Strahd's "The lost Caverns of Tsojcanth"

Boddynock

First Post
Code:
Name:           Eliyyad of Ekbir
Class:          Sorcerer 7
Race:           Human (Baklunish)
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Mouqol

Str: 10      +0 Level:  7      XP:          24000*
Dex: (13) 15 +2 BAB:    +3     HP:          [color=DeepSkyBlue]37/39[/color]
Con: 16      +3 Grapple:+3     Dmg Red:     nil
Int: 10      +0 Speed:  30'    Spell Res:   nil
Wis: 10      +0 Init:   (+5)+6 Spell Save:  15 + spell level
Cha: (18) 20 +5 ACP:    -0     Spell Fail:  0%

*[url=http://www.enworld.org/showpost.php?p=2909564&postcount=3]XP[/url]:            B/F            15000       
                Atesh          200
                Bears          50
                Kettites       1780
                Hermit         1000
                Goblin ambush  1000
                DM bonus       1970
                Trolls         2100
                Iuz’s party     910

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +0      +0     +2    +0     +1    +0     13
Touch:   12     Flatfooted:    11

Saves:   Base   Mod     Misc   Total
Fort:    +2     +3      +0     +5
Ref:     +2     +2      +0     +4
Will:    +5     +0      +0     +5

Weapon          Attack  Damage       Critical
MW Shortspear   +4      1d6          x2
MW S-spear range+6      1d6          x2
MW Light X-bow  +6      1d8          19-20/x2

Languages:      Baklunish, Ancient
                Common
                Ignan

Abilities:      Favoured class: any
                Spellcasting
                Summon Familiar

Feats:   Alertness (when familiar within arm’s reach)
         Dodge
         Improved Familiar (DMG p.200)
         Improved Initiative
         Spell Focus (Evocation)

Skill Points:   30      Max Ranks:   10/5
Skills                  Ranks  Mod   Misc  Total
Appraise                +0     +0    +0    +0
Balance                 +0     +2    +0    +2
Bluff                   +5     +5    +0    +10
Climb                   +0     +0    +0    +0
Concentration           +8     +3    +0    +11
Craft                   +0     +0    +0    +0
Diplomacy               +0     +5    +2    +7
Disguise                +0     +5    +0    +5
Escape Artist           +0     +2    +0    +2
Forgery                 +0     +0    +0    +0
Gather Information      +0     +5    +0    +5
Heal                    +0     +0    +0    +0
Hide                    +0     +2    +0    +2
Intimidate              +0     +5    +2    +7
Survival                +0     +0    +0    +0
Jump                    +0     +0    +0    +0
Listen                  +0     +0    +0    +0
Move Silently           +0     +2    +2    +2
Perform                 +0     +5    +0    +5
Profession (Trader)     +4     +0    +0    +4
Perform                 +0     +5    +0    +5
Ride                    +1     +2    +0    +3
Search                  +0     +0    +0    +0
Sense Motive            +0     +0    +0    +0
Speak Language          +2     +0    +0    +2 (Ancient Baklunish, Ignan)
Spellcraft              +8     +0    +0    +8
Spot                    +0     +0    +0    +0
Swim                    +0     +0    +0    +0
Use Rope                +0     +2    +0    +2

Equipment:                           Cost  Weight
Amulet of natural armor +1         2000 gp 0 lb
Bolts (10)                            1 gp 1 lb
Cloak of Charisma +2               4000 gp 2 lb
Crossbow, Light, MW                 335 gp 4 lb
Explorer's outfit                    0 gp  0 lb
Gloves of Dexterity +2            4000 gp  0 lb
Heward's handy haversack          2000 gp  5 lb
  Bolts (10)                         1 gp  1 lb*
  Flint and steel                    1 gp  0 lb*
  Potion of Cure Light Wounds (x2)  50 gp  0 lb*
  Potion of Cure Moderate Wounds   300 gp  0 lb*
  Potion of invisibility (x2)      300 gp  0 lb*
  Trail rations (per day)(x7)        5 sp  1 lb*
  Silk rope (50 ft.)                10 gp  5 lb*
  Scholar's outfit                   5 gp  6 lb*
  Waterskin                          1 gp  4 lb*
Sardonyx (x6)                       50 gp  0 lb
Shortspear, MW                     301 gp  3 lb
Spell component pouch                5 gp  2 lb

* Weight ignored while in Haversack.

