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Thread: The Game of Kings OOC
Saturday, 24th June, 2006, 07:35 AM #1
The Game of Kings OOC
The Game of Kings
An Eberron Adventure
In the late morning, many hours after the city of Tantamar had awoken and began its daily business, a modestly aged man commenced his morning routine in his private room at one of the town's rustic inns. The simple desk had been pushed under the single window, so the man sat in the small patch of sunlight while he dined on his usual bread and sweet wine. As was his routine, he occupied himself over breakfast with his various correspondences. The fresh, crisp breeze off the harbor shuffled his pile of parchment sheets a little, and played with his quill as he wrote. This morning he was composing a recruitment letter for his next mission, which had drawn him out of his comfortable metropolitan environment to this annoyingly quaint fishing village. The final copy of the letter read:
I am writing to you because I am seeking a specialized and highly skilled team. It is no small task which I need to accomplish, and require only the finest. Your reputation as an emerging expert in your field came to my attention as soon as I began my search, and I am pleased to inform you that you have been chosen as a candidate for this selective and carefully coordinated group.
While I cannot divulge the details this task to you in a letter, for any interception would be highly dangerous and most likely prove disastrous, you have my word that all you need to know will be explained at our first meeting. What I can tell you is that this mission will test you like nothing else ever has, and you will find yourself in places you never could have imagined. Furthermore, should you have any hesitations about accepting an offer with so little information, I can assure you that price is no object in my cause, and you will be rewarded duly for your efforts.
Should you decide to accept my offer, you need only arrive at the Tantamar ferry to Port Verge on the morning of Sol, the 21st of Nymm, properly prepared and equipped, to meet myself and your partners.
Hopeful and anticipant,
He then reread the letter, signed his name in one gesture of his quill, and placed it on the corner of desk, to later be transcribed tenfold by his personal assistant. Already out of bread, he downed the last of his wine and stared thoughtfully across the water. Through the morning fog, one could trace the outline of a massive keep perched on the opposite shore. Shaking this distraction from his mind, the man pulled out another slip of parchment, this time to write a personal letter:
I have finished my search for the proper team, and the letters shall be sent this afternoon. You neednít worry; I have checked them all thoroughly, and none shall be a danger to our most honorable Cause. I shall tell them nothing that risks our plans.
And so, it is my honor to announce to you that in approximately three weeks time, I shall bring you that Prize which you have entrusted in me task of securing, and our movement can begin. Until then I shall continue to write you regularly, and keep you informed on our progress here.
After completing this message, the man cast a small charm on the parchment to ensure only friendly eyes would read it, then folded it and sealed it carefully with wax, but did not impress it with his signet; nor did he leave it for his assistant like the other, but carried it with him as he pulled on his cloak and left the room.
- - - - - - - - - -
The Game of Kings is an ECL 4 campaign set in Eberron for seven players, DMed by Ringmereth and Dark Jackalope. The game is currently full.
If you're interested in joining this game, please submit a character background. The objective of your background is twofold: firstly, to describe your character's history, personality, and role, as well as what made them decide to accept an offer to work as a mercenary adventurer, and secondly, to impress us with your writing abilities. Full character sheets should be submitted after backgrounds, not before them, and should be in the format below:
Characters who submitted characters for the original recruitment call and not taken on initially will have increased priority for joining mid-game in the event that alternates are necessary.
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Saturday, 24th June, 2006, 08:47 AM #2
Novice (Lvl 1)
Hmm, while there may be no practial value to my posting here, I might as well introduce myself as the other DM of this campaign. So... here I am. You may notice I'm a new member to EN World, but worry not, I have DMed, and even co-DMed, before. (Just for "proper" D&D, rather than pbp.) No matter, though, I'm competent enough with the world of computers and the internet, and have Ringmereth to explain this all to me. (Even if he may find it slightly annoying.) The opening post was written by the both of us, and from here on out, you'll be seeing posts/replies from either of us in the capacity of DM. As of now, he's the more technical one, whereas I like to make things "pretty", and write narratives. But thats subject to change, I suppose.
(And yes, I think things like this should be pretty. I s'pose because, whoamygod, I'm a female. So remember your chivalry, men. That, and the DM is god(dess).)
