sniffles
First Post
Azlin's tale, part 4
I hate to get so far ahead of Artemis's journals, but the campaign will be on hiatus for several weeks while we return temporarily to our Greyhawk campaign (Journey to the Sea). So here's my next entry.
sniffles
_____________________
Seems my new companions don't know much about that magic room I saw when I was aboard the airship. They want to go check it out. There's more to it than just a room. But magic doesn't work there. I'll have to buy an ordinary pack. A healer's kit would be a good idea, too. I don't see how that place can be cut off from the Host, but they say it is.
That was weird. Walk through a door, any door, with a special key, and you're there. In that tower. We had to go back and start over so the door wouldn't lead back to Artemis's tower. Just in case someone else is in the Lost Room. That's what they're calling it.
Looks like an ordinary room: bed, wardrobe, desk, fireplace. White bearskin rug on the floor. Staircase in the middle is a bit odd. Can't open the windows.
Searched pretty thoroughly. Not much there. Doesn't look like anyone lives there. Xil says he left a coin under the bed but it's gone now. Artemis found a brass button on the floor.
Surprise - stuff in this room can't be affected. Put some paper from the desk in the fire - won't burn. Can't cut the fur off the rug. Maybe some kind of stasis?
Went downstairs cautiously. Door at the bottom, locked. No keyhole. Artemis unlatched it somehow. Opened into a big room full of colored lights. Oh, it's an orrery! But made of light!
Don't know how that magic works when ours doesn't. I'm already tired of being behind everyone else. I want my boots to work.
Lots of writing on the walls, big letters, floor to ceiling - and it's a high ceiling. Big enough for a dragon. Written in draconic, too. Too bad I can't read it, though Artemis says it doesn't make sense.
Big set of brass-bound doors on the other side. Conshru runs over and opens them. Halfling's got no sense.
There's a beach out there, like you can see from the windows upstairs. Conshru rides right through - and he's gone! No tracks in the sand.
Just realized, this room is bigger than upstairs. Wonder if this room isn't in the same place as the upstairs room?
Everyone's going through the doors, all together so we don't get separated. We're not on a beach - it's a cave, but not a deep one. Not made by people.
The doors are gone! Not a sign of them. Conshru comes riding back. Thank the Host he's okay. Artemis found a keyhole in the wall. That's a relief.
Conshru found some crates and barrels. Full of weapons, supplies. It's all from Sharn. So we're not the only ones here.
Fire! Where did that come from? Oh, it's Conshru. Testing out his magic. Some magic works here, but it's weak.
Conshru comes running back in again yelling something about "don't hurt me!" Says there are bugbears up ahead. I move up to meet them with my waraxe ready. He says he saw four of them.
Bugbears take cover at a narrow spot. I move in. Conshru sets them on fire. Bugbear and I can't hit around the corner. Conshru burns them again and one falls.
Xil steps up with a sword - haven't seen him use one of those before. Uses it pretty handily. Now there's a third bugbear fighting. Conshru runs after the fourth - it went for help.
Sten's got a bow - where was he carrying that? The three bugbears are down - run after number four. Can't let him get reinforcements.
Cave leads outside. There's a stream with a bridge over it. By the time we catch up Sten's taken down the last bugbear, but he's not dead. We drag him back to the cave to question him.
It's starting to get dark here, though we haven't been here long enough. The sky looks funny. There's only one moon. What the Mockery does that mean?!
I bandage up the bugbear's wounds and wake him up. He doesn't want to talk at first, but he's not very bright. Somebody named Garrow hired him - the others seem to know who that is. Garrow's working with a lycanthrope named Gerard, who lives here. Bugbear doesn't know where 'here' is, though.
Bugbear says Garrow's looking for something. He doesn't know what. Nobody's come through the tower for weeks. Apparently not since my friends got the magic key. Sounds like they took it from Garrow.
We promise to let the bugbear go if he tells all. After that he helps us move some of the boxes of weapons into the orrery room. We go back to the tower, then back where we started from - the Red Hammer - then come back again, just to see if anything changed. The crates are gone.
Artemis wants to do some research before we go back there again. We need to prep better for doing without magic. That's hard on him, and on Gwaenna especially. She barely said a word while we were in that place.
The bugbear said something about the natives calling that place Kathera. I've heard that name before. I need to do some research myself.
_____________
Quips & Quotes:
[sblock]
Hedrin: "So I look under the mattress. Anything? under there?"
DH: "No."
Hedrin: "No dragon porn?"
DH: "Is there such a thing? How does that work?"
Zora: "They are called great wyrms for a reason."
DH: "Wait, cosmic reset."
Zora: "Grix backs up. 'Beep, beep, beep.' Grix, quit making that noise."
Zora: "Raaaarr!" (waves a huge plastic dinosaur over the table)
sniffles: "Someone put out a glass of water."
Devo: "Xil just put out some water."
patv: "It's not in a glass."
patv: "Check the walls for writings of a madman."
Hedrin: "Have you written anything yet?"
DH: (draws an amorphous shape on the battlemat)
sniffles: "We're in an intestine!"
Hedrin: (huddles three bugbear minis together after they're killed) "Guys, this isn't working. We're getting killed out there. Why is it so hot in here?"
Devo: "It's firing range."
patv: "Everything for Conshru is firing range."
patv: "Did you put a dinosaur in your pocket?"
Zora & sniffles simultaneously: "No, he's just happy to see you."
patv: "Now we can test to see if the objects from the Lost Room are magically indestructible."
Zora & sniffles simultaneously (again): "Or are they magically delicious?"