Money: 32gp 5sp  0cp (0.74lb)

Total Weight:   17.74lb (light load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-34    35-67 68-102       102   510

Spells per day: 6/8/7/5 (currently 6/8/7/5)

Spells known:
Cantrips:      Detect Magic
               Disrupt Undead
               Light
               Message
               Prestidigitation
               Ray of Frost
               Resistance

Level 1:       Burning Hands
               Mage Armor
               Magic Missile
               Ray of Enfeeblement
               Shield

Level 2:       Glitterdust
               Mirror Image
               Scorching Ray

Level 3:       Fireball
               Lightning Bolt

Age: 34
Height: 5'4"
Weight: 140lb
Eyes: green
Hair: black
Skin: golden brown
Appearance: Short and fat he may be, but Eliyyad of Ekbir is a memorable character to encounter. He has silken black hair and golden-brown skin. His eyes are an arresting green. He favours robes of exotic cut, most often in delicate pastels, violet and yellow, embroidered with fluid, intricate symbols in golden thread. He wears a turban of matching colours.

Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire – not like some of the dark souls found in Ekbir’s poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend.

And fire is, indeed, his friend – in the person of Zariq, the small fire elemental he recently summoned to be his familiar.

[sblock=Zariq]Familiar: Zariq
Small elemental (fire, extraplanar); HD: 5; hp 19 (half of Eliyyad’s); Init +5; Spd 50 ft; AC 19, touch 13, flat-footed 18; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 9, Wis 11, Cha 11.

Skills & feats: Listen +2, Spot +3 (or Eliyyad’s, if better); Dodge, Improved Initiative, Weapon Finesse.

Burn (Ex): Those hit by the fire elemental’s slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.

Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking.

Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/sblock]
 
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Rhun

First Post
Turo Berenwocket, Jewel of Garl Glittergold

Turo Beremwocket



[sblock=Background]Turo Beremwocket is a gnome who thinks too much. He worries for his family, for his friends he's left behind, and for the village he grew up in. These are dangerous times, and Turo is no longer there to protect them.

Years ago, the church asked him to leave the mountain slopes of Yatil to seek out the priest, Roykin. It had been a difficult decision, but ultimately when the church asked him to investigate unusual going's on in Roykin's service to Garl Glittergold, he had had little choice. It pained him to find Roykin corrupting the good name of Garl Glittergold, consorting with kobolds in unholy acts. Confronting him had meant a long and arduous journey and Turo became far more aware of the darkness over Greyhawk, and he knew he had to be there to keep everyone safe.

Turo arrested Roykin and brought him back to his homelands, meanwhile Turo set off to spread the good word of Garl Glittergold across all of Greyhawk. Contacted by agents for the royalty in Furyondy, he has joined there ranks, seeing a host of opportunities. Working with the royalty means not only prestige, but the money to enjoy himself and an ideal position to oversee the goings on in the world wider than his small village. His divinations and findings are frequently used to find more about the world, and used by the Furyondy in their work. When they are not, Turo uses them to check on his friends and family back home, glad to have that peace of mind.[/sblock][sblock=Character Sheet]Turo Beremwocket
Rock Gnome Cleric 4/Church Inquisitor 4/Divine Oracle 2
Deity: Garl Glittergold
Alignment: Lawful Good
Height: 3' 3"
Weight: 43lbs
Age: 68
Size: Small
Experience: 36,000 (45,000 needed for Level 10)

Statistics:
Str: 14 (+2) (10pts -2 racial)
Dex: 12 (+1) (4 pts)
Con: 16 (+3) (6 pts +2 racial)
Int: 12 (+1) (4pts)
Wis: 19 (+4) (8 pts +2 level adjust +2 magic)
Cha: 10 (+0) (2pts)

Hit Points: 78/78
Armour Class: 20 (10 + 5 armour + 3 shield + 1 Dex + 1 size)
Touch AC: 12
Flat-footed AC: 18
Initiative: +1
Armour Check Penalty: -2
Speed: 20ft/x4
BAB: +7
Grapple: +5 (+7 Base +2 Str -4 size)

