Old Living Eberron Character Thread




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  1. #1

    Old Living Eberron Character Thread

    This thread is closed!

    This thread contains historical records from the 3.5 Living Eberron. Please see the appropriate 4E Living Eberron thread for up-to-date information.

    ----

    This thread is the record for the Living Eberron game of ENWorld. Each player is restricted to 3 characters, one started at 1st, one started at 2nd, and one started at 3rd.

    Characters are created using standard point buy, with 33 points. They can currently be created using anything in the Accepted Rules and Content Thread. Starting gold and starting hit points are maximum for your class at 1st level, appropriate PC wealth at higher levels.

    When leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next such hit die.
    d4 - 3 hp
    d6 - 4 hp/5 hp
    d8 - 6 hp
    d10 - 7 hp/8 hp
    d12 - 9 hp

    *For sorcerers and wizards, don't forget that summoning a familiar takes 100gp worth of components.

    To get approval, email us with a link to your character.

    A few notes on posting your character: The more math you show the sooner it will be reviewed. So, if you would be so kind as to make our lives a little easier by posting things such as how many skill points you spend on each skill, we'll get to your character faster. If you don't post your math, the character will be returned without review. Fill out the advancement information for each level (including 1st!).

    The heavily recommended standard sheet is attached to this post. While it is not required, it makes things much easier.

    Likewise, email us if your character isn't listed yet and you haven't received email for him/her.

    Please make sure to title emails with a LEB Tag line so that there is less chance that it will be deleted it as spam.

    Unapproved characters will recieve NO experience for adventuring before they are fully approved.

    The List

    This is the list of all of the characters that are approved. All of these characters are good to go for Living Eberron adventuring.

    Also, please take note that we've included the level for which the character is approved for. That is, every time your character increases in level, you have to come to us for re-approval. We know that it may be tiresome for you to keep emailing the LEB Character Judge for approval, but think of how we feel about it after an adventure is concluded. It may be tedious but it's for the common good so please bear with us. It would be a big help if you kept a XP and GP log on your character sheet.

    A character without a number is approved for level 1. Playing a character of higher level than he is approved for has dire consequences. Please email the Character Judges if you find that you haven't been approved for your current level. We will take a look at the character, and he/she/it will be approved as soon as we are able.

    Player's Name: Level Slot - Character's Name <level approved>, 2nd Character's Name <level approved>...
    • Animus 1 - Gimble Niffledorn
    • Anti-Sean 1 - Meksoor Dhakaan
    • ajanders 1 - Kenn Allyard <2>
    • Aristeas 1 - Sirrel Torralyn d'Sivis
    • Autumn 1 - Kaerreske Sarzhik
    • Bogre 2 - Bennit bel-Roan
    • Bront: 1 - Stulgar Swift <4>, 2 - Arvan the Chosen, 3 - Valahandra Da'briel
    • byronhicks: 1 - Johanel d'Sivis
    • corcio 1 - Fearalan
    • Craw Hammerfist: 1 - Craw Hammerfist
    • D. Shaffer: 1 - Calren
    • Defcon1: 1 - Pohl DĺVelderan
    • Dirk Nightbreese: 1 - Genithar ir'Rume, 3 - Wulfcyne
    • Drerek: 1 - Lorth
    • drothgery: 1 - Italimelk <2>
    • Drowned Hero: 1 - Khuther Qbyer <2>
    • DrZombie: 1 - Irrinaer <2>, 2 - Latharion Swiftblade <3>
    • El Jefe: 1 - Shoot <2>
    • Erekose13: 1 - Bloodtalon <2>, 2 - Aethelus d'Cannith <3>
    • EternalSword 1 - Shearan Vadallia (retired)
    • frostrune: 1 - Caz
    • Graybeard: 1 - Nuria Perrin D'Cannith
    • GwydapLlew: 1 - Del <2>, 2 - Cahaldross d'Lyrandar
    • hornedturtle: 1 - Experiment 354b
    • IamTheTest: 1 - Fritz <2>
    • IcyCool: 1 - Guardian <2> (Aidan ir'Allistair - retired)
    • inky: 1 - Niccolo <2>
    • InVinoVeritas: 1 - Balnibar Jiminyblivet <2>
    • Jack of Tales 1 - Kyra Moonborn
    • jaker2003 3 - Jack
    • Jarrick: 1 - Jarik d'Velderan
    • JRYoung: 1 - Rethlin
    • Kaodi: 1 - Veyk <2>, 3 - Makharat
    • Knight Otu: 1 - Sedar Spirewalker <2>
    • krappleby: 3 - Alton Tealeaf
    • Logicsfate 1 - Folashade Ofori-Tigris
    • Manzanita: 1 - Raven Thorn <4>
    • Mellubb 1 - Mathew d'Cannith <2>, 2 - Links, 3 - Braidan
    • mfloyd3 1 - Kendra ir'Dennon
    • Moggthegob 1- Mardigan d'Orien <2>, 2 - Zook Archizald, 3 - Taran Kestrel
    • neoweasel 3 - Sir Leland Seriah
    • Oshum: 1 - Najoz
    • Paranoia833 1 - Ambra
    • pathfinderq1: 2 - Reveka 'Scrapscale', 3 - Jehennadyĺaashta
    • Patlin: 1 - Anvuss <3>, 2 - Rionus el'Audair <3>, 3 - T'Ranis
    • penance: 1 - Samarik Thertas
    • RavensPath 1 - Lorinal Stral
    • Redclaw 1 - Coran d'Tharashk <2>, 2 - Justice
    • renau1g 1 - Kaz Bolod
    • Rystil Arden: 1 - Siobhan Swift <4>, 2 - Sin <3>
    • s@squ@tch: 1 - Silvanon d'Thuranni <2>
    • SelcSilverhand: 1 - Ahki d'Orein <2>
    • Semmarin: 1 - Donnanarr Soranath
    • serow: 1 - Raekz Krusst
    • Solange 1 - Kho'Tara Draguul, 2 - Lily d'Orien <3>, 3 - Lori Bender (Lor) <4>
    • Someone: 1 - Seat Ib┤iza <2>, 2 - Tam Aritz <3>
    • stonegod: 1 - Weapon <3>, 2 - Thral'k Kos <3>, 3 - Tondrek <4>
    • Velmont: 1 - Kharas Mroranon <3>, 2 - Benedict Reynold <3>, 3 - Haltash Novannah <4>
    • Wik: 1 - Khoros Taural <2>, 2 - Brelach, 3 - Jezira Flame d'Deneith


    Character Links in Alphabetical Order
    Aethelus d'Cannith
    Ahki d'Orein
    Alton Tealeaf
    Ambra
    Anvuss
    Arvan the Chosen
    Balnibar Jiminyblivet
    Benedict Reynold
    Bennit bel-Roan
    Bloodtalon
    Braidan
    Brelach
    Cahaldross d'Lyrandar
    Calren
    Caz
    Coran d'Tharashk
    Craw Hammerfist
    Del
    Donnanarr Soranath
    Experiment 354b
    Fearalan
    Folashade Ofori-Tigris
    Fritz
    Genithar ir'Rume
    Gimble Niffledorn
    Guardian
    Haltash Novannah
    Irrinaer
    Italimelk
    Jack
    Jarik d'Velderan
    Jehennadyĺaashta
    Jezira Flame d'Deneith
    Johanel d'Sivis
    Justice
    Kaerreske Sarzhik
    Kaz Bolod
    Kendra ir'Dennon
    Kenn Allyard
    Kharas Mroranon
    Khoros Taural
    Kho'Tara Draguul
    Khuther Qbyer
    Kyra Moonborn
    Latharion Swiftblade
    Sir Leland Siriah
    Lily d'Orien
    Links
    Lori Bender (Lor)]
    Lorinal Stral
    Lorth
    Makharat
    Mardigan d'Orien
    Mathew d'Cannith
    Meksoor Dhakaan
    Najoz
    Niccolo
    Nuria Perrin D'Cannith
    Pohl DĺVelderan
    Raekz Krusst
    Raven Thorn
    Rethlin
    Reveka 'Scrapescale'
    Rionus el'Aundair
    Samarik Thertas
    Seat Ib┤iza
    Sedar Spirewalker
    Shearan Vadallia
    Shoot
    Silvanon d'Thuranni
    Sin
    Siobhan Swift
    Sirrel Torralyn d'Sivis
    Stulgar Swift
    T'Ranis
    Tam Aritz
    Terran Kestral
    Thral'k Kos
    Tondrek
    Valahandra Da'briel
    Veyk
    Weapon
    Wulfcyne
    Zook Archizald
    Attached Files Attached Files
    Last edited by Living Eberron Judge; Friday, 19th June, 2009 at 01:40 AM.

