Final
From the Chronicles of Binder Isfendiyar Tal'Utel,
as penned by Feridun, scribe to the Pharoh Lohurasp
[sblock]Now when the two armies met, many and fierce were the combats waged between them, and blows were given and received, swords flashed, teeth gnashed, showers of arrows descended on all sides, and fell magics erupted on the battlefield.
The blood of brave men was shed like unto the shedding of rain from a black cloud by the hands of the fiend Apep and those who served it. Dire was the wailing among the army of Ra, their hearts torn with anguish, and their hands were crossed upon their breasts, they were as humble as slaves upon these three stormridden days.
They were smitten with great slaughter, and the number of their dead was past the counting. Apep rejoiced in his victory, and his heart shouted within him when he learned that the armies of Ra were drawn back from the Abyss and broken.
But Ra, when he learned it, was afflicted, and wept sore. The man-jet boat had been assailed by the great serpent Apep. Ra was defeated, and the man-jet cast adrift into the Styx days earlier. With no guide through the underworld realm of Apep, the man-jet set adrift on the Styx.
The Pharoh Lohurasp reigned in wisdom upon the crystal throne, and the armies were as wax under his hands. They came before Lohurasp, broken and defeated and Lohurasp was angry when he beheld them, and he remembered Apep from whom was sprung this evil, and he said,
"I marvel that you come before me; for while Ra languishes in the bondage of Apep,it beseeches us not to hold this war as ended, lest demons mock us with their tongues, and beset our kingdoms with their evil. It hath been told me that Ra is set adrift on the Styx, and that Apep and all his thralls are asailing the realm of man. I charge thee, deliver thy god."
The assembled choir debated on the manner to liberate Ra when Binder Isfendiyar stepped forward and said, "I am a servant of Ra, let him command his slave what he shall do."
And Lohurasp said, "Go forth."
Then Isfendiyar answered, "I go, but the road is not known to me."
And Lohurasp said, "An angel hath revealed it to me. Three roads lead unto the man-jet. One requires three months to traverse, but it is safe, and much pasture is found on its path. The second demands but a moon, yet it is a desert void of life. And the third asks but five days, but it is fraught with danger."
Then Isfendiyar said, "No man can die before his time is come. It behoveth a man of faith to choose ever the shortest path."
And Lohurasp said, "My army is yours. They will follow you to their end. Go then in faith, and I swear to thee, when thou hast done it, thy name shall be exalted in the land."
Now those who knew the dangers that were hidden in this path sought to deter him, but Isfendiyar would not listen to their voice. So he set forth with Lohurasp's army, and they marched until they came to the spot where the roads divided. Now it needed five stages to reach the manjet, and at each stage there lurked a danger. But Isfendiyar would not give ear to fear, and he set forth upon the road, and each day he overcame a danger, and each danger was greater than the last. On the first day he slew two raging wolves. On the second he laid low two evil demons that were clothed as maidens. On the third he overcame a dragon whose breath was poison. On the fourth day Isfendiyar slew a great magician who would have lured him into the paths of evil, and on the fifth he was nigh to have perished with his army in a deep snow that fell upon him through the might of the fiends. But he prayed unto Ra in his distress, and by the favor of the heavens the snow vanished from under his feet, but a flood of waters rose, but Isfendiyar overcame them also, and kneeled before Ra on the shore of the Styx.
Then they did as Ra desired. They returned and fought with swords and with arrows, with maces, and with fists, and with arcanr might and with divine right. Sore was the struggle, and a victory leaned unto neither side. They strove thus from the time of dawn until the sun had lengthened the shadows, and Apep was afraid lest the day should end in Ra's favour. Then Ra caught Apep in his arms and flung him upon the ground, that the torment of Ra would be avenged. Then Ra gave thanks unto Isfendiyar, and turned back unto the camp, bearing aloft Apep the defeated. The army of Ra, when they beheld it, set up a great shout, ut from the ranks of Apep there came the noise of wailing. And Ra was bowed down with anger, and he commanded the army should go forth and fall upon the army of Apep.
Now there was fought a battle such as men have not seen the like. The earth was covered with steel, arrows fell from the clouds like hail, the ground was torn with hoofs, magic fractured the landscape with mystical engeries and blood flowed like water upon the plains. The dead lay around in masses, and the feet of the horses could not stir because of them. Then Isfendiyar said to the chiefs of the army-
"Upon this field of vengeance, there will remain nought when the night is come save only the earth that turns, Ra, and his army."
