About 5' 9" 180# with Black hair and green eyes. His skin has a faint greenish pallor that shows some orc blood in his background.

    He is dressed in practical explorers clothing with a broad felt hat with a fluffy green feather. A bandolier filled with scroll cases and potions crosses his chest, held in place with the jeweled brooch that marks him as a member of the Finders' Guild. He wears a heavy pack on his back festooned with ropes, chains, hooks, tools, a flail and a shield. The shield is painted with the emblem of the Finder guild. The least mark of finding is half visible on the back of his right hand, tracing back up under his sleeve.

    Stats
    Spoiler:


    Aaron d'Tharashk, scion of the Finders Guild
    About 5' 9" 180# with Black hair and green eyes. His skin has a faint greenish pallor that shows some orc blood in his

    background.

    He is dressed in practical explorers clothing with a broad felt hat with a fluffy green feather. A bandolier filled with

    scroll cases and potions crosses his chest, held in place with the jeweled brooch that marks him as a member of the Finders'

    Guild. He wears a heavy pack on his back festooned with ropes, chains, hooks, tools, a flail and a shield.

    Stats
    Spoiler:

    Name: Aaron d'Tharashk
    Race: Human
    Class: Artificer
    Level: 4
    Alignment: NG

    Str: 14+2
    Dex: 12+1
    Con: 12+1
    Int: 16+3
    Wis: 10+0
    Chr: 15+2

    HP: 22

    AC: 10 (base) + 4 (Armor) + 2 (Shield) + 1 (dex) = 17 (16 flatfooted, 11 Touch)
    Fort: 1 + 1 = 2
    Ref: 1 + 1 = 2
    Will: 4 + 0 = 4

    BAB: 3
    Weapons:
    Flail Attk +6(+0) 1d8+2 (x2)
    Chain Attk +5 1d6+3 (x2 Reach)
    Dagger Attk +5/+4 1d4+2 (19-20, 10')
    Shield Bash +5(-5) 1d4+1 (x2)
    Wand of Magic Missile 1d4+1 (110')

    Skills:
    Appraise: 4 + 3 : 7
    Craft (Metalsmithing): 4 + 3 : 7
    Decipher Script: 1.5 + 3 : 4
    Disable Device: 7 + 3 : 10
    Knowledge (Architecture and Engineering): 7 + 3 : 10
    Notice: 7 + 0 : 7
    Search: 7 + 3 + 2 : 12
    Spellcraft: 3 + 3 : 9
    Stealth: 7 + 1 - (2) : 8(6)
    Use Magic Device: 7 + 2 + 3 : 12

    Speak Language : Common
    Speak Language : Orc
    Speak Language : Giant
    Speak Language : Dwarven

    Feats:
    Scribe Scroll
    Brew Potion
    Craft Wondrous Item
    Least Dragonmark : Finding (locate object 1/day)
    Skill Focus (Use Magic Device)
    Combat Expertise
    Craft Homonculus
    Extraordinary Artisan

    Armor Proficiency : Light
    Armor Proficiency : Medium
    Shield Proficiency : All except Tower
    Weapon Focus : Flails & Chains
    Weapon Group : Basic
    Weapon Group : Flails & Chains
    Weapon Group : Exotic

    Stuff: (53#)
    Mithral Shirt
    Heavy Wooden Shield
    Chain (10')
    Flail (MW)
    Dagger
    Grappling hook

    BackPack
    Beltpouch
    Scroll/Potion Bandolier
    Finders' Guild Brooch
    Explorers Outfit (x2)
    Artisan's Outfit
    Glyphbook
    Artisan's Tools (Metalwork MW)
    Thieves' Tools
    Thieves' Tools (MW)
    Hammock
    Tarp
    Ball of Twine
    Rope (Silk 50')
    Blank Book
    Block of Ink
    Waterskin

    10 PP
    10 GP
    10 SP

    Magic Stuff:
    Scroll of CLW (lvl 1) (X9)
    Potion of CLW (lvl 1) (X2)
    Potion of Magic Weapon (lvl 1) (x2)
    Potion of Protection from Evil (lvl 1) (x6)
    Wand of Magic Missile (lvl 1) (50 charges)




    *notes:
    I paid half price for the potions and scrolls he's capable of making. I paid full price for the wand. I personally think the spiked chain is kind of a stupid weapon, so for a backup weapon I was just planning on using a plain old chain or a manriki-gusari as it's called in OA. The stats from OA are like a spiked chain but 1d6/1d6 bludgeoning x2 crit. I assume you don't mind me gimping myself in the name of flavor?
    Last edited by Andor; Tuesday, 12th December, 2006 at 02:05 AM.
    -Andor, Grognard

  • #7
    Registered User
    Novice (Lvl 1)

    sukael's Avatar

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    May 2004
    Location
    New Jersey
    Posts
    718

    ø Ignore sukael
    Description
    A relatively tall man, Adrian wears clothing that is festooned with pockets and compartments: they can hold everything from basic potion flasks to scroll cases to larger items like tanglefoot bags.

