Strahd's "The lost Caverns of Tsojcanth" - Page 2




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  1. #11
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    Gallant (Lvl 3)

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    Name:           Eliyyad of Ekbir
    Class:          Sorcerer 7
    Race:           Human (Baklunish)
    Size:           Medium
    Gender:         Male
    Alignment:      Chaotic Good
    Deity:          Mouqol
    
    Str: 10      +0 Level:  7      XP:          24000*
    Dex: (13) 15 +2 BAB:    +3     HP:          37/39
    Con: 16      +3 Grapple:+3     Dmg Red:     nil
    Int: 10      +0 Speed:  30'    Spell Res:   nil
    Wis: 10      +0 Init:   (+5)+6 Spell Save:  15 + spell level
    Cha: (18) 20 +5 ACP:    -0     Spell Fail:  0%
    
    *XP:            B/F            15000       
                    Atesh          200
                    Bears          50
                    Kettites       1780
                    Hermit         1000
                    Goblin ambush  1000
                    DM bonus       1970
                    Trolls         2100
                    Iuzs party     910
    
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +0      +0     +2    +0     +1    +0     13
    Touch:   12     Flatfooted:    11
    
    Saves:   Base   Mod     Misc   Total
    Fort:    +2     +3      +0     +5
    Ref:     +2     +2      +0     +4
    Will:    +5     +0      +0     +5
    
    Weapon          Attack  Damage       Critical
    MW Shortspear   +4      1d6          x2
    MW S-spear range+6      1d6          x2
    MW Light X-bow  +6      1d8          19-20/x2
    
    Languages:      Baklunish, Ancient
                    Common
                    Ignan
    
    Abilities:      Favoured class: any
                    Spellcasting
                    Summon Familiar
    
    Feats:   Alertness (when familiar within arms reach)
             Dodge
             Improved Familiar (DMG p.200)
             Improved Initiative
             Spell Focus (Evocation)
    
    Skill Points:   30      Max Ranks:   10/5
    Skills                  Ranks  Mod   Misc  Total
    Appraise                +0     +0    +0    +0
    Balance                 +0     +2    +0    +2
    Bluff                   +5     +5    +0    +10
    Climb                   +0     +0    +0    +0
    Concentration           +8     +3    +0    +11
    Craft                   +0     +0    +0    +0
    Diplomacy               +0     +5    +2    +7
    Disguise                +0     +5    +0    +5
    Escape Artist           +0     +2    +0    +2
    Forgery                 +0     +0    +0    +0
    Gather Information      +0     +5    +0    +5
    Heal                    +0     +0    +0    +0
    Hide                    +0     +2    +0    +2
    Intimidate              +0     +5    +2    +7
    Survival                +0     +0    +0    +0
    Jump                    +0     +0    +0    +0
    Listen                  +0     +0    +0    +0
    Move Silently           +0     +2    +2    +2
    Perform                 +0     +5    +0    +5
    Profession (Trader)     +4     +0    +0    +4
    Perform                 +0     +5    +0    +5
    Ride                    +1     +2    +0    +3
    Search                  +0     +0    +0    +0
    Sense Motive            +0     +0    +0    +0
    Speak Language          +2     +0    +0    +2 (Ancient Baklunish, Ignan)
    Spellcraft              +8     +0    +0    +8
    Spot                    +0     +0    +0    +0
    Swim                    +0     +0    +0    +0
    Use Rope                +0     +2    +0    +2
    
    Equipment:                           Cost  Weight
    Amulet of natural armor +1         2000 gp 0 lb
    Bolts (10)                            1 gp 1 lb
    Cloak of Charisma +2               4000 gp 2 lb
    Crossbow, Light, MW                 335 gp 4 lb
    Explorer's outfit                    0 gp  0 lb
    Gloves of Dexterity +2            4000 gp  0 lb
    Heward's handy haversack          2000 gp  5 lb
      Bolts (10)                         1 gp  1 lb*
      Flint and steel                    1 gp  0 lb*
      Potion of Cure Light Wounds (x2)  50 gp  0 lb*
      Potion of Cure Moderate Wounds   300 gp  0 lb*
      Potion of invisibility (x2)      300 gp  0 lb*
      Trail rations (per day)(x7)        5 sp  1 lb*
      Silk rope (50 ft.)                10 gp  5 lb*
      Scholar's outfit                   5 gp  6 lb*
      Waterskin                          1 gp  4 lb*
    Sardonyx (x6)                       50 gp  0 lb
    Shortspear, MW                     301 gp  3 lb
    Spell component pouch                5 gp  2 lb
    
    * Weight ignored while in Haversack.
    