Saturday, 24th June, 2006, 09:53 AM #3
Acolyte (Lvl 2)
I'm tenitively interested, and may have a fighter I'd like to play, assuming I'd be allowed to select a few different class skills (he'd be a noble fighter from house Deneith), as some of the more aristocratic skills are more appropriate than some other skills. I'd even be willing to drop to a D8 HD to a few extra skillpoints and larger skill selection.
Vander d'Deneith a Human Fighter heading into the Dragonmark'd Heir.
I played him in a different game that unfortunately died, but I enjoyed him very much.Originally Posted by Background
Another character, who is somewhat humorous, but a lot of fun, is Carver Banderelli, Warforged Artifacer.
Originally Posted by background
Saturday, 24th June, 2006, 07:39 PM #4
Enchanter (Lvl 12)
As it is Eberron, I can't pass aside to play something coming from Eberron. The concept character is nothing fancy, but still isn't something I usually play. A Shifter Figther/Ranger. I am so used to play wizard and rogue, it will make a nice change to me. I might go for the Weretouch master or/and Eldeen Ranger.
I was thinking for a reclusive hunter who has contact with the Gatekeepers druids. Born in the Eldeen Reach, he would have roamed the lands with a small band of mercenaries that seeks employs wherever they go. This small group had an hidden agenda of finding more information about the dangers form outer-planes and forgotten evil. There goal would be mainly to contain it until more qualified Gatekeeper could reach the place and eliminate the threat. On one such mission, my character would have been the one sent to warn the Gatekeeper. On his arrival, his team woudl have been decimated by the theart. He would have been the last of his band. Since that day, he would have returned in teh Eldreen Reach where he lives a reclusive live, ashamed to have left his fellow friends died. But inactivity isn't something he can endure well, and once the letter have reach him, he decide to take this offer to return into business, in hope this time, he will be there to make the difference.
I'll post the complete background later with the stats.
"Experience is that great thing that allow you to see a mistake when you do it again."
Saturday, 24th June, 2006, 08:17 PM #5
Lama (Lvl 13)
I know that it's not in the books listed, but I've been itching to play a beguiler from the PHBII in a intrigue-focused campaign. If not allowed, I may try a monk instead, since I have to play one. If the monk-theme is not acceptable, I'd consider playing any other type of character to round out the party.
Saturday, 24th June, 2006, 08:36 PM #6
Bront: both your concepts are sound, and either one could fit in, though if forced to pick I'd suggest playing Carver. If you'd rather play Vander, I'm sure we could write a small variation on the fighter to get you your skill options--though I'd take a look at the Swashbuckler class and see if it's not a better fit.
Velmont: sounds like a good start; we'll examine your full background when it's posted.
Deuce Traveler: I don't own the PBH II, but I have heard good things about it, and the Beguiler sounds like a good fit for the game. I might get my hands on a copy sometime soon, but if not, a monk is perfectly acceptable.
Saturday, 24th June, 2006, 08:53 PM #7
Lama (Lvl 13)
Well, I can take the time to write out an excerpt for the beguiler so the rules are covered, or maybe write up my character with verbose descriptions of his class abilities. He has the skills of a rogue or bard with enchantment/illusion sphere spells, ie no real offensive magic (but casts like a sorcerer). The beguiler is a great infiltrator and can support with illusion magic, but does not gain anything like bardic songs or rogue sneak attacks.
Saturday, 24th June, 2006, 09:32 PM #8
Spellbinder (Lvl 16)
Hmmm! Artificer...druid...beguiler...(curse you for nicking that )...seems like this group could use a little FIREPOWER!
Meet Trebuchet ('Trey' to his friends), that most unusual of instruments of combat...a warforged warmage!
Unlike most warforged, Trey was designed physically to house various arcane foci that would, in conjunction with the magical training of the Warmage Academy, enable him to utilize spells without interference from his hard mithril shell. Outwardly he appears similar to most warforged of his construction until he casts a spell. At that time, in addition to the hand gestures and vocalizations required, different panels open to expose magical amplifiers and emitters that make up for the abbreviated somatic gestures he uses. (note - a flavor description for the "Armored Mage" class ability all warmages get )
Trey was born to war, served valiantly in war, and is more than a little nonplussed now that the war is over. He still clings to military discipline and habits as shields against the confusion and seeming chaos of the unstructured outside world. A devoted 'follower' in personality, Trey's first action in any group is to seek out the leader in search of commands to obey. This is another extension of his need to order his world, and to do so along military lines.