[/sblock]
I hate to get so far ahead of Artemis's journals, but the campaign will be on hiatus for several weeks while we return temporarily to our Greyhawk campaign (Journey to the Sea). So here's my next entry.
sniffles
_____________________
Seems my new companions don't know much about that magic room I saw when I was aboard the airship. They want to go check it out. There's more to it than just a room. But magic doesn't work there. I'll have to buy an ordinary pack. A healer's kit would be a good idea, too. I don't see how that place can be cut off from the Host, but they say it is.
That was weird. Walk through a door, any door, with a special key, and you're there. In that tower. We had to go back and start over so the door wouldn't lead back to Artemis's tower. Just in case someone else is in the Lost Room. That's what they're calling it.
Looks like an ordinary room: bed, wardrobe, desk, fireplace. White bearskin rug on the floor. Staircase in the middle is a bit odd. Can't open the windows.
Searched pretty thoroughly. Not much there. Doesn't look like anyone lives there. Xil says he left a coin under the bed but it's gone now. Artemis found a brass button on the floor.
Surprise - stuff in this room can't be affected. Put some paper from the desk in the fire - won't burn. Can't cut the fur off the rug. Maybe some kind of stasis?
Went downstairs cautiously. Door at the bottom, locked. No keyhole. Artemis unlatched it somehow. Opened into a big room full of colored lights. Oh, it's an orrery! But made of light!
Don't know how that magic works when ours doesn't. I'm already tired of being behind everyone else. I want my boots to work.
Lots of writing on the walls, big letters, floor to ceiling - and it's a high ceiling. Big enough for a dragon. Written in draconic, too. Too bad I can't read it, though Artemis says it doesn't make sense.
Big set of brass-bound doors on the other side. Conshru runs over and opens them. Halfling's got no sense.
There's a beach out there, like you can see from the windows upstairs. Conshru rides right through - and he's gone! No tracks in the sand.
Just realized, this room is bigger than upstairs. Wonder if this room isn't in the same place as the upstairs room?
Everyone's going through the doors, all together so we don't get separated. We're not on a beach - it's a cave, but not a deep one. Not made by people.
The doors are gone! Not a sign of them. Conshru comes riding back. Thank the Host he's okay. Artemis found a keyhole in the wall. That's a relief.
Conshru found some crates and barrels. Full of weapons, supplies. It's all from Sharn. So we're not the only ones here.
Fire! Where did that come from? Oh, it's Conshru. Testing out his magic. Some magic works here, but it's weak.
Conshru comes running back in again yelling something about "don't hurt me!" Says there are bugbears up ahead. I move up to meet them with my waraxe ready. He says he saw four of them.
Bugbears take cover at a narrow spot. I move in. Conshru sets them on fire. Bugbear and I can't hit around the corner. Conshru burns them again and one falls.
Xil steps up with a sword - haven't seen him use one of those before. Uses it pretty handily. Now there's a third bugbear fighting. Conshru runs after the fourth - it went for help.
Sten's got a bow - where was he carrying that? The three bugbears are down - run after number four. Can't let him get reinforcements.
Cave leads outside. There's a stream with a bridge over it. By the time we catch up Sten's taken down the last bugbear, but he's not dead. We drag him back to the cave to question him.
It's starting to get dark here, though we haven't been here long enough. The sky looks funny. There's only one moon. What the Mockery does that mean?!
I bandage up the bugbear's wounds and wake him up. He doesn't want to talk at first, but he's not very bright. Somebody named Garrow hired him - the others seem to know who that is. Garrow's working with a lycanthrope named Gerard, who lives here. Bugbear doesn't know where 'here' is, though.
Bugbear says Garrow's looking for something. He doesn't know what. Nobody's come through the tower for weeks. Apparently not since my friends got the magic key. Sounds like they took it from Garrow.
We promise to let the bugbear go if he tells all. After that he helps us move some of the boxes of weapons into the orrery room. We go back to the tower, then back where we started from - the Red Hammer - then come back again, just to see if anything changed. The crates are gone.
Artemis wants to do some research before we go back there again. We need to prep better for doing without magic. That's hard on him, and on Gwaenna especially. She barely said a word while we were in that place.
The bugbear said something about the natives calling that place Kathera. I've heard that name before. I need to do some research myself.
_____________
Quips & Quotes:
[sblock]
Hedrin: "So I look under the mattress. Anything? under there?"
DH: "No."
Hedrin: "No dragon porn?"
DH: "Is there such a thing? How does that work?"
Zora: "They are called great wyrms for a reason."
DH: "Wait, cosmic reset."
Zora: "Grix backs up. 'Beep, beep, beep.' Grix, quit making that noise."
Zora: "Raaaarr!" (waves a huge plastic dinosaur over the table)
sniffles: "Someone put out a glass of water."
Devo: "Xil just put out some water."
patv: "It's not in a glass."
patv: "Check the walls for writings of a madman."
Hedrin: "Have you written anything yet?"
DH: (draws an amorphous shape on the battlemat)
sniffles: "We're in an intestine!"
Hedrin: (huddles three bugbear minis together after they're killed) "Guys, this isn't working. We're getting killed out there. Why is it so hot in here?"
Devo: "It's firing range."
patv: "Everything for Conshru is firing range."
patv: "Did you put a dinosaur in your pocket?"
Zora & sniffles simultaneously: "No, he's just happy to see you."
patv: "Now we can test to see if the objects from the Lost Room are magically indestructible."
Zora & sniffles simultaneously (again): "Or are they magically delicious?"
[/sblock]
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