A Lonely Path: a Shackled City Story Hour, (updated 30 Apr 2008)

hbarsquared

Quantum Chronomancer
The city of Cauldron is aptly named. Nestled in the throat of a dormant volcano, this frontier city has thrived in a hostile environment. Unfortunately, things are about to grow even more hostile for the citizens of this remote city, as two ancient forces converge upon the region in a dreadful confluence of cruelty and madness.

Driven by the dreams of an insane demon prince, bizarre cultists known as the Cagewrights scheme from ancient tunnels beneath the volcano, stoking it once more to terrible life. To prevent their agenda, adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss.

Will their swords and spells be enough to save the Shackled City?

Hello, all, and welcome to my first Story Hour. This thread has been raised since the ENWorld Database Crash of ’06, and as a result has lost a level (as well as several prepared spell slots). The format of the story hour has changed somewhat from its original inception, and many parts that were lost have to be rewritten from memory. But maybe, from these ashes, something better will be created.

This Story Hour, however, may not be like the ones you have read before. I am not playing with a group and recording our tales of adventure and woe. Unfortunately, I do not have such a group that I can meet with regularly. However, I love to read the books, I love to create characters, and I love the [smallcaps]Dungeon[/smallcaps] magazine’s Shackled City Adventure Path. I have recently purchased the hardcover of the revised Path, and will be using the information therein.

And so I decided to create a 1st-level character and run her through the Path. I will be DM, PC, and narrator. All battle outcomes will be determined by the fall of the dice. If my main character dies, another will come to take her place.

Since I am trying to remain as true as possible to the Adventure Path, some of the text I use will be straight from the hardcover, including all of the boxed text. Anything that I lift from the book I will portray in [smallcaps]dark orchid[/smallcaps] colored text in my story hour posts.

By the way, I welcome all comments, critiques and praise! Feel free to post!

Like I said, it's hard to find a group at home. So I present to you, for your critique and hopeful enjoyment . . .

[smallcaps]A Lonely Path[/smallcaps]
by Jeremy

Prologue: Leaving Home

Life's Bazaar
Chapter One: Gone in the Night
Chapter Two: Ghelve's Locks
Chapter Three: Vanishing in Jzadirune

Drakthar's Way
Chapter One: Hunting Goblins


 
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hbarsquared

Quantum Chronomancer
[smallcaps]Campaign Notes[/smallcaps]

The following will include descriptions of any campaign-specific details that might deviate from a generic setting. For answers to any questions, this will most likely be the place to go.


The Pantheon (Updated 6-25-2006)
[smallcaps]Dragon[/smallcaps] magazine #329 is actually responsible for spurring this story hour. Specifically, the article Mesopotamian Mythos: From the Cradle of Civilization to Your Game Table by David Schwartz. This pantheon of ancient dieties, straight from the Epic of Gilgamesh, was so well-described, so well-representative, that I had to use it.

For those of you who do not have access to the article, the following are brief descriptions of the deities mentioned so far in the game.

Ea (Enki, Master Crafter, Keeper of the Ocean Below)
Lawful Good
Portfolio: Crafts, fresh water, skills, wisdom.
Domains: Good, Knowledge, Law, Water.

Enlil (Utu)
Lawful Neutral
Portfolio: air, law, order, retribution, truth.
Domains: Air, Animal, Law, Protection.

Ninurta (Lord Plough)
Neutral Good
Portfolio: agriculture, youth, athletics, hunting, messages.
Domains: Good, Plant, Strength, Travel.


Dramatis Personae (Updated 6-25-2006)
Several characters, both intrinsically a part of the Shackled City Adventure Path and those I have introduced myself, reoccur throughout the story hour. The following are brief descriptions of NPCs mentioned so far in the game.

