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Sunday, 9th July, 2006, 04:26 PM #1
Old Living Eberron Character Thread
This thread is closed!
This thread contains historical records from the 3.5 Living Eberron. Please see the appropriate 4E Living Eberron thread for up-to-date information.
This thread is the record for the Living Eberron game of ENWorld. Each player is restricted to 3 characters, one started at 1st, one started at 2nd, and one started at 3rd.
Characters are created using standard point buy, with 33 points. They can currently be created using anything in the Accepted Rules and Content Thread. Starting gold and starting hit points are maximum for your class at 1st level, appropriate PC wealth at higher levels.
When leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next such hit die.
d4 - 3 hp
d6 - 4 hp/5 hp
d8 - 6 hp
d10 - 7 hp/8 hp
d12 - 9 hp
*For sorcerers and wizards, don't forget that summoning a familiar takes 100gp worth of components.
To get approval, email us with a link to your character.
A few notes on posting your character: The more math you show the sooner it will be reviewed. So, if you would be so kind as to make our lives a little easier by posting things such as how many skill points you spend on each skill, we'll get to your character faster. If you don't post your math, the character will be returned without review. Fill out the advancement information for each level (including 1st!).
The heavily recommended standard sheet is attached to this post. While it is not required, it makes things much easier.
Likewise, email us if your character isn't listed yet and you haven't received email for him/her.
Please make sure to title emails with a LEB Tag line so that there is less chance that it will be deleted it as spam.
Unapproved characters will recieve NO experience for adventuring before they are fully approved.
This is the list of all of the characters that are approved. All of these characters are good to go for Living Eberron adventuring.
Also, please take note that we've included the level for which the character is approved for. That is, every time your character increases in level, you have to come to us for re-approval. We know that it may be tiresome for you to keep emailing the LEB Character Judge for approval, but think of how we feel about it after an adventure is concluded. It may be tedious but it's for the common good so please bear with us. It would be a big help if you kept a XP and GP log on your character sheet.
A character without a number is approved for level 1. Playing a character of higher level than he is approved for has dire consequences. Please email the Character Judges if you find that you haven't been approved for your current level. We will take a look at the character, and he/she/it will be approved as soon as we are able.
Player's Name: Level Slot - Character's Name <level approved>, 2nd Character's Name <level approved>...
- Animus 1 - Gimble Niffledorn
- Anti-Sean 1 - Meksoor Dhakaan
- ajanders 1 - Kenn Allyard <2>
- Aristeas 1 - Sirrel Torralyn d'Sivis
- Autumn 1 - Kaerreske Sarzhik
- Bogre 2 - Bennit bel-Roan
- Bront: 1 - Stulgar Swift <4>, 2 - Arvan the Chosen, 3 - Valahandra Da'briel
- byronhicks: 1 - Johanel d'Sivis
- corcio 1 - Fearalan
- Craw Hammerfist: 1 - Craw Hammerfist
- D. Shaffer: 1 - Calren
- Defcon1: 1 - Pohl DĺVelderan
- Dirk Nightbreese: 1 - Genithar ir'Rume, 3 - Wulfcyne
- Drerek: 1 - Lorth
- drothgery: 1 - Italimelk <2>
- Drowned Hero: 1 - Khuther Qbyer <2>
- DrZombie: 1 - Irrinaer <2>, 2 - Latharion Swiftblade <3>
- El Jefe: 1 - Shoot <2>
- Erekose13: 1 - Bloodtalon <2>, 2 - Aethelus d'Cannith <3>
- EternalSword 1 - Shearan Vadallia (retired)
- frostrune: 1 - Caz
- Graybeard: 1 - Nuria Perrin D'Cannith
- GwydapLlew: 1 - Del <2>, 2 - Cahaldross d'Lyrandar
- hornedturtle: 1 - Experiment 354b
- IamTheTest: 1 - Fritz <2>
- IcyCool: 1 - Guardian <2> (Aidan ir'Allistair - retired)
- inky: 1 - Niccolo <2>
- InVinoVeritas: 1 - Balnibar Jiminyblivet <2>
- Jack of Tales 1 - Kyra Moonborn
- jaker2003 3 - Jack
- Jarrick: 1 - Jarik d'Velderan
- JRYoung: 1 - Rethlin
- Kaodi: 1 - Veyk <2>, 3 - Makharat
- Knight Otu: 1 - Sedar Spirewalker <2>
- krappleby: 3 - Alton Tealeaf
- Logicsfate 1 - Folashade Ofori-Tigris
- Manzanita: 1 - Raven Thorn <4>