 

  • #2
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    Raven Thorn

    Code:
    Name: Raven Thorn
    Class: Rogue 3/fighter 1/Dragonmark Heir 1 	Starting Level: 1
    Race: Human
    Region of Origin:Thrane
    Size: Medium
    Gender: Female
    Alignment: Neutral Good
    Action Points: 7
    Deity: Kol Korran
    Str: 14 +2 ( 6p.)	Level: 5	XP: 10,016
    Dex: 16 +3 ( 8p.)	BAB: +3		HP: 38 (1d6(6)+1d10(7)+2d6(9)+1d8(6)+10)
    Con: 14 +2 ( 6p.)	Grapple: +5	Craft Points: 
    Int: 14 +2 ( 6p.)	Speed: 30'	Stat Increases:
    Wis: 10 +0 ( 2p.)	Init: +3	Spell Save: 
    Cha: 13 +1 ( 5p.)	ACP: -0		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	
    Total
    Armor:	10	+5	+2	+3	+0	+0	+0	20
    Touch:	15	Flatfooted: 15
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+7	+5	+2	--
    Ref:	+8         +5	+3	--
    Will:	+3	+3	+0	--
    Notes: Add'n +1 vs Aberations due to orc pin.  +1 Ref save vs traps
    
    Weapon			Attack	Damage	Critical	Range
    MW Long Sword		+6	1d8+2	19-20/x2	------
    Light Crossbow		+6	1d8+0	19-20/x2	 80 ft
    Dagger			+5	1d4+2	19-20/x2	 10 ft  
    Notes:
    
    Languages: Common, elven, goblin, giant
    
    Abilities: Sneak attack +2d6; Trapfinding; evasion; Trap Sense +1
    Dimension Leap [takes a standard action.  She can use it to teleport up to 10 
    feet/character level/use in 10 foot increments 1x/day.  
    This is a spell-like ability that incurs an AoO]  
    Phantom Steed (1x/day), House Status (Add Dragonmark Heir class level to charisma based checks in House Orien)
    
    Feats:  Least Dragonmark of Passage [Dimension Leap](1st level), combat expertise
    (human bonus), improved feint(ftr1), Favored in House (can call on favors from House Orien)
    
    Skill Points: 78	Max Ranks: 8/4
    Skills		Total	Ranks	Mod 	Misc
    Appraise.........7.......5.......2.......0
    Bluff		 9	 8	 1	--
    Climb............3.......2.......2......-1 (armor)
    Diplomacy	 7	 2	 1	+4 synergy from sense motive & bluff
    Disable Device	 9.......7	 2	--
    Gather Info	 6	 3	 1	+2 synergy from K-local
    Intimidate.......3.......1.......0......+2 synergy from bluff
    Jump.............6.......5.......2.......-1 (armor) +2 synergy from tumble
    Knowledge(local).7.......5.......2
    Knowledge(N&R)..3.......1.......2
    Listen...........4.......4.......0
    Open Locks......10.......7.......3
    Search...........7.......5.......2
    Sense Motive.....8.......8.......0
    Spot.............7.......7.......0
    Speak Language 1 (giant)
    Survival.........2.......0.......2(least dragonmark)
    Tumble...........9.......5.......+3 dex -1 (armor) +2 (jump synergy)
    
    Notes:
    
    Equipment:		Cost	Weight
    +1 Chain Shirt		---gp	25lb
    Darkwood Heavy wooden shield.... 257 gp.....5lb
    MW Long Sword		315gp	 4lb
    Light Crossbow		35gp	 4lb
    Quiver, 20 bolts	 2gp	 2lb
    Handy Haversack	 2gp	 5lb
    []potion of CLW(x3)          
    []potion of invisibility
    []3 torches		.03gp	 3lb
    []2 days trail rations	 1gp	 2lb
    []bedroll			.1gp	 5lb
    []signal whistle		.8gp	 --
    []empty sack		.1gp	.5lb
    []50 foot silk rope	10gp	 5lb
    []MW thieves tools	100gp	 1lb
    []dagger			 2gp	 1lb
    []Identification papers...2gp.....---
    []Traveling papers........2sp......--
    
    Total Weight:45lb	Money: 927gp 5sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 58	116	175	350	875
    
    Age: 18
    Height: 5'6"
    Weight: 140 lbs
    Eyes: Black
    Hair: Jet Black
    Skin: Olive
    Appearance:Raven has jet-black hair, worn long and back in a pony tail. She has sharp features and moves quickly and assertively. Raven's least dragonmark is on left shoulder. She also has a small black rose, with stem and prominate thorn, tattoed on her right shoulder. She wears very fine chain shirt armor, a black round wooden shield, reinforced by a steel ring around the edge and a steel stud in the middle.

    Personality: Raven is used to being in charge and respected. She operates under the assumption that she is capable.

    Background: The Thorn's are an important family in house Orien. Raven's four older brothers all have found a place in the clan's hierarchy. Raven's father always doted on his youngest, and only daughter. She worked in the family business part time from a young age. Her father was impressed with her abilities, and gave her responsiblity for leading an important caravan to Sharn from Thrane. 17 was just too young for such responsibility, however, given what transpired.

    Raven handpicked a cadre of guards and scouts to take this caravan from Flamekeep to Sharn. She didn't know exactly what was in some of the chests she was to deliver to the House Sivis, but didn't ask. In two guards in particular, she placed great faith. A veteran guard with thick fingers and short white beard, Tharok Voam she selected as her right hand man. Put in charge of the chests was the young, hansome Vlor Kham.

    Raven and Vlor got along well. They joked and began to flirt as the caravan moved on. Disaster struck on the road near Dragon's Crown. Tharok Voam himself was on watch that night, but no warning was given before a score of hobgoblins swept down upon the caravan, where most people were sleeping. Raven awoke with a start and grabbed her sword.

    The hobgoblins had surrounded the caravan, though, and Raven didn't know what to do. She jumped into the main wagon and saw Vlor there with the Sivis chests. Outside, she could hear the guards and couriers getting butchered. "At least we die together", she said tenderly to Vlor as a hobgoblin smashed open the back door.

    "No." said Vlor smiling, and pulling on a tabard with a claw insignia. "You die; I live." He then whipped his flail around at her. Raven realized she'd been betreyed and rolled back out the way she'd come in. She managed to slip past the attackers using her diminsion leap ability, and hide in a small grove of trees. She watched as her caravan was stripped of value and taken off the road. She saw that two humans accompanied the goblins. One was Vlor. The other seemed to be Tharok, though she couldn't tell for sure.

    Alone and disgraced, she made it to Sharn. After giving her report to the House Orien office there, she left. She couldn't face her family with the taint of her failure. Raven now has decided to spend some time in Sharn, gaining experience and making a name for herself, so she can return to her family business and prove her worth. She also ponders how she can find Vlor to gain her vengence, and find Tharok, if he's alive, to see what he knows.

    Head of the Class

    Raven visits the Tower Shard, and is soon hired by one Malentis Reeger of Morgrave University to recover a codex which has been taken from him. The codex is said to give instructions to building...what?

    It appears this codex was taken by cultists of the Dragon below. Raven and her allies took common cause with the street gang 'the Bedlam Boys' and attacked the Kyber cultists' HQ in an abandoned bakery. Raven destroyed a skelleton and killed a Vargouille.

    The group recaptured the codex after destroying a 'Brain in a Jar' creature named Bryllys who reported to someone/something named Wuulhash.

    What Happened?

    Here, Raven and 5 others were hired out of the Tower Shard by an agent of House Lyrander. They had to swear not to reveal the details of the assignment. They were to go to Zarash'ak, the city of stilts, and find out what happened to a merchant ship, its dragonshards, and its crew. They discovered that it had run into a tree in the swamps, been attacked by aberations, and the crew captured. With the help from some orcs, Raven and the team rescued the captives, and killed many aberations, including a Gauth. They returned the captive & received their reward.

    Raven has reported her whereabouts to Houes Orien and has largely been forgiven of her failure.

    Raven went on an expedition to the Shadow Marches to catch a rogue Ogre who had stolen shards from House Lyrander. They tracked down the ogre who had been possessed by a Rakasha, and brought it back.

    Logs

    XP log:
    Head of the Class
    1080 for battling cultists and investigating a kidnaping
    1910 XPs for time spent, skelletons, Vargoules, cultists and the Brain in a Jar

    The Funeral
    600 XPs for battle at chapel
    750 XPs for time spent & investigation
    1200 XPs for planning ambush and destorying crystal
    150 XPs for time spent.

    What Happened
    2526 XPs for combatting stirges, aberations, finding traps & rescuing captives.

    Catch Me if You Can
    200 XPs for ghoul fight.
    1600 XPs for time spend/abandonment.

    Wealth and Craft log:
    XXX gp, X sp from
    Paid 100 for advance in Head of the Class
    Sold short sword for 5 gp
    bought long sword for 15 gp
    bought heavy wooden shield for 7 gps

    1212.7 gps, MW longsword & potion of CLW from HotC
    Bought MW Chain Shirt for 250 gps
    Bought Darkwood Heavy Shield for 257 gps
    sold heavy wooden shield
    gave up longsword
    Used potion of CLW at the end of The Funeral
    bought potion of CLW before What Happened for 50 gps
    From 'What Happened?' Raven obtained:
    +1 chain shirt
    Handy Haversack
    potion of invisibility
    2 potions of CLW
    And a pin in the shape of a gatekeepers rune which provide a +1 sacred bonus against the special abilities of aberrations.
    and 156.33 gold.
    She'll sell her MW chainshirt & backpack for 126 gold
    Leaving her with 1053.5 gold

    Saving excess gold at House Orien.