Saving Throws:
Fortitiude: +9 (+5 base, +3 ability, +1 magic)
Reflex: +4 (+2 base, +1 ability, +1 magic)
Will: +15 (+11 base, +3 ability, +1 magic)

Attacks
Masterwork Morningstar melee +11, 1d6+2/x2
Sickle melee +10, 1d4+2/x2
Shortbow 60ft range +9 1d4/x3

Skills:
Appraise +1 (1 base)
Balance -1 (1 base -2 ACP)
Bluff +0 (0 base)
Climb +0 (2 base -2 ACP)
Concentration +16 (3 base +13 ranks)
Diplomacy +3 (0 base +2 domain +1 rank)
Disguise +0 (0 base)
Escape Artist -1 (1 base -2 ACP)
Forgery +1 (1 base)
Gather Information +0 (0 base)
Heal +4 (4 base)
Hide -1 (1 base -2 ACP)
Intimidate +0 (0 base)
Jump -6 (2 base -2 ACP -6 movement)
Knowledge (arcana) +6 (1 base +5 ranks)
Knowledge (religion) +14 (1 base +10 ranks +3 skill focus)
Listen +7 (4 base +2 racial +1 ranks)
Move Silently -1 (1 base -2 ACP)
Ride +1 (1 base)
Search +1 (1 base)
Sense Motive +12 (4 base + 9 ranks)
Spellcraft +10 (1 base +7 ranks +2 synergy)
Spot +5 (4 base + 1 ranks)
Survival +4 (4 base)
Swim -2 (2 base -4 ACP*2)
Use Rope +1 (1 base)

Feats
Skill Focus (Knowledge [Religion]), Divine Vigor, Spontaneous Healer, +1 feat

Languages
Common, Gnome, Old Oeridian

Racial Abilities
Low-light vision
Spell like abilities 1/day: Speak with burrowing animals, Dancing Lights, Ghost sounds, Prestigitation
+2 racial bonus vs. illusion
+1 modifier to DCs vs my illusions
+1 racial bonus to attack kobolds and goblinoids
+4 dodge bonus against giants
Favoured Class: Bard

Class Abilities:
Proficient in all armour and shields (except tower shields)
Proficient in all simple weapons and Shortbow and Composite Shortbow
Aura: Turo has a moderate aura of good
Cannot cast Chaotic or Evil spells
Turn undead up to three times per day; check 1d20+2, turning damage 2d6+3
Detect Evil at will, as the spell
Immune to Charms
Scry Bonus: +1 sacred bonus to the save DC of Divination (scrying) spells
Prescient Sense
Trap Sense (+1)
Pierce Illusion
Pierce Disguise (+4)

Domains:
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Scrying, Cure Critical Wounds
5th level: Rary's Telepathic Bond, Dispel Evil, True Seeing, Commune, Cure Light Wounds (Mass)

Spells Per Day
Level 0: 6
Level 1: 5+1
Level 2: 5+1
Level 3: 4+1
Level 4: 4+1
Level 5: 2+1

Equipment
+1 Chain Shirt 1250gp
+1 heavy steel shield 1170 gp
Lesser metamagic rod of extend 3000gp
Periapt of Wisdom +2 4000gp
Wand of Cure Light Wounds 750gp (46 charges - 4 spent on Toman)
2 x Pearl of Power 1st level 2000gp
Masterworked Morningstar 308gp
Cloak of Resistance +1 1000gp
Sickle 6gp
Shortbow 30gp
20 arrows 1gp
Backpack 2gp
Silver holy symbol 25gp
Spell Component Pouch 5gp
Tent 10gp
Bedroll 1sp
Winter Blanket 5sp
Box of healing potions (4 Cure Light Wounds, 2 Cure Moderate Wounds, 1 Cure Serious Wounds)
One weeks ration
"Bonzo" the Pony
Deeper Darkness Stone - 10 days duration remaining (I am assuming this expired)
327gp 4sp[/sblock][sblock=Spells]Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + (D) Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + (D) Aid
3rd (DC 17): Prayer, Magic Vestment, Dispel Magic, Summon Monster III, Searing Light + (D) Magic Circle vrs Evil
4th (DC18): Divine Power x2, Summon Monster IV + (D) Holy Smite
5th (DC19):
[/sblock][sblock=Bonzo stats]PONY Medium Animal
Hit Dice: 2d8+2 (11/11 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Hoof –3 melee (1d3*)
Full Attack: 2 hooves –3 melee (1d3*)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4
Skills: Listen +5, Spot +5
Feats: Endurance
Environment: Temperate plains
Organization: Solitary
Challenge Rating: 1/4
Advancement: —
Level Adjustment: —
The statistics presented here describe a small horse, under 5 feet tall at the shoulder. Ponies are otherwise similar to light horses and cannot fight while carrying a rider.
Combat
*A pony not trained for war does not normally use its hooves to attack but rather to run. Its hoof attack is treated as a secondary attack and adds only half the pony’s Strength bonus to damage.
Carrying Capacity: A light load for a pony is up to 75 pounds; a medium load, 76–150 pounds; and a heavy load, 151–225 pounds. A pony can drag 1,125 pounds.[/sblock]