- Mellubb 1 - Mathew d'Cannith <2>, 2 - Links, 3 - Braidan
- mfloyd3 1 - Kendra ir'Dennon
- Moggthegob 1- Mardigan d'Orien <2>, 2 - Zook Archizald, 3 - Taran Kestrel
- neoweasel 3 - Sir Leland Seriah
- Oshum: 1 - Najoz
- Paranoia833 1 - Ambra
- pathfinderq1: 2 - Reveka 'Scrapscale', 3 - Jehennadyĺaashta
- Patlin: 1 - Anvuss <3>, 2 - Rionus el'Audair <3>, 3 - T'Ranis
- penance: 1 - Samarik Thertas
- RavensPath 1 - Lorinal Stral
- Redclaw 1 - Coran d'Tharashk <2>, 2 - Justice
- renau1g 1 - Kaz Bolod
- Rystil Arden: 1 - Siobhan Swift <4>, 2 - Sin <3>
- s@squ@tch: 1 - Silvanon d'Thuranni <2>
- SelcSilverhand: 1 - Ahki d'Orein <2>
- Semmarin: 1 - Donnanarr Soranath
- serow: 1 - Raekz Krusst
- Solange 1 - Kho'Tara Draguul, 2 - Lily d'Orien <3>, 3 - Lori Bender (Lor) <4>
- Someone: 1 - Seat Ib┤iza <2>, 2 - Tam Aritz <3>
- stonegod: 1 - Weapon <3>, 2 - Thral'k Kos <3>, 3 - Tondrek <4>
- Velmont: 1 - Kharas Mroranon <3>, 2 - Benedict Reynold <3>, 3 - Haltash Novannah <4>
- Wik: 1 - Khoros Taural <2>, 2 - Brelach, 3 - Jezira Flame d'Deneith
Character Links in Alphabetical Order
Arvan the Chosen
Jezira Flame d'Deneith
Sir Leland Siriah
Lori Bender (Lor)]
Nuria Perrin D'Cannith
Sirrel Torralyn d'Sivis
Last edited by Living Eberron Judge; Friday, 19th June, 2009 at 01:40 AM.
Sunday, 9th July, 2006, 07:51 PM #2
Acolyte (Lvl 2)
Name: Raven Thorn Class: Rogue 3/fighter 1/Dragonmark Heir 1 Starting Level: 1 Race: Human Region of Origin:Thrane Size: Medium Gender: Female Alignment: Neutral Good Action Points: 7 Deity: Kol Korran Str: 14 +2 ( 6p.) Level: 5 XP: 10,016 Dex: 16 +3 ( 8p.) BAB: +3 HP: 38 (1d6(6)+1d10(7)+2d6(9)+1d8(6)+10) Con: 14 +2 ( 6p.) Grapple: +5 Craft Points: Int: 14 +2 ( 6p.) Speed: 30' Stat Increases: Wis: 10 +0 ( 2p.) Init: +3 Spell Save: Cha: 13 +1 ( 5p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +3 +0 +0 +0 20 Touch: 15 Flatfooted: 15 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +7 +5 +2 -- Ref: +8 +5 +3 -- Will: +3 +3 +0 -- Notes: Add'n +1 vs Aberations due to orc pin. +1 Ref save vs traps Weapon Attack Damage Critical Range MW Long Sword +6 1d8+2 19-20/x2 ------ Light Crossbow +6 1d8+0 19-20/x2 80 ft Dagger +5 1d4+2 19-20/x2 10 ft Notes: Languages: Common, elven, goblin, giant Abilities: Sneak attack +2d6; Trapfinding; evasion; Trap Sense +1 Dimension Leap [takes a standard action. She can use it to teleport up to 10 feet/character level/use in 10 foot increments 1x/day. This is a spell-like ability that incurs an AoO] Phantom Steed (1x/day), House Status (Add Dragonmark Heir class level to charisma based checks in House Orien) Feats: Least Dragonmark of Passage [Dimension Leap](1st level), combat expertise (human bonus), improved feint(ftr1), Favored in House (can call on favors from House Orien) Skill Points: 78 Max Ranks: 8/4 Skills Total Ranks Mod Misc Appraise.........7.......5.......2.......0 Bluff 9 8 1 -- Climb............3.......2.......2......-1 (armor) Diplomacy 7 2 1 +4 synergy from sense motive & bluff Disable Device 9.......7 2 -- Gather Info 6 3 1 +2 synergy from K-local Intimidate.......3.......1.......0......+2 synergy from bluff Jump.............6.......5.......2.......-1 (armor) +2 synergy from tumble Knowledge(local).7.......5.......2 Knowledge(N&R)..3.......1.......2 Listen...........4.......4.......0 Open Locks......10.......7.......3 Search...........7.......5.......2 Sense Motive.....8.......8.......0 Spot.............7.......7.......0 Speak Language 1 (giant) Survival.........2.......0.......2(least dragonmark) Tumble...........9.......5.......+3 dex -1 (armor) +2 (jump synergy) Notes: Equipment: Cost Weight +1 Chain Shirt ---gp 25lb Darkwood Heavy wooden shield.... 257 gp.....5lb MW Long Sword 315gp 4lb Light Crossbow 35gp 4lb Quiver, 20 bolts 2gp 2lb Handy Haversack 2gp 5lb potion of CLW(x3) potion of invisibility 3 torches .03gp
3lb2 days trail rations 1gp 2lbbedroll .1gp 5lbsignal whistle .8gp -- empty sack .1gp .5lb50 foot silk rope 10gp 5lb MW thieves tools 100gp 1lb dagger 2gp 1lbIdentification papers...2gp.....--- Traveling papers........2sp......-- Total Weight:45lb Money: 927gp 5sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 18 Height: 5'6" Weight: 140 lbs Eyes: Black Hair: Jet Black Skin: Olive
Personality: Raven is used to being in charge and respected. She operates under the assumption that she is capable.