    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L2 -> Figher 1 HP: +9 (1d10HD+2CON) SP: +5 (2CLASS+2INT+1human)
    SKILL: +1 RANK Jump, 2 ranks intimidate, 2 ranks climb
    Feat: Improved Feint
    +1 BAB, +2 Fort, martial weapon proficiencies, armor & sheild proficiencies

    L3 -> Rogue 2 HP: +6 (1d6+2) SP: +11 (8class+2Int+1human)
    Skills: Bluff(2), disable device, K-local, Open locks, sense motive(2), search, spot, tumble
    Feat: Favored in House. Ability: Evasion. +1 BAB, +1 Ref

    L4 -> Rogue 3 HP 7 (1d6+2) SP: +11 (8class+2Int+1Human) BAB +1
    Skills: bluff, disable device(2), K-local(2), open locks(2), sense motive, spot(2), tumble
    Ability: Sneak attack increases to 2d6, Trap Sense +1. Increase DEX +1. +1 FOR, +1 WIL

    L5 -> Dragonmark Heir HP 8 (1d8+2) SP: +7 (4 class+2 Int +1 race) BAB+0 Fort +2 Wil +2 Ref +2;
    Skills: Appraise, Bluff, Gather Information, K -nobility & royalty, Ride, Sense Motive, speak language (giant)
    Abilities: Lesser Dragonmark (Phantom Steed), House Status
    Last edited by Manzanita; Tuesday, 9th December, 2008 at 06:19 AM. Reason: add xp
    My PbP characters
    Spoiler:

    LEW
    Ignatious O'Reilly: halfling wizard7/Loremaster 2
    Esmerelda Persephone Jara: Human Sorcerer6/Paragon3
    Rowan McTavish: Human Barbarian3/Fighter1/Ranger1/Sorcerer1
    Living Eberon:
    Raven Rogue3/Fighter1/Dragonmark Heir 1

  • #3
    Supressive Overlord
    Acolyte (Lvl 2)

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    ° Ignore Bront
    My communities:

    Stulgar Swift

    Code:
    Name: Stulgar Swift
    Class: Ranger 2/Barbarian 2
    Race: Shifter
    Region of Origin:
    Size: Medium
    Gender: Male
    Alignment: NGf
    Action Points: 7
    Deity: Balinor
    
    Str: 17 +3 (10p.)	Level: 4	XP: 6054 /  10000
    Dex: 16 +3 ( 6p.)	BAB: +4		HP: 40 (2d8+2d12+8)
    Con: 14 +2 ( 6p.)	Grapple: +7	Craft Points: ??
    Int: 10 +0 ( 4p.)	Speed: 40'	Stat Increases:
    Wis: 13 +1 ( 5p.)	Init: +3	Spell Save: XX
    Cha:  8 -1 ( 2p.)	ACP: 0		Spell Fail: X%
    
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	17	10	+4	+0	+3	+0	+0	+0
    Touch:	13	Flatfooted: 14
    Notes:
    Uncanny Dodge (2)
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+7	6	+2	+0
    Ref:	+5	3	+3	+0
    Will:	+1	0	+1	+0
    Notes:
    +1 sacred bonus vs spells and special abilities of aberations
    
    Weapon			Attack	Damage	Critical	Range
    Battle Axe		+7	1d8+3	  20/x3 	------
    Throwing Axe		+7	1d6+3	  20/x2 	 10 ft
    Light Hammer		+7	1d4+3	  20/x2 	 20 ft
    Dagger			+7	1d4+3	19-20/x2	 10 ft
    Longbow 		+7	1d8	  20/x2 	100 ft
    TWF: 
    Battle Axe		+5	1d8+3	  20/x3 	------
    Throwing Axe		+5	1d6+1	  20/x2 	 10 ft
    Notes:
    
    Languages: Common
    
    Abilities: 
    Primary Shifter Type: Longstrider
    -Shifting: 
    --Free Action, 2/day, 7 (9 in rage) (5 + Adjusted Con) Rounds
    --+2 Dex, +20' Base move 
    --+1 Dodge AC, +1 to Ref save
    Lowlight Vision (120')
    Favored Enemy: Human +2
    Wild Empathy:* Listed in skills (Wisdom based)
    Fast Movement
    Rage - 1/day, Lasts 7 (3 + Adjusted Con)
    Combat Style: Two Weapon Fighting
    Uncanny Dodge
    
    Feats:  Tracking, Shifter Agility (RoE), Longstrider Elite, Two Weapon Fighting*
    
    Skill Points: 38	Max Ranks: 7/3.5
    Skills		Total	Ranks	Mod 	Misc
    Balance		+4	 0	+3	+1
    Climb		+10	 4	+3	+3
    Handle Animal	+0	 1	-1	
    Hide		+5	 2	+3	0
    Heal		+2	 1	+1	
    Jump		+10	 2	+3	+5
    KN: Dungeon	+1	 1	+0	
    KN: Nature	+5	 5	+0	
    Listen		+5	 4	+1	
    Move Silently	+5	 2	+3	0
    Ride		+4	 1	+3
    Search		+1	 1	+0	
    Spot		+5	 4	+1	
    Survival 	+10	 7	+1	+2
    Swim		+5	 2	+3	0
    Use Rope	+4	 1	+3	
    Wild Empathy*	+2	 2*	+1	
    Notes:
    
    Equipment:		Cost	Weight
    Battleaxe		10gp	6lb
    Throwing Axe		8gp	2lb
    Dagger			2gp	1lb
    Longbow			75gp	3lb
    Arrows (20)		1gp	3lb
    Light Hammer		1gp	2lb
    Mithril Chain Shirt	25gp	10lb
    Gatekeeper Rune Pin - +1 sacred bonus vs spells and special abilities of aberations
    		
    Handy Haversack		2000gp	5lb
    -Trail Rations (2)	1gp	2lb*
    -50' Silk Rope		10gp	5lb*
    -Sunrods (2)		4gp	2lb*
    -Fishhooks (10)		1gp	-
    -Waterskin		1gp	4lb*
    -Whetstone		2cp	1lb*
    -Pitons (2)		1gp	2lb*
    -Climbers Kit		80gp	5lb*
    -Flint and Steel	1gp	-
    -Grapling Hook		1gp	4lb*
    -Flask of Oil		1sp	1lb*
    -Pot: Cure Moderate	300gp	-
    -Pot: Cure Light (2)	200gp	-
    Total Weight:32lb	Money: 16pp 5gp 11sp 11cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 86	173	260	520	1300
    
    Age: 25
    Height: 5'5"
    Weight: 140
    Eyes: Green
    Hair: Brown
    Skin: Deep Tan
    Shifted Adjustments
    Code:
    Dex: 18 +4     Speed: 60'   Init: +4
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	19	10	+4	+0	+4	+0	+0	+1
    Touch:	15	Flatfooted: 14
    	Total	Base	Mod	Misc
    Ref:	+8	3	+4	+1
    Weapon			Attack	Damage	Critical	Range 
    Throwing Axe		+8	1d6+3	  20/x2 	 10 ft
    Light Hammer		+8	1d4+3	  20/x2 	 20 ft
    Dagger			+8	1d4+3	19-20/x2	 10 ft
    Longbow 		+8	1d8	  20/x2 	100 ft
    Ranged Only
    Skills		Total	Ranks	Mod 	Misc
    Balance		+5	 0	+4	+1
    Hide		+6	 2	+4	0
    Jump		+18	 2	+3	+13
    Move Silently	+6	 2	+4	0
    Ride		+5	 1	+4
    Use Rope	+5	 1	+4


    Rage Adjustments
    Code:
    Str: 21 +5	Con: 18 +4
    HP: 48 (2d8+1d12+16)	Grapple: +9
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	15	10	+4	+0	+3	+0	+0	-2
    Touch:	11	Flatfooted: 13
    	Total	Base	Mod	Misc
    Fort:	+10	6	+4	+0
    Will:	+3	0	+1	+2
    Weapon			Attack	Damage	Critical	Range 
    Battle Axe		+9	1d8+5	  20/x3 	 
    Throwing Axe		+9	1d6+5	  20/x2 	 10 ft
    Light Hammer		+9	1d4+5	  20/x2 	 20 ft
    Dagger			+9	1d4+5	19-20/x2	 10 ft
    TWF: 
    Battle Axe		+7	1d8+5	  20/x3 	 
    Throwing Axe		+7	1d6+2	  20/x2 	 10 ft
    Melee  Only
    Skills		Total	Ranks	Mod 	Misc
    Climb		+12	 4	+5	+3
    Jump		+12	 2	+5	+5
    Swim		+7	 2	+5	0


    Shifted + Rage Adjustments
    Code:
    Dex: 18 +4     Speed: 60'   Init: +4
    Str: 21 +5	Con: 18 +4
    HP: 48 (1d8+1d12+8)	Grapple: +9
    	Total	Base	Armor	Shld	Dex	Size	Nat	Misc
    Armor:	17	10	+4	+0	+4	+0	+0	-1
    Touch:	13	Flatfooted: 13
    	Total	Base	Mod	Misc
    Fort:	+9	5	+4	+0
    Ref:	+8	3	+4	+1
    Will:	+3	0	+1	+2
    Weapon			Attack	Damage	Critical	Range 
    Battle Axe		+8	1d8+5	  20/x3 	 
    Throwing Axe		+8	1d6+5	  20/x2 	 10 ft
    Light Hammer		+8	1d4+5	  20/x2 	 20 ft
    Dagger			+8	1d4+5	19-20/x2	 10 ft
    TWF: 
    Battle Axe		+6	1d8+5	  20/x3 	 
    Throwing Axe		+6	1d6+2	  20/x2 	 10 ft
    Melee  Only
    Throwing Axe		+7	1d6+5	  20/x2 	 10 ft
    Light Hammer		+7	1d4+5	  20/x2 	 20 ft
    Dagger			+7	1d4+5	19-20/x2	 10 ft
    Longbow 		+7	1d8	  20/x2 	100 ft
    Ranged Only
    Skills		Total	Ranks	Mod 	Misc
    Climb		+12	 4	+5	+3
    Balance		+5	 0	+4	+1
    Hide		+6	 2	+4	0
    Jump		+20	 2	+5	+13
    Move Silently	+6	 2	+4	0
    Swim		+7	 2	+5	0
    Use Rope	+5	 1	+4



    Appearance:
    Stulgar's long hair is held back in braids, keeping his face free from most of it. His cat like eyes and ears look alert at all times, and he stands lithe and muscular, striding with confidence and purpose. He is dressed for travel, in worn studded leather and simple clothing.

