Malvoisin
First Post
I am now recruiting for a high-level one-shot adventure, 'Lost Tomb of the Sphinx Queen' from Goodman Games.
Be aware that this is a published module from Goodman's Dungeon Crawl Classics series. Potential players should be aware of the manifesto for this series, to wit:
"Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere."
For this adventure, I will need 5 characters of 14th level. The dungeon has a lot of traps and riddles, in addition to plenty of exciting combat encounters. A well-balanced party will be needed. Players with some experience at high-level D&D play would also be preferable. Also, I strongly prefer players who are able to post on a near daily basis, to keep the game moving.
Although the game is set ostensibly in an Egyptian setting, character concepts need not reflect this (although they may if you wish).
For this game, I am leaving acceptable rules supplements wide open. Nearly anything published by WotC will be considered, although anything non-core is subject to my final approval. The players will not be selected on a first-come, first-served basis. I will choose the players based on strength of character concept, and party balance.
If this sounds like a game you'd enjoy, please reply with an expression of interest, and a character idea. I do not want full character sheets at this time...just a paragraph detailing the race/class of the character you'd like to play, as well as perhaps some pertinent feats, spells, or equipment that help define your concept.
Give a holler if you have any questions.
Thanks for your time!
Malvoisin
Be aware that this is a published module from Goodman's Dungeon Crawl Classics series. Potential players should be aware of the manifesto for this series, to wit:
"Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere."
For this adventure, I will need 5 characters of 14th level. The dungeon has a lot of traps and riddles, in addition to plenty of exciting combat encounters. A well-balanced party will be needed. Players with some experience at high-level D&D play would also be preferable. Also, I strongly prefer players who are able to post on a near daily basis, to keep the game moving.
Although the game is set ostensibly in an Egyptian setting, character concepts need not reflect this (although they may if you wish).
For this game, I am leaving acceptable rules supplements wide open. Nearly anything published by WotC will be considered, although anything non-core is subject to my final approval. The players will not be selected on a first-come, first-served basis. I will choose the players based on strength of character concept, and party balance.
If this sounds like a game you'd enjoy, please reply with an expression of interest, and a character idea. I do not want full character sheets at this time...just a paragraph detailing the race/class of the character you'd like to play, as well as perhaps some pertinent feats, spells, or equipment that help define your concept.
Give a holler if you have any questions.
Thanks for your time!
Malvoisin
Last edited: