Man on the Run RG Thread


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Bront

The man with the probe
Shatari Khanashan, AKA Shari "Shadow" Going

[sblock=Shadow]
Code:
[B]Name:[/B] Shatari Khanashan, AKA Sheri "Shadow" Going
[B]Class:[/B] Rogue 1/Psion 3
[B]Race:[/B] Kalashtar
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG
[B]Deity:[/B] Path of Light

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 4        [B]XP:[/B] 6000+/10000
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 19 (1d6+3d4+4)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -
[B]Int:[/B] 17 +3 (10p.)    [B]Speed:[/B] 30'      [B]Power Points:[/B] 19/19 (11 Psion + 4 Int + 4 Race)
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +2        [B]Manifester Level:[/B] 3
[B]Cha:[/B] 12 +1 (4p.)     [B]ACP:[/B] -0         [B]Save DC:[/B] +3

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1          +2
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      3    +2          +5

[B]Weapon                  Attack   Damage     Critical[/B]
MW Rapier                 +2       1d6     18-20x2
Dagger (10')             +1(3)     1d4     19-20x2
MW Composite Longbow      +4       1d6      20x3

[B]Languages:[/B] Common, Quor, Draconic, Elven, Gnome

[B]Abilities:[/B]
[u]Kalashtar Racial Abilities[/u]
- Natural Psionic: +1 PP Per CL.
- Mind Link power at CL/2 Mainfester Level.
- +2 Racial Bonus to Diplomacy, Bluff, and Intimidation
- Sleeps, but does not dream.
- +2 Racial Bonus to Disguise to impersonate a human.
- +2 Racial Bonus to saves vs Mind affecting spells and abilities, and possession.
[u]Weapon Group Proficiencies[/u]
- Basic
- Bows
- Light Blades

[u]Rogue Class Abilities[/u]
- 1d6 Sneak Attack
- Trapfinding
[u]Psion Class Abilities[/u]
- Bonus Feat: Talented
- Discipline: Egoist
- Powers Known: 7
- Max Power Level Known: 2nd


[B]Psionic Powers Known[/b]
[u]Level 1[/u]
[url=http://www.d20srd.org/srd/psionic/powers/forceScreen.htm]Force Screen[/url]
[url=http://www.d20srd.org/srd/psionic/powers/vigor.htm]Vigor[/url]
[url=http://www.d20srd.org/srd/psionic/powers/crystalShard.htm]Crystal Shard[/url]
[url=http://www.d20srd.org/srd/psionic/powers/precognitionDefensive.htm]Defensive Precognition[/url]
[url=http://www.d20srd.org/srd/psionic/powers/controlLight.htm]Control Light[/url]
[u]Level 2[/u]
[url=http://www.d20srd.org/srd/psionic/powers/concealingAmorpha.htm]Concealing Amorpha[/url]
[url=http://www.d20srd.org/srd/psionic/powers/energyStun.htm]Energy Stun[/url]

[B]Feats:[/B]
- Overchannel
- Talented
- Psicrystal


[B]Skill Points:[/B] 59       [B]Max Ranks:[/B] 7/3.5
[B]Skills                	Ranks  Mod  Misc  Total[/B]
Autohypnosis			5    +1    +2    +8
Balance				2    +2          +4
Bluff				4    +1    +2    +7
Climb				2    +0          +2
Concentration			6    +1          +7
Craft: Poison			1    +2          +3   
Decipher Script			4    +3          +7
Diplomacy			0    +1    +2    +3
Disable Device			4    +3          +7
Disguise			4    +1   (+2)   +5(7)
Heal				1    +2          +3
Intimidate			0    +1    +2    +3
Jump				3    +0          +5
KN: Psionics			1    +3          +4
Notice				4    +2          +6
Psicraft			1    +3          +4
Search				3    +3          +6
Sense Motive			4    +2          +6
Slight of Hand			3    +2          +5
Stealth				4    +2          +6
Tumble				3    +2          +5

[B]Equipment:           	    Cost  Weight(lb)[/B]
Leather				10gp	15
MW Rapier			320gp	2
Dagger				2gp	1
MW Composite Longbow		400gp	3
Arrows (20)			3gp	3