    Personality:
    Stulgar is very methodical and level headed, even when shifting. He is a caretaker, and watches over those under his guard with a close eye. He is passionate and fierce, but those are layered and carefully controlled emotions most of the time.

    Lately, Stulgar has become a little wilder, and his anger more visable. He is still methodical in his anger, just more likely to give into his anger.

    Background:
    In the town of Durgan, a town of a settled shifter tribe, Seamus and Sylva Swift gave birth to Stulgar early in their marriage. It was a proud day for the Swift clan, a clan with a long tradition of longstriders and beasthides in their blood. Indeed, little Stulgar appeared to have the Longstrider gift, and all was good.

    But a mere three years later, the pair gave birth again, to Siobhan. She did not manifest either gift, but instead, manifested the gift of Dreamsight. The Swift clan was shocked at this, and there was rumor of unfaithfulness and others of impure blood. The other shifters in the town of Durgan however, viewed this as a blessing Balinor, sent to guide them. Meanwhile the non-shifters in the town were weary, but otherwise unimpressed.

    Stulgar, a student of the forest a young warrior like his father, found himself sticking up for his little sister while she was a kid. What friends he had beyond her were few, and he kept them close as well. He spent much of his time in the wilderness, often with his sister, trying to teach her what she could. She was an excellent learner, and seemed to be more in tune with nature than he was.

    Seamus and Sylva were above most of the fray about Siobhan, though Seamus seemed blissfully ignorant of his daughter's gift. They spared no love for either child, and provided what they could when they could.

    One night, Stulgar awoke to a racket, and found the townsfolk busting down the door. Quickly, he grabbed what he could with Siobhan, and the two fled, not knowing what had incited the townsfolk. Siobhan mentioned heading to Sharn, which seemed an unlikely place, but was as good as any, and if he could, he would provide for his sister as best he could. So now, Stulgar and his sister Siobhan have arrived in Sharn looking for a new life.
    Logs

    XP log:
    1178 from Forgoten Forge
    600 from The Funeral
    600 from The Funeral
    1200 from The Funeral
    100 from The funeral
    2226 from What Happened? so far (9/20/07)
    GM Credit from Moggthegob (Will pay back later) 150 XP

    Notes:
    Haversack is owned by Siobhan, but he carries it for her.
    Stulgar has paid for half of Siobhan's Eternal CLW wand (205) and part of the Eternal CMW wand (600)
    Stulgar is owed one favor by house Lyrander (Favor in house feat use once)

    Advancement

    L1 -> Ranger 1 Shifter Racial Sub HP: +10 (8+2) SP: +24 (24)
    Climb 2, Handle Animal 1, Hide 2, Jump 2, KN: Nature 2, Listen 2, Move Silently 2, Search 1, Spot 2, Survival 4, Swim 2, Heal 1, Use Rope 1
    Feat: Shifter Agility

    L2 -> Barbarian 1 HP: +11 (9+2) SP: +4 (4)
    Survival +1, Listen +1, Climb +1, Ride +1

    L3 -> Ranger 2 HP: +8 (6+2) SP: +6 (6)
    Spot +2, KN: Nature +3, KN: Dungeoneering +1
    Feat: Longstrider Elite

    L4 -> Barbarian 2 HP: +11 (9+2) SP: +4 (4)
    Survival +2, Listen +1, Climb +1
    Stat: +1 Str

  • #4
    Registered User
    Acolyte (Lvl 2)

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    Feb 2005
    Location
    Cambridge, MA
    Posts
    38,388

    ° Ignore Rystil Arden
    Code:
    Name: Siobhan Swift
    Class: Druid
    Race: Shifter
    Size: Medium
    Gender: Female
    Alignment: NG
    Deity: 
    
    Str: 8 -1 (0p.)     Level: 4        XP: 6607/6000
    Dex: 18 +4 (6p.)     BAB: +3        HP: 34 (4d8+8)
    Con: 14 +2 (6p.)     Grapple: +2     Dmg Red: XX/XXXX
    Int: 12 +1 (6p.)     Speed: 30'      Spell Res: XX
    Wis: 18 +4 (13p.)    Init: +6        Spell Save: +4
    Cha: 8 -1 (2p.)     ACP: -0         Spell Fail: XX%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +2    +4    +0    +0    +1    19
    Touch: 15              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                      4    +2          +6
    Ref:                       1    +4          +5
    Will:                      4    +4          +8
    
    Weapon                  Attack   Damage     Critical
    
    
    Languages: Common, Sylvan, Druidic
    
    Abilities: 
    Shifter:
    Shifter Type: Dreamsight
    Shifting: Free Action, 2/day for 8 rounds each.  +2 Wis, +2 Handle Animal/Wild Empathy, Speak with Animals
    Lowlight Vision (120')
    
    Beast Totem (Su):
    Alertness
    Extended Shifting (+2 rounds)
    Feral Empathy (+4 Handle Animal and Wild Empathy)
    Will of the Beast (reroll Enchantment saves 1 round later)
    +2 to any physical ability score (currently Dex, 1 minute to change)
    
    Druid:
    Nature Sense
    Wild Empathy +7 (+9 while Shifting)
    Woodland Stride
    Trackless Step
    Resist Nature' Lure
    
    Spells: 0-5, 1-4, 2-3
    
    Prepped:
    0-CmWx2, Light, Create Water
    1-Speak With Animals, Magic Stone, Entangle, Entangle
    2-Barkskin, Cat's Grace, Bull's Strength
    
    Feats: Shifter Instincts, Spirit Visions (+1 insight to one of several choices, currently AC)
    
    Skill Points: 35       Max Ranks: 7/3.5
    Skills                Ranks  Mod  Misc  Total
    Balance			0    +4     +2   +6
    Climb			0    -1     +2   +1
    Handle Animal           7    -1     +4   +10 (+12 in Shift)
    Jump			0    -1     +2   +1
    KN: Nature		7    +1     +4   +12
    KN: Religion            1    +1          +2
    Listen			5    +4     +3   +12
    Sense Motive            0    +4     +1   +5
    Spot			7    +4     +3-2  +12
    Survival		7    +4     +2/+4   +13/+15
    
    Equipment:               Cost  Weight
    Leather	Armour		10	15
    Scimitar                15      4
    Sling                   
    Bullets (20)            .2      10                 
    		
    Wand of Cure Moderate Wounds, 10 charges
    Eternal Wand of Cure Moderate Wounds
    Eternal Wand of Cure Light Wounds
    Charm of the Serpent--Wildshape into Small Viper 1/day as Druid's Wildshape
    Keepers Pin--+1 to saves vs aberrations
    
    Backpack(carried by Stulgar) 2	2
    -Waterskin		1	4
    -3 Days trail rations	1.5	3
    -Flint and Steel	1	
    -Fishhooks (10)		1
    Total Weight:43lb      Money: 486gp 3sp 8cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43   86    130
    
    Action Points: 7
    
    Age: 22
    Height: 5'0"
    Weight: 100lb
    Eyes: Green
    Hair: Chestnut Brown
    Skin: Light Beige

    Appearance: XXXX

    Advancement
    3881 + 2426 = 5307 + 300 = 5607
    Last edited by Rystil Arden; Tuesday, 22nd April, 2008 at 07:27 AM.