In outlook, Trey is actually quite cheerful most of the time so long as he feels useful. As such, he often suggests courses of action that highlight his abilities...which are for the most part limited to destruction. Fortunately, he is not by any means bloodthirsty...just a bit of a show-off. When he has accepted a superior, he follows orders without hesitation or question, unless there are obvious flaws or contradictions that require clarification.
Pending - A background story of the day he was discharged from the Aundairan military.
Saturday, 24th June, 2006, 10:23 PM #9
Enchanter (Lvl 12)
Anything against warlocks? I've been itching to play one for a while. And, anything against kobolds? I am thinking an iredar kobold tossed out of his group due to the taint of Khyber (manifesting itself has his warlock abilities). Had to find his way exploring the world. His role would be back-up master of magics; could be flexible depending on the invocations chosen---would be chosen once a better feel for the party existed. Could also be the odd party face if he took beguiling voice.
If you do not care for that concept, I have plenty more. Love the Eberron!
Let me know. Ringmereth has already seen some of my play style; see links in my sig for more. I check regularly.
Saturday, 24th June, 2006, 11:10 PM #10
Acolyte (Lvl 2)
Hey, Ringmereth, could you be persuaded into letting me play a Binder from Tome of Magic? I've been itching to try one out and I'm sure he'll fit in well in Eberron (my favorite setting, by the way). I was thinking something along the lines of him being a fugitive from Thrane where he was being hunted and marked as an evil man dealing with demons when in reality he's "just" making pacts with vestiges to grant him their power. Even though he's a marked man, he's still desperately trying to prove that he's not in any way evil and that his "evil" craft is just a way of gaining power to combat evil in its many forms.
He's currently searching for proof to present to the Church of the Silver Flame that none of his actions can be deemed evil. Therefore he's searching far and wide and following every possible clue that might lead him to the proof he needs. Perhaps the giants of Xen'drik knew something about calling upon the powers of vestiges, or perhaps the dragons were the first to discover them? Sometimes he takes jobs from those looking for skilled adventurers in order to fund his research and expeditions and is now currently seeking employment wherever he may find it. He's a good man at heart, but some the vestiges have had a bad influence on him and he has been known to act somewhat strange at times.
Only time can tell if he'll find the answers he's looking for...
Last edited by MadMaxim; Saturday, 24th June, 2006 at 11:23 PM.
This is SO wrong on SO many levels...
Saturday, 24th June, 2006, 11:47 PM #11
Acolyte (Lvl 2)
I'll do Carver then. Vander is a Tank, so Swashbuckler doesn't quite work.Originally Posted by Ringmereth
Sunday, 25th June, 2006, 04:40 AM #12
Lama (Lvl 13)
Bront, if you are going the artificier route while I take a beguiler, and both of us are selected, we should probably discuss who will be the trap springer and who will put points elsewhere.Originally Posted by Bront
Sunday, 25th June, 2006, 04:49 AM #13
Acolyte (Lvl 2)
My initial version of Carver was not a very good trap springer, and he's probably more oblivios than anything else. (5th level character who had 4 ranks in search and disable). I can probably put a few more in there, and leave lock springing to you if you want, or you can do all the trap springing. He needs at least craft weapons and armor, UMD, KN: Arcana, and some spellcraft (and 1 rank in craft woodworking), so he's flexable after that. I'm fairly flexable, and it's not a bad idea for both of us to be somewhat capable of it.
Ringmereth, can we get some character creation rules so those of us who are approved can get creating?
Sunday, 25th June, 2006, 05:03 AM #14
Enchanter (Lvl 12)
With an artificer, a warlock w/ UMD isn't as strickly needed. But a face can be, and warlocks can be a good face (though they lack diplomacy as a class skill).
Duece, was your beguiler also planning to be a face?
Sunday, 25th June, 2006, 05:22 AM #15
Enchanter (Lvl 12)
I've been playing with my warlock kobold concept some more, and here is what I have come put with:
Vhir's actual abilities are a bit flexible; as pointed out above, he can be a UMD master, a face, or something else depending on skill and invocation selection.Vhir was always an odd one in his kobold tribe. For one thing, there was the coloring---a dusky, midnight blue the color of Khyber. Secondly, there was always an odd smell around him. To kobolds, the smell of home was that of confort, of tribe, of stability. But Vhir smelled... wrong. His was not quite the stench of the irvhir, the hated kobold-kin that claimed descent from the Dragon Below, but an aroma that was... unsettling. It was this scent that earned him the name Vhir---he smelled like "One Below".