Handy Haversack			2000gp	5
Masterwork Thieves Tools	100gp	2*
Candels (5)			5cp	-*
Trail Rations (4)		2gp	4*
Waterskins (4)			4gp	4*
Disguise Kit			50gp	8*
Potion of Cure Light Wounds	50gp	-*
Smokestick (2)			40gp	1*
Sunrod (2)			4gp	2*
Rope, Silk (50')		10gp	5*
Piton (10)			1gp	5*
Weakened Drow Poison (13 doses)
-Primary Fort DC 13 2d4 rounds, Secondary Fort DC 13 1d4 hours
[B]Total Weight:[/B]29lb      [B]Money:[/B] 140pp 3gp 9sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    66    100   200   500

[[B]Age:[/B] 44
[B]Height:[/B] 5'7"
[B]Weight:[/B] 129lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Dirty Blonde
[B]Skin:[/B] Slight Tan
Appearance:
Shatari is a mysteriously beautiful woman. Lithe and well proportioned, her dirty blonde hair flows straight just past her shoulders. Emerald green eyes peer out from an elegantly carved face. She has obvious line drawing tattoos on her hands, which continue along her the outsides of her arms and legs, as well as a design in the small of her back. Her clothing is varied, though many times it is tight fitting and often somewhat revealing, but always well cared for and often having themes of black. She also usually has a cloak with a hood, which she will often draw over her head and around her body.

Personality:
Shatari is an odd combination of mystery and social butterfly. She’s an outgoing and entertaining personality, which oddly lends itself to her disappearing with little notice. At times, she can be somewhat withdrawn, while other times she can be very engaging. She seems to be a generally happy go lucky person, but there are times when she has an obvious master plan. She usually does not like to tackle problems head on, and prefers to find other solutions.

Background:
Shatari Khanashan was born to hers parents, Ramaleck and Rakashana, as their second and last child. Her elder sister, Kashashana, helped raise her, and the two developed a close bond. Kashashana was an adept Telepath, but Shatari was never quite as focused as her sister on psionics, or at least her specialization, having a bit more of a knack in the Egoist powers. But, she still was never very adept at psionics, and often practiced sneaking up on her sister and playing practical jokes.

A rare family of Kalashtars raised in Khorvairre or more specifically in one of the towers of Sharn, they spent much time associating with the other races as well, and her parents ran a school for the psycicly gifted that welcomed all races. However, this also allowed them to practice blending in as humans, as was sometimes simply best.

Her sister always told her she was special, and she had seen it, though she could never say how. Shatari always took that as her simply trying to make her feel better for not being the psionic her parents and sister were. However, one night, she was awoken in her sleep by a strange vision. She saw her sister in danger, and symbols of the dreaming dark. She knew she was working late at the school, so she grabbed her things and ran over there quickly. The school looked ransacked, but her sister was nowhere to be found. Concerned, she ran back to hers house, only to hear a bloodcurdling scream, and see dark figures moving around outside of it. Shatari fled, figuring the Dreaming Dark had come to the school, and there was no way she could take them alone.

She took refuge in one of the elven student’s houses, where she later heard that her parents had been murdered, and her sister was nowhere to be found. This student, a young elven man by the name of Nicol Auranon, was also a powerful precognizant, and confirmed the presence of the Dreaming Dark. Nicol put Shatari up for a few days, but she knew she couldn’t stay, as it would endanger other innocents around her. She fled, disguising herself as a human under the guise Sheri Going, and traveled to Stormreach, hoping the distance would put her far enough away from the Dreaming Dark.

Sheri has been working since then at several jobs. She’s waitressed for a bit, gone on two expeditions, and even done some work shadowing and spying on some people. Despite being an amicable and happy person, she’s often in been in the more questionable places of Stormreach, and has earned the nickname Shadow from those who are familiar with her, one that she hasn’t tried to correct hoping that perhaps it might obscure her identity further. She’s managed to tap into her psionic powers, and has used them keep her safe but kept them generally quiet from those she knows in Stormreach.

Her existence at Stormreach has been a lonely one, as she is generally a social and outgoing person, and has been forced to keep people at arms reach. She still cries herself to sleep some nights, wondering if her sister is ok, and worried that the Dreaming Dark will find her some day. She has gotten several tattoos of late, remembering that her parents often found them to help one focus the mind and body. Recently, her focus crystal has come to life, with a bit of her personality.