Background: The Thorn's are an important family in house Orien. Raven's four older brothers all have found a place in the clan's hierarchy. Raven's father always doted on his youngest, and only daughter. She worked in the family business part time from a young age. Her father was impressed with her abilities, and gave her responsiblity for leading an important caravan to Sharn from Thrane. 17 was just too young for such responsibility, however, given what transpired.
Raven handpicked a cadre of guards and scouts to take this caravan from Flamekeep to Sharn. She didn't know exactly what was in some of the chests she was to deliver to the House Sivis, but didn't ask. In two guards in particular, she placed great faith. A veteran guard with thick fingers and short white beard, Tharok Voam she selected as her right hand man. Put in charge of the chests was the young, hansome Vlor Kham.
Raven and Vlor got along well. They joked and began to flirt as the caravan moved on. Disaster struck on the road near Dragon's Crown. Tharok Voam himself was on watch that night, but no warning was given before a score of hobgoblins swept down upon the caravan, where most people were sleeping. Raven awoke with a start and grabbed her sword.
The hobgoblins had surrounded the caravan, though, and Raven didn't know what to do. She jumped into the main wagon and saw Vlor there with the Sivis chests. Outside, she could hear the guards and couriers getting butchered. "At least we die together", she said tenderly to Vlor as a hobgoblin smashed open the back door.
"No." said Vlor smiling, and pulling on a tabard with a claw insignia. "You die; I live." He then whipped his flail around at her. Raven realized she'd been betreyed and rolled back out the way she'd come in. She managed to slip past the attackers using her diminsion leap ability, and hide in a small grove of trees. She watched as her caravan was stripped of value and taken off the road. She saw that two humans accompanied the goblins. One was Vlor. The other seemed to be Tharok, though she couldn't tell for sure.
Alone and disgraced, she made it to Sharn. After giving her report to the House Orien office there, she left. She couldn't face her family with the taint of her failure. Raven now has decided to spend some time in Sharn, gaining experience and making a name for herself, so she can return to her family business and prove her worth. She also ponders how she can find Vlor to gain her vengence, and find Tharok, if he's alive, to see what he knows.
Head of the Class
Raven visits the Tower Shard, and is soon hired by one Malentis Reeger of Morgrave University to recover a codex which has been taken from him. The codex is said to give instructions to building...what?
It appears this codex was taken by cultists of the Dragon below. Raven and her allies took common cause with the street gang 'the Bedlam Boys' and attacked the Kyber cultists' HQ in an abandoned bakery. Raven destroyed a skelleton and killed a Vargouille.
The group recaptured the codex after destroying a 'Brain in a Jar' creature named Bryllys who reported to someone/something named Wuulhash.
Here, Raven and 5 others were hired out of the Tower Shard by an agent of House Lyrander. They had to swear not to reveal the details of the assignment. They were to go to Zarash'ak, the city of stilts, and find out what happened to a merchant ship, its dragonshards, and its crew. They discovered that it had run into a tree in the swamps, been attacked by aberations, and the crew captured. With the help from some orcs, Raven and the team rescued the captives, and killed many aberations, including a Gauth. They returned the captive & received their reward.
Raven has reported her whereabouts to Houes Orien and has largely been forgiven of her failure.
Raven went on an expedition to the Shadow Marches to catch a rogue Ogre who had stolen shards from House Lyrander. They tracked down the ogre who had been possessed by a Rakasha, and brought it back.