  • #5
    Registered User
    Enchanter (Lvl 12)

    Velmont's Avatar

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    Aug 2003
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    Montreal, Qc, Canada
    Posts
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    ° Ignore Velmont
    My communities:

    Code:
    Name: Kharas Mroranon
    Class: Artificer 3	Starting Level: 1
    Race: Dwarf
    Region of Origin: Mroranonhold
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Action Points: 6
    Deity: Onatar
    
    Str: 14 +2 ( 6p.)	Level: 3	XP: 4220
    Dex: 14 +2 ( 6p.)	BAB: +2		HP: 24 (3d6+9)
    Con: 16 +3 ( 6p.)	Grapple: +4	Craft Days/Craft Resreve: 155/60
    Int: 14 +2 ( 6p.)	Speed: 20'	Stat Increases:
    Wis: 11 +0 ( 3p.)	Init: +2	Spell Save: XX
    Cha: 12 +1 ( 6p.)	ACP: -4		Spell Fail: X%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+2	+2	+0	+0	+0	18
    Touch:	12	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+1	+3	+0
    Ref:	+3	+1	+2	+0
    Will:	+3	+3	+0	+0
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Heavy Mace, mw		+5	1d8+2	20/x2		-
    Dart			+4	1d4+2	20/x2		20 ft
    Notes:
    
    Languages: Common, Dwarven, Halfling, Undercommon
    
    Abilities: 
    Darkvision [60 feets] 
    Stonecunning 
    Weapon Familiarity[Dwarven] 
    Stability 
    +2 saves vs poison, spells and spell-like effect 
    +1 attack vs. orcs and goblinoid 
    +4 dodge bonus vs. Giants
    +2 Appraise and Craft with Stone and Metal
    Artificer Knowledge [+3]
    Artisan Bonus
    Disable Trap
    Item Creation
    
    Feats:  
    1st: Extraordinary Artisan, 
    BAr: Scribe Scroll
    BAr: Brew Potion
    BAr: Craft Wonderous Item
    3rd: Skill Focus (Use Magic Device) 
    
    Spells prepared (Save DC 12 + spell level; 13): 1st - 4
    
    Skill Points: 30	Max Ranks: 6/3
    Skills			Total	Ranks	Mod 	Misc
    Craft[Armorsmithing]	 +8	 6	 2	 0
    Craft[Trapmaking]	 +8	 6	 2	 0
    Disable Device		+10	 6	 2	 2
    Open lock		+10	 6	 2	 2
    Search			 +8	 6	 2	 0
    Use Magic Device	 +7	 6	 1	 0
    Notes:
    +2 to all Appraise and Craft of Stone and Metal
    +2 to Search unusual stonework
    +2 to Use Magic Device with Scroll, Potion and Wonderous Items
    +2 to Use Magic Device to create items with masterwork tools
    
    Equipment:			Quantity	Weight
    Explorer's Outfit		 1	 N/A
    Scale Mail			 1	30.0lb
    Heavy Steel Shield		 1	15.0lb
    Heavy Mace, mw			 1	 6.0lb
    Dart				10	 2.5lb
    Light Crossbow			 1	 4.0lb
     Bolt				20	 4.0lb
    Backpack			 1	 2.0lb
    Thieves Tools, Masterwork	 1	 2.0lb
    Trapmaking Tools		 1	 5.0lb
    Armorsmithing Tools		 1	 5.0lb
    Artificer Tools, masterwork	 1	 5.0lb
    Scroll of Repair Light Damage	 2	 N/A
    Scroll of Cure Light Wounds	 4	 N/A
    Scrolls of Remove Fear		 1	 N/A
    
    Total Weight:67.5lb	Money: 550gp 4sp 6cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 58	116	175	350	875
    
    Age: 70
    Height: 4'5" 
    Weight: 193 lbs.
    Eyes: Deep brown
    Hair: Obsidian Black
    Skin: Tan
    Appearance:
    Kharas looks like the stereotype dwarf. His long hairs and beard are prowdly shown and are of a drak obsidian color. His deep brown eyes have a merry look, giving him the look of dwarf who is not sober. His hands are large and show many years of work. All his equipementis showing mark of use, except his armor, who is always proudly clean and perfect.

    Personality:
    Kharas is a crafter in the soul. He like to craft thing, to study them. what fascinate him the most are the famous warforge, and consider that the summum of all craft, as it is the creation of a living item. When he is not crafting or talking about one of his art, he likes to chat and drink without excess, and have a merry time with the first who want to join him.

    Background:
    Kharas is born in the Mror Hold. His family have become famous for his traps, which are highly demand by the Banker and Warding Guild. But Kharas interest have more been on the warfare, so he find a way to study the armorsmith work with his best friend, Durnam Soldorak. Between his two apprenticeship, he find no time to do anything else. Among his family, it is a tradition that an apprentice must leave the family for at least five years and travel the world to learn more about the trapmaking art. It is under that condition that Kharas left.

    Logs

    XP log:
    The Forgotten Forge: 1220
    Heart of Artifice: 900, 1350, 750, 150

    Wealth and Craft log:
    50 gp from The Forgotten Forge
    802.21 gp from The Forgotten Forge

    Craft Log
    Level 1
    All the items under are produce with the help of:
    Extraordinary Artsian Feat
    Use Magic Device at +7 [Rank 4, Cha +1, Masterwork Tools +2]
    Also, note all roll have been made at +6, my mistake. It change the result of only the first scroll. I've linked all the rolls under here.
    Item List
    Scroll of Repair Light Damage x4 (37.5 gp, 4 XP, 4 Craft Days)
    - First scroll creation attempt: Failed 1st roll, Failed 2nd roll
    - Second scroll creation attempt: Failed
    - Third scroll creation attempt: Success
    - Fourth scroll creation attempt: Success
    Scroll of Cure Light Wounds x8 (75gp, 8 XP, 8 Craft Days) [One DC:21 roll to produce]
    - First scroll creation attempt: Success
    - Second scroll creation attempt: Failed
    - Third scroll creation attempt: Failed
    - Fourth scroll creation attempt: Failed
    - Fifth scroll creation attempt: Failed
    - Sixthscroll creation attempt: Success
    - Seventh scroll creation attempt: Success
    - Eigth scroll creation attempt: Success
    Scroll of Remove Fear x2 (18.75gp, 2 XP, 2 Craft Days) [One DC:21 roll to produce]
    - First scroll creation attempt: Failed
    - Second scroll creation attempt: Success


    Total gold spend: 131.25gp

    Total Craft Points Spent: 28

    Total XP Spend:
    From Reserve: 14
    From personal XP: 0


    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L1 -> Artificer 1 HP: +9 (1d6+3) SP: +24 ([4+2]x4)
    Craft[Armorsmithing] +4, Craft[Trapmaking] +4, Disable Device +4, Open lock +4, Search +4, Use Magic Device +4
    Feat: Scribe Scroll, Extraordinary Artisan
    Craft Points: 100 (From Start)
    Craft Reserve: 20

    Craft Point: 5 (Tavern from 12/07/2006 to 17/07/2006)

    L2 -> Artificer 2 HP: +7 (1d6+3) SP: +6 ([4+2])
    Craft[Armorsmithing] +1, Craft[Trapmaking] +1, Disable Device +1, Open lock +1, Search +1, Use Magic Device +1
    Feat: Brew Potion
    Craft Reserve: 40

    Craft Point: 64 (Tavern from 29/12/2006 to 03/03/2007)

    L3 -> Artificer 2 HP: +8 (1d6+3) SP: +6 ([4+2])
    Craft[Armorsmithing] +1, Craft[Trapmaking] +1, Disable Device +1, Open lock +1, Search +1, Use Magic Device +1
    Feat: Craft Wonderous item, Skill Focus (Use Magic Device)
    Craft Reserve: 60
    Last edited by Velmont; Wednesday, 25th July, 2007 at 07:58 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #6
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

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    Sep 2005
    Location
    Starkville, MS
    Posts
    12,535
    Blog Entries
    10

    ° Ignore stonegod
    My communities:

    Weapon, Warforged Fighter 3 [Approved for Level 3]

    Code:
    Name: Weapon
    Class: Fighter 3  Starting Level: 1
    Race: Warforged
    Region of Origin: Cyre
    Size: Medium
    Gender: Male
    Alignment: LN
    Action Points: 6/6
    Deity: None
    
    Str: 18 +4 (16p.)    Level: 3      XP: 4075/6000
    Dex: 14 +2 ( 6p.)    BAB: +3       HP: 37
    Con: 16 +3 ( 6p.)    Grapple: +7   Craft Points: 0
    Int: 13 +1 ( 5p.)    Speed: 20'    Stat Increases: 0
    Wis:  6 -2 ( 0p.)    Init: +5      Spell Save: N/A
    Cha:  6 -2 ( 0p.)    ACP: -5       Spell Fail: 35%
    
             Base  Armor  Shld  Dex  Size  Nat  Misc  Total
    Armor:   10    +8    +0    +1    +0    +0   +0    19
    Touch:   11    Flatfooted: 18
    
    Spell Res: 0
    Dmg Red: 3/adamantine
    
             Total  Base  Mod  Misc
    Fort:    +6     +3    +3   --
    Ref:     +3     +1    +2   --
    Will:    -1     +1    -2   --
    Notes: Immune poison, sleep effects, paralysis, nausea, fatigue,
    exhaustion, sickness effects, energy drain; +3 save vs. fear
    
    Weapon                             Attack  Damage  Critical  Range
    cold iron heavy flail              +7      1d10+6  19-20/x2  ------
    alchemical silver dwarven waraxe   +7      1d10+5     20/x3  ------
    slam                               +7      1d4+6      20/x2  ------
    Notes: Power Attack
    
    Languages: Common
    
    Abilities: battle hardened (RoE), light fortification
    
    Feats:  Adamantine Body, Improved Damage Reduction, Power Attack
    
    Skill Points: 15 Max Ranks: 6/2.5
    Skills                  Total  Ranks  Mod  Misc
    Climb                   +5     6      +4   -5 ACP
    Craft (armorsmithing)   +7     6      +1   --
    Jump                    +5     6      +4   -5 ACP
    Notes: None
    
    Equipment:                          Cost    Weight
    alchemical silver dwarven waraxe    120gp   8lbs
    backpack                            2gp     2lbs
    cold iron heavy flail               30gp    10lbs
    crowbar                             2gp     5lbs
    flint and steel                     1gp     --
    identity papers, standard           2gp     --
    oils of repair, 3                   150gp   --
    ram, portable                       10gp    20lbs
    rope, hemp (knotted, 50')           1gp     10lbs
    sunrods, 5                          10gp    5lbs
    torches, 9                          1sp     9lbs
    warforged repair kit                50lb    1lb
    
    Total Weight:72lbs    Money: 1374gp, 4sp, 1 cp
    
                 Lgt  Med  Hvy  Lift  Push
    Max Weight:  100  200  300  600   1500
    
    Age: 5
    Height: 6' 5"
    Weight: 355lbs
    Concept:
    Weapon is built to be the ultimate fighting machine. He is designed to explore the construct nature of the warforged, and will go for the Warforged Juggernaught PrC. Though it seems a bit cliched, it is a direction I have always wanted to explore.