Khalia
Code:
PSICRYSTAL 	Diminutive Construct
[b]Hit Points:[/b]	10 ((1d6+3d4+4)/2)
[b]Initiative:[/b]	+2
[b]Speed:[/b]		30 ft. (6 squares), climb 20 ft.*
[b]Armor Class:[/b]	17 (+4 size, +2 Dex*, +1 NA), touch 16, flatfooted 15
[b]BAB/Grapple:[/b]	+0/–17
[b]Attack:[/b]		—
[b]Full Attack:[/b]	—
[b]Space/Reach:[/b]	1 ft./0 ft.
[b]Qualities:[/b]	Construct traits, hardness 8, psicrystal granted abilities
[b]Saves:[/b]		Fort +1, Ref +5, Will +2
[b]Abilities:[/b]	Str 1*, Dex 15*, Con —, Int 7, Wis 10, Cha 10
[b]Skills:[/b]		
[b]Feats:[/b]		Alertness
*With self-propulsion ability activated.

Construct Traits:
A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities:
- Alertness - Granted to Master if within arm's reach
- Improved Evasion - 1/2 or no damage on reflex save
- Personality - Sympathetic (+3 Sense Motive)
- Self-propulsion - Last 24 hours
- Share Powers
- Sighted - '40 radius
- Telepathic Link
- Deliver Touch Powers
Skills:
A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.

Background:
Khalia has helped Shatari in coping with her life since she awoke, as a scout and helpfull reminder, as well as a shoulder to cry on.[/sblock]
Personality:
Sheri is an odd combination of mystery and social butterfly. She’s an outgoing and entertaining personality, which oddly lends itself to her disappearing with little notice. At times, she can be somewhat withdrawn, while other times she can be very engaging. She seems to be a generally happy go lucky person, but there are times when she has an obvious master plan. She usually does not like to tackle problems head on, and prefers to find other solutions.

Appearance:
Sheri is a mysteriously beautiful woman. Lithe and well proportioned, her dirty blonde hair flows straight just past her shoulders. Emerald green eyes peer out from an elegantly carved face. She has obvious line drawing tattoos on her hands, which continue along her the outsides of her arms and legs, as well as a design in the small of her back. Her clothing is varied, though many times it is tight fitting and often somewhat revealing, but always well cared for and often having themes of black. She also usually has a cloak with a hood, which she will often draw over her head and around her body.

[sblock]
L4 -> Psion 3 HP: +4 (3+1) SP: +5 (2+3) PP: +7 (5 class + 1 int + 1 racial)
Heal +1, Concentration +1, Craft:poison +1, KN : Psionics +1, Psicraft +1
Other: +1 INT
[/sblock]
 
Last edited:

Byteme8199

First Post
Troba Oakbrother Character sheet

Troba Oakbrother
[sblock]Male shifter scout 3
NG Medium Humanoid (Shapeshifter)
Init +4; Senses low-light vision; Notice +6 Languages Common ________________________________________________
AC 16, touch 13, flat-footed 13
Special Defenses Dodge, Skirmish +1 AC, Uncanny Dodge Hp 24 (3 HD) Fort +4, Ref +6, Will +1 ___________________________________________________
Speed 40 ft. (8 squares)
Melee mwk glaive +5 (1d10+3/x3/reach) or
Melee mwk dagger +5 (1d4+2/19-20) or
Melee dagger +4 (1d4+2/19-20) or
Ranged dagger +5 (1d4+2/19-20/10 ft.) or
Ranged mwk dagger +6 (1d4+2/19-20/10 ft.)
Base Atk +2; Grp +4
Special Attacks shifting 1/day (Longstride, 5 rounds), combat
reflexes, skirmish +1d6
Spell-like Abilities[/i] (CL 2)
at will- mage hand _______________________________________________________________________
Abilities Str 15, Dex 16, Con 15, Int 10, Wis 10, Cha 10 SQ trapfinding, trackless step Feats Combat Reflexes, Dodge, Weapon Group Proficiencies (Basic,
Polearms)
Skills Balance +9, Climb +10, Disable Device +5, Jump +15, Notice +6,
Stealth +9, Survival +6, Tumble +11
Possessionsmw glaive, mw dagger, +1 studded leather armor,
adventurer’s kit, mw thief’s tools, hand of the mage, light warhorse
w/ military saddle, 30 gp, 5 daggers[/sblock]

Stat Changes when shifting:
[sblock]Init +5 ________________________________________________
AC 17, touch 14
Ref +7 ___________________________________________________
Speed 50 ft. (10 squares)
Ranged dagger +6 (1d4+2/19-20/10 ft.) or
Ranged mwk dagger +7 (1d4+2/19-20/10 ft.)
Special Attacks shifting 1/day (Longstride, 5 rounds) _______________________________________________________________________
Abilities Dex 18
Skills Balance +10, Jump +19, Stealth +10, Tumble +12[/sblock]
 