Last edited by Manzanita; Tuesday, 9th December, 2008 at 06:19 AM. Reason: add xp
Sunday, 9th July, 2006, 09:18 PM #3
Acolyte (Lvl 2)
Name: Stulgar Swift Class: Ranger 2/Barbarian 2 Race: Shifter Region of Origin: Size: Medium Gender: Male Alignment: NGf Action Points: 7 Deity: Balinor Str: 17 +3 (10p.) Level: 4 XP: 6054 / 10000 Dex: 16 +3 ( 6p.) BAB: +4 HP: 40 (2d8+2d12+8) Con: 14 +2 ( 6p.) Grapple: +7 Craft Points: ?? Int: 10 +0 ( 4p.) Speed: 40' Stat Increases: Wis: 13 +1 ( 5p.) Init: +3 Spell Save: XX Cha: 8 -1 ( 2p.) ACP: 0 Spell Fail: X% Total Base Armor Shld Dex Size Nat Misc Armor: 17 10 +4 +0 +3 +0 +0 +0 Touch: 13 Flatfooted: 14 Notes: Uncanny Dodge (2) Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +7 6 +2 +0 Ref: +5 3 +3 +0 Will: +1 0 +1 +0 Notes: +1 sacred bonus vs spells and special abilities of aberations Weapon Attack Damage Critical Range Battle Axe +7 1d8+3 20/x3 ------ Throwing Axe +7 1d6+3 20/x2 10 ft Light Hammer +7 1d4+3 20/x2 20 ft Dagger +7 1d4+3 19-20/x2 10 ft Longbow +7 1d8 20/x2 100 ft TWF: Battle Axe +5 1d8+3 20/x3 ------ Throwing Axe +5 1d6+1 20/x2 10 ft Notes: Languages: Common Abilities: Primary Shifter Type: Longstrider -Shifting: --Free Action, 2/day, 7 (9 in rage) (5 + Adjusted Con) Rounds --+2 Dex, +20' Base move --+1 Dodge AC, +1 to Ref save Lowlight Vision (120') Favored Enemy: Human +2 Wild Empathy:* Listed in skills (Wisdom based) Fast Movement Rage - 1/day, Lasts 7 (3 + Adjusted Con) Combat Style: Two Weapon Fighting Uncanny Dodge Feats: Tracking, Shifter Agility (RoE), Longstrider Elite, Two Weapon Fighting* Skill Points: 38 Max Ranks: 7/3.5 Skills Total Ranks Mod Misc Balance +4 0 +3 +1 Climb +10 4 +3 +3 Handle Animal +0 1 -1 Hide +5 2 +3 0 Heal +2 1 +1 Jump +10 2 +3 +5 KN: Dungeon +1 1 +0 KN: Nature +5 5 +0 Listen +5 4 +1 Move Silently +5 2 +3 0 Ride +4 1 +3 Search +1 1 +0 Spot +5 4 +1 Survival +10 7 +1 +2 Swim +5 2 +3 0 Use Rope +4 1 +3 Wild Empathy* +2 2* +1 Notes: Equipment: Cost Weight Battleaxe 10gp 6lb Throwing Axe 8gp 2lb Dagger 2gp 1lb Longbow 75gp 3lb Arrows (20) 1gp 3lb Light Hammer 1gp 2lb Mithril Chain Shirt 25gp 10lb Gatekeeper Rune Pin - +1 sacred bonus vs spells and special abilities of aberations Handy Haversack 2000gp 5lb -Trail Rations (2) 1gp 2lb* -50' Silk Rope 10gp 5lb* -Sunrods (2) 4gp 2lb* -Fishhooks (10) 1gp - -Waterskin 1gp 4lb* -Whetstone 2cp 1lb* -Pitons (2) 1gp 2lb* -Climbers Kit 80gp 5lb* -Flint and Steel 1gp - -Grapling Hook 1gp 4lb* -Flask of Oil 1sp 1lb* -Pot: Cure Moderate 300gp - -Pot: Cure Light (2) 200gp - Total Weight:32lb Money: 16pp 5gp 11sp 11cp Lgt Med Hvy Lift Push Max Weight: 86 173 260 520 1300 Age: 25 Height: 5'5" Weight: 140 Eyes: Green Hair: Brown Skin: Deep TanShifted Adjustments
Shifted + Rage Adjustments
Stulgar's long hair is held back in braids, keeping his face free from most of it. His cat like eyes and ears look alert at all times, and he stands lithe and muscular, striding with confidence and purpose. He is dressed for travel, in worn studded leather and simple clothing.
Stulgar is very methodical and level headed, even when shifting. He is a caretaker, and watches over those under his guard with a close eye. He is passionate and fierce, but those are layered and carefully controlled emotions most of the time.
Lately, Stulgar has become a little wilder, and his anger more visable. He is still methodical in his anger, just more likely to give into his anger.
In the town of Durgan, a town of a settled shifter tribe, Seamus and Sylva Swift gave birth to Stulgar early in their marriage. It was a proud day for the Swift clan, a clan with a long tradition of longstriders and beasthides in their blood. Indeed, little Stulgar appeared to have the Longstrider gift, and all was good.
But a mere three years later, the pair gave birth again, to Siobhan. She did not manifest either gift, but instead, manifested the gift of Dreamsight. The Swift clan was shocked at this, and there was rumor of unfaithfulness and others of impure blood. The other shifters in the town of Durgan however, viewed this as a blessing Balinor, sent to guide them. Meanwhile the non-shifters in the town were weary, but otherwise unimpressed.
Stulgar, a student of the forest a young warrior like his father, found himself sticking up for his little sister while she was a kid. What friends he had beyond her were few, and he kept them close as well. He spent much of his time in the wilderness, often with his sister, trying to teach her what she could. She was an excellent learner, and seemed to be more in tune with nature than he was.
Seamus and Sylva were above most of the fray about Siobhan, though Seamus seemed blissfully ignorant of his daughter's gift. They spared no love for either child, and provided what they could when they could.