Kevur (Elder cleric of Ninurta)
 

hbarsquared

Quantum Chronomancer
[smallcaps]Character Sheets[/smallcaps]

Abrina
1st-level


[sblock=Stat Block]
Female medium humanoid (half-elf)
Neutral Good Cleric (Ninurta) 1

Init +1; Senses low-light vision; Spot +4, Listen +4
Languages Common, Elven
_________________________________________________

AC 18, touch 11, flat-footed 17
hp 8 (1 HD)
Immune sleep
Fort +2, Ref +1, Will +5 (+7 against enchantments)
_________________________________________________

Spd 20 ft.
Melee +4 masterwork spear (1d8+3/x3)
Ranged +1 light crossbow (1d8/19-20, 80 ft. inc.) or
Ranged +2 masterwork spear (1d8+3/x3, 20 ft. inc.)
Base Atk +0; Grp +3
Special Atk spontaneous casting (cure spells), turn undead (+1, 2d6+2, 1st) 4/day

Common Spells Prepared (CL 1st, +3 melee touch, +1 ranged touch)
1—divine favor, enlarge*, magic weapon
0—guidance (2), light
*Domain spell. Domains: Strength (+1, 1/day), Travel (1 round).​
_________________________________________________

Abilities Str 16, Dex 13, Con 10, Int 9, Wis 16, Cha 12 (32-point buy)
SQ half-elf traits
Feats Combat Casting
Skills Concentration +4, Diplomacy +3, Gather Information +3, Listen +4, Search +0, Spot +4.

Possessions chainmail (+5 AC, max Dex +2, ACP -5), heavy wooden shield (+2 AC, ACP -2), masterwork spear, light crossbow (20 bolts), periapt of wound closure, smokesticks (2), holy symbol, adventurer’s gear. 10 gp worth of treasure.
_________________________________________________

Turn Undead (Su) Abrina can turn or destroy undead creatures. She may attempt to turn undead a number of times per day equal to 3 + her Charisma modifier. If Abrina has 5 or more ranks in Knowledge (religion), she gets a +2 bonus on turning checks against undead.

Abrina’s turning check is 1d20 + her Charisma modifier). If her roll is high enough to let her turn at least some of the undead within 60 feet, roll 2d6 + her cleric level + her Charisma modifier for turning damage. That’s how many total Hit Dice of undead she can turn.

Turned undead flee by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If she approaches within 10 feet of them, however, they overcome being turned and act normally. (She can stand within 10 feet without breaking the turning effect—she just can’t approach them.) She can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.

If Abrina has twice as many levels (or more) as the undead have Hit Dice, she destroys any that she would normally turn.

Strength Domain (Su) Abrina can perform a feat of strength as a free action 1/day. Abrina gains an enhancement bonus to Strength equal to her cleric level.

Travel Domain (Su) Abrina can act normally regardless of magical effects that impede movement as if she were affected by the spell freedom of movement for a total time per day of 1 round per cleric level she possesses. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). Survival is added to her list of cleric class skills.

Periapt of Wound Closure The wearer of this periapt automatically becomes stable if her hit points drop to between -1 and -9 inclusive. The periapt doubles the wearer’s normal rate of healing or allows normal healing of wounds that would not do so normally. Hit point damage that involves bleeding is negated for the wearer of the periapt, but she is still susceptible to damage from bleeding that causes Constitution loss, such as that dealt by a wounding weapon.

[/sblock]
 
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hbarsquared

Quantum Chronomancer
Prologue, Part One

Abrina rehearsed her morning routine with practiced steps and whispered counts in the dusty courtyard as the dawning sun rose above the temple wall behind her. She cast a long shadow, the outline of her figure a blur. Her mind fully concentrated on the movements of her legs, her hands, her spear, she destroyed foe after imaginary foe.

Every day, Abrina practiced. She had been practicing for decades—alone, with instructors, with sparring partners, with friends. She reveled in the soreness in her limbs, the heat on her neck, the sweat on her skin. The Games, sponsored by her temple, would begin the following week and drew crowds to their small town of Narim from miles around. Abrina knew she was a favorite, partly due to the elven blood that ran through her veins. In the predominantly human region of U’tep, a fertile valley nestled within the arms of a great desert, a half-elf was a wonder and a curiosity. A half-elf that epitomized the virtues of Ninurta, the god of agriculture and athletics, was a rarity that people from throughout U’tep flocked to see.