    Adrian himself isn't particularly attractive, but holds a sharp-edged, personal charm that lets him fairly easily make friends. His most distinctive feature is his dragonmark: it spreads across the right side of his face, with tendrils curling around his eye and towards his ridgelike nose.


    Sheet
    Adrian, Human Martial Wizard* 3
    Gender: Male
    Age: 23
    Height: 5'6"
    Weight: 132 lbs.

    * as in Unearthed Arcana; lose scribe scroll and wizard bonus feats,
    gain bonus feats as fighter at 1st and every fifth level after

    Ability Scores

    Str 14 (+2) [6]
    Dex 14 (+2) [6]
    Con 14 (+2) [6]
    Int 16 (+3) [10]
    Wis 8 (-1) [0]
    Cha 12 (+1) [4]

    Combat

    Hit points: 16 (3d4+6)
    Speed: 30 ft
    Init: +2

    Armor class: 14 (+1 armor, +1 shield, +2 Dex)
    AC, touch: 12 (+2 Dex)
    AC, flat-foot: 12 (+1 armor, +1 shield)

    Base attack: +1
    Grapple: +3

    Ranged touch: +2 attack
    Melee touch: +2 attack
    Splash weapon: +3 attack
    Masterwork heavy repeating crossbow: +3 attack, 1d10 damage
    Dagger, melee: -2 attack, 1d4+2 damage
    Dagger, ranged: -2 attack, 1d4+2 damage

    Fort save: +3 (+1 base, +2 Con)
    Ref save: +3 (+1 base, +2 Dex)
    Will save: +2 (+3 base, -1 Wis)

    Skills

    Concentration: +8 (6 ranks, +2 Con)
    Craft (alchemy): +14 (6 ranks, +3 Int, +3 Skill Focus, +2 Mark of Making)
    Decipher Script: +9 (6 ranks, +3 Int)
    Knowledge (arcana): +9 (6 ranks, +3 Int)
    Knowledge (the planes): +6 (3 ranks, +3 Int)
    Speak Language: Infernal, Elven, Giant (3 ranks)
    Spellcraft: +11 (6 ranks, +3 Int, +2 synergy)

    Languages: Abyssal, Celestial, Common, Draconic, Elven, Giant, Infernal

    Feats

    Racial: Least Dragonmark (Making; repair light damage 1/day)
    Wizard: Weapon Group (Crossbows), Grenadier
    HD 1: Skill Focus (Craft (alchemy))
    HD 3: Brew Potion

    Racial Abilities

    Extra skill points
    Extra feat
    Any favored class

    Class Abilities

    Wizard
    Spellcasting
    Summon familiar

    Equipment

    Masterwork heavy repeating crossbow (700 gp, 1d10, 19-20/x2, 120 ft., 12 lb)
    Dagger (2 gp, 1d4, 19-20/x2, 10 ft., 1 lb)

    5 packs of 5 bolts (5 gp, 5 lb)

    Thistledown padded armor (405 gp, ACP 0, 0% ASF, 5 lb)
    Masterwork buckler (175 gp, ACP 0, 0% ASF, 5 lb)

    Acidic fire, 4 flasks (120 gp, 4 lb)
    Alchemist's fire, 4 flasks (80 gp, 4 lb)
    Alchemist's frost, 4 flasks (100 gp, 4 lb)
    Alchemist's spark, 4 flasks (100 gp, 4 lb)
    Noxious smokesticks, 2 (160 gp, 1 lb)
    Tanglefoot bags, 2 (100 gp, 8 lb)
    Thunderstones, 4 (120 gp, 4 lb)

    Scroll of acid arrow (150 gp)
    Scroll of cat's grace (150 gp)
    Scroll of scorching ray (150 gp)
    Scroll of summon monster II (150 gp)
    Potion of cure light wounds, 2 (100 gp)

    22 Dragons, 13 Galifars

    Light-- 58 lbs; Medium-- 59-116 lbs; Heavy-- 117-175 lbs

    Magic and Psionics

    Wizard
    [indent]Spells Prepared
    0th (4/day, save DC 13): light, ghost sound x2, resistance
    1st (2+1/day, save DC 14): color spray, magic missile x2
    2nd (1+1/day, save DC 15): scorching ray x2
    Spells in Spellbook
    0th: all
    1st: Charm person, color spray, lesser orb of acid, magecraft, magic missile, ray of enfeeblement, repair light damage, true strike
    2nd: Scorching ray, unseen crafter


    Familiar
    Zuro, Raven (can speak Common)
    Size/Type: Tiny Animal
    Hit Dice: 3 d8 (8 hp)
    Initiative: +2
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14
    Base Attack/Grapple: +1/-12
    Attack: Claws +5 melee (1d2-5)
    Full Attack: Claws +5 melee (1d2-5)
    Space/Reach: 2½ ft./0 ft.
    Special Attacks: —
    Special Qualities: Alertness, deliver touch spells, empathic link, improved evasion, low-light vision, share spells
    Saves: Fort +3, Ref +5, Will +4
    Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
    Skills: Concentration +6, Craft (alchemy) +4, Decipher Script +4, Knowledge (arcana) +4, Knowledge (the planes) +1, Listen +5, Spellcraft +6, Spot +7
    Feats: Alertness, Weapon Finesse(B)
    Last edited by sukael; Monday, 29th May, 2006 at 01:43 AM.