    Money: 32gp 5sp  0cp (0.74lb)
    
    Total Weight:   17.74lb (light load)
    
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-34    35-67 68-102       102   510
    
    Spells per day: 6/8/7/5 (currently 6/8/7/5)
    
    Spells known:
    Cantrips:      Detect Magic
                   Disrupt Undead
                   Light
                   Message
                   Prestidigitation
                   Ray of Frost
                   Resistance
    
    Level 1:       Burning Hands
                   Mage Armor
                   Magic Missile
                   Ray of Enfeeblement
                   Shield
    
    Level 2:       Glitterdust
                   Mirror Image
                   Scorching Ray
    
    Level 3:       Fireball
                   Lightning Bolt
    
    Age: 34
    Height: 5'4"
    Weight: 140lb
    Eyes: green
    Hair: black
    Skin: golden brown
    Appearance: Short and fat he may be, but Eliyyad of Ekbir is a memorable character to encounter. He has silken black hair and golden-brown skin. His eyes are an arresting green. He favours robes of exotic cut, most often in delicate pastels, violet and yellow, embroidered with fluid, intricate symbols in golden thread. He wears a turban of matching colours.

    Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire not like some of the dark souls found in Ekbirs poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend.

    And fire is, indeed, his friend in the person of Zariq, the small fire elemental he recently summoned to be his familiar.

    Zariq
    Familiar: Zariq
    Small elemental (fire, extraplanar); HD: 5; hp 19 (half of Eliyyads); Init +5; Spd 50 ft; AC 19, touch 13, flat-footed 18; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 9, Wis 11, Cha 11.

    Skills & feats: Listen +2, Spot +3 (or Eliyyads, if better); Dodge, Improved Initiative, Weapon Finesse.

    Burn (Ex): Those hit by the fire elementals slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.

    Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking.

    Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.
    Last edited by Boddynock; Sunday, 16th September, 2007 at 12:32 AM. Reason: Update XP & HP
    ..

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    "Run, my pretty little chunks of XP, run!" (Belkar, OOTS 115)

    My characters: Father Eusebius; Peladus Bralc; Ragnok Drakeforge; Tarag of Clan Durvinn

 

  • #12
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    Lama (Lvl 13)

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    My communities:

    Turo Berenwocket, Jewel of Garl Glittergold

    Turo Beremwocket



    Background
    Turo Beremwocket is a gnome who thinks too much. He worries for his family, for his friends he's left behind, and for the village he grew up in. These are dangerous times, and Turo is no longer there to protect them.

    Years ago, the church asked him to leave the mountain slopes of Yatil to seek out the priest, Roykin. It had been a difficult decision, but ultimately when the church asked him to investigate unusual going's on in Roykin's service to Garl Glittergold, he had had little choice. It pained him to find Roykin corrupting the good name of Garl Glittergold, consorting with kobolds in unholy acts. Confronting him had meant a long and arduous journey and Turo became far more aware of the darkness over Greyhawk, and he knew he had to be there to keep everyone safe.