In mid-attack, her spear thrust to the side, Abrina froze. Wisps of her hair fell over her eyes, beading sweat just beginning to roll down her temples. Her muscles bulged, her hands tightened around the shaft of her weapon, and her chest expanded and contracted with deep, though controlled, breaths. Another long shadow strode across the courtyard, strong, purposeful.

Relaxing her stance, Abrina lowered her spear, point to the ground, and turned to face her elder.

His hair was gray, his weathered face etched with wrinkles, but his intense emerald eyes were sharp, his back straight. He wore the clerical vestments of their order, the shirt beneath his cloak dyed a green several shades darker than his eyes. She reached out to him, and he took her hands, enveloping her in a tight hug of greeting. They pulled back and she smiled.

“Why, good morning, Elder Kevur,” she said, wiping her brow with the back of a dusty arm. “What brings you to the training grounds?”

Kevur smiled in return and motioned her to follow him. “I came to see you. Let’s go inside and talk. I imagine you could use a glass of water?” He walked to the edge of the courtyard, into the shade, and held the door open for her.

She followed, puzzled but intrigued. Elder Kevur was the highest ranking cleric of their temple of Ninurta, and he rarely spoke with those of their order individually since gaining that status. He led services, was the speaker at the games, began dinners with a toast and even blessed the clerics in their affirmation ceremony. Kevur spoke with everyone at the temple, of course, but he rarely invited anyone to his office speak with privately.

Elder Kevur had invited her into his office only once before, when she had been only a child and he a recent cleric of Ninurta. When he was younger, he led the classes to educate supplicants who wished to become indoctrinated into the faith of Ninurta and Abrina had been a student during his first year. It was only a few days before Abrina fund herself sitting in the chair opposite his ornately carved desk of mahagony and squirmed under his severe and reproachful gaze. She had tripped a boy in practice when his back was turned. Abrina had been older than he, but he had the gall to insult her style in the middle of their lessons. Entangling her spear between his legs and roughly jerking him off balance had been tremendously satisfying, but she wasn’t entirely sure it had been worth the disappointment of Elder Kevur.

Abrina was older, now, and Kevur wore a smile instead of a frown, but still she fidgeted her seat, tapping the side of the glass of cool water he had given her, as Kevur retrieved an empty scroll case on his desk and began to unstopper its ends.

“This,” he said, pulling a piece parchment from a drawer, “is a missive from the Master Crafter.”

Abrina’s eyes widened. “From Ea Himself?”

Kevur paused and raised an eyebrow. There was a smile behind the crinkling of his eyes. She sunk back into the chair, her face flushed with embarrassment. Abrina wondered if he remembered the last time she had been in this spot. She figured her did; those eyes saw into her soul.

“No,” he said, “from the temple. From Helena, the head cleric at the Temple of Ea, actually.” He rolled up the scroll and tied a ribbon around its center. “A great doom comes, and we are to deliver a message to the city of Cauldron. Immediately.”

Kevur paused a moment and sighed. He held a small bowl of wax to the flame of the candle on his desk and poured several drops to the scroll. He reached for the stamp engraved with his personal insignia and pushed it into the wax, sealing the scroll. He picked it up and held the missive in his aged hands, as if weighing the consequences of the portent it contained, then slid it into the scrollcase and replaced the stopper.

He held out the scrollcase to Abrina across the desk and motioned to her to take it.

Abrina took the scrollcase he offered without much thought. After setting it in her lap and contemplating the meaning of what Kevur had said, the realization that she was to be the messenger fell upon her like one of their oxen collapsing in the mid-day heat.

“But, Elder!” she exclaimed, sitting up abruptly. “The games! They’re next week! I won’t be back for at least . . .” She paused, not knowing where this city of Cauldron was, let alone how many days of travel it would take to reach.

“Two weeks, Abrina, maybe more.”

“More?”

Kevur shot her a wilting glance.