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Name: Binder Isfendiyar Tal'Utel
Class: Cleric 6 Radiant Servant of Ra 8
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Ra
Domains: Sun, Healing, Bonus Glory
Code:
[B]Str:[/B] 10 +0 (2 p.) [B]Level:[/B] 14 [B]XP:[/B] 99,350/105,000
[B]Dex:[/B] 10 +0 (2 p.) [B]BAB:[/B] +10/5 [B]HP:[/B] 75 (6d8+8d6)
[B]Con:[/B] 10 +0 (2 p.) [B]Grapple:[/B] +10 [B]Dmg Red:[/B] --/--
[B]Int:[/B] 14 +2 (6 p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 20
[B]Wis:[/B] 22 +6 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0
[B]Cha:[/B] 17 +3 (6 p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 00%
level modifications Lv 4 & 8 Wis, 12 Cha
Cloak of Charisma +2, And Periapt of Wisdom +4
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +9 +2 +0 +0 +0 +2 23
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 23
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 11 +0 +3 +14
[B]Ref:[/B] 4 +0 +3 +7
[B]Will:[/B] 11 +6 +5 +22
[B]Weapon Attack Damage Critical[/B]
+1 Bane Heavy Mace* +11/6 1d8+1 X2
+1 Light Crossbow +17/12 1d6+1 19-20 X2
* Bane (Evil Outsider)
[B]Skill Points:[/B] 85 [B]Max Ranks:[/B] 17/8
[B]Skills Ranks Mod Misc Total[/B]
Concentration 17 +0 +17
Craft (none) 0 -- --
Diplomacy 3 +3 +6
Heal 17 +6 +2* +25
Knowledge (arcana) 2 +2 +4
Knowledge (history) 3 +2 +5
Knowledge (religion 17 +2 +19
Knowledge (the planes) 3 +2 +5
Profession (none) 0 -- --
Sense Motive 8 +6 +14
Spellcraft 13 +2 +15
C/C Know Language (Infernal) 2
* +2 from healers kit
[B]Languages:[/B] Common Celestial Abyssal Infernal
[B] Equipment:[/B][sblock]
Worn/At the Ready Cost Weight
+1 H. Mace of Bane (E. Outsider) 8312gp 8lb
+1 LIght Crossbow 2335gp 4lb
Ammunition (10) 1gp 1lb
Dagger 2gp 1lb
Mithral Breastplate +4 20200gp 15lb
Explorers Outfit -gp (worn)
Mithral Heavy Shield 1020gp 5lb
Cloak of Charisma +2 4000gp 1lb
Stand of Prayer Beads 25800gp --
Scarab Of Protection 38000gp --
Periapt of wisdom+4 16000gp --
Phylactery of Undead Turning 11000gp --
Vest of Resistance+3 9000gp 1lb
Ring of Protection +2 8000gp --
Hewards Handy Haversack 2000gp 5lb
[b]Items in Haversack[/b]
Stone Salve (2 uses) 8000gp 2oz
Healers Kit (10 Uses) 50gp 1lb
Silver Holy Symbol 25gp 1lb
Spell Component Pouch 5gp 2lb
Bedroll 1sp 5lb
Flint and steel 1gp --
Torch (3) 3cp 3lb
Waterskin (4) 4gp 16lb
Rations, trail(per day) (5) 25sp 5lb
Case (2) 2gp 1lb
Holy Water (4) 100gp 4lb
Scroll of Break Enchantment 1125gp
Scroll of Banishment 1650gp
Scroll of Dispel Evil 1125gp
Scroll of Greater Disp. Magic 1650gp
Misc. Spell Components 5500gp
[B]Total Weight:[/B] 41lb [B]Money:[/B]90gp 3sp 7cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 34-66 67-100 200 500
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Abilities:
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Class Features:
All of the following are class features of the cleric.
--Weapon and Armor Proficiency: All simple weapons, with all types of
armor (light, medium, and heavy), and with shields (except tower shields).
--Aura (Ex): Neutral Good Overwhelming
--Spells: Divine, DC 10+spell level+6 Dawn meditation/supplication
--Domains: Sun & Healing
--Spontaneous Casting: healing spells
--Turn Undead (Su): 14/day (W/ Extra Turning, Level considered 18 due to
Phylactery of undead Turning)
Turning Check 1d20+3(cha)+2(know religion)+2(glory domain)=1d20+7
Turning Damage (2d6(base)+1d6(glory)+18(level W/Phylac.)+3(cha))=3d6+21
--Bonus Languages: Celestial, Abyssal, Infernal and those granted by race
All of the following are class features of the Radiant Servant of Ra
--Weapon and Armor Proficiency: All simple weapons and martial weapons,
with all types of armor (light, medium, and heavy), and with shields.
--Extra Greater Turning 3+Cha per day = 6
--Radiance: Spells with light descriptor, radius of illumination doubled and
treated as one level higher for all purposes
--Spells: Divine, Stacks with Cleric
--Turn Undead (Su): Levels stack with Cleric
--Divine Health (EX): Immune to all diseases, including magical
--Maximize Healing (EX) (Supercedes Empower Healing ability): When a RSoR
casts a domain spell from the healing domain that spell is affected as though
by the maxamized spell feat. It does not use up a higher level slot.
--Aura of Warding (SU): All allies within 10', including RSoR gain a +2 bonus
on all will saves
--Bonus Domain: Glory
--Positive Energy Burst (SU): Std action, 8d6 to all undead within 100' DC 18
for 1/2 dmg. uses 2 turning attempts.
Racial Features:
Humans
--Medium
--Human base land speed is 30 feet.
--1 extra feat at 1st level.
--4 extra skill points at 1st level and 1 extra skill point at each additional level.
--Automatic Language: Common. Bonus Languages: Any (other than secret
languages, such as Druidic).
