Ability Score Bonuses

Nonlethal Force

First Post
Okay, am I correct in this?

The following bonuses are the only ones that typically affect ability scores granted through equipment:
Inherent: (via manual, tome, or wish spell or other large magical means)
Enhancement: (via Ioun Stones or equipment like Headband of INT, Belt of Giant STR, etc.)
Racial: (via choosing a certain race at 1st level or aquiring a template)

Am I missing any or are there only three ways to improve one's ability scores except through level advancement and spells? [Even the ones with spells typically fall under Enhancement if I recall correctly...]
 

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Rystil Arden

First Post
Barbarian Rage grants an unnamed bonus, the spell Rage grants a morale bonus, and the Bardic Music Inspire Excellence from the Epic SRD grants a competence bonus
 

Nonlethal Force

First Post
Ah, thanks, RA. I had forgotten about class abilities in addition to racial/template abilities.

But as far as equipments goes, would the only option be enhancement? [Unless you could a tome/manual as equipment and the you could get inherent ... but that seems kind of silly.]
 

Hypersmurf

Moderatarrrrh...
If 3E sources are allowed, the Command armor special ability from Defenders of the Faith grants a +4 Competence bonus to Charisma.

-Hyp.
 




Ditch

First Post
AFAIK there are rules for adding other bonuses to items, such as the one Hype talked about from a 3.0 source. There's no reason why you shouldn't be able to make/have made for you an item that added a competence bonus to a stat. Just keep in mind the location and its affinity stat or else you pay extra.
 

glass

(he, him)
Ditch said:
There's no reason why you shouldn't be able to make/have made for you an item that added a competence bonus to a stat.
There's one very good reason: non-linear stat bonus costs. If it was allowed, three +2 items of different bonus types would be a lot cheaper than one +6 item.


glass.
 

Bront

The man with the probe
Generaly, anything beyond the ones you listed should be rare. If you're doing them as a magic item, I'd double the cost (at least), because part of the enhancement bonus part of magic items is that they don't stack with spells like Bull's Strength, so anything that bypasses that could be potentialy powerful.
 

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