The blood seers were unquiet around Vhir, but, since he was so obviously marked by The One Between, the seers had little choice but to raise them as one of their own. But it was poor going---though Vhir's mind was sharp, he could not master the sorcerous ways of his kin. Occasionaly, however, strange things would happen---rocks shatter, smaller kobolds occasionally going made, that sort of thing---when Vhir was around. Over time, the blood seers became convinced that Vhir was not touched by The One Between, but The One Below---Khyber.
Thus, Vhir found himself exiled, left abandoned in the mountains of Zilargo. Unluckily for him, these were the Seawell mountains---and he chose the Darguun side to desend. Needless to say, when the bugbear slavers tried to take him, it was not pleasant. He managed to slay two of them which his gifts of Khyber, but there were too many. He was a slave.
A year passed. Vhir was passed from master to master. Transitions happened so often since odd things kept occuring when Vhir was around---madness, swarms of bugs, that sort of thing. None could point at the kobold directly, but they knew he was responsible somehow. Others tried to kill him several times, but, by this time, Vhir had learned to ingratiate himself, and always had someone bigger and meaner looking out for him. Eventually, when his last master died---it was never quite discovered how---Vhir was "free." As free as a frailing looking kobold could be in a nation of strength and barbarism.
Vhir had learned much in his time, enough to know that Darguun was not the place to be. Also, enough to know about a place he could get lost, and never worry about such brutality again. Sharn. And thus, he hid himself in the first transport to the City of Towers. There, he could find misfits like himself and patrons who could benefit from his... abilities.
As I said, I have several other concepts if you don't care for kobolds or warlocks. Just let me know.
Sunday, 25th June, 2006, 06:07 AM #16
Deuce: go ahead with the concept; I'll pick up the PHBII at some point and make sure the class is acceptable, but for the moment it sounds just fine.
Shayuri: I like the potential two warforged with very different outlooks bring, and as you said, no offensive caster has been submitted yet.
stonegod: you're welcome to play a kobold. However, two casters have already been submitted that seem to cover the roles you're looking at. I like the concept and the reason why Vhir is seperated from his tribe, though, and if you'd like to play him your background looks solid.
MadMaxim: I like the story behind your potential character a lot, and you're right--it does fit Eberron well. However, I just haven't heard good things about Tome of Magic, and we have no particular interest in picking it up. Feel free to submit another concept. At the moment, no tanks or healers (besides Bront's Vander) have been submitted...
Bront: no official list of accepted characters will be made until the 1st. If you'd like to write up a character sheet in the meantime, submit it in the format in sblocks above. Character creation rules are listed under "Character Creation" (naturally enough), but to summarize:
-33 point buy (plus one ability bonus from 4th level)
-Full HP at 1st level and 3/4ths at each level thereafter
-5400 gp starting funds
-A number of houserules (under "Modifications" above) are in place regarding races, classes, abilities, etc--check them before you submit your sheet.
Sunday, 25th June, 2006, 06:09 AM #17
Acolyte (Lvl 2)
Any chance I could use my normal format? I'm generaly more comfortable with that. I'll live otherwise.
and I'll draw it up, or at least what I can. It will give me something to do
Sunday, 25th June, 2006, 06:18 AM #18
Enchanter (Lvl 12)
Yeah, I was noticing that as I developed him. Unfortunately, anything other than a caster doesn't make much sense for Vhir. Since the overlap would most likely meant not being chosen, guess I'll hold out for another game for him.Originally Posted by Ringmereth
My next concept would be a changeling inquisitive, but a daring one. Would be looking at rogue (changeling substitution) 1/swashbuckler 3 with Urban Tracking and some other feat. Thus, would be a combat sort with some social skills. A bit of overlap socially with the beguiler, but I think distinct enough that it would not be a problem.
Let me know your thoughts.
Sunday, 25th June, 2006, 06:18 AM #19
Acolyte (Lvl 2)
I am not a kind person. More than most of my people, I am feral, dangerous, rude, and eager to spill blood. Yet I am not an evil person. The blood that I spill is that of the cruel and decadent, those that I am rude to deserve it, and the danger I represent is not to those on the side of good. My animal ferocity is brought against those who defile the world, not those who revere it.
This does not make me good in the eyes of many, yet I speak only the bluntest of truths in this matter. The beast spirit within my breast has no need for false words and sweet lies. I am a fighter of the wood, a seeker of truth, and a destroyer of darkness. Because I do not wear shining armor, I am discounted as a barbarian. Because I make no speeches to rouse the hearts of the weak and helpless, I am seen as cruel and rude. Because I gore my enemies to death with my own horns, I am feared. Because I demand gold for my strength, they whisper curses behind my back. Yet the danger passes after I have, and things are better when I leave.
My name is Morika. I am a gorebrute shifter, a druid whose animal spirit lies within rather than without, a hunter of evil and a speaker of uncomfortable truths. I will answer your call Elinvath Sargessean, for you seek those who act without though, who commmit completely to a course of another's choosing. I am such a woman.
Morika was born at the border of the Eldeen Reaches, Breland, and what would become Droaam, and became thrown into the war at a young age. Her strength, even when young, was prodigious, and her senses were keen. Her shifting manifested early, in her growing the horns of the great mountain rams of the Byeshk Mountains. She was an only child in a small extended family of shifters, the Kevsecks, all of whom fought fiercely to protect their tiny corner of the world from the armies of Breland and the monsters of Droaam.
The humans that lived near them welcomed her family's strength, but not them. Healing and other aid was given fearfully and reluctantly, and despite the fact that the villages needed the protection of her clan, they considered them little more than half-tamed beasts. Despite their reluctant care, they did have a deeply-buried kernal of pride, which is what kept the Kevsecks at their deadly work. Two uncles and five cousins died under the swords of ogres or the arrows of human archers, and Morika, too young to avenge them, had to find a new way to channel the anger of their senseless deaths.
It was her mother who led her deep into the unspoiled wilds to attempt to bring her child's anger and pain under control. Shifters often had uncontrollable tempers and bouts of violence that brought them such trouble, yet made them such powerful protectors. "It is called 'The Beast Within,' the blood of our lycanthrope ancestors that bound the spirit of the animals within us. In you it burns so brightly, my daughter. If you learn to bond and merge with your beast spirit, you can channel your anger, your pain, and be stronger than anyone could imagine."
Morika spent the last five years of the Last War at a curious peace with herself. She was still given to violence and rage, but now she raged with reason, with purpose. The establishment of the Treaty of Thronehold forced her to find a new reason. The simplest was to wander, something she had been wanting to do for many years. Freed from the responsibility of protecting the villages from maurading armies, she struck out across the Eldeen Reaches and beyond. Gold bought her strength, rage, and purpose now, her protection against the evils of bandits and monsters. Going as the wind took her, Morika has been searching for a new purpose with each new place and contract.
I would have Morika be a gorebrute shifter druid, with the 1st shifter druid substitution level from Races of Eberron, if you would like her in this game.
Sunday, 25th June, 2006, 06:53 AM #20
Enchanter (Lvl 12)
Here is the concept/background for the changeling inquisitive.
Would be looking at rogue 1/swashbuckler 3 eventually aiming for master inquisitive (not that we'll get there this game. )"Me and me mates, we aren't treated well 'ere in Sharn. When it rains trouble and tha guard are looking for someone ta blame, 'ey blame us. The changelin's. Not tha's always wrong, ya see. But when ya look'n ta see who really done ya wrong, I'll find 'em. And I won'ta charge an' arm and a leg, either."
Jhen grew up on the mean streets of Sharn. Quite the rogue, he spent his days living hard and fast. He had a quick wit and a quick tongue, but he also had the smarts to stay out real trouble. That was until one of his mates was fingered for killing a Dragonmarked. Jhen knew it to be a lie, but he couldn't prove it. So he sought to find out who did it himself. With luck, a bit of tenacity, and more of that trademarked wit, Jhen was able to find his mark, and free his friend. He had found a new calling, and left the petty crime life behind.
Jhen earned quite a reputation in the Lower Wards. Quick with his blade, he'd found steady work as performing duelist. Occasionally, the poor and downtrodden or the rich and secretive came to him with a problem: A question to find an answer to, a person to find. And Jhen would try---often succeeding, much to the chagrin of the more established inquisitives in town. But finding things, and doing so in such a way to flaught how well you did it, that was Jhen's way now.