    Appearance:
    Weapon is an imposing sight: A tall warforged in dark composite plating. There are signs of considerable scarring along the warforged's body, giving it a very beaten-up appearance. It carries a large pack on its back, two large weapons, and, incongruently, wears a battered, reddish-brown leather coat.

    Personality:
    Weapon is a bit taciturn when not discussing tactics, previous campaigns, or the Last War. The Last War was all he knew, and has found civilian life difficult to adjust to, especially with the destruction of Cyre. He takes companionship in other warforged or Last War veterans, especially from Cyre units.

    Weapon tends to be a bit morose; he still exhibits the typical warforged naivety, but with a mordant streak.

    Background:
    Weapon was forged 5 years ago and made part of the great Cyran army. As a warforged in the nation that invited the living constructs (so to speak), Weapon was filled with pride in its duties. It fought amongst several warforged and other construct units, occasionally with humanoid support. His unit was lead by a charismatic House Cannith ex-pat named Mallan who knew best how to utilize his special army. Mallan's unit had several victories even before Weapon joined.

    That all changed on the Day of Mourning four years ago.

    Mallan's unit was engaging Brelish forces near Vathirond when the grey mist destroyed Cyre. The erie grey mist sucked the will out of the human Cyran units, Mallan included, leaving the warforged units confused and leaderless. The battle ended in a route, with many Cyran dead. Mallan would be one of them, after suffering a grevious chest wound. Weapon could not heal him, and watched as his beloved commander died in his arms. To this day, he wears the odd, battered coat that was Mallan's signature possession.

    Weapon continued to fight for Cyre, though the fight had gone out of them. When the war ended, and the Treaty of Thronehold ceased the creation of the warforged, Weapon was left directionless. Unsure of his future, he made it to Sharn, where he has picked up odd jobs here and there. But none of them has held, and he was once again turned to a militaristic life---this time through adventuring.

    The Forgotten Forge

    Soon after trying his hand at adventuring, Weapon was dragged into a 'spirit'-instigated investigation involving a dead scholar, and ancient schema, and Cannith machinations. It was made more difficult by divergent agendas of the various companions he met in the Tavernd Shard. Eventually, the schema was found, and after tense inter-party negotiations, returned to its buyer.

    Weapon learned the fleshy ones are intricate in their self-deception.

    Mad God's Key

    Weapon then hired himself on to assist a Morgrave Provost in recovering at item stolen from him. It tied into a brutal murder at the University. After following some clues, the investigation hit a dead end, and Weapon returned unsuccessful to the Tavern.

    Weapon learned that waiting can wear even a construct thin.

    Marked by Destiny, Marked by Tragedy

    Weapon found himself with a group caught up in a large explosion and fire. It affected the marked. After a long wait in front of a burning house and dealings with a stubborn Deneith Heir, he learned that it had to do with aberrant dragonmarks and chaos below Sharn. And crafty, deadly kobolds.

    Logs
    XP log:
    1223 XP from The Forgotten Forge
    950 XP from Mad God's Key
    580 XP from Marked by Destiny, Marked by Tragedy
    187 XP from Marked by Destiny, Marked by Tragedy
    910 XP from Marked by Destiny, Marked by Tragedy
    225 XP from Marked by Destiny, Marked by Tragedy

    Wealth and Craft log:
    852 gp, 5 sp, 1 cp from The Forgotten Forge
    Paid 41 gp, 1sp for 2 alchemist fires, flint and steel, and 10 torches for The Forgotten Forge
    Paid 150 gp for 3 oils of repair
    Awarded 100gp letter of credit from Provost Altamaic in Mad God's Key
    Awarded 200gp after dead end in Mad God's Key
    Awarded 400gp after dead end in Marked by Destiny, Marked by Tragedy
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from [thread=][/thread]

    Notes:
    XXXX

    Advancement

    L1 -> Warforged Fighter 1 (RoE) HP: +15 (1d12+3) SP: +12 (2x4+1x4)
    Climb +4, Craft (armorsmithing) +4, Jump +4
    Feat: Adamantine Body
    Other: Battle Hardened (+3 Init, +3 save vs. fear) [Warforged Fighter Ability]

    L2 -> Warforged Fighter 2 (RoE) HP: +12 (1d12+3) SP: +3 (2+1)
    Climb +1, Craft (armorsmithing) +1, Jump +1
    Feat: Improved Damage Reduction [Warforged Fighter Bonus]

    L2 -> Fighter 3 HP: +10 (1d10+3) SP: +3 (2+1)
    Climb +1, Craft (armorsmithing) +1, Jump +1
    Feat: Power Attack
    Last edited by stonegod; Tuesday, 9th September, 2008 at 03:46 AM. Reason: EB damage
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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  • #7
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    Cutpurse (Lvl 5)

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    Ahki d'Orien

    Code:
    Name: Ahki
    Class: Barbarian 2	Starting Level: 1
    Race: Human
    Region of Origin: Argonnessen
    Size: Medium
    Gender: Male
    Alignment: Neutral Evil
    Action Points: 6
    Deity: None 
    
    Str: 16 +3 (10p.)	Level: 2	XP: 1155
    Dex: 13 +1 (05p.)	BAB: +2		HP: 27 (2d12+3)(Raging=31)
    Con: 16 +3 (10p.)	Grapple: +5	Craft Points: 0
    Int: 12 +1 (04p.)	Speed: 40'	Stat Increases:
    Wis: 12 +1 (04p.)	Init: +1	
    Cha: 08 00 (00p.)	ACP: -0		
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+1	+0	+0	+0	15
    Touch:	11	Flatfooted: 14
    
    Energy Res: 5 Fire Resistance
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+6	+3	+3	+0 
    Ref:	+1	+0	+1	+0
    Will:	+1	+0	+1	+0
    Notes:
    When Raging, Fort Saves increase to +8, Will Save to +3, AC -2
    
    MW Greatclub			+6	1d10+4	20/x2	
     (Raging)			+8	1d10+6	20/x2
    (+2 BAB, +5 Str, +1 Masterwork)
    
    Notes:
    
    Languages: Common, Draconic
    
    Abilities:
    Fast Movement
    Illiteracy
    Rage 1/day - Duration 9 rounds
    	+4 Str, +4 Con, +2 Will Save, -2 AC
      Fatigue: -2 Str, -2 Dex, No Charge or Run until encounter ends
    Uncanny Dodge - A barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
    
    
    Feats:  
    Least Mark of Passage - Dimension Leap 1/day - Standard action to teleport 20'.
    Dragon Totem - Red Dragon - +5 Fire Resistance
    
    Skill Points: 24	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Craft(WoodCarving)	05	02	+1	+2
    Climb			05	04	+3	-2
    Handle Animal		-2	00	-2	--
    Intimidate		00	02	-2	--
    Jump			06	05	+3	-2
    Listen			06	05	+1	--
    Ride			03	02	+1	--
    Survival		06	05	+1	--
    Swim			05	04	+3	-2
    
    Notes:
    ACP -2 Chain Shirt
    
    
    Equipment:		Cost	Weight
    MW Greatclub		305gp	08lb
    Chain Shirt		100gp	15lb
    Alchemist Fire		40gp	02lb
    Sack			01sp	.5lb
    Rope,Silk		10gp	05lb
    MW Artisan Tools	55gp	05lb
    Grappling Hook		01gp	04lb
    Waterskin		01gp	04lb
    Rations			05sp	01lb
    Everburning Torch	110gp   01lb
    Thunderstone		01gp	01lb
    Tanglefoot Bag		40gp	04lb
    Total Weight:46.5lb	Money: 293gp 6sp 1cp
    
    
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	77-153	154-230	460	1150
    
    Age:25 
    Height:6'4" 
    Weight:220 
    Eyes:Blue 
    Hair:Blond 
    Skin:Tanned
    Appearance:
    Clad in tanned hides taken from the strange creatures that inhabit the continant of Argonnessen. Upon his back is a cloak formed from the body of a Yrthak. It's head drapes from his shoulder to his hip like a sash. His long blond hair is tied back in two braids as is his beard. Thick wooden hoops carved to resemble a dragon swallowing its tail pierce both of his ears. His skin is leathery in appearence and crisscrossed with scars. His greatclub is partially carved with intricate designs depicting battles he has fought.

    Personality:
    Ahki is a loner by nature and feels set apart from the normal races of Khorvaire. The tribes of Seren Island and Argonnessen have a long tradition of worshipping the great dragons of that realm and Ahki brings many of his tribal beliefs with him. He sees Argonnessen as sacred land that none but the most pious should ever set foot upon. He seeks the glory of battle so that he may one day be worthy to tread those sacred lands and gain wisdom from the ancient wyrms. He has a cruel streak in battle, seeing failure as weakness, and gives no quarter to his foes.