[sblock=Reminder from Eliyyad]
Rumors mentioned a lost artifact that must be found prior to the exploring adventurers from Iuz, Perrenland, Velune and Ket. You were sent by royal representative of his highness, Ruler of Chendl, King Belvor of Furyondy.
The nature of the artifact is unknown, but it is rumored to be forgotten in the lost caverns of the former lost king Tsojcanth. After his downfall, his caves were the place was the demon prince Gratz was imprisoned. But it was centuries ago. Now nobody knew were those caves are, until you found them ... but at the cost of Atesh, Garon, Maor.
[/sblock]

[sblock=Commonly Summoned Creature]
[sblock=Celestial Bison]
Size/Type: Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, smite evil (+5 damage) 1/day
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction [5], resistance to acid/cold/electricity [5], spell resistance [10]
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
[/sblock]
[/sblock]
 
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s@squ@tch

First Post
Code:
[B]Name:[/B] Toman Kenthur
[B]Class:[/B] Fighter 5 / Sorcerer 1 / Dragon Disciple (Bronze) 3
[B]Race:[/B] Human (Oeridian)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] 

[B]Str:[/B] 22 +6 (13p.)	[B]Level:[/B] 9      	[B]XP[/B]: 
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +7		[B]HP:[/B] 82 (5d10 + 1d4 + 3d12 + 27)
[B]Con:[/B] 16 +3 (8p.)	[B]Grapple:[/B] +13	
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] STR +1,CON+1
[B]Wis:[/B] 8 -1 (0p.)   	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 11 -- (3p.)	[B]ACP:[/B] -5		[B]Spell Fail:[/B] 35%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]  21	10	+9	+0	+1	+1	+0	+0	
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+5	+12	--
[B]Ref:[/B]	+2	+3	+5	--
[B]Will:[/B]	+6	+1	+7	--
[B]Notes:[/B] 

[B]Weapon			Attack	Damage	Critical	Range[/B]
Falchion +1           	+15/+10	2d4+12	18-20/x2 	------
Dagger    		+13/+8	1d4+6	19-20/x2 	------
MW Warhammer   		+14/+9	1d8+9	20/x3      	------
Mighty (+6) Comp. Lngbw  +8/+3	1d8+6	20/x3      	120 ft

[B]Notes:[/B] Weapon Crystal currently on Falchion, so extra 1d6 Lightning damage on each hit.

[B]Languages:[/B] Common, Draconic, Goblin

[B]Abilities:[/B] DD Lvl 1: Natural Armor Increase (+1), DD Lvl 2: Strength Increase (+2), Claws and Bite (1d4/1d6) DD Lvl 3: Breath Weapon (2d8) line of Lightning 5'x5'x60'

[B]Feats: [/B] 
Human Bonus 1st: Able Learner
Fighter Bonus 1st: Weapon Focus (Falchion)
1st:  Power Attack
Fighter Bonus 2nd: Cleave
3rd: Improved Sunder
Fighter Bonus 4th: Weapon Specialization(Falchion)
6th: Combat Brute
9th: Improved Overrun

[B]Spells prepared[/B] (Save DC 10 + spell level): 

Spells per day:

0th - (5) - Message, Mage Hand, Ghost Sound, Light
1st - (5) - Enlarge Person, Shield


[B]Spell-Like Abilities:[/B] 