Abrina nodded, slumping back into her chair. “Yes, Elder. I understand. No more whining.” She would miss the games for the first time in twenty years. She looked forward to besting the other students of Ninurta every year, not to mention the arrogant storm clerics. She could do more damage with a stick than they could with their warhammers. Every year she participated and heard the crowds roar her name, smelled the exotic meats and spices from the vendors outside the arena, saw the magnificent banners waving in the welcoming breeze. She would miss it all.

“Thank you, Abrina,” Kevur replied. “The games are to keep us ready for the times Ninurta requires us the most. This is one of those times. This is where our faith has led us, and Ninurta will guide you on your journey. I don’t know what we will do without your help, not to mention your arm, at the festival, but Ninurta has called on us, and it seems he has other plans for you.”

Abrina stood and grasped the spear, the weapon favored by her patron. “I will not fail you, Elder.”

Kevur smiled wanly and rose. “I don’t think you will.”
 
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Richard Rawen

First Post
Huzzah!
Now to start reading :)

sheesh, conspiracies kept me from catching up till now, yet here I am at last.
More please.
 
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hbarsquared

Quantum Chronomancer
Many apologies for the delay, folks. I really do plan on re-updating the story hour weekly. In an effort to make reparations, here is a double-dose for everyone.

Enjoy!
 
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hbarsquared

Quantum Chronomancer
Prologue, Part Two

The following day Abrina stood in front of the temple entrance, surrounded by a small circle of her closest friends, and wished her home of the past thirty years goodbye. Beams of sunlight dodged through the gauntlet of tree leaves dancing in the warm breeze, creating dancing figures on the stonework of the temple. Shadows played across faces of figures carved in relief into the marble walls lining the wide path, farmers with heads bowed in grim determination on one side, and athletes laughing in the exultation of victory upon the other. The farmers plowed fields, picked fresh fruit from the top of trees, and built sluices to direct the waters of the flooding river. The athletes concentrated intently as they took aim with bows at targets, swam through waters populated with any number of sea creatures, and even bull-jumped. That last one was Abrina’s favorite. No one at this temple had put together a bull-jumping competition in years. It had been her goal to be the first.

Abrina sighed again, forcing her gaze away from the temple walls and back to her friends. Otec tried his best to catch her eye and keep her focus on him, but the sunlight forced him to squint and blink away tears. Shani, with her long deep brown hair braided down her back, stood at Abrina’s side, clutching her hand as she tried to blink back tears, albeit not from the piercing morning rays. Elder Kevur stood to her right, as well as several others in a larger circle around them. This was to be her farewell, the likes of which no one could recall for their small temple, in the reclusive town of Narim.

“Abrina,” Kevur began, motioning her to turn toward him. She did, straightening her back and looking the head cleric in his eyes, and did not turn away.

“Abrina, you go forth this day on a quest for your god. He who brings tidings for good and ill. For good, so that we may celebrate with festivals and games, food and drink, friends and family. For ill, so that we may be warned and prepared for the trials to come. Your journey begins this day to take ill tidings to our far neighbors in the city of Cauldron. May your return journey bring tidings that give us reason to celebrate.”

Behind Kevur an acolyte pulled back the string of his bow and loosed an arrow. It arced overhead, held aloft in mid-air as if Ninurta Himself sought to grasp it and fling it across the land. Finally, it fell among a riotous garden of colorful flowers, a martial sentinel standing guard over its wards.

Everyone’s attention returned to Abrina and Kevur. Around his neck he wore an amulet, one Abrina had not seen him or anyone else at the temple wear before. A bright red stone that seemed to glow with an inner fire dangled from a golden chain, a bead of blood still clinging to the smallest of cuts. It was this amulet that Kevur slowly removed from his head and placed over Abrina’s own. A soothing warmth spread through her body as the delicate chain fell lightly over her neck and the stone rested upon her breast. Abrina breathed deeply and a sense of calm and safety lay upon her heart.

“It will protect you at your weakest, in your greatest need, Abrina. The Periapt of the Fallen was worn by the founder of our temple, the Great Elder Sanotay. He had been charged with a message to deliver, a note that rejoiced in the birth of a prince. He was to deliver it to a noble that lived in the outskirts of this very city, in a time when nobles lived here. But, as he traveled through the barren lands, all manner of beasts fell upon him, barring his way. He fought them off, but not without suffering from many wounds that refused to stop bleeding.