One night, Stulgar awoke to a racket, and found the townsfolk busting down the door. Quickly, he grabbed what he could with Siobhan, and the two fled, not knowing what had incited the townsfolk. Siobhan mentioned heading to Sharn, which seemed an unlikely place, but was as good as any, and if he could, he would provide for his sister as best he could. So now, Stulgar and his sister Siobhan have arrived in Sharn looking for a new life.
Haversack is owned by Siobhan, but he carries it for her.
Stulgar has paid for half of Siobhan's Eternal CLW wand (205) and part of the Eternal CMW wand (600)
Stulgar is owed one favor by house Lyrander (Favor in house feat use once)
Last edited by Bront; Friday, 16th November, 2007 at 09:21 AM.
Sunday, 9th July, 2006, 09:48 PM #4
Acolyte (Lvl 2)
Name: Siobhan Swift Class: Druid Race: Shifter Size: Medium Gender: Female Alignment: NG Deity: Str: 8 -1 (0p.) Level: 4 XP: 6607/6000 Dex: 18 +4 (6p.) BAB: +3 HP: 34 (4d8+8) Con: 14 +2 (6p.) Grapple: +2 Dmg Red: XX/XXXX Int: 12 +1 (6p.) Speed: 30' Spell Res: XX Wis: 18 +4 (13p.) Init: +6 Spell Save: +4 Cha: 8 -1 (2p.) ACP: -0 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +2 +4 +0 +0 +1 19 Touch: 15 Flatfooted: 15 Base Mod Misc Total Fort: 4 +2 +6 Ref: 1 +4 +5 Will: 4 +4 +8 Weapon Attack Damage Critical Languages: Common, Sylvan, Druidic Abilities: Shifter: Shifter Type: Dreamsight Shifting: Free Action, 2/day for 8 rounds each. +2 Wis, +2 Handle Animal/Wild Empathy, Speak with Animals Lowlight Vision (120') Beast Totem (Su): Alertness Extended Shifting (+2 rounds) Feral Empathy (+4 Handle Animal and Wild Empathy) Will of the Beast (reroll Enchantment saves 1 round later) +2 to any physical ability score (currently Dex, 1 minute to change) Druid: Nature Sense Wild Empathy +7 (+9 while Shifting) Woodland Stride Trackless Step Resist Nature' Lure Spells: 0-5, 1-4, 2-3 Prepped: 0-CmWx2, Light, Create Water 1-Speak With Animals, Magic Stone, Entangle, Entangle 2-Barkskin, Cat's Grace, Bull's Strength Feats: Shifter Instincts, Spirit Visions (+1 insight to one of several choices, currently AC) Skill Points: 35 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Balance 0 +4 +2 +6 Climb 0 -1 +2 +1 Handle Animal 7 -1 +4 +10 (+12 in Shift) Jump 0 -1 +2 +1 KN: Nature 7 +1 +4 +12 KN: Religion 1 +1 +2 Listen 5 +4 +3 +12 Sense Motive 0 +4 +1 +5 Spot 7 +4 +3-2 +12 Survival 7 +4 +2/+4 +13/+15 Equipment: Cost Weight Leather Armour 10 15 Scimitar 15 4 Sling Bullets (20) .2 10 Wand of Cure Moderate Wounds, 10 charges Eternal Wand of Cure Moderate Wounds Eternal Wand of Cure Light Wounds Charm of the Serpent--Wildshape into Small Viper 1/day as Druid's Wildshape Keepers Pin--+1 to saves vs aberrations Backpack(carried by Stulgar) 2 2 -Waterskin 1 4 -3 Days trail rations 1.5 3 -Flint and Steel 1 -Fishhooks (10) 1 Total Weight:43lb Money: 486gp 3sp 8cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 Action Points: 7 Age: 22 Height: 5'0" Weight: 100lb Eyes: Green Hair: Chestnut Brown Skin: Light Beige
Last edited by Rystil Arden; Tuesday, 22nd April, 2008 at 07:27 AM.
