Props Meloncov's Landscapes (Requests taken)
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  1. #1

    Meloncov's Landscapes (Requests taken)

    This was made more or less from scratch using Terragin:


    If anyone has a natural setting (the program can't handle cities and the like) in their campaign world they would like me to illustrate, I would be happy to attempt them.

  2. #2
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    If you're just looking for things to create, I've got a suggestion:

    A dark cavern with a large underground lake. A thin bridge of land snakes across the lake while a waterfall in the distance creates a fine mist that coats the cavern floor and walls. An unnaturally large stalactite descends from the ceiling, ending just above the water's surface. A strange door is outlined on the structure's surface.

    --Mazlo

  3. #3
    To my knowledge, the program has no way of doing underground scenes or landbridges, and waterfalls, while possible, are far beyond my ability.

  4. #4
    Okay, My request is kind of strange. I'm looking for a cliff jutting out of the ocean. It's actually a huge island that goes straight up. All sides are cliffs...(I'm picturing Cliffs of Dover type-just taller and reddish-brown). The island appears to be unreachable, but there are other, smaller islands around that are connected by rope bridges. The main island's cliffs should have cave-like openings (used as windows).

    If you are able to do this, it would be fantastic. If not, I understand and I appreciate the offer. Thank you.

    I have a drawing of how the islands are positioned.

    (The drawing is to give an idea of what I mean, I didn't feel that I had explained it well.)

  5. #5
    I should be able to do it, or at least get pretty close to what you described. Do the dots signify anything?

  6. #6
    Double Post
    Last edited by Meloncov; Saturday, 27th May, 2006 at 09:52 PM.

  7. #7
    This is actually just a small slice of my world's map. Those are two of the major cities/areas in that region.
    The island is actually an interlacing network of caves and tunnels. The dot there just signifies where the main camp/area of the island is based.

  8. #8
    Quote Originally Posted by SalviaNemain
    This is actually just a small slice of my world's map. Those are two of the major cities/areas in that region.
    The island is actually an interlacing network of caves and tunnels. The dot there just signifies where the main camp/area of the island is based.
    In that case, the scale here might be seriously messed up, but here it is:

  9. #9
    I think it's great! Thank you for doing this.

    What program do you use? These are very nicely done.

  10. #10
    Their made in Terragin; it's a free download and fairly easy to use, though it has a lot of tricks to learn in order to do specific things.

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