ByteRynn

First Post
Hoborne Oakbrother
[sblock]Male shifter druid 4
NG Medium Humanoid (Shapeshifter)
Init +5; Senses low-light vision; Notice +12
Languages Common
________________________________________________
AC 17, touch 13, flat-footed 14
Hp 27 (4 HD)
Fort +6, Ref +7, Will +7
___________________________________________________
Speed 20 ft. (4 squares)
Melee mwk longspear +4 (1d8/x3/reach) or
Melee mwk club +4 (1d6)
Ranged javelin +6 (1d6/30 ft.) or
Ranged alchemical silver javelin +6 (1d6-1/30 ft.)
Base Atk +3; Grp +3
Special Attacks shifting 1/day (Longstride, 6 rounds), combat reflexes
Spells Prepared (CL 4, DC 14+spell level):
2nd - flame blade, fog cloud, lesser restoration
1st – produce flame, produce flame, cure light wounds, cure light wounds
0th – cure minor wounds, cure minor wounds, cure minor wounds, read magic, light
_______________________________________________________________________
Abilities Str 11, Dex 16, Con 12, Int 10, Wis 18, Cha 10
SQ Beast Spirit (Alertness, extend shifting, feral empathy, Will of the spirit, Ability bonus (+2-str, dex, or con), nature sense, wild empathy +8, woodland stride, trackless step, reckless nature
Feats Combat Casting, Combat Reflexes, Alertness(b), Weapon Group Proficiencies (Basic, Spears)
Skills Balance +3, Climb +0, Concentration +8 (+12 combat casting), Escape Artist +1, Jump -6, Knowledge (Nature) +9, Knowledge (Religion) +3, Notice +12, Stealth +1, Survival +8 (+10 above ground, natural)
Possessionsmw longspear, +1 hide armor, backpack, belt pouch, bedroll, flint and steel, 50 ft. hmpen rope, 2 sunrods, 10 days rations, waterskin, mw club, holly and mistletoe, spell component pouch, cloak of resistance +1, light warhorse w/ military saddle, 3 javelins, 2 alchemical silver javelins[/sblock]

Stats Changes when when shifting
[sblock]Init +6
________________________________________________
AC 18, touch 14
Ref +8
___________________________________________________
Speed 30 ft. (6 squares)
Ranged javelin +8 (1d6/30 ft.) or
Ranged alchemical silver javelin +8 (1d6-1/30 ft.)
Special Attacks shifting 1/day (Longstride, 6 rounds)
_______________________________________________________________________
Abilities Dex 18
Skills Balance +4, Escape Artist +2, Stealth +2[/sblock]
 
Last edited:

Mathew Lankard

First Post
A'nas Nightbreeze

Background
[sblock]
A'nas was born into the Silaes Tairn faction of the Aerenal elves, his family proudly passing down the traditions of their Xen'drik ancestors. He was raised in the way of the warrior, and has always had a burning desire to explore his people's ancestral home. Upon coming of age, he received the blessing of his family along with some items passed down from his people and left for the mainland of Khorvaire.

After arriving in Sharn, A'nas was amazed by the mixing of cultures and traditions in the metropolis. Before heading to Stormreach, he got caught up in a quest with a group of young adventurers in the depths of Sharn. After a few close calls, they parted ways, his companions on a pilgrimmage to Flamekeep. A'nas enjoyed the companionship and exchanging stories with his new friends, and hopes to meet up with them again one day. Now as he arrives in Stormreach, he sets his eyes on the ancient ruins of Xen'drik, perhaps with new companions by his side.
[/sblock]

Appearance
[sblock]
A'nas stands close to 6 feet tall, with dark hair and a light complexion. His blue eyes burn with desire to discover the knowledge of his people. He wears a dark blue cloak at most times, sometimes using its hood to hide himself. He carries a longsword and shield, along with a longbow passed down through his family. This is his preferred weapon, as his archery training is superb.
[/sblock]

Stats
[sblock]
•Character Name - A'nas Nightbreeze
•Player Name - Mathew
•Class/es - Fighter 3
•Level/s - 3
•Race - Elf
•Alignment - Chaotic Good
-----------
•Age - 115
•Height - 5'5''
•Weight - 120 lbs
------------
•Strength: [14] +2
•Dexterity: [18] +4 (+2 Racial)
•Constitution: [12] +1 (-2 Racial)
•Intelligence: [14] +2
•Wisdom: [12] +1
•Charisma: [08] -1
----------
•HP: 25
-----------
Base Move: 30 feet
Initiative: +4