[B]Skill Points:[/B] 60	[B]Max Ranks:[/B] 11/5.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+2	0	+2	--
Balance   	-4	0	+1	-5
Bluff       	+0	0	--	--
Climb      	+3	2	+6	-5 (+2 if using rope)
Concentration  	+3	0	+3	--
Diplomacy	+0	0	--	--
Disable Device 	+11	8	+1	+2
Disguise   	+0	0	--	--
Escape Artist	-4	0	+1	-5
Forgery   	+0	0	--	--
Gather Info     +0	0	--	--
Handle Animal  	+0	0	--	--
Heal        	-1	0	-1	--
Hide        	+1	0	+1	--
Intimidate	+0	0	--	--
Jump        	+10	5	+6	-3
Know: (Arcana)  +10	8	+2	--
Listen     	+7	8	-1	--
Move Silently	-4	0	+1	-5
Open Locks   	+10	7	+1	+2
Ride       	+1	0	+1	-- 
Search    	+3	1	+2	--
Sense Motive	+3	4	-1	--
Sleight of Hand +1	0	+1	-5
Spellcraft  	+5	1	+2	+2
Spot       	+8	9	-1	--
Swim       	+7	1	+6	-10
Tumble    	-1	1	+1	-3
Use Magic Device+0      0	+0	--
Use Rope 	+6	5	+1	--
[B]Notes:[/B]  All skills are in-class due to Able Learner feat

[B]Equipment:		Cost	Weight[/B]
Falchion +1        	2375gp	4lb
Weapon Augmentation Crystal
Electricity, Lesser     3000gp	--lb
Full Plate +1           2650gp	50lb
MW Mighty (+6) Comp. Longbow 	975gp	8lb
   40 arrows		2gp	6lb
Gauntlets of Ogre Power	4000gp	4lb
Cloak of Protection +2	4000gp	1lb
Dimension Stride Boots	2000gp	5lb
3 Daggers    		6gp	3lb
Backpack 		2gp	2lb
150' Silk Rope		30gp	15lb
Grappling Hook 		1gp	4lb
Flint and Steel		1gp	--lb
Belt Pouch             	2gp	2lb
Holy Water x2		50gp	2lb
Sunrod x3 		6gp	3lb
MW Warhammer		312gp	5lb
Waterskin		1gp	4lb
Bedroll     		1sp	5lb
Whetstone		1cp	1lb
MW Thieves Tools	100gp	2lb

Potions:
Cure Moderate Wounds	300gp	0.1lb
Shield of Faith +2	50gp	0.1lb
Protection from Evil	50gp	0.1lb
Hide from Undead   	50gp	0.1lb

[B]Total Weight:[/B] 121 lb	[B]Money:[/B] 41 gp sp cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	173	346	520	1040	2600

[B]Age:[/B] 24
[B]Height:[/B] 6'6"
[B]Weight:[/B] 242 lbs
[B]Eyes:[/B] Grey
[B]Hair:[/B] Blond
[B]Skin:[/B] Tan

Appearance: Powerfully built man, with sharp looking fingernails and an odd amount of pointed teeth -- he looks human, but not entirely -- flecks of bronze cover portions of his exposed skin. His armor has large bands of bronze worked into the plates, and motifs of bronze dragon heads adorn each shoulder ridge. His blade also has a streak of bronze running from hilt to tip.

Background: Toman grew up in a small village near Willip on th Nyr Dyv. He spent most of his youth prowling the rocky shore and ocean-hillside caves. He never knew his real parents, and was raised by a foster father, who although was quite caring, never had the time for him.

He grew up a loner. And took to following all sorts of people from all walks of life -- studying them, how they did what they did, how they acted. He had a natural gift that allowed him to pick up things quickly.

Not content to stay in the village, he travelled all around the land, but always found himself drawn back to the sea.

It was on the shores of the Nyr Dyv that he met the great bronze dragon Tularmayyixx, who took an interest in the young human. The dragon saw something in him -- something hidden that was almost ready to come out with a bit of coaxing.

After several months of living with the dragon, it happened -- Toman felt the power of the dragons begin to flow through him and manifest itself within him.