    Background:
    Ahki was born shortly after the extablishment of the joint Lyrander, Orien, and Tharask trading post on Seren Island. His mother dallied with a man from the House of Orien. He was trained to be a warrior for the tribe until shortly after puberty when he manifested a dragonmark. The village shaman ordered him to travel to the mainland and seek a destiny among those with the same mark. He was accepted into the ranks of House Orien and now works as a trusted courier, due to his inability to read any documents he is entrusted with.




    Logs

    XP log:
    1155 from http://www.enworld.org/showpost.php?...&postcount=833

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX





    Advancement

    L2 -> CLASS Barbarian HP: +12 (9HD+3CON) SP: +5 (4CLASS+1INT)

    SKILL +RANKS
    Jump 5 (+1sp)
    Listen 5 (+1sp)
    Ride 2 (+2sp)
    Survival 5(+1sp)

    Feat: None
    Other: Uncanny Dodge
    BAB +1
    Fort +1
    Least Mark of Passage Increases +10'

    Sold Leather for Chain Shirt
    Last edited by SelcSilverhand; Sunday, 14th January, 2007 at 03:58 PM. Reason: Fixed wpn dmg for 2h weapon.

  • #8
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    Bloodtalon, Kenku Urban Ranger 1/Warlock 1

    Code:
    Name: Bloodtalon
    Class: Urban Ranger 1 (UA)/Warlock 1 	Starting Level: 1
    Race: Kenku (MM3)
    Region of Origin: Breland (Sharn)
    Size: Medium
    Gender: Male
    Alignment: CG
    Action Points: 6
    Deity: Ollandra
    
    Str: 12 +1 (06p.)	Level: 2	XP: 2250
    Dex: 15 +2 (05p.)	BAB: +1		HP: 14 (1d8+1d6+2)
    Con: 12 +1 (04p.)	Grapple: +2	Craft Points: 132
    Int: 14 +2 (06p.)	Speed: 30'	Stat Increases: -
    Wis: 14 +2 (06p.)	Init: +2	Spell Save: -
    Cha: 14 +2 (06p.)	ACP: -0		Spell Fail: -%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+2	+0	+2	+0	+0	+0	14
    Touch:	12	Flatfooted: 12
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	+2	+1	--
    Ref:	+4	+2	+2	--
    Will:	+4	+2	+2	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Shortsword		+2	1d6+1	19-20/x2	------
    Sap			+2	1d6+1	20/x2		------
    Shortbow		+3	1d6	20/x3		60 ft
    Claws (2)		+2/+2	1d3+1	20/x2		------
    Eldritch Blast		+3touch	1d6	20/x2		30 ft
    Notes:
    
    Languages: Common, Kenku, Auran, Goblin
    
    Abilities: Great Ally (Ex): Aid another +3; Flanking +4
    Mimicry (Ex): Bluff check to imitate any sound, voice, or accent.
    Natural Weapons: 2 Claws (1d3)
    Racial Skills: +2 Hide and Move Silently
    Low-Light Vision
    Favored Enemy (Daask)
    Urban Tracking
    Wild Empathy (d20+2[Cha]+0[1/2lvl])
    Eldritch Blast (1d6, 30', no Save, SR)
    Least Invocation (See the Unseen (darkvision 60', see invisible))
    
    Feats:  Investigate (ECS), Urban Tracking (ECS)
    
    Skill Points: 36	Max Ranks: 5/2.5
    Skills			Total	Ranks	Mod 	Misc
    Bluff			+6	04	+2	--
    Gather Information	+6	04	+2	--
    Hide 	   		+8	04	+2	+2
    Knowledge (local)	+6	04	+2	--
    Listen	  		+6	04	+2	--
    Move Silently		+8	04	+2	+2
    Search 	 		+6	04	+2	--
    Sense Motive		+6	04	+2	--
    Spot    		+6	04	+2	--
    Notes: +4 Hide in Shadows
    
    Equipment:			Cost	Weight
    Shortsword			10gp	2lb
    Sap				1gp	2lb
    Shortbow			30gp	2lb
    20 arrows			1gp	3lb
    MW Studded Leather		175gp	20lb
    Backpack			2gp	2lb
    Flint & Steel			1gp	-lb
    Oil (2 Flasks)			2sp	2lb
    5 Candles			5cp	-lb
    Alchemist's Fire (2)		40gp	2lb
    Travelers's Outfit		0gp	-lb
    Potion (Cure Light Wounds)	50gp	-lb
    Identification Papers (Stnd)	2gp	-lb (ECS)
    Traveling Papers		2sp	-lb (ECS)
    Darkweave cloak		105gp		-lb
    Inquisitive's Kit		300gp		4lb
    
    Total Weight:39lb	Money: 66gp 10sp 5cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	43	86	130	260	650
    
    Age: 10
    Height: 4'8" 
    Weight: 64lbs
    Eyes: black beady
    Hair: dark brown feathers
    Skin: dark brown feathers
    Appearance:
    With black talons instead of feat or hands, Bloodtalon's brid like frame is typically hidden beneath a dark cowl. He has black beady eyes and a long beak. The soft feathers that cover his face and body are a deep dark brown. Standing a little shorter than most elves, Bloodtalon is much lighter as his bones are partly hollow.

    Personality:
    Bloodtalon is as secretive and mysterious as other Kenku, but rather than hatching plots against his fellow Sharnites, Bloodtalon seeks to find a place among them. Without a flock to call his own, Bloodtalon wants to be accepted. He has keen mind for solving problems and identifying clues and would like to turn that into a profession.

    Background:
    Life in Malleon's Gate is rough for most and it has certainly not been easy for Bloodtalon. The Gate, being a goblin slum in a huge metropolis, has a different set of rules all unto itself. Early in life Bloodtalon's aerie was attacked by a gang of hoodlums seeking to take out their fury on some 'else'. His relatives gone, Bloodtalon picked up what he could and hid in one of the abandoned tenements in Malleon's Gate. The arrival of Daask has prooved fortuitous for the young inquisitive Kenku. He has recently signed up with Gasslak, the self-appointed 'Law' in Malleon's Gate. He has done a few jobs for the Medusa, tracking criminals and the like. A little more confident given his new role, the little Kenku has begun sneaking out of Malleon's Gate at night. He is wary of what people will think of his birdlike features, knowing that there are few Kenku in the city. He does not know of the Nightswift aerie in the city yet. Perhaps if he were to find room in an adventuring party he'd abandon Malleon's Gate for good.

    Logs
    XP log:
    Into Kyhber's Gate: +1000 +550 +700

    Wealth and Craft log:
    Code:
    Adventure		Gained	Spent	Total	Notes
    Starting Cash		62.55	0	62.55
    Into Khyber's Gate	589.5 	0	642.05
    Inquisitive's Kit	0	300	342.05	
    Leather 		5	0	347.05	
    MW Studded Leather	0	175 	172.05
    Darkweave Cloak		0	105	67.05


    Notes:
    Approved for Level 2

    Advancement
    L1 -> CLASS Urban Ranger HP: +9 SP: +32
    Skills: Gather Information +4, Hide +4, Knowledge (local) +4, Listen +4, Move Silently +4, Search +4, Sense Motive +4, Spot +4
    Feat: Investigate

    L2 -> CLASS Warlock HP: +5 SP: +4; Will +2; Action Points: 6;
    Skills: Bluff +4
    Abilities: Eldritch Blast, See the Unseen
    Last edited by Erekose13; Wednesday, 10th October, 2007 at 06:16 AM. Reason: advancing to L2
    Erekose13
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    Callen Stewart Human Wizard 8
    Beyrk Verkunder Hobgoblin Bard 3

    [Living Eberron]
    Gogmorthak d'Tharashk Orc Barbarian 6

  • #9
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    Acolyte (Lvl 2)

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    (Retired, Available for Public Use) - Aidan ir'Allistair - Paladin 1

    Code:
    Name: Aidan ir'Allistair
    Class: Paladin 1    	Starting Level: 1
    Race: Human
    Region of Origin: Thrane
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Action Points:  5
    Deity: The Silver Flame (Domains: None)
    
    Str: 14 +2 ( 6p.)	Level: 1	XP:    350
    Dex: 14 +2 ( 6p.)	BAB: +1		HP: 12 (1d10 +  2)
    Con: 14 +2 ( 6p.)	Grapple: +3	Craft Points: 150
    Int: 13 +1 ( 5p.)	Speed: 30'	Stat Increases:
    Wis: 12 +1 ( 4p.)	Init: +2	Spell Save: +1
    Cha: 14 +2 ( 6p.)	ACP: -4		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+2	+2	+0	+0	+0	18
    Touch:	12	Flatfooted: 16
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	+0
    Ref:	+2	+0	+2	+0
    Will:	+1	+0	+1	+0
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Rapier  		+3	1d6+2	18-20/x2	------
    Shortbow		+3	1d6+0	   20/x3	 60 ft
    Unarmed Strike 		+3	1d3+2s	   20/x2	------
    Notes:
    Humanoid (Human), Human Bonus Feat, 
    Human Bonus Skill Points (4 at 1st level, +1/level after that)
    