•AC: 19 (+10 +5[Chain Shirt] +4[DEX] +1[Bracers])
•AC w/Shield 21 (+10 +4[Chain Shirt] +2[Large Wooden Shield] +4[DEX] +1[Bracers])
•AC Touch: 14 (10 +4[DEX])
•AC Flat-Footed: 15 (10 +4[Chain Shirt] +1[Bracers])
-----------
Saving Throws

•Fortitude: +4 (+3[Base] +1[CON])
•Reflex: +5 (+1[Base] +4[DEX])
•Will: +2 (+1[Base] +1[WIS])
-------------
Skills

Class/Cross-Class Max: 6/3
Total Points: 24

Climb: +8 (+6[Ranks] +2[STR])
Intimidate: +5 (+6[Ranks] -1[CHR])
Jump: +4 (+2[Ranks] +2[STR])
Knowledge (Religion): +4 (+2[4ccRanks] +2[INT])
Notice: +2 (+0[Ranks] +2[Racial] +1[WIS])
Stealth: +4 (+0[Ranks] +4[DEX])
Search: +4 (+0[Ranks] +2[INT] +2[Racial])
Craft (Bowmaking) +8 (+6[Ranks] +2[INT])
-----------
Feats

Weapon Group (Basic Weapons)
Weapon Group (Heavy Blades)
Weapon Group (Light Blades)
Weapon Group (Bows)
Weapon Group (Exotic Weapons)

LVL1 - Point Blank Shot
FTR1 - Weapon Focus (Longbow)
FTR2 - Rapid Shot
LVL3 - Precise Shot
-----------
Special Abilities

+2 Saves vs. Enchantment Spells and Effects
Immunity: Sleep Effects (Ex)
Low-light Vision (Ex)
------------

•Base Attack Bonus: +3

•Attack Bonus: Melee: +5 (+3[Base] +2[STR])
•Attack Bonus: Ranged: +7 (+3[Base] +4[DEX])
------------

•Masterwork Composite Longbow

ATK: +9 (+7[Ranged] +1[WF] +1[MWK])
DMG: 1d8+2 (+2[STR])
CRIT: 20 x3
TYPE: Piercing
RANGE: 110 ft

•Masterwork Composite Longbow w/Rapid Shot (Full Round Attack)

FULL ATK: +7/+7 (+7[Ranged] +1[WF] +1[MWK] -2[RS])
DMG: 1d8+2 (+2[STR])
CRIT: 20 x3
TYPE: Piercing
RANGE: 110 ft

•Masterwork Composite Longbow w/Point Blank Shot (Within 30ft)

ATK: +10 (+7[Ranged] +1[WF] +1[PBS] +1[MWK])
DMG: 1d8+3 (+1[PBS] +2[STR])
CRIT: 20 x3
TYPE: Piercing
RANGE: 30 ft

•Masterwork Composite Longbow w/Point Blank Shot (Within 30ft) & Rapid Shot (Full Round

Attack)

FULL ATK: +8/+8 (+7[Ranged] +1[WF] +1[PBS] +1[MWK] -2[RS])
DMG: 1d8+3 (+1[PBS] +2[STR])
CRIT: 20 x3
TYPE: Piercing
RANGE: 30 ft

•Masterwork Longsword

ATK: +6 (+5[Melee] +1[MWK])
DMG: 1d8+2 (+2[STR])
CRIT: 19-20 x2
TYPE: Slashing
--------------
Equipment

Potion of Cure Moderate Wounds x2
Bracers of Armor +1 [1 lbs]
Masterwork Chain Shirt [25 lbs]
Masterwork Heavy Wooden Shield [10 lbs]
Masterwork Composite Longbow [3 lbs]
Masterwork Longsword [4 lbs]
100 Arrows [12 lbs]
37 GP

•Total carried weight: 45 lbs

•light load 0-58lbs
•medium load 59-116lbs
•heavy load 117-175lbs
[/sblock]
 
Last edited:

Andor

First Post
Aaron d'Tharashk

Okay, here's my character.

Aaron d'Tharashk, scion of the Finders Guild
About 5' 9" 180# with Black hair and green eyes. His skin has a faint greenish pallor that shows some orc blood in his background.

He is dressed in practical explorers clothing with a broad felt hat with a fluffy green feather. A bandolier filled with scroll cases and potions crosses his chest, held in place with the jeweled brooch that marks him as a member of the Finders' Guild. He wears a heavy pack on his back festooned with ropes, chains, hooks, tools, a flail and a shield. The shield is painted with the emblem of the Finder guild. The least mark of finding is half visible on the back of his right hand, tracing back up under his sleeve.