    Turo arrested Roykin and brought him back to his homelands, meanwhile Turo set off to spread the good word of Garl Glittergold across all of Greyhawk. Contacted by agents for the royalty in Furyondy, he has joined there ranks, seeing a host of opportunities. Working with the royalty means not only prestige, but the money to enjoy himself and an ideal position to oversee the goings on in the world wider than his small village. His divinations and findings are frequently used to find more about the world, and used by the Furyondy in their work. When they are not, Turo uses them to check on his friends and family back home, glad to have that peace of mind.
    Character Sheet
    Turo Beremwocket
    Rock Gnome Cleric 4/Church Inquisitor 4/Divine Oracle 2
    Deity: Garl Glittergold
    Alignment: Lawful Good
    Height: 3' 3"
    Weight: 43lbs
    Age: 68
    Size: Small
    Experience: 36,000 (45,000 needed for Level 10)

    Statistics:
    Str: 14 (+2) (10pts -2 racial)
    Dex: 12 (+1) (4 pts)
    Con: 16 (+3) (6 pts +2 racial)
    Int: 12 (+1) (4pts)
    Wis: 19 (+4) (8 pts +2 level adjust +2 magic)
    Cha: 10 (+0) (2pts)

    Hit Points: 78/78
    Armour Class: 20 (10 + 5 armour + 3 shield + 1 Dex + 1 size)
    Touch AC: 12
    Flat-footed AC: 18
    Initiative: +1
    Armour Check Penalty: -2
    Speed: 20ft/x4
    BAB: +7
    Grapple: +5 (+7 Base +2 Str -4 size)

    Saving Throws:
    Fortitiude: +9 (+5 base, +3 ability, +1 magic)
    Reflex: +4 (+2 base, +1 ability, +1 magic)
    Will: +15 (+11 base, +3 ability, +1 magic)

    Attacks
    Masterwork Morningstar melee +11, 1d6+2/x2
    Sickle melee +10, 1d4+2/x2
    Shortbow 60ft range +9 1d4/x3

    Skills:
    Appraise +1 (1 base)
    Balance -1 (1 base -2 ACP)
    Bluff +0 (0 base)
    Climb +0 (2 base -2 ACP)
    Concentration +16 (3 base +13 ranks)
    Diplomacy +3 (0 base +2 domain +1 rank)
    Disguise +0 (0 base)
    Escape Artist -1 (1 base -2 ACP)
    Forgery +1 (1 base)
    Gather Information +0 (0 base)
    Heal +4 (4 base)
    Hide -1 (1 base -2 ACP)
    Intimidate +0 (0 base)
    Jump -6 (2 base -2 ACP -6 movement)
    Knowledge (arcana) +6 (1 base +5 ranks)
    Knowledge (religion) +14 (1 base +10 ranks +3 skill focus)
    Listen +7 (4 base +2 racial +1 ranks)
    Move Silently -1 (1 base -2 ACP)
    Ride +1 (1 base)
    Search +1 (1 base)
    Sense Motive +12 (4 base + 9 ranks)
    Spellcraft +10 (1 base +7 ranks +2 synergy)
    Spot +5 (4 base + 1 ranks)
    Survival +4 (4 base)
    Swim -2 (2 base -4 ACP*2)
    Use Rope +1 (1 base)

    Feats
    Skill Focus (Knowledge [Religion]), Divine Vigor, Spontaneous Healer, +1 feat

    Languages
    Common, Gnome, Old Oeridian

    Racial Abilities
    Low-light vision
    Spell like abilities 1/day: Speak with burrowing animals, Dancing Lights, Ghost sounds, Prestigitation
    +2 racial bonus vs. illusion
    +1 modifier to DCs vs my illusions
    +1 racial bonus to attack kobolds and goblinoids
    +4 dodge bonus against giants
    Favoured Class: Bard

    Class Abilities:
    Proficient in all armour and shields (except tower shields)
    Proficient in all simple weapons and Shortbow and Composite Shortbow
    Aura: Turo has a moderate aura of good
    Cannot cast Chaotic or Evil spells
    Turn undead up to three times per day; check 1d20+2, turning damage 2d6+3
    Detect Evil at will, as the spell
    Immune to Charms
    Scry Bonus: +1 sacred bonus to the save DC of Divination (scrying) spells
    Prescient Sense
    Trap Sense (+1)
    Pierce Illusion
    Pierce Disguise (+4)

    Domains:
    Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
    Good: Cast good spells at +1 caster level
    Inquisition: +4 bonus on all dispel checks
    Oracle: Cast divination spells at +2 caster level