“Near death, he found a small stream, and started to drink what he thought would be the last water to ever pass his parched lips. As he knelt, praying for forgiveness from Ninurta for failing his mission, his hand found purchase in the wet mud along the bank, and his fist clenched around a small, red stone. As his wounds overwhelmed him, and his sight went dark, he clutched it to his breast.”

Kevur paused, the only sound was the rustling of leaves, the creaking of tree branches, and the murmur of the wind through the grass. His audience stood rapt, and Abrina had, unconsciously it seemed, brought her hand to the stone around her neck. Kevur smiled and continued his tale.

“He awoke, many days later, his wounds closed, his energy renewed. Sanotay had not failed, for he had strove to continue, to the limits his strength could take him. When his strength could carry him no more, Ninurta blessed him with a gift that allowed him to succeed.

“The Periapt of the Fallen is our greatest treasure, and we give it to you for your journey.”

Kevur reached out and embraced her as she felt her eyes moisten with welling tears. “May Ninurta guide your path,” he whispered.

“And strengthen my arm,” Abrina returned, her head buried in his shoulder.

“Oh, I don’t know about that,” Kevur replied, chuckling. “You have no need of His help to retain your strength.”

“Elder! Blasphemy!” Abrina pulled back, incredulous. He simply laughed again, his green eyes crinkling.

It took the rest of the morning for her to embrace and say good-bye to each member of the only family she had known at the temple. Each had parting words for her, some gave her small gifts to remember her by.

“It will be only two weeks,” she would say.

“The longest you have been away,” they would reply. “The longest any of our own have been away. Be careful.”

And she would nod, hold back a tear, and say good-bye again to the next.
 
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hbarsquared

Quantum Chronomancer
Prologue, Part Three

Abrina packed lightly and left her town of Narim by the north gate, little more than a small and decorative arch of stone with not even a wall attached. No one stood guard except for one elderly woman tearing out weeds from her garden. Abrina sat high upon a muscled and energetic young colt, his reigns handed to her by Kevur after the time for tearful good-byes had come to a close. Eager for the journey, her mount nearly pranced through the arch, and the two left behind the only home either of them had really known.

The Golden Road, running through the center of U’tep, was well-traveled with inns no more than two days ride separating one another. It paralleled the river for much of its course, turning away into the mountains when the river turned sharply on its journey to the sea. The foothills ascended almost lazily and the Road curved among the rising peaks to finally cut through a wide, open pass, leading to a slender valley crisscrossed by cold streams and several small lakes. The land here buckled, as if a giant god had kneeled upon the ground and shoved the rock to one side like a thick blanket. Cauldron lay on the other side of the valley, one peak indistinguishable from the many.

The journey had been thankfully uneventful. The weather had been calm, the innkeepers hospitable, the fellow travelers friendly. Abrina had made good time, and she whispered a prayer to Ninurta in thanks for hastening her journey.

The Golden Road turned south, cradling a large, two-story inn within its bend to the east of the road, partially surrounded by the dense jungle. The gray and dreary day was just turning into a dark and dreary evening when she led her horse up to the old and well-used building. The chimneys were stained with soot, the roof sagged, and the wood siding was weathered and stained from last years mildew. A smaller stable stood to the building’s side in a similar condition.

There had been no rain, but enough moisture in the air soaked the ground to prove troublesome as Abrina dismounted and led her horse to the stables. Clods of mud fell from her mount’s hooves with every step, streaks of mud stained her cloak and vestments. As Abrina grumbled to herself, attempting to brush off the larger pieces of wet dirt that slowly ground themselves into her clothes, she passed beneath the faded, gently swinging wooden sign.