Stats[Sblock]

Aaron d'Tharashk, scion of the Finders Guild
About 5' 9" 180# with Black hair and green eyes. His skin has a faint greenish pallor that shows some orc blood in his

background.

He is dressed in practical explorers clothing with a broad felt hat with a fluffy green feather. A bandolier filled with

scroll cases and potions crosses his chest, held in place with the jeweled brooch that marks him as a member of the Finders'

Guild. He wears a heavy pack on his back festooned with ropes, chains, hooks, tools, a flail and a shield.

Stats[Sblock]
Name: Aaron d'Tharashk
Race: Human
Class: Artificer
Level: 4
Alignment: NG

Str: 14+2
Dex: 12+1
Con: 12+1
Int: 16+3
Wis: 10+0
Chr: 15+2

HP: 22

AC: 10 (base) + 4 (Armor) + 2 (Shield) + 1 (dex) = 17 (16 flatfooted, 11 Touch)
Fort: 1 + 1 = 2
Ref: 1 + 1 = 2
Will: 4 + 0 = 4

BAB: 3
Weapons:
Flail Attk +6(+0) 1d8+2 (x2)
Chain Attk +5 1d6+3 (x2 Reach)
Dagger Attk +5/+4 1d4+2 (19-20, 10')
Shield Bash +5(-5) 1d4+1 (x2)
Wand of Magic Missile 1d4+1 (110')

Skills:
Appraise: 4 + 3 : 7
Craft (Metalsmithing): 4 + 3 : 7
Decipher Script: 1.5 + 3 : 4
Disable Device: 7 + 3 : 10
Knowledge (Architecture and Engineering): 7 + 3 : 10
Notice: 7 + 0 : 7
Search: 7 + 3 + 2 : 12
Spellcraft: 3 + 3 : 9
Stealth: 7 + 1 - (2) : 8(6)
Use Magic Device: 7 + 2 + 3 : 12

Speak Language : Common
Speak Language : Orc
Speak Language : Giant
Speak Language : Dwarven

Feats:
Scribe Scroll
Brew Potion
Craft Wondrous Item
Least Dragonmark : Finding (locate object 1/day)
Skill Focus (Use Magic Device)
Combat Expertise
Craft Homonculus
Extraordinary Artisan

Armor Proficiency : Light
Armor Proficiency : Medium
Shield Proficiency : All except Tower
Weapon Focus : Flails & Chains
Weapon Group : Basic
Weapon Group : Flails & Chains
Weapon Group : Exotic

Stuff: (53#)
Mithral Shirt
Heavy Wooden Shield
Chain (10')
Flail (MW)
Dagger
Grappling hook

BackPack
Beltpouch
Scroll/Potion Bandolier
Finders' Guild Brooch
Explorers Outfit (x2)
Artisan's Outfit
Glyphbook
Artisan's Tools (Metalwork MW)
Thieves' Tools
Thieves' Tools (MW)
Hammock
Tarp
Ball of Twine
Rope (Silk 50')
Blank Book
Block of Ink
Waterskin

10 PP
10 GP
10 SP

Magic Stuff:
Scroll of CLW (lvl 1) (X9)
Potion of CLW (lvl 1) (X2)
Potion of Magic Weapon (lvl 1) (x2)
Potion of Protection from Evil (lvl 1) (x6)
Wand of Magic Missile (lvl 1) (50 charges)[/sblock]

[/sblock]

*notes:
I paid half price for the potions and scrolls he's capable of making. I paid full price for the wand. I personally think the spiked chain is kind of a stupid weapon, so for a backup weapon I was just planning on using a plain old chain or a manriki-gusari as it's called in OA. The stats from OA are like a spiked chain but 1d6/1d6 bludgeoning x2 crit. I assume you don't mind me gimping myself in the name of flavor?
 
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sukael

First Post
[sblock=Description]A relatively tall man, Adrian wears clothing that is festooned with pockets and compartments: they can hold everything from basic potion flasks to scroll cases to larger items like tanglefoot bags.

Adrian himself isn't particularly attractive, but holds a sharp-edged, personal charm that lets him fairly easily make friends. His most distinctive feature is his dragonmark: it spreads across the right side of his face, with tendrils curling around his eye and towards his ridgelike nose.[/sblock]

[sblock=Sheet]Adrian, Human Martial Wizard* 3
Gender: Male
Age: 23
Height: 5'6"
Weight: 132 lbs.