    Spontaneous Casting
    0th level: Cure Minor Wounds
    1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
    2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
    3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
    4th level: Tongues, Holy Smite, Discern Lies, Scrying, Cure Critical Wounds
    5th level: Rary's Telepathic Bond, Dispel Evil, True Seeing, Commune, Cure Light Wounds (Mass)

    Spells Per Day
    Level 0: 6
    Level 1: 5+1
    Level 2: 5+1
    Level 3: 4+1
    Level 4: 4+1
    Level 5: 2+1

    Equipment
    +1 Chain Shirt 1250gp
    +1 heavy steel shield 1170 gp
    Lesser metamagic rod of extend 3000gp
    Periapt of Wisdom +2 4000gp
    Wand of Cure Light Wounds 750gp (46 charges - 4 spent on Toman)
    2 x Pearl of Power 1st level 2000gp
    Masterworked Morningstar 308gp
    Cloak of Resistance +1 1000gp
    Sickle 6gp
    Shortbow 30gp
    20 arrows 1gp
    Backpack 2gp
    Silver holy symbol 25gp
    Spell Component Pouch 5gp
    Tent 10gp
    Bedroll 1sp
    Winter Blanket 5sp
    Box of healing potions (4 Cure Light Wounds, 2 Cure Moderate Wounds, 1 Cure Serious Wounds)
    One weeks ration
    "Bonzo" the Pony
    Deeper Darkness Stone - 10 days duration remaining (I am assuming this expired)
    327gp 4sp
    Spells
    Current Spells
    Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
    1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + (D) Bless
    2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + (D) Aid
    3rd (DC 17): Prayer, Magic Vestment, Dispel Magic, Summon Monster III, Searing Light + (D) Magic Circle vrs Evil
    4th (DC18): Divine Power x2, Summon Monster IV + (D) Holy Smite
    5th (DC19):
    Bonzo stats
    PONY Medium Animal
    Hit Dice: 2d8+2 (11/11 hp)
    Initiative: +1
    Speed: 40 ft. (8 squares)
    Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
    Base Attack/Grapple: +1/+2
    Attack: Hoof 3 melee (1d3*)
    Full Attack: 2 hooves 3 melee (1d3*)
    Space/Reach: 5 ft./5 ft.
    Special Attacks:
    Special Qualities: Low-light vision, scent
    Saves: Fort +4, Ref +4, Will +0
    Abilities: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4
    Skills: Listen +5, Spot +5
    Feats: Endurance
    Environment: Temperate plains
    Organization: Solitary
    Challenge Rating: 1/4
    Advancement:
    Level Adjustment:
    The statistics presented here describe a small horse, under 5 feet tall at the shoulder. Ponies are otherwise similar to light horses and cannot fight while carrying a rider.
    Combat
    *A pony not trained for war does not normally use its hooves to attack but rather to run. Its hoof attack is treated as a secondary attack and adds only half the ponys Strength bonus to damage.
    Carrying Capacity: A light load for a pony is up to 75 pounds; a medium load, 76150 pounds; and a heavy load, 151225 pounds. A pony can drag 1,125 pounds.


    Reminder from Eliyyad

    Rumors mentioned a lost artifact that must be found prior to the exploring adventurers from Iuz, Perrenland, Velune and Ket. You were sent by royal representative of his highness, Ruler of Chendl, King Belvor of Furyondy.
    The nature of the artifact is unknown, but it is rumored to be forgotten in the lost caverns of the former lost king Tsojcanth. After his downfall, his caves were the place was the demon prince Gratz was imprisoned. But it was centuries ago. Now nobody knew were those caves are, until you found them ... but at the cost of Atesh, Garon, Maor.


    Commonly Summoned Creature

    Celestial Bison

    Size/Type: Large Magical Beast
    Hit Dice: 5d8+15 (37 hp)
    Initiative: +0
    Speed: 40 ft. (8 squares)
    Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
    Base Attack/Grapple: +3/+13
    Attack: Gore +8 melee (1d8+9)
    Full Attack: Gore +8 melee (1d8+9)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Stampede, smite evil (+5 damage) 1/day
    Special Qualities: Low-light vision, scent, darkvision 60', damage reduction [5], resistance to acid/cold/electricity [5], spell resistance [10]
    Saves: Fort +7, Ref +4, Will +1
    Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
    Skills: Listen +7, Spot +5
    Feats: Alertness, Endurance

    Last edited by Rhun; Tuesday, 3rd April, 2012 at 05:55 PM.