See the Speak Language skill.
--Favored Class: Any. When determining whether a multiclass human takes an
experience point penalty, his or her highest-level class does not count.
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Feats: [sblock]
1st--Augment Healing
Bonus 1st--Extra Turning
3rd--Zen Archery
6th--Divine Spell Power
9th--Extra Turning
12th--Domain Spontaneity (Glory)
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Domain Abliities and Memorized Spells:[sblock]
Healing Domain
Granted Power
You cast healing spells at +1 caster level.
Healing Domain Spells
1. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
2. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
3. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
4. Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
5. Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
6. Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
9. Heal, Mass: As heal, but with several subjects.
Sun Domain
Granted Power
Once per day, you can perform a greater turning against undead in place of a regular turning.
The greater turning is like a normal turning except that the undead creatures that would be
turned are destroyed instead.
Sun Domain Spells
1. Endure Elements: Exist comfortably in hot or cold environments.
2. Heat Metal: Make metal so hot it damages those who touch it.
3. Searing Light: Ray deals 1d8/two levels, more against undead.
4. Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
5. Flame Strike: Smite foes with divine fire (1d6/level damage).
6. Fire Seeds: Acorns and berries become grenades and bombs.
7. Sunbeam: Beam blinds and deals 4d6 damage.
8. Sunburst: Blinds all within 10 ft., deals 6d6 damage.
9. Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Glory Domain
Granted Power
Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
Glory Domain Spells
1. Disrupt undead
2. Bless weapon
3. Searing light
4. Holy smite
5. Holy sword
6. Bolt of glory
7. Sunbeam
8. Crown of glory
9. Gate
Current Spells Memorized
Orisons, 6
Purfy food and drink, Create Water, Detect magic (x2), Guidance
1st Level, 7+1(Domain)
Omen of Peril, Nimbus of Light, Bless, Prot. from Evil, Sanctuary, Shield of Faith, Detect Evil, (CLW)
2nd Level, 7+1(Domain)
Align Weapon, Augury, Consecrate, Curse of Ill Fortune, Deific Vengence, Resist Energy, Owl's Wisdom, (CMW)
3rd Level, 5+1(Domain)
Prot From Energy, Visage of the Deity, Lesser, Dispel Magic (X2), Ring of Blades, (CSW)
4th Level, 5+1(Domain)
Recitation (X2), Divine Power, Restoration, Assay Resistance, (CCW)
5th Level, 4+1(Domain)
Vigor, Greater, Flame Strike, Righteous Might, Spell Resistance, (CLW, Mass)
6th Level, 4+1(Domain)
Visage of the Diety, Vigorous Circle, Heal, Blade Barrier, (Heal)
7th Level, 2+1(Domain)
Destruction, Summon Monster VII, (Regeneration)
Active Spells: Renewal Pact (500 exp), Stalwart Pact (250 exp)
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Age: 32
Height: 5'9"
Weight: 150lb
Eyes: Brown
Hair: Shaved
Skin: Burnt Sienna
Appearance: Highly polished armour glints from under the cloak of the man that stands before you. When light shines across his face one can see the tattooed symbol of Ra on his cheeks and the odes to Ra on his shaved head. His sun darkened skin stands contrast to the sun blazed symbol of R which is worn firmly across his cest.
At his side is a heavy mace hanging from a good think leather cord, and ready for use. On some kind of sling, is a light crossbow that sits across his back.
A silver holy symbol of Ra rests on a good think chain with a small gold disk is worn around the neck and his fingers constantly work a strand prayer beads. Several small pouches, and some sort of small kits rest at his belt and a good sturdy pack sits nearby.
Background: Taking after his brother, Monitor Jai Tal’Utel, Isfendiyar Tal'Utel entered the faith. The younger of the pair, Isfendiyar watched his brother rise through the ranks of the clergy. When Jai chose the path of Monitor he left the monastery,forgoing the
ecclesiastical duties of the faith, focus on becoming a warpriest, battling the foes of light.
Isfendiyar however chose a different path. The path of Binder was more to his disposition. Where his brother has both the mentality and physicality of a war priest, Isfendiyar possessed a healing ability and the iron determination in facing the foes of light. It is for these reasons, Isfendiyar chose to focus his abilities on helping those who could not
help themselves.
While on a journey to aid a razed village, Isfendiyar and his entourage were attacked by the undead villagers and their creators. It was a trap, and though outnumbered, the undead fell to the prayers, faith, steeled determination and holy might of Ra. Many of Isfendiyar’s friends and compatriots died that day and it was at this point that Isfendiyar decided he would partake in the journey, as did his brother, and begin his life as an adventurer cleansing the world of those enemies of light. It is the path he follows to this day.
Personality:Binder Isfendiyar Tal'Utel is a pious cleric of Ra, high priest to the Pharoh Lohurasp. Raised within the confines of the temple of Ra he respects those of authority and listens to those within his Order although he is apt to follow his own calling when he deems it necessary. The war with Apep left him confident, sometimes overly so, of his abilities and he takes the responsibility of his positions, both a Binder of no small merit and a high priest to the Pharoh very seriously.