Months later, he bid goodbye to Tularmayyixx, and struck out once again on his own, and was hired by a wealthy collector to voyage deep into the Yatil foothills to obtain some old tomes. Needless to say, the horrors that he experienced, and the loss that soon followed was undescribable.



[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from [/sblock]
 
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G

Guest 11456

Guest
[sblock]Character Name: Drengar (Dwengaw)
Race: Dwarf
Class: Barbarian 8
Alignment: Chaotic Good

Gender: Male
Age: 50
Height: 4’-5”
Weight: 210#
Skin: Dark
Eyes: Brown
Hair: Black

Character Level: 8

Known Languages: Common, Dwarven

-------------------------------------------------------

Strength: 20 (+5) {24 (+7)} [13 points, +1 level, +2 item]
Dexterity: 14 (+2) [6 points]
Constitution: 22 (+6) {26 (+8)} [13 points, +2 race, +1 level, +2 item]
Intelligence: 8 (-1) [0 points]
Wisdom: 10 (+0) [2 points]
Charisma: 6 (-2) [0 points, -2 race]

-------------------------------------------------------

Armor Class: 21 {19} (+2 Dex, +6 armor, +3 shield)
Flatfooted Armor Class: 21
Touch Armor Class: 12 {10}
Armor Check Penalty: -4 (-3 armor, -1 shield)

-------------------------------------------------------

Hit Points: 106 {122}
Current Hit Points: 106

-------------------------------------------------------

Class Abilities: Fast movement, illiteracy, rage 3/day {},
improved uncanny dodge, trap sense +2,
damage reduction 1/—

-------------------------------------------------------

Racial Abilities: Darkvision 60 feet, stonecunning,
weapon familiarity, stability, +1 on attack rolls
against orcs and goblinoids, +4 AC against monsters
of the giant type, +2 on Appraise and Craft checks
that are related to stone or metal

-------------------------------------------------------

Saves:
Fortitude: +12 {+14} (6 base, +6 Con)
Reflex: +4 (2 base, +2 Dex)
Will: +2 {+4} (2 base, +0 Wis)
+2 on saving throws against poison, spells and
spell-like effects

-------------------------------------------------------

Initiative Modifier: +2
Base Attack Bonus: +8
Melee Attack Bonus: +13 {+15}
Ranged Attack Bonus: +10

-------------------------------------------------------

Weapons:
+1 Dwarven Waraxe (+15 {+17}, 1d10+6 {1d10+8}, x3, S)

-------------------------------------------------------

Skills:
Climb/12 {14} (Str) ** 11 ranks
Jump/12 {14} (Str) ** 11 ranks
Wrestle/16 {18} (Str) ** 11 ranks

-------------------------------------------------------

Feats:
Weapon Focus [Dwarven Waraxe] (1st level)
Power Attack (3rd level)
Cleave (6th level)

-------------------------------------------------------

Equipment:
Travelers Outfit (0gp, 0#, worn)
Amulet of Health +2 (4,000gp, 0#, worn)
Gauntlets of Ogre Power (4,000gp, 4#, worn)
+1 Breastplate (1,450gp, 30#, worn)
+1 Heavy Steel Shield (1,170gp, 15#, carried)
+1 Dwarven Waraxe (2,330gp, 8#, carried)
Ring of Sustenance (2,500gp, 0#, worn)
Handy Haversack (2,000gp, 5#, back)
+1 Light Crossbow (2,335gp, 4#, haversack)
50 Crossbow Bolts (5gp, 5#, haversack)
Everburning Torch (110gp, 1#, haversack)
Treasure (100gp, 2#, haversack)
Total (20,000gp, 62/12#)

-------------------------------------------------------

Encumbrance: 133/266/400/800/2000
Base Speed: 20 ft
Normal Speed: 30 ft

-------------------------------------------------------

Background: Poor Drengar has had a speech impediment his whole life. He cannot say his R's properly, instead they come out as W's. Thus when he says his name it comes out as Dwengaw. He is real touchy about the subject and has been known to start many fights over the subject. He claims that he has no such impediment and that others just have cotton stuck in their ears.[/sblock]
 
Last edited by a moderator:

renau1g

First Post
Ok, here's my first crack at Whisper, human ninja/shadowdancer. His schtick is to be a silent warrior, strike quickly then return to the shadows (hence the spring attack route)