  • #13
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    Scout (Lvl 6)

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    Code:
    Name: Toman Kenthur
    Class: Fighter 5 / Sorcerer 1 / Dragon Disciple (Bronze) 3
    Race: Human (Oeridian)
    Size: Medium
    Gender: Male
    Alignment: LN
    Deity: 
    
    Str: 22 +6 (13p.)	Level: 9      	XP: 
    Dex: 12 +1 (4p.)	BAB: +7		HP: 82 (5d10 + 1d4 + 3d12 + 27)
    Con: 16 +3 (8p.)	Grapple: +13	
    Int: 14 +2 (6p.)	Speed: 20'	Stat Increases: STR +1,CON+1
    Wis: 8 -1 (0p.)   	Init: +1	Spell Save: 
    Cha: 11 -- (3p.)	ACP: -5		Spell Fail: 35%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:  21	10	+9	+0	+1	+1	+0	+0	
    Touch:	11	Flatfooted: 20
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+7	+5	+12	--
    Ref:	+2	+3	+5	--
    Will:	+6	+1	+7	--
    Notes: 
    
    Weapon			Attack	Damage	Critical	Range
    Falchion +1           	+15/+10	2d4+12	18-20/x2 	------
    Dagger    		+13/+8	1d4+6	19-20/x2 	------
    MW Warhammer   		+14/+9	1d8+9	20/x3      	------
    Mighty (+6) Comp. Lngbw  +8/+3	1d8+6	20/x3      	120 ft
    
    Notes: Weapon Crystal currently on Falchion, so extra 1d6 Lightning damage on each hit.
    
    Languages: Common, Draconic, Goblin
    
    Abilities: DD Lvl 1: Natural Armor Increase (+1), DD Lvl 2: Strength Increase (+2), Claws and Bite (1d4/1d6) DD Lvl 3: Breath Weapon (2d8) line of Lightning 5'x5'x60'
    
    Feats:  
    Human Bonus 1st: Able Learner
    Fighter Bonus 1st: Weapon Focus (Falchion)
    1st:  Power Attack
    Fighter Bonus 2nd: Cleave
    3rd: Improved Sunder
    Fighter Bonus 4th: Weapon Specialization(Falchion)
    6th: Combat Brute
    9th: Improved Overrun
    
    Spells prepared (Save DC 10 + spell level): 
    
    Spells per day:
    
    0th - (5) - Message, Mage Hand, Ghost Sound, Light
    1st - (5) - Enlarge Person, Shield
    
    
    Spell-Like Abilities: 
    
    Skill Points: 60	Max Ranks: 11/5.5
    Skills		Total	Ranks	Mod 	Misc
    Appraise  	+2	0	+2	--
    Balance   	-4	0	+1	-5
    Bluff       	+0	0	--	--
    Climb      	+3	2	+6	-5 (+2 if using rope)
    Concentration  	+3	0	+3	--
    Diplomacy	+0	0	--	--
    Disable Device 	+11	8	+1	+2
    Disguise   	+0	0	--	--
    Escape Artist	-4	0	+1	-5
    Forgery   	+0	0	--	--
    Gather Info     +0	0	--	--
    Handle Animal  	+0	0	--	--
    Heal        	-1	0	-1	--
    Hide        	+1	0	+1	--
    Intimidate	+0	0	--	--
    Jump        	+10	5	+6	-3
    Know: (Arcana)  +10	8	+2	--
    Listen     	+7	8	-1	--
    Move Silently	-4	0	+1	-5
    Open Locks   	+10	7	+1	+2
    Ride       	+1	0	+1	-- 
    Search    	+3	1	+2	--
    Sense Motive	+3	4	-1	--
    Sleight of Hand +1	0	+1	-5
    Spellcraft  	+5	1	+2	+2
    Spot       	+8	9	-1	--
    Swim       	+7	1	+6	-10
    Tumble    	-1	1	+1	-3
    Use Magic Device+0      0	+0	--
    Use Rope 	+6	5	+1	--
    Notes:  All skills are in-class due to Able Learner feat
    