    Languages: Common, Elven
    
    Abilities: Aura of Good,
    Detect Evil at will,
    Smite Evil 1/day
    
    Feats:  Combat Expertise (1st),
    Silver Smite (Human Bonus)
    
    Spells prepared (Save DC 12 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
    Domains: None
    Spellbook/Spells Known:
    	0 - XX, XX, XX;
    	1st - XX, XX, XX;
    
    Psionic Powers  (Save DC 12 + Power level; Manifester Level XX)
    Power Points: XX
    Powers Known:
    	1st - XX, XX, XX;
    
    Spell-Like/Psi-like Abilities: Detect Evil at will
    
    Skill Points: 16	Max Ranks: 4/2
    Skills                        Total    Ranks   Mod     Misc
    Balance(Dex)cc                  +3       1      +2      +0
    Concentration(Con)              +2       0      +2      +0
    Craft(Int)                      +1       0      +1      +0
    Diplomacy(Cha)                  +2       0      +2      +0
    Handle Animal(Cha)              +2       0      +2      +0
    Heal(Wis)                       +1       0      +1      +0
    Knowledge[Nobility/Royalty](Int)+2       1      +1      +0
    Knowledge[The Planes](Int)cc    +3       2      +1      +0
    Knowledge[Religion](Int)        +5       4      +1      +0
    Listen(Wis)cc                   +1       0      +1      +0
    Profession(Wis)                 +1       0      +1      +0
    Ride(Dex)                       +3       1      +2      +0
    Sense Motive(Wis)               +3       2      +1      +0
    Spot(Wis)cc                     +1       0      +1      +0
    Tumble(Dex)cc                   +3       1      +2      +0
    Notes:
    An Armor Check Penalty of -4 applies to Aidan's Balance, Climb,
    Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and
    Tumble checks.
    
    Equipment:		Cost	Weight
    Rapier                  20gp     2lb
    Heavy Steel Shield      20gp    15lb
    Chain Shirt            100gp    25lb
    Shortbow                30gp     2lb
    Arrows(20)               1gp     3lb
    Backpack                 2gp     2lb
    Silver Holy Symbol      25gp     1lb
    Signet Ring              5gp    --lb
    Waterskin                1gp     4lb
    Belt Pouch               1gp   0.5lb
    Flint and Steel          1gp    --lb
    Bedroll                  1sp     5lb
    Traveler's Outfit(free) --gp    --lb
    
    Total Weight:59.5lb	Money:  33gp 9sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 58	116	175	350	875
    
    Age: 20
    Height: 6'1"
    Weight: 175
    Eyes: Blue
    Hair: Black
    Skin: Tanned
    Appearance: Aidan has shoulder length black hair, usually tied back in a ponytail. His handsome face usually holds a confident half-smile. His shield bears the Silver Flame symbol on a blue and white checkered background, and his holy symbol is prominently displayed around his neck.

    Personality: Aidan is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight supernatural evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.

    Background: Aidan was born to minor nobility in Thrane. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to Flamekeep to train to be a templar of the Church. Once there he learned quickly, and before long he was ready to head out into the world. Aidan had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Sharn before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.

    Logs

    XP log:
    350 from Zombie Hunt

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    Retired, Available for public use.

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by IcyCool; Wednesday, 6th December, 2006 at 10:52 PM.
    Character(s) played in Living ENWorld:
    Gorefoot, gnomish halfling barbarian/ranger. Currently purging the gnolls and other nasties from The Tomb of Chaos.
    Deos Kirith, human wizard/cleric. Currently looking for some nefarious individuals who are holding a little girl for a Ransom for Retirement.
    Gideon Redcloak, human sorcerer/fighter. Currently with his companions investigating some goings on in Ravensdale like Rats in a Maze.

  • #10
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    Myrmidon (Lvl 10)

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    Balnibar Jiminyblivet

    Code:
    Name: Balnibar Jiminyblivet
    Class: Rogue 2     Starting Level 1
    Race: Gnome
    Region of Origin: Zilargo
    Size: Small
    Gender: Male
    Alignment: Neutral
    Action Points: 9
    Deity: none 
    
    Str:  8 -1 ( 2p.)	Level: 2	XP: 1290
    Dex: 15 +2 ( 8p.)	BAB: +1		HP: 16 (2d6+6)
    Con: 16 +3 ( 6p.)	Grapple: -3	Craft Days: 165
    Int: 17 +3 (13p.)	Speed: 20'	Stat Increases: N/A
    Wis:  8 -1 ( 0p.)	Init: +2	Spell Save: +2 vs. Illusions
    Cha: 12 +1 ( 4p.)	ACP: -1		Spell Fail: N/A
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+2	+1	+0	+0	17
    Touch:	13	Flatfooted: 15
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	+0	+3	--
    Ref:	+5	+3	+2	--
    Will:	-1	+0	-1	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    MW Light Crossbow	+5	1d6	19-20/x2	80 ft
    Rapier			+1	1d4-1	18-20/x2	-------
    Notes:
    
    Languages: Common, Gnome, Draconic, Giant, Goblin
    
    Abilities: 
    Low-Light Vision
    Weapon Familiarity: Gnome Hooked Hammer
    +2 Save vs. Illusions
    +1 DC for Illusions
    +1 attack vs. kobolds and goblinoids
    +4 dodge bonus to AC vs. giants
    +2 for Listen and Craft (Alchemy) checks
    Speak w/ Animals, Dancing Lights, Ghost Sound, Prestidigitation 1/day
    Trapfinding
    Sneak Attack +1d6
    Evasion
    
    
    Feats:  Point Blank Shot
    
    Skill Points: 55	Max Ranks: 5/2.5
    Skills		        Total    Ranks  Mod      Misc
    Diplomacy		+8	 5	+1	+2
    Bluff			+6	 5	+1	--
    Search			+8	 5	+3	--
    Craft(Traps)		+8	 5	+3	--
    Craft(Weapons)		+8	 5	+3	--
    Use Magic Device	+6	 5	+1	--
    Sleight of Hand		+8	 5	+2	+1
    Decipher Script		+8	 5	+3	--
    Escape Artist		+5	 4	+2	-1
    Disable Device		+10	 5	+3	+2
    Open Lock		+6	 1	+3	+2
    Appraise		+8	 5	+3	--
    Notes:
    
    Equipment:		Cost	Weight
    MW Light Crossbow	335gp	 2lb
    20 Bolts		 2gp	 1lb
    10 Cold Iron Bolts	 2gp	.5lb
    Rapier			20gp	 1lb
    MW Chain Shirt		250gp	12.5lb
    Artisan's Tools		 5gp	 5lb
    Master Thieves' Tools	100gp	 2lb
    Artisan's Outfit	--	--
    Backpack		 2gp	.5lb
    2 Sunrods		 4gp	 2lb
    2 Thunderstones		 60gp	 2lb
    2 Smokesticks		 40gp	 1lb
    15 Tindertwigs		 15gp	 --
    Caltrops		 1gp	 2lb
    Crowbar			 2gp	 5lb
    
    Total Weight: 36.5lb	Money:  248gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	19.5	39.25	60	120	300
    
    Age: 56
    Height: 3ĺ6ö
    Weight: 46 lbs
    Eyes: Blue
    Hair: Black
    Skin: Ruddy
    Appearance: Balnibar is dark-skinned and goateed. His hair is frizzy and sticks out in all directions. When he's working, he wraps it in a turban to keep it from interfering with his work. He wears a black leather apron, studded with rivets. His sleeves are also black leather, but covered in tight loops in which a number of small hooks, wires, and probes protrude.

    Personality: Balnibar is proud of his heritage and of his work. He loves working with traps, secret compartments, and weapons with hidden functions. He's often found scribbling out new designs whenever he has a moment, and finding ways to sell his designs for anyone who would be interested.

    Background: The Jiminyblivet family has been in the dungeon business for years. Many a d'Kundarak has contracted the Jiminyblivets for a vault, and certain diabolic contraptions have been the masterpieces of the most famous clan members. Balnibar was raised in this way, and has become decent in his trapmaking skill. He has decided to gain experience in Sharn, as there is definitely someone who needs a clever device--or needs someone to crack them. One day, he dreams of designing a full dungeon from the ground up--er, down.

    Logs

    XP log:
    350 from Zombie Hunt
    940 from An Old Friend

    Wealth and Craft log:
    216 gp, 0 sp +700 gp credit from MW/Alchemicals from An Old Friend
    Credit used for:
    250gp for MW Chain Shirt
    335gp for MW Light Crossbow
    60gp for 2 Thunderstones
    40gp for 2 Smokesticks
    15gp for 15 Tindertwigs
    Paid 1gp for Caltrops
    Paid 2gp for Crowbar
    Sold Studded Leather for 12.5gp
    Sold Light Crossbow for 17.5gp

    Added 45 craft points for no adventure between 10-31-07 and 12-15-07.

    Other log:
    XXXX from


    Notes:
    Approved for Level 2

    Advancement

    L2 -> CLASS Rogue HP: +7 (1d6+3)
    Diplomacy, Bluff, Search, Craft (Traps), Craft (Weapons), Use Magic Device, Sleight of Hand, Decipher Script, Disable Device, Open Lock, Appraise +1 rank
    Evasion
    Last edited by InVinoVeritas; Sunday, 16th December, 2007 at 04:08 AM. Reason: Approved!
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