Code:
[B]Name:[/B] Whisper
[B]Class:[/B] Ninja 7 / Shadowdancer 1	
[B]Race:[/B] Human (Oeridian)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] n/a

[B]Str:[/B] 12 +1 (04p.)	[B]Level:[/B] 8	[B]XP[/B]: 
[B]Dex:[/B] 18 +4 (10p.)	[B]BAB:[/B] +5	   [B]HP:[/B] 47 (6d6 + 1d8 + 22)
[B]Con:[/B] 14 +2 (06p.)	[B]Grapple:[/B] +6	
[B]Int:[/B] 12 +1 (04p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Wis 2
[B]Wis:[/B] 20 +5 (10p.)	[B]Init:[/B] +4	[B]Spell Save:[/B] 
[B]Cha:[/B] 08 -1 (00p.)	[B]ACP:[/B] ...	[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]25	10	+3	+3	+4	+0	+0	+5	
[B]Touch:[/B]	19	[B]Flatfooted:[/B] 21

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+2	+2	+2 [cloak]
[B]Ref:[/B]	+13	+7	+4	+2 [cloak]
[B]Will:[/B]	+11	+2	+5	+2 [cloak] +2 [if [I]ki[/I]pool not empty
[B]Notes:[/B] 

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Ninjato                       +7          1d6+2   19-20/x2   -
Shortbow  (60)                +9          1d6         x3         60ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] 
Level 1: Ki power, sudden strike +1d6, trapfinding
Level 2: Ghost step (invsible)
Level 3: Sudden strike +2d6
Level 4: Great leap
Level 5: Sudden strike +3d6
Level 6: Acrobatics +2, ki dodge
Level 7: Sudden strike +4d6
Shadowdancer1: Hide in Plain Sight

[B]Feats: [/B] 
1st - Dodge  
Human 1 - Mobility  
3rd - Spring Attack  
6th - Combat Reflexes


[B]Ki Pool:[/B] 8/8

[B]Skill Points:[/B] 88	[B]Max Ranks:[/B] 10/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance   	+6	0	+4	+2 [tumble] 
Bluff       	-1	0	-1	--
Climb      	+0	4	+1	+6 (+2 ninja acrobatics,)
Concentration  	+2	0	+2	--
Diplomacy	-1	0	-1	--
Disable Device 	+10	1	+9	--
Disguise   	-1	0	-1	--
Escape Artist	+4	0	+4	--
Heal        	+5	0	+5	--
Hide        	+15	11	+4	--
Jump        	+13	6	+1	+6 (+2 ninja acrobatics, +4 great leap)
Listen     	+12	7	+5	--
Move Silently	+15	11	+4	--
Perform (dance)    +4          5           -1
Open Locks   	+13	9	+4	--
Search    	+9	7	+1	--
Spot       	+12	7	+5	--
Tumble    	+14	7	+4	+4 [+2 jump, +2 acrobatics]


[B]Equipment:		Cost	Weight[/B]
Ninjato (Shortsword) +1      	2310gp	2lb
Short Sword +1 (other effect TBD)
Bracer's of Armour +3 (http://www.enworld.org/forum/4888575-post433.html)
Weapon Augmentation Crystal 1500gp
(Lesser Crystal of Life Drinking)
Shortbow                         30gp       2lbs
60 arrows                          3gp       9lbs
+1 Darkwood Heavy Shield   1257gp   5lb
Periapt of Wisdom (+2)	4000gp	1lb
Gloves of Dexterity (+2)       4000gp	1lb
Cloak of Protection (+2)	4000gp	1lb
Handy Haversack               2000gp    5lbs
*below items in Haversack*
Potion of Gaseous Form      750gp
Potion of Mage Armour (2)  100gp
150' Silk Rope		30gp	--lb
Grappling Hook 		1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch             	2gp	--lb
Sunrod x5 		10gp	--lb
Waterskin		1gp	--lb
Bedroll     		1sp	--lb
Whetstone		1cp	--lb


[B]Total Weight:[/B] 24 lbs	[B]Money:[/B] 35 gp sp cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	43	86	130	260	650

[B]Age:[/B] 28
[B]Height:[/B] 5'6"
[B]Weight:[/B] 149 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
 
Last edited:

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