    Equipment:		Cost	Weight
    Falchion +1        	2375gp	4lb
    Weapon Augmentation Crystal
    Electricity, Lesser     3000gp	--lb
    Full Plate +1           2650gp	50lb
    MW Mighty (+6) Comp. Longbow 	975gp	8lb
       40 arrows		2gp	6lb
    Gauntlets of Ogre Power	4000gp	4lb
    Cloak of Protection +2	4000gp	1lb
    Dimension Stride Boots	2000gp	5lb
    3 Daggers    		6gp	3lb
    Backpack 		2gp	2lb
    150' Silk Rope		30gp	15lb
    Grappling Hook 		1gp	4lb
    Flint and Steel		1gp	--lb
    Belt Pouch             	2gp	2lb
    Holy Water x2		50gp	2lb
    Sunrod x3 		6gp	3lb
    MW Warhammer		312gp	5lb
    Waterskin		1gp	4lb
    Bedroll     		1sp	5lb
    Whetstone		1cp	1lb
    MW Thieves Tools	100gp	2lb
    
    Potions:
    Cure Moderate Wounds	300gp	0.1lb
    Shield of Faith +2	50gp	0.1lb
    Protection from Evil	50gp	0.1lb
    Hide from Undead   	50gp	0.1lb
    
    Total Weight: 121 lb	Money: 41 gp sp cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	173	346	520	1040	2600
    
    Age: 24
    Height: 6'6"
    Weight: 242 lbs
    Eyes: Grey
    Hair: Blond
    Skin: Tan
    Appearance: Powerfully built man, with sharp looking fingernails and an odd amount of pointed teeth -- he looks human, but not entirely -- flecks of bronze cover portions of his exposed skin. His armor has large bands of bronze worked into the plates, and motifs of bronze dragon heads adorn each shoulder ridge. His blade also has a streak of bronze running from hilt to tip.

    Background: Toman grew up in a small village near Willip on th Nyr Dyv. He spent most of his youth prowling the rocky shore and ocean-hillside caves. He never knew his real parents, and was raised by a foster father, who although was quite caring, never had the time for him.

    He grew up a loner. And took to following all sorts of people from all walks of life -- studying them, how they did what they did, how they acted. He had a natural gift that allowed him to pick up things quickly.

    Not content to stay in the village, he travelled all around the land, but always found himself drawn back to the sea.

    It was on the shores of the Nyr Dyv that he met the great bronze dragon Tularmayyixx, who took an interest in the young human. The dragon saw something in him -- something hidden that was almost ready to come out with a bit of coaxing.

    After several months of living with the dragon, it happened -- Toman felt the power of the dragons begin to flow through him and manifest itself within him.

    Months later, he bid goodbye to Tularmayyixx, and struck out once again on his own, and was hired by a wealthy collector to voyage deep into the Yatil foothills to obtain some old tomes. Needless to say, the horrors that he experienced, and the loss that soon followed was undescribable.



    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from
    Last edited by s@squ@tch; Sunday, 29th May, 2011 at 04:19 AM. Reason: update ACP on skillz
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

  • #14
    Registered User
    Gallant (Lvl 3)

    Tailspinner's Avatar

    Join Date
    Apr 2003
    Location
    Texas
    Posts
    3,587

    Ignore Tailspinner
    My communities:

    Spoiler:
    Character Name: Drengar (Dwengaw)
    Race: Dwarf
    Class: Barbarian 8
    Alignment: Chaotic Good

    Gender: Male
    Age: 50
    Height: 4’-5”
    Weight: 210#
    Skin: Dark
    Eyes: Brown
    Hair: Black

    Character Level: 8

    Known Languages: Common, Dwarven

    -------------------------------------------------------

    Strength: 20 (+5) {24 (+7)} [13 points, +1 level, +2 item]
    Dexterity: 14 (+2) [6 points]
    Constitution: 22 (+6) {26 (+8)} [13 points, +2 race, +1 level, +2 item]
    Intelligence: 8 (-1) [0 points]
    Wisdom: 10 (+0) [2 points]
    Charisma: 6 (-2) [0 points, -2 race]