Sunday, 9th July, 2006, 09:55 PM #5
Enchanter (Lvl 12)
- Join Date
- Aug 2003
- Montreal, Qc, Canada
- Read 0 Reviews
° Block Velmont
Name: Kharas Mroranon Class: Artificer 3 Starting Level: 1 Race: Dwarf Region of Origin: Mroranonhold Size: Medium Gender: Male Alignment: Neutral Good Action Points: 6 Deity: Onatar Str: 14 +2 ( 6p.) Level: 3 XP: 4220 Dex: 14 +2 ( 6p.) BAB: +2 HP: 24 (3d6+9) Con: 16 +3 ( 6p.) Grapple: +4 Craft Days/Craft Resreve: 155/60 Int: 14 +2 ( 6p.) Speed: 20' Stat Increases: Wis: 11 +0 ( 3p.) Init: +2 Spell Save: XX Cha: 12 +1 ( 6p.) ACP: -4 Spell Fail: X% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +2 +0 +0 +0 18 Touch: 12 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +1 +3 +0 Ref: +3 +1 +2 +0 Will: +3 +3 +0 +0 Notes: Weapon Attack Damage Critical Range Heavy Mace, mw +5 1d8+2 20/x2 - Dart +4 1d4+2 20/x2 20 ft Notes: Languages: Common, Dwarven, Halfling, Undercommon Abilities: Darkvision [60 feets] Stonecunning Weapon Familiarity[Dwarven] Stability +2 saves vs poison, spells and spell-like effect +1 attack vs. orcs and goblinoid +4 dodge bonus vs. Giants +2 Appraise and Craft with Stone and Metal Artificer Knowledge [+3] Artisan Bonus Disable Trap Item Creation Feats: 1st: Extraordinary Artisan, BAr: Scribe Scroll BAr: Brew Potion BAr: Craft Wonderous Item 3rd: Skill Focus (Use Magic Device) Spells prepared (Save DC 12 + spell level; 13): 1st - 4 Skill Points: 30 Max Ranks: 6/3 Skills Total Ranks Mod Misc Craft[Armorsmithing] +8 6 2 0 Craft[Trapmaking] +8 6 2 0 Disable Device +10 6 2 2 Open lock +10 6 2 2 Search +8 6 2 0 Use Magic Device +7 6 1 0 Notes: +2 to all Appraise and Craft of Stone and Metal +2 to Search unusual stonework +2 to Use Magic Device with Scroll, Potion and Wonderous Items +2 to Use Magic Device to create items with masterwork tools Equipment: Quantity Weight Explorer's Outfit 1 N/A Scale Mail 1 30.0lb Heavy Steel Shield 1 15.0lb Heavy Mace, mw 1 6.0lb Dart 10 2.5lb Light Crossbow 1 4.0lb Bolt 20 4.0lb Backpack 1 2.0lb Thieves Tools, Masterwork 1 2.0lb Trapmaking Tools 1 5.0lb Armorsmithing Tools 1 5.0lb Artificer Tools, masterwork 1 5.0lb Scroll of Repair Light Damage 2 N/A Scroll of Cure Light Wounds 4 N/A Scrolls of Remove Fear 1 N/A Total Weight:67.5lb Money: 550gp 4sp 6cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 70 Height: 4'5" Weight: 193 lbs. Eyes: Deep brown Hair: Obsidian Black Skin: Tan
Kharas looks like the stereotype dwarf. His long hairs and beard are prowdly shown and are of a drak obsidian color. His deep brown eyes have a merry look, giving him the look of dwarf who is not sober. His hands are large and show many years of work. All his equipementis showing mark of use, except his armor, who is always proudly clean and perfect.
Kharas is a crafter in the soul. He like to craft thing, to study them. what fascinate him the most are the famous warforge, and consider that the summum of all craft, as it is the creation of a living item. When he is not crafting or talking about one of his art, he likes to chat and drink without excess, and have a merry time with the first who want to join him.
Kharas is born in the Mror Hold. His family have become famous for his traps, which are highly demand by the Banker and Warding Guild. But Kharas interest have more been on the warfare, so he find a way to study the armorsmith work with his best friend, Durnam Soldorak. Between his two apprenticeship, he find no time to do anything else. Among his family, it is a tradition that an apprentice must leave the family for at least five years and travel the world to learn more about the trapmaking art. It is under that condition that Kharas left.
Last edited by Velmont; Wednesday, 25th July, 2007 at 07:58 PM.
Monday, 10th July, 2006, 02:09 AM #6
Enchanter (Lvl 12)
- Join Date
- Sep 2005
- Starkville, MS
- Read 0 Reviews
° Block stonegod
Weapon, Warforged Fighter 3 [Approved for Level 3]Code:
Name: Weapon Class: Fighter 3 Starting Level: 1 Race: Warforged Region of Origin: Cyre Size: Medium Gender: Male Alignment: LN Action Points: 6/6 Deity: None Str: 18 +4 (16p.) Level: 3 XP: 4075/6000 Dex: 14 +2 ( 6p.) BAB: +3 HP: 37 Con: 16 +3 ( 6p.) Grapple: +7 Craft Points: 0 Int: 13 +1 ( 5p.) Speed: 20' Stat Increases: 0 Wis: 6 -2 ( 0p.) Init: +5 Spell Save: N/A Cha: 6 -2 ( 0p.) ACP: -5 Spell Fail: 35% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +1 +0 +0 +0 19 Touch: 11 Flatfooted: 18 Spell Res: 0 Dmg Red: 3/adamantine Total Base Mod Misc Fort: +6 +3 +3 -- Ref: +3 +1 +2 -- Will: -1 +1 -2 -- Notes: Immune poison, sleep effects, paralysis, nausea, fatigue, exhaustion, sickness effects, energy drain; +3 save vs. fear Weapon Attack Damage Critical Range cold iron heavy flail +7 1d10+6 19-20/x2 ------ alchemical silver dwarven waraxe +7 1d10+5 20/x3 ------ slam +7 1d4+6 20/x2 ------ Notes: Power Attack Languages: Common Abilities: battle hardened (RoE), light fortification Feats: Adamantine Body, Improved Damage Reduction, Power Attack Skill Points: 15 Max Ranks: 6/2.5 Skills Total Ranks Mod Misc Climb +5 6 +4 -5 ACP Craft (armorsmithing) +7 6 +1 -- Jump +5 6 +4 -5 ACP Notes: None Equipment: Cost Weight alchemical silver dwarven waraxe 120gp 8lbs backpack 2gp 2lbs cold iron heavy flail 30gp 10lbs crowbar 2gp 5lbs flint and steel 1gp -- identity papers, standard 2gp -- oils of repair, 3 150gp -- ram, portable 10gp 20lbs rope, hemp (knotted, 50') 1gp 10lbs sunrods, 5 10gp 5lbs torches, 9 1sp 9lbs warforged repair kit 50lb 1lb Total Weight:72lbs Money: 1374gp, 4sp, 1 cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 5 Height: 6' 5" Weight: 355lbs
Weapon is built to be the ultimate fighting machine. He is designed to explore the construct nature of the warforged, and will go for the Warforged Juggernaught PrC. Though it seems a bit cliched, it is a direction I have always wanted to explore.
