Darkclaw Myllik
Code:
[B]Name:[/B] Darkclaw Myllik
[B]Class:[/B] Psychic Warrior 3
[B]Race:[/B] PTerran
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Str:[/B] 18 +4 (16p.) [B]Level:[/B] 3 [B]XP:[/B] 3000 / 6000
[B]Dex:[/B] 12 +1 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 23 (3d8+6)
[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Power Points:[/B] 7 / 7
[B]Wis:[/B] 16 +3 (6p.) [B]Init:[/B] +1 [B]Manifester Level:[/B] 3
[B]Cha:[/B] 10 +0 (0p.) [B]ACP:[/B] -0 [B]Save DC:[/B] +3
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4* +0 +1 +0 +0 +0 15
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 14
*Inertial Armor
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +2 +3 +7
[B]Ref:[/B] 1 +1 +1 +2
[B]Will:[/B] 1 +3 +1 +4
[B]Weapon Attack Damage Critical[/B]
Thanak +7 2d6+6 20x3*
Longbow (100') +4 1d8+4 20x3
Claws +6/6 1d3+4 20x2
Bite(Secondary) +6(6) 1d4+2 20x2
*1 pt of Strength Damage on Crit
[B]Languages:[/B] PTerran, Common
[B]Abilities:[/B]
[u]Pterran Racial Abilities[/u]
- -2 Racial Penalty to Listen checks
- Natural Weaponry: Claws 1d3, Bite 1d4.
- Missive at will to other Pterrans
- Weapon Familiarity: Thanak
- Life Path: Path of the Mind
[u]Psionic Warrior Class Abilities[/u]
- Bonus Feat: Psionic Fist
- Bonus Feat: Psycrystal Affinity
[u][b]Psionic Powers[/b][/u]
[u]1st[/u]
[url=http://www.d20srd.org/srd/psionic/powers/prescienceoffensive.htm]Prescience, Offensive[/url]
[url=http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm]Inertial Armor[/url]
[url=http://www.d20srd.org/srd/psionic/powers/forceScreen.htm]Force Screen[/url]
[B]Feats:[/B]
Multi-Attack
Psionic Fist
Psicrystal Affinity
Improved Multi-Attack
[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 6/3
[B]Skills Ranks Mod Misc Total[/B]
Autohypnosis 5 +3 +2 +10
Concentration 5 +2 +7
Listen 0 +3 -2 +1
[B]Equipment: Cost Weight[/B]
MW Thanak 375 7
MW Thanak 375 7
MW Longbow +4 Str 700 3
40 Arrows 2 6
[url=http://www.d20srd.org/srd/psionic/items/universalItems.htm#bootsofStomping]Stomping Boots[/url] 600 1
Guardian Sash (Resistance +1) 1000 1
Satchel 2 2
-Waterskins(5) 5 20
-Days Rations(5) 2.5 5
-50' silk Rope 10 5
[B]Total Weight:[/B]50lb [B]Money:[/B] 3 cp 5 bit
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 100 200 300 600 1500
[sblock=psicrystal]
Earthson
Code:
PSICRYSTAL Diminutive Construct
[b]Hit Points:[/b] 12 ((3d8+6)/2)
[b]Initiative:[/b] +2
[b]Speed:[/b] 30 ft. (6 squares), climb 20 ft.*
[b]Armor Class:[/b] 17 (+4 size, +2 Dex*, +1 Natural), touch 16, flatfooted 15
[b]BAB/Grapple:[/b] +0/–17
[b]Attack:[/b] —
[b]Full Attack:[/b] —
[b]Space/Reach:[/b] 1 ft./0 ft.
[b]Qualities:[/b] Construct traits, hardness 8, psicrystal granted abilities
[b]Saves:[/b] Fort +5, Ref +2, Will +4
[b]Abilities:[/b] Str 1*, Dex 15*, Con —, Int 7, Wis 10, Cha 10
[b]Skills:[/b] Autohypnosis +5(5), Climb +10(0)*, Concentration +5(5), Listen +6(4), Move Silently +6(4), Hide +18(0), Search +2(4), Spot +6(4)
[b]Feats:[/b] Alertness
*With self-propulsion ability activated.
Construct Traits:
A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities:
- Speak: Common
- Alertness - Granted to Master if within arm's reach
- Improved Evasion - 1/2 or no damage on reflex save
- Personality - Hero (+2 Fortitude Save)
- Self-propulsion - Last 24 hours
- Share Powers
- Sighted - '40 radius
- Telepathic Link
- Deliver Touch Powers
Skills:
A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.[/sblock]
Age: 13
Height: 5'6"
Weight: 194lb
Eyes: Green
Fin: Dark brown/black
Scales: Light brown, with dark brown/black claws.