    -------------------------------------------------------

    Armor Class: 21 {19} (+2 Dex, +6 armor, +3 shield)
    Flatfooted Armor Class: 21
    Touch Armor Class: 12 {10}
    Armor Check Penalty: -4 (-3 armor, -1 shield)

    -------------------------------------------------------

    Hit Points: 106 {122}
    Current Hit Points: 106

    -------------------------------------------------------

    Class Abilities: Fast movement, illiteracy, rage 3/day {},
    improved uncanny dodge, trap sense +2,
    damage reduction 1/—

    -------------------------------------------------------

    Racial Abilities: Darkvision 60 feet, stonecunning,
    weapon familiarity, stability, +1 on attack rolls
    against orcs and goblinoids, +4 AC against monsters
    of the giant type, +2 on Appraise and Craft checks
    that are related to stone or metal

    -------------------------------------------------------

    Saves:
    Fortitude: +12 {+14} (6 base, +6 Con)
    Reflex: +4 (2 base, +2 Dex)
    Will: +2 {+4} (2 base, +0 Wis)
    +2 on saving throws against poison, spells and
    spell-like effects

    -------------------------------------------------------

    Initiative Modifier: +2
    Base Attack Bonus: +8
    Melee Attack Bonus: +13 {+15}
    Ranged Attack Bonus: +10

    -------------------------------------------------------

    Weapons:
    +1 Dwarven Waraxe (+15 {+17}, 1d10+6 {1d10+8}, x3, S)

    -------------------------------------------------------

    Skills:
    Climb/12 {14} (Str) ** 11 ranks
    Jump/12 {14} (Str) ** 11 ranks
    Wrestle/16 {18} (Str) ** 11 ranks

    -------------------------------------------------------

    Feats:
    Weapon Focus [Dwarven Waraxe] (1st level)
    Power Attack (3rd level)
    Cleave (6th level)

    -------------------------------------------------------

    Equipment:
    Travelers Outfit (0gp, 0#, worn)
    Amulet of Health +2 (4,000gp, 0#, worn)
    Gauntlets of Ogre Power (4,000gp, 4#, worn)
    +1 Breastplate (1,450gp, 30#, worn)
    +1 Heavy Steel Shield (1,170gp, 15#, carried)
    +1 Dwarven Waraxe (2,330gp, 8#, carried)
    Ring of Sustenance (2,500gp, 0#, worn)
    Handy Haversack (2,000gp, 5#, back)
    +1 Light Crossbow (2,335gp, 4#, haversack)
    50 Crossbow Bolts (5gp, 5#, haversack)
    Everburning Torch (110gp, 1#, haversack)
    Treasure (100gp, 2#, haversack)
    Total (20,000gp, 62/12#)

    -------------------------------------------------------

    Encumbrance: 133/266/400/800/2000
    Base Speed: 20 ft
    Normal Speed: 30 ft

    -------------------------------------------------------

    Background: Poor Drengar has had a speech impediment his whole life. He cannot say his R's properly, instead they come out as W's. Thus when he says his name it comes out as Dwengaw. He is real touchy about the subject and has been known to start many fights over the subject. He claims that he has no such impediment and that others just have cotton stuck in their ears.
    Last edited by Tailspinner; Friday, 5th June, 2009 at 09:54 PM.

  • #15
    PbP Addict
    The Great Druid (Lvl 17)

    renau1g's Avatar

    Join Date
    Aug 2007
    Posts
    16,816

    Ignore renau1g
    My communities:

    Ok, here's my first crack at Whisper, human ninja/shadowdancer. His schtick is to be a silent warrior, strike quickly then return to the shadows (hence the spring attack route)

    Code:
    Name: Whisper
    Class: Ninja 7 / Shadowdancer 1	
    Race: Human (Oeridian)
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: n/a
    