  • #8
    Registered User
    Novice (Lvl 1)

    Drowned Hero's Avatar

    Join Date
    Sep 2005
    Location
    Santiago - Chile / Kristiansand - Norway
    Posts
    1,193

    ø Ignore Drowned Hero
    *for lvl 4
    +1 con
    +1 bonus feat - loongtooht
    +3 skill points


    Quote 'Im hungry'

    Code:
    Name: Qualos
    Class: Fighter		
    Race: Shifter
    Size: M
    Gender: Male
    
    
    Str: 16 +3 (10pts)*1    Level: 4        
    Dex: 14 +2 ( 4pts)      BAB: +4         HP: 29 
    Con: 16 +4 ( 8pts)*2    Grapple: +7     
    Int: 12 +1 ( 4pts)      Speed: 30'      
    Wis: 12 +1 ( 4pts)      Init: +1        
    Cha: 10 +0 ( 2pts)      ACP: -6         
    
    *1: +2 while shifting
    *2: +2 while shifting
    
                      Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:         10    +6    +2    +2    +0    +4    +0    24
    
    
                             Base   Mod  Misc  Total
    Fort:                  4    +4          +8
    Ref:                   1    +2          +3
    Will:                   1    +1          +2
    
    Weapon                  Attack   Damage     Critical
    Flail                        +6     1d8+3 *       X2
    Longsword (MW)               +8     1d8+3 *    19-20/x2
    Longbow, composite           +5     1d8+3 *       X3
    
    * +1d8 to all damage for powefull charge feat when charging.
    
    Languages: Common
    
    Abilities: 
    
    Shifting: Once per day.
              Rounds:3+con mod + x numbers in shifter feats
              Low-light vision
              +2 balance, climb and jump
              Beasthide: +4 AC
              Loongtooht
    
    Weapon Group Basic weapons, plus any other four:
    Weapon Group (Basic)
    -Dagger
    Weapon Group (Bows)
    -composite longbow
    Weapon Group (Heavy Blades)
    -Longsword
    Weapon Group (Flails and Chains)
    -Flail
    Weapon Group (Exotic Weapons)
    -x
    
    Feats: 
    Dodge: (Level 1 feat)
    Powerfull Charge:(fighter level 1 bonus feat) +1d8 point of damage
    Weapon Focus[Longsword]:+1 bonus on attack rolls (fighter lvl 2 bonus feat)  
              
    Beasthide Elite: +4 AC (level 3 feat)
    
    Extra Shifter Trait: Longtooth: +2 strength; +1d6+1 damage [-5 attackroll] (lvl 4 feat) ->  going for shifter multiattack to get the penalty up to -2 at lvl 6
                  
    Skill Points:      
    Skills                   Ranks  Mod  Misc  Total
    *Balance (dex)                1    +1    +2    +4
    Climb (str)                   0    +3    +2    +5
    Craft (int)                   1    +0          +1
    Handle Animal (Cha)           1    +0          +1
    Intimidate (Cha)              7    +0          +7
    Jump (Str)                    1    +3    +2    +6
    Ride (Dex)                    1    +1          +2
    Swim (Str)                    4    +3          +7
    *Tubmle (dex)                 2    +1    +2    +4
    *buy skill (x2 points)
    
    
    Equipment:               Cost  
    Banded Mail (MW)             400gp   
    Shield Heavy steel (MW)      170gp 
    Flail                          8gp  
    Longsword (MW)               315gp
    Longbow (MW)                 400gp
    arrows                        
    -*-
    Arrows (100)                   5gp
    -*-
    backpack                       2gp
    bedroll                        1sp
    winter blanket                5sp
    flint and steel                1gp
    manacles 15gp
    Lantern, bullseye             12gp
    oil flask x5                   5sp
    ration x10                    50sp
    rope , silk 100ft             20gp
    -*-
    alchemist fire flask x2       40gp
    smokesticks x2                40gp
    travelers outfit               1gp
    -*-
    horse heavy                  200gp
    sadle                         10gp
    -*-
    cure light wound x4          200gp
    
    
    Money: 1175gp XXsp XXcp
    
                              
    
    Age: 25
    Height: 5'30"
    Weight: 110lb
    Eyes: Brown/red
    fur: black/darkbrown
    Skin: light brown
    Appearance: Ugly fury guy

    Background: Raised by a band of oportunistic mercenaries. He was adopted at age 10 as his mother died. She was the favourite prostitute of one of the band members.
    Last edited by Drowned Hero; Friday, 15th December, 2006 at 08:53 PM.

  • #9
    Registered User
    Acolyte (Lvl 2)

    Animus's Avatar

    Join Date
    Aug 2002
    Location
    Duluth ga
    Posts
    1,367

    ø Ignore Animus
    "Dovie'andi se tovya sagain."

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