Gary Gygax Q&A: Part XI - Page 37




What's on your mind?

  1. #361
    Quote Originally Posted by grodog
    Gray Mouser, Lankhmar usually sells on eBay semi-regularly for $15-$70+, depending on condition and completeness. A recent auction is at http://cgi.ebay.com/ws/eBayISAPI.dll...m=290008290910 (this one sold quite cheaply), and the Boardgame Geek entry is at http://www.boardgamegeek.com/game/4025

    If you want some more info about the credits listed in the rules, I'd be happy to go get the info for you.
    Grodog, thanks for the information regarding the Lankhmar game. It looks pretty interesting. I don't seem to recall ever seeing any adds for it, let alone seeing it at my local gaming store back in the day. Of course, I didn't start gaming until circa 1980/81 and the publicaiton date for Lankhmar was 1975 or so!

    Gray Mouser
    "Still, it appears that someone doesn't like us," Fafhrd opined.

    "Was that ever news?" the Gray Mouser retorted.

 

  • #362

    Treasure Type Questions

    Gary, I was perusing the Monster Manual recently and noticed a couple of odd entries for treasure types I was hoping you could shed some light on.

    First, the entry for Dispater has the Arch-Devil listed as possessing the following treasure types: Q (x10) and S. While Dispater is the weakest of the Arch-Devils 10-40 gems and 2-8 potions seems to be a little on the light side for a treasure horde found in his lair. Was there a third treasure type that was accidentally left out of this entry?

    Secondly, Pit Fiends are listed as possessing treasure types J and R. While R is a fairly hefty treasure type (consisting in gold, platinum, gems and jewelry) it lacks any possibility of magical items if you play treasure placement BtB. Also, treasure type J is an individual treasure type and consists of 3-24 copper pieces! My question is, was the J entry a typo, perhaps for type I (directly above it on the treasure type table and consisting of platinum, gems, jewelry and the possibility of a magic item)?

    Then again, I kind of like the idea of a party encountering a Pit Fiend that isn't in its lair and only getting about 13 coppers for their troubles

    Gray Mouser
    "Still, it appears that someone doesn't like us," Fafhrd opined.

    "Was that ever news?" the Gray Mouser retorted.

  • #363
    "Korath! We've just slain a pit fiend! Quickly, what does it have?"
    "er...7 copper pieces and a dead rat."

  • #364
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    Quote Originally Posted by Gray Mouser
    Gary, I was perusing the Monster Manual recently and noticed a couple of odd entries for treasure types I was hoping you could shed some light on.

    ...

    Gray Mouser
    Those entries are to devil the PCs, and be demoniacal

    Actually, I likely should have noted that the DM is assumed to supply Dispater with some nasty offensve magic items to employ against a PC party daring to attack him. the same is true for pit fiends The latter are also smewhat likely to be guarding the treasure of another entity.

    Cheers,
    Gary

  • #365
    Quote Originally Posted by Col_Pladoh
    Those entries are to devil the PCs, and be demoniacal
    Before the ensuing pun war gets started I Demodand that you desist!

    Heh, lame, I know

    Actually, I likely should have noted that the DM is assumed to supply Dispater with some nasty offensve magic items to employ against a PC party daring to attack him.
    Well, his staff is already pretty potent but if you say so...

    I assume you'd beef up the monetary treasure as well, since all he is listed as having when encountered in his lair is 10-40 gem?

    the same is true for pit fiends The latter are also smewhat likely to be guarding the treasure of another entity.

    Cheers,
    Gary
    Heh, no problem there. What would a Pit Fiend be doing on the Prime Material Plane if he hadn't been summoned to guard some horde, after all?

    But does this mean that they really don't have 3-24 cp's each?

    Gray Mouser
    Last edited by Gray Mouser; Wednesday, 2nd August, 2006 at 06:18 PM.
    "Still, it appears that someone doesn't like us," Fafhrd opined.

    "Was that ever news?" the Gray Mouser retorted.

  • #366
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    Quote Originally Posted by seskis281
    I moved to . . . Wisconsin in 04 . . .
    At one point or another, every D&D player inevitably becomes a cheesehead. It's like the salmon returning home to roost, or whatever it is salmon do.

  • #367
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    Quote Originally Posted by Gray Mouser
    But does this mean that they really don't have 3-24 cp's each?
    It's traditional for summoners to tip their summoned guardians. 1 cp per hit die is considered customary.

  • #368
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    Quote Originally Posted by Gray Mouser
    Before the ensuing pun war gets started I Demodand that you desist!

    Heh, lame, I know
    I'll limp along without more punning...



    Well, his staff is already pretty potent but if you say so...

    I assume you'd beef up the monetary treasure as well, since all he is listed as having when encountered in his lair is 10-40 gem?
    Ah, well, he at least needs something to zap a large area at a distance. something to absorb magic missiles that get past his MR, that sort of thing.

    What's wrong with 10-40 base 10,000 gp gems?

    Heh, no problem there. What would a Pit Fiend be doing on the Prime Material Plane if he hadn't been summoned to guard some horde, after all?

    But does this mean that they really don't have 3-24 cp's each?

    Gray Mouser
    Actually, the pit fiends should have more than that pittance Use I rather than J, or else make up some special array that suits you. However, unless in their lair, these sweethearts don't carry much in the way of treasure, save for useful attack and defence items.

    Cheers,
    Gary

  • #369
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    Quote Originally Posted by haakon1
    At one point or another, every D&D player inevitably becomes a cheesehead. It's like the salmon returning home to roost, or whatever it is salmon do.
    If you want to be a cheesehead,
    Just come along with me,
    By the bright shining light,
    By the light of the moon.

    With apologies to whomever wrote "If You Want to be a Badger."

    Cheers,
    Gary

  • #370
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    Quote Originally Posted by haakon1
    It's traditional for summoners to tip their summoned guardians. 1 cp per hit die is considered customary.



    Gary

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