Appearance:
Darkclaw was named for his dark brown/black claws and fin, which contrast greatly with the rest of his light brown scales. He is quite muscular, and wears a simple loincloth and sash, with his satchel hanging from his side, and sword over his shoulder.
Personality:
Darkclaw is generally structured and direct in his thinking. He is generally friendly but reserved till he gets to know someone. He is a fierce and protective warrior, particularly for those few who he calls friends, mostly because he has lost so many of them to the pits.
Background:
Darkclaw Myllik was an eager youth of the Mind Wings tribe. Learning the Path of the Mind, Darkclaw opened himself up to his innate psionic powers. However, he was taken from his tribe as a youth, by a band of raiders, along with several tribal supplies and weapons. He was sold to the Verandas House, a house dealing mostly in gladiators and slaves in the city-state of Nibenay. He, along with Sunfin Illam, were selected to be gladiators, and Sunfin, a great warrior of his tribe, took Darkclaw under his wing and taught him some of the ways of Pterran combat.
Unfortunately, Sunfin soon met his demise, in a game rigged to make him a crowd enemy. Darkclaw was given Sunfin’s Thanak, and told to train, for he was now older and presentable as a warrior. Darkclaw thrived in the pits as a strong warrior, and gained respect and cheers of the crowd, despite his young age. While he worked well with Sunfin’s Thanak, the crowd preferred when he used his natural weapons, and soon the name “Darkclaw” was chanted whenever he emerged, him having earned a very small cult following.
Torrence Gelding purchased Darkclaw at a cheap price when you were badly wounded (though victorious) in the fighting pens, as Verandas House was interested in selling before his act got old. Gelding, who is against slaves fighting and slavery in general, had a group of ex-gladiator employees whom he finds to be loyal servants and friends. Seeing a great deal of potential in Darkclaw, he hired him as bodyguard and escort in his lucrative business as a gem dealer in the loosely organized Renythi League
Torrance gave Darkclaw food and a place to stay, as well as got him some proper training in his blended warrior and psionic talents. Meanwhile he worked off his purchase price, at a (somewhat) fair wage as labor and guard for the merchant. He earned a few honors in the house as well, and was granted a few items of value.
Having just finished working off his debt (and perhaps a bit more), Torrance told him that he would be willing to continue hiring him, but it was time he took care of himself. Torrance would pay Darkclaw a real wage, and Darkclaw would be free to decline and move on, for he had honored his end of the deal. Darkclaw is still new to the sands, and even newer to his freedom, and he decided that for now, staying with the merchant that he owes his freedom to would be the best thing for him. So, Torrance hired Darkclaw as a freelance operative to escort a collection of ancient amber bracelets from the Green Age that he bought in Urik but needs transported to his home in Tyr. Relying on you with this small fortune in antique jewelry, you have signed on with a mekillot caravan coming from Urik.
In the past week, you have befriended a human shaper merchant named Erianna. You find yourself being protective of her around the some of the rougher traders and guards whom find her to be both pretty and innocent. One fight and a guard with a broken jaw has defined you as her bodyguard on this trip
Recently, he met up with two more Pterrans, who have are hunting for a defiler. Now Darkclaw is torn between reminders of a life long past, and his new life in the sands. However, he can only do what any good Pterran would, and offer guidance and help to fellow Pterrans in a strange land.
Erianna, Human Psion (Shaper) (Rystil Arden) – A kindred spirit in the Path of the Mind in may ways, despite not being a Pterran. She is a good friend and has helped Darkclaw adjust to a free life over the past week. He finds himself often acting as a bodyguard for her, even when not asked to.
Quaketongue Ristu, Pterran Druid (Jkasson) – The first familiar voice of a Pterran, it was a good surprise on his first venture as a free being. He is even newer to the sands, and Darkclaw hopes he can offer himself as a guide.
Heartseer Jitock, Pterran Psion(Telepath) – Another Pterran, and follower of the Path of the Mind. Perhaps he and Erianna may get along.
Kurvik, Elf Templar/Bard (Steve Gorak) – Only reciently met, Darkclaw isn’t quite sure how far he can trust the man. He relates neither as a warrior nor a psion, and does not seem to follow any paths.
Ugg the Skullcrusher, Half-Giant warrior(Bloodweaver1) – Need more background