Weapon is an imposing sight: A tall warforged in dark composite plating. There are signs of considerable scarring along the warforged's body, giving it a very beaten-up appearance. It carries a large pack on its back, two large weapons, and, incongruently, wears a battered, reddish-brown leather coat.
Weapon is a bit taciturn when not discussing tactics, previous campaigns, or the Last War. The Last War was all he knew, and has found civilian life difficult to adjust to, especially with the destruction of Cyre. He takes companionship in other warforged or Last War veterans, especially from Cyre units.
Weapon tends to be a bit morose; he still exhibits the typical warforged naivety, but with a mordant streak.
Weapon was forged 5 years ago and made part of the great Cyran army. As a warforged in the nation that invited the living constructs (so to speak), Weapon was filled with pride in its duties. It fought amongst several warforged and other construct units, occasionally with humanoid support. His unit was lead by a charismatic House Cannith ex-pat named Mallan who knew best how to utilize his special army. Mallan's unit had several victories even before Weapon joined.
That all changed on the Day of Mourning four years ago.
Mallan's unit was engaging Brelish forces near Vathirond when the grey mist destroyed Cyre. The erie grey mist sucked the will out of the human Cyran units, Mallan included, leaving the warforged units confused and leaderless. The battle ended in a route, with many Cyran dead. Mallan would be one of them, after suffering a grevious chest wound. Weapon could not heal him, and watched as his beloved commander died in his arms. To this day, he wears the odd, battered coat that was Mallan's signature possession.
Weapon continued to fight for Cyre, though the fight had gone out of them. When the war ended, and the Treaty of Thronehold ceased the creation of the warforged, Weapon was left directionless. Unsure of his future, he made it to Sharn, where he has picked up odd jobs here and there. But none of them has held, and he was once again turned to a militaristic life---this time through adventuring.
The Forgotten Forge
Soon after trying his hand at adventuring, Weapon was dragged into a 'spirit'-instigated investigation involving a dead scholar, and ancient schema, and Cannith machinations. It was made more difficult by divergent agendas of the various companions he met in the Tavernd Shard. Eventually, the schema was found, and after tense inter-party negotiations, returned to its buyer.
Weapon learned the fleshy ones are intricate in their self-deception.
Mad God's Key
Weapon then hired himself on to assist a Morgrave Provost in recovering at item stolen from him. It tied into a brutal murder at the University. After following some clues, the investigation hit a dead end, and Weapon returned unsuccessful to the Tavern.
Weapon learned that waiting can wear even a construct thin.
Marked by Destiny, Marked by Tragedy
Weapon found himself with a group caught up in a large explosion and fire. It affected the marked. After a long wait in front of a burning house and dealings with a stubborn Deneith Heir, he learned that it had to do with aberrant dragonmarks and chaos below Sharn. And crafty, deadly kobolds.
