Gary Gygax Q&A: Part XI - Page 46





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  1. #451
    Father of the Game
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    Quote Originally Posted by BluSponge
    No, but I like a cookie every now and then. Button soup gets old after awhile.

    Tom
    Clearly you are not made of the stern stuff from which desigers and able GMs are built

    Cheers,
    Gary

 

  • #452
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

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    Quote Originally Posted by haakon1
    I wonder if D&D can be rescued? Perhaps the rights can be bought by a gaming company, or some Super Friends alliance like White Wolf, Goodman, and Troll Lords?


    The price for the mark and copyrights would surely be in the range of at least seven figures.
    there is a lot of licensing potential in them, especially in the area of mass entertainment.

    Cheers,
    Gary

  • #453
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    Esteemed Colonel,

    In another discussion, a question has arisen regarding certain "game-changing" 5th-level spells that typically become available at 9th level.

    Those "game-changing" spells (1) allow you to travel vast distances (teleport), (2) allow you to thwart death (raise dead), and (3) allow you to tap the knowledge of the gods to get information (commune).

    The question is, did you deliberately design (original) D&D so that these "game-changing" spells would become available precisely at 9th level? In other words, precisely when the PCs reach Name Level, they get access to "game-changing" spells -- was this intentional, or a fortuitous accident?

  • #454
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    Quote Originally Posted by Joshua Randall
    Esteemed Colonel,

    In another discussion, a question has arisen regarding certain "game-changing" 5th-level spells that typically become available at 9th level.

    Those "game-changing" spells (1) allow you to travel vast distances (teleport), (2) allow you to thwart death (raise dead), and (3) allow you to tap the knowledge of the gods to get information (commune).

    The question is, did you deliberately design (original) D&D so that these "game-changing" spells would become available precisely at 9th level? In other words, precisely when the PCs reach Name Level, they get access to "game-changing" spells -- was this intentional, or a fortuitous accident?
    Howdy,

    Setting aside the suggestion that those particular spells are "game changing," which is highly debatable in my opinion, that they are gained at 9th level was quite intentional. Of course later on spells of sometimes greater power were added, so name level for magic-users moved up from 9th, eh?

    Cheers,
    Gary

  • #455
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    Quote Originally Posted by Col_Pladoh


    The fellows at Necromancer games got the license for Necropolis from WotC, the owner of the copyright to the work via acquisition of TSR.

    There are indeed some fiendish traps in that module
    Oh, there certainly are! Enough so that my friends still talk about the adventure.

    It's funny: whenever they get cursed these days, one of them intones "That was the first curse of the Set Rahotep!" or whatever number seems appropriate. Given we've been playing a few board games that have curses of late, Rahotep's influence has been definitely spreading.

    Thanks muchly, Gary!
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  • #456
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    Not a gaming question but just wondered if you had seen this yet?

    I nearly wet myself...
    Headmaster of Metal School

    "I may be unconscious, but at least I still look good!" - - Me (at the Halfling Musketeers game GenCon '06)

    On one hand, taking away their weapons is a dead giveaway that they will need them. On the other hand, by the time conflict starts the players will already have opened the rulebooks and found the parts that deal with bare-handed combat, performing disarm moves, and using improvised weapons. Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu. - Shamus Young DM of the Rings

  • #457
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    Quote Originally Posted by Piratecat
    That's what happens with memory moss!
    tee hee!

    thanks gary, and everyone else!
    don't quote me on that.

    I am the D&D guru on Wikipedia (because no one else wanted the job!) so check out the D&D Wikiproject!

  • #458
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

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    Quote Originally Posted by MerricB
    Oh, there certainly are! Enough so that my friends still talk about the adventure.

    It's funny: whenever they get cursed these days, one of them intones "That was the first curse of the Set Rahotep!" or whatever number seems appropriate. Given we've been playing a few board games that have curses of late, Rahotep's influence has been definitely spreading.

    Thanks muchly, Gary!
    Heh... Welcome and my thanks for the good words

    I had plans for an even more fearsome module with a computer game version where the Heroic Personas, let's call them PCs here, were to persue Rahotep into the Egyptian underworld, the Duat. In the beginning of the module the PCs would be given aid by the benign deities of shadow, so that they could survive. In the computer version the player could have Setne Inhetep or a beefed up Khonsu Khiabet, or start his one PC. If the player killed Rahotep, or beat him to the exit, the bad guy loses, must remain in the underworld forever...maybe.

    The setting is indeed wierd and horrific.

    Cheers,
    Gary

  • #459
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    Hey Gary,
    As someone that constantly feels that's more rewarding to flesh things out and figure things out myself, I rarley use or seek out tools to help my gaming, such as magazines, modules, premade maps and the such. I pretty much game only using the corebooks, a pencil, paper, character sheets, graph paper, and any notes I've written myself. I guess what my question is if I'm missing much? Or better yet what makes tabletop gaming fun for you or what makes it successful in your eyes? Is it the people you play with? Is it the story offered up by the GM? Is it the fights? Is it when something unpredictable happens? Is it when someone does something out of the ordinary to solve a puzzle? Or is it when others make you laugh ingame? Or something else. I know for most people they probably going to take the easy way out and say all of they above, doiy! But I was wondering if there was one certian thing that draws you to gaming.

    I just want to make sure that my players are getting all that I can offer and that my obsession of that feeling I get when people usse something I create isn't getting in the way of my players having the best time they can. Thanks.

    EDIT: Edited to offer up this question to anyone else reading in
    Last edited by Rakin; Tuesday, 8th August, 2006 at 03:49 PM.
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  • #460
    Father of the Game
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    Quote Originally Posted by Thunderfoot
    Not a gaming question but just wondered if you had seen this yet?

    I nearly wet myself...


    Yes indeed. I received it from someone about a week ago, sent it around to my lists and various correspondents

    Cheers,
    gary

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