    Str: 12 +1 (04p.)	Level: 8	XP: 
    Dex: 18 +4 (10p.)	BAB: +5	   HP: 47 (6d6 + 1d8 + 22)
    Con: 14 +2 (06p.)	Grapple: +6	
    Int: 12 +1 (04p.)	Speed: 30'	Stat Increases: Wis 2
    Wis: 20 +5 (10p.)	Init: +4	Spell Save: 
    Cha: 08 -1 (00p.)	ACP: ...	Spell Fail: N/A
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:25	10	+3	+3	+4	+0	+0	+5	
    Touch:	19	Flatfooted: 21
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+6	+2	+2	+2 [cloak]
    Ref:	+13	+7	+4	+2 [cloak]
    Will:	+11	+2	+5	+2 [cloak] +2 [if kipool not empty
    Notes: 
    
    Weapon			Attack	Damage	Critical	Range
    +1 Ninjato                       +7          1d6+2   19-20/x2   -
    Shortbow  (60)                +9          1d6         x3         60ft
    
    Notes:
    
    Languages: Common, Dwarven
    
    Abilities: 
    Level 1: Ki power, sudden strike +1d6, trapfinding
    Level 2: Ghost step (invsible)
    Level 3: Sudden strike +2d6
    Level 4: Great leap
    Level 5: Sudden strike +3d6
    Level 6: Acrobatics +2, ki dodge
    Level 7: Sudden strike +4d6
    Shadowdancer1: Hide in Plain Sight
    
    Feats:  
    1st - Dodge  
    Human 1 - Mobility  
    3rd - Spring Attack  
    6th - Combat Reflexes
    
    
    Ki Pool: 8/8
    
    Skill Points: 88	Max Ranks: 10/5
    Skills		Total	Ranks	Mod 	Misc
    Balance   	+6	0	+4	+2 [tumble] 
    Bluff       	-1	0	-1	--
    Climb      	+0	4	+1	+6 (+2 ninja acrobatics,)
    Concentration  	+2	0	+2	--
    Diplomacy	-1	0	-1	--
    Disable Device 	+10	1	+9	--
    Disguise   	-1	0	-1	--
    Escape Artist	+4	0	+4	--
    Heal        	+5	0	+5	--
    Hide        	+15	11	+4	--
    Jump        	+13	6	+1	+6 (+2 ninja acrobatics, +4 great leap)
    Listen     	+12	7	+5	--
    Move Silently	+15	11	+4	--
    Perform (dance)    +4          5           -1
    Open Locks   	+13	9	+4	--
    Search    	+9	7	+1	--
    Spot       	+12	7	+5	--
    Tumble    	+14	7	+4	+4 [+2 jump, +2 acrobatics]
    
    
    Equipment:		Cost	Weight
    Ninjato (Shortsword) +1      	2310gp	2lb
    Short Sword +1 (other effect TBD)
    Bracer's of Armour +3 (http://www.enworld.org/forum/4888575-post433.html)
    Weapon Augmentation Crystal 1500gp
    (Lesser Crystal of Life Drinking)
    Shortbow                         30gp       2lbs
    60 arrows                          3gp       9lbs
    +1 Darkwood Heavy Shield   1257gp   5lb
    Periapt of Wisdom (+2)	4000gp	1lb
    Gloves of Dexterity (+2)       4000gp	1lb
    Cloak of Protection (+2)	4000gp	1lb
    Handy Haversack               2000gp    5lbs
    *below items in Haversack*
    Potion of Gaseous Form      750gp
    Potion of Mage Armour (2)  100gp
    150' Silk Rope		30gp	--lb
    Grappling Hook 		1gp	--lb
    Flint and Steel		1gp	--lb
    Belt Pouch             	2gp	--lb
    Sunrod x5 		10gp	--lb
    Waterskin		1gp	--lb
    Bedroll     		1sp	--lb
    Whetstone		1cp	--lb
    
    
    Total Weight: 24 lbs	Money: 35 gp sp cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	43	86	130	260	650
    
    Age: 28
    Height: 5'6"
    Weight: 149 lbs
    Eyes: Blue
    Hair: Black
    Skin: Pale
    Last edited by renau1g; Tuesday, 18th August, 2009 at 03:42 PM.

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