* as in Unearthed Arcana; lose scribe scroll and wizard bonus feats,
gain bonus feats as fighter at 1st and every fifth level after

Ability Scores

Str 14 (+2) [6]
Dex 14 (+2) [6]
Con 14 (+2) [6]
Int 16 (+3) [10]
Wis 8 (-1) [0]
Cha 12 (+1) [4]

Combat

Hit points: 16 (3d4+6)
Speed: 30 ft
Init: +2

Armor class: 14 (+1 armor, +1 shield, +2 Dex)
AC, touch: 12 (+2 Dex)
AC, flat-foot: 12 (+1 armor, +1 shield)

Base attack: +1
Grapple: +3

Ranged touch: +2 attack
Melee touch: +2 attack
Splash weapon: +3 attack
Masterwork heavy repeating crossbow: +3 attack, 1d10 damage
Dagger, melee: -2 attack, 1d4+2 damage
Dagger, ranged: -2 attack, 1d4+2 damage

Fort save: +3 (+1 base, +2 Con)
Ref save: +3 (+1 base, +2 Dex)
Will save: +2 (+3 base, -1 Wis)

Skills

Concentration: +8 (6 ranks, +2 Con)
Craft (alchemy): +14 (6 ranks, +3 Int, +3 Skill Focus, +2 Mark of Making)
Decipher Script: +9 (6 ranks, +3 Int)
Knowledge (arcana): +9 (6 ranks, +3 Int)
Knowledge (the planes): +6 (3 ranks, +3 Int)
Speak Language: Infernal, Elven, Giant (3 ranks)
Spellcraft: +11 (6 ranks, +3 Int, +2 synergy)

Languages: Abyssal, Celestial, Common, Draconic, Elven, Giant, Infernal

Feats

Racial: Least Dragonmark (Making; repair light damage 1/day)
Wizard: Weapon Group (Crossbows), Grenadier
HD 1: Skill Focus (Craft (alchemy))
HD 3: Brew Potion

Racial Abilities

Extra skill points
Extra feat
Any favored class

Class Abilities

Wizard
Spellcasting
Summon familiar​

Equipment

Masterwork heavy repeating crossbow (700 gp, 1d10, 19-20/x2, 120 ft., 12 lb)
Dagger (2 gp, 1d4, 19-20/x2, 10 ft., 1 lb)

5 packs of 5 bolts (5 gp, 5 lb)

Thistledown padded armor (405 gp, ACP 0, 0% ASF, 5 lb)
Masterwork buckler (175 gp, ACP 0, 0% ASF, 5 lb)

Acidic fire, 4 flasks (120 gp, 4 lb)
Alchemist's fire, 4 flasks (80 gp, 4 lb)
Alchemist's frost, 4 flasks (100 gp, 4 lb)
Alchemist's spark, 4 flasks (100 gp, 4 lb)
Noxious smokesticks, 2 (160 gp, 1 lb)
Tanglefoot bags, 2 (100 gp, 8 lb)
Thunderstones, 4 (120 gp, 4 lb)

Scroll of acid arrow (150 gp)
Scroll of cat's grace (150 gp)
Scroll of scorching ray (150 gp)
Scroll of summon monster II (150 gp)
Potion of cure light wounds, 2 (100 gp)

22 Dragons, 13 Galifars

Light-- 58 lbs; Medium-- 59-116 lbs; Heavy-- 117-175 lbs

Magic and Psionics

Wizard
Spells Prepared
0th (4/day, save DC 13): light, ghost sound x2, resistance
1st (2+1/day, save DC 14): color spray, magic missile x2
2nd (1+1/day, save DC 15): scorching ray x2​
Spells in Spellbook
0th: all
1st: Charm person, color spray, lesser orb of acid, magecraft, magic missile, ray of enfeeblement, repair light damage, true strike
2nd: Scorching ray, unseen crafter​
[/sblock]

[sblock=Familiar]Zuro, Raven (can speak Common)
Size/Type: Tiny Animal
Hit Dice: 3 d8 (8 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 16 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 14
Base Attack/Grapple: +1/-12
Attack: Claws +5 melee (1d2-5)
Full Attack: Claws +5 melee (1d2-5)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Alertness, deliver touch spells, empathic link, improved evasion, low-light vision, share spells
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6
Skills: Concentration +6, Craft (alchemy) +4, Decipher Script +4, Knowledge (arcana) +4, Knowledge (the planes) +1, Listen +5, Spellcraft +6, Spot +7
Feats: Alertness, Weapon Finesse(B)[/sblock]​
 