Abrina sighed with relief when she recognized the sign that hung above the inn’s door from Kevur’s description. With what must have once been bright colors, a stylized monkey had been painted on the square piece of wood. Long arms nearly twice the length of the creature’s body formed a rough “S” shape, each paw grasping what looked like a six-sided die. Above the animal, in stylized letters not out of place at a carnival, were the words, “The Lucky Monkey.” The building’s façade sported numerous carved wooden monkeys, many of whom were engaged in risky, death-defying stunts. In one, a wooden monkey balanced on a narrow tree branch to get a banana hanging over a sleeping tiger; in another, a monkey sat on a boulder completely unaware that a poacher sneaking up behind him was suddenly attacked and eaten by an ankheg.

The sign and the various carvings brought a chuckle from Abrina. She left her horse with the stableboy and promptly ducked into the inn. The Lucky Monkey would be the last stop where Abrina could find a place to rest before ascending the mountain; it would be a full day of travel before she reached the volcano-city.

The meal was fair, the proprietor kind. Abrina paid for a comfortable room for the night and ascended the stairs to rest for her difficult hike up the mountain the following morning. She locked the door behind her as she set down her traveling pack and the scroll case by the writing desk. She removed her armor and her vestments, untied the bandana that held her hair back to allow it to fall to her bare shoulders, and brought her fingers to the pendant hanging from her neck. She had not removed it, nor her holy symbol of Ninurta, since her first day on the road, since Kevur had presented it to her. Abrina sighed and leaned down to remove her blanket from her pack before resigning herself to the straw-filled mattress and a full night of blissful, uninterrupted sleep.

As she ruffled through her pack something rammed into her back, sending her sprawling across the floor, her breath knocked out of her. Abrina struggled to rise from the floor, only to have a booted foot come down on her back, forcing her back to the floor.

“What are you doing here, cleric?” a woman’s voice sneered as the heel of the boot ground into Abrina’s spine. Abrina groaned and tried to twist out from beneath the painful boot, but the woman only leaned her weight on Abrina even more.

“I am passing through,” Abrina managed to say, gasping for air. “I have a message, in the name of Ninurta.”

“A message?” The woman’s voice was deep, gravelly. “Who are you delivering it to?”

Between clenched teeth, Abrina managed to cough out a response. “That is none of your concern,” she responded with uncharacteristic temerity.

The woman laughed. “Who are you to deny me?” she asked, her boot remaining in place and pressing deeper.

“I am no one,” Abrina said between gasps, “It’s just a letter, nothing more.”

“Liar,” said the woman, finally removing her boot, but Abrina had little chance to recover before that same boot kicked in her side. Abrina tried to roll away and scramble for the door. Nausea nearly overwhelmed her, but she managed to remain conscious and look up into her attacker’s face.

The face was painted, half black and half white, obscuring the woman’s features but not the intent. Her dark brown eyes were narrowed, boring into Abrina through to the rough planks of the wall behind her. She was dressed in tight-fitting black clothes, with a dark cloak that billowed behind her. The attacker moved gracefully, skillfully, as if she was at one with the shadows, and drew close.

“Listen to me, weakling, and listen well, for I will not repeat myself. You may deliver your little message, your letter. It means little to us because our plans are already in motion. Take it to Urikas and leave, run home, but do not stay in Cauldron. We know who you are, we know what you are here for, and we are going to give you a chance to leave and not come back. If you don’t….” The woman gave Abrina another kick.

“Then we will have the last laugh.” She threw back her head and cackled, as if she alone understood the punchline to her inside joke. Abrina cringed, backing into the corner, nursing her side.

The woman passed by the desk, her fingers trailing along the scrollcase. She turned to the window, open, Abrina noticed for the first time, and leapt into the night. Abrina heard the soft thump of the woman hitting the soft ground outside, then, nothing.

Bruised and scared, Abrina slowly walked to the window and without glancing outside she shut it and returned to the bed. She lay down, her blanket forgotten, and replayed the words of the woman in black in her mind. She grasped the symbol around her neck and stared at the ceiling.
 
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Richard Rawen

First Post
Ouch... so much for the welcome wagon! I forgot how brutal that welcome was, thank goodness (literally) for divine healing =-)
Thanks for the update Jeremy
 

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