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Drowned Hero

First Post
*for lvl 4
+1 con
+1 bonus feat - loongtooht
+3 skill points


Quote 'Im hungry'

Code:
[B]Name:[/B] Qualos
[B]Class:[/B] Fighter		
[B]Race:[/B] Shifter
[B]Size:[/B] M
[B]Gender:[/B] Male


[B]Str:[/B] 16 +3 (10pts)*1    [B]Level:[/B] 4        
[B]Dex:[/B] 14 +2 ( 4pts)      [B]BAB:[/B] +4         [B]HP:[/B] 29 
[B]Con:[/B] 16 +4 ( 8pts)*2    [B]Grapple:[/B] +7     
[B]Int:[/B] 12 +1 ( 4pts)      [B]Speed:[/B] 30'      
[B]Wis:[/B] 12 +1 ( 4pts)      [B]Init:[/B] +1        
[B]Cha:[/B] 10 +0 ( 2pts)      [B]ACP:[/B] -6         

*1: +2 while shifting
*2: +2 while shifting

                  [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +6    +2    +2    +0    +4    +0    24


                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  4    +4          +8
[B]Ref:[/B]                   1    +2          +3
[B]Will:[/B]                   1    +1          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Flail                        +6     1d8+3 *       X2
Longsword (MW)               +8     1d8+3 *    19-20/x2
Longbow, composite           +5     1d8+3 *       X3

* +1d8 to all damage for powefull charge feat when charging.

[B]Languages:[/B] Common

[B]Abilities:[/B] 

Shifting: Once per day.
          Rounds:3+con mod + x numbers in shifter feats
          Low-light vision
          +2 balance, climb and jump
          Beasthide: +4 AC
          Loongtooht

Weapon Group Basic weapons, plus any other four:
Weapon Group (Basic)
-Dagger
Weapon Group (Bows)
-composite longbow
Weapon Group (Heavy Blades)
-Longsword
Weapon Group (Flails and Chains)
-Flail
Weapon Group (Exotic Weapons)
-x

[B]Feats:[/B] 
Dodge: (Level 1 feat)
Powerfull Charge:(fighter level 1 bonus feat) +1d8 point of damage
Weapon Focus[Longsword]:+1 bonus on attack rolls (fighter lvl 2 bonus feat)  
          
Beasthide Elite: +4 AC (level 3 feat)

Extra Shifter Trait: Longtooth: +2 strength; +1d6+1 damage [-5 attackroll] (lvl 4 feat) ->  going for shifter multiattack to get the penalty up to -2 at lvl 6
              
[B]Skill Points:[/B]      
[B]Skills                   Ranks  Mod  Misc  Total[/B]
*Balance (dex)                1    +1    +2    +4
Climb (str)                   0    +3    +2    +5
Craft (int)                   1    +0          +1
Handle Animal (Cha)           1    +0          +1
Intimidate (Cha)              7    +0          +7
Jump (Str)                    1    +3    +2    +6
Ride (Dex)                    1    +1          +2
Swim (Str)                    4    +3          +7
*Tubmle (dex)                 2    +1    +2    +4
*buy skill (x2 points)


[B]Equipment:               Cost  [/B]
Banded Mail (MW)             400gp   
Shield Heavy steel (MW)      170gp 
Flail                          8gp  
Longsword (MW)               315gp
Longbow (MW)                 400gp
arrows                        
-*-
Arrows (100)                   5gp
-*-
backpack                       2gp
bedroll                        1sp
winter blanket                5sp
flint and steel                1gp
manacles 15gp
Lantern, bullseye             12gp
oil flask x5                   5sp
ration x10                    50sp
rope , silk 100ft             20gp
-*-
alchemist fire flask x2       40gp
smokesticks x2                40gp
travelers outfit               1gp
-*-
horse heavy                  200gp
sadle                         10gp
-*-
cure light wound x4          200gp


[B]Money:[/B] 1175gp XXsp XXcp

                          

[B]Age:[/B] 25
[B]Height:[/B] 5'30"
[B]Weight:[/B] 110lb
[B]Eyes:[/B] Brown/red
[B]fur:[/B] black/darkbrown
[B]Skin:[/B] light brown
Appearance: Ugly fury guy

Background: Raised by a band of oportunistic mercenaries. He was adopted at age 10 as his mother died. She was the favourite prostitute of one of the band members.
 
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