Last edited by stonegod; Tuesday, 9th September, 2008 at 03:46 AM. Reason: EB damage
Thursday, 13th July, 2006, 07:43 AM #7
Myrmidon (Lvl 10)
- Join Date
- Jun 2006
- Glen Ridge, NJ
- Read 0 Reviews
° Block InVinoVeritas
Name: Balnibar Jiminyblivet Class: Rogue 2 Starting Level 1 Race: Gnome Region of Origin: Zilargo Size: Small Gender: Male Alignment: Neutral Action Points: 9 Deity: none Str: 8 -1 ( 2p.) Level: 2 XP: 1290 Dex: 15 +2 ( 8p.) BAB: +1 HP: 16 (2d6+6) Con: 16 +3 ( 6p.) Grapple: -3 Craft Days: 165 Int: 17 +3 (13p.) Speed: 20' Stat Increases: N/A Wis: 8 -1 ( 0p.) Init: +2 Spell Save: +2 vs. Illusions Cha: 12 +1 ( 4p.) ACP: -1 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +1 +0 +0 17 Touch: 13 Flatfooted: 15 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +0 +3 -- Ref: +5 +3 +2 -- Will: -1 +0 -1 -- Notes: Weapon Attack Damage Critical Range MW Light Crossbow +5 1d6 19-20/x2 80 ft Rapier +1 1d4-1 18-20/x2 ------- Notes: Languages: Common, Gnome, Draconic, Giant, Goblin Abilities: Low-Light Vision Weapon Familiarity: Gnome Hooked Hammer +2 Save vs. Illusions +1 DC for Illusions +1 attack vs. kobolds and goblinoids +4 dodge bonus to AC vs. giants +2 for Listen and Craft (Alchemy) checks Speak w/ Animals, Dancing Lights, Ghost Sound, Prestidigitation 1/day Trapfinding Sneak Attack +1d6 Evasion Feats: Point Blank Shot Skill Points: 55 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Diplomacy +8 5 +1 +2 Bluff +6 5 +1 -- Search +8 5 +3 -- Craft(Traps) +8 5 +3 -- Craft(Weapons) +8 5 +3 -- Use Magic Device +6 5 +1 -- Sleight of Hand +8 5 +2 +1 Decipher Script +8 5 +3 -- Escape Artist +5 4 +2 -1 Disable Device +10 5 +3 +2 Open Lock +6 1 +3 +2 Appraise +8 5 +3 -- Notes: Equipment: Cost Weight MW Light Crossbow 335gp 2lb 20 Bolts 2gp 1lb 10 Cold Iron Bolts 2gp .5lb Rapier 20gp 1lb MW Chain Shirt 250gp 12.5lb Artisan's Tools 5gp 5lb Master Thieves' Tools 100gp 2lb Artisan's Outfit -- -- Backpack 2gp .5lb 2 Sunrods 4gp 2lb 2 Thunderstones 60gp 2lb 2 Smokesticks 40gp 1lb 15 Tindertwigs 15gp -- Caltrops 1gp 2lb Crowbar 2gp 5lb Total Weight: 36.5lb Money: 248gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 19.5 39.25 60 120 300 Age: 56 Height: 3ĺ6ö Weight: 46 lbs Eyes: Blue Hair: Black Skin: Ruddy
Personality: Balnibar is proud of his heritage and of his work. He loves working with traps, secret compartments, and weapons with hidden functions. He's often found scribbling out new designs whenever he has a moment, and finding ways to sell his designs for anyone who would be interested.
Background: The Jiminyblivet family has been in the dungeon business for years. Many a d'Kundarak has contracted the Jiminyblivets for a vault, and certain diabolic contraptions have been the masterpieces of the most famous clan members. Balnibar was raised in this way, and has become decent in his trapmaking skill. He has decided to gain experience in Sharn, as there is definitely someone who needs a clever device--or needs someone to crack them. One day, he dreams of designing a full dungeon from the ground up--er, down.
Approved for Level 2
Last edited by InVinoVeritas; Sunday, 16th December, 2007 at 04:08 AM. Reason: Approved!
Thursday, 13th July, 2006, 05:38 PM #8
Acolyte (Lvl 2)
- Join Date
- Jan 2002
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° Block Knight Otu
Name: Sedar Spirewalker Class: Rogue 2 Starting Level: 1 Race: Halfling Region of Origin: Sharn Size: Medium Gender: Male Alignment: N Action Points: 6 Deity: XXX Str: 10 +0 ( 4p.) Level: 2 XP: 2250 Dex: 18 +4 (10p.) BAB: +1 HP: 12 (2d6+2) Con: 12 +1 ( 4p.) Grapple: -3 Craft Points: XXXX Int: 14 +2 ( 6p.) Speed: 20' Stat Increases: Wis: 12 +1 ( 4p.) Init: +4 Spell Save: -- Cha: 13 +1 ( 5p.) ACP: -0 Spell Fail: -- Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +1 +4 +1 +0 +0 18 Touch: 15 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +0 +1 +1 Ref: +8 +3 +4 +1 Will: +2 +0 +1 +1 (+2 against fear) Notes: Misc bonus is racial Weapon Attack Damage Critical Range Dagger +2/+7 1d3 19-20/x2 10 ft light crossbow +6 1d6 19-20/x2 80 ft Notes: Languages: Common, Halfling Abilities: Evasion, Sneak Attack +1d6, trapfinding Feats: [spoiler]Aberrant Dragonmark (Jump)[/spoiler](3rd level feat), Investigate Spell-Like Abilities (CL 0): None Yet Skill Points: 50 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Balance +4 0 +4 -- Bluff +5 4 +1 -- Climb +2 0 +0 +2 Diplomacy +3 0 +1 +2 (syn) Gather Info +9 5 +2 +2 (syn) Hide +10 2 +4 +4 Jump +1 5 +0 +2 -6 Know (Local) +7 5 +2 -- Listen +5 2 +1 +2 Move Silently +8 2 +4 +2 Open Lock +9 5 +4 -- Search +7 5 +2 -- Sense Motive +6 5 +1 -- Spot +6 5 +1 -- Use Magic Devic +6 5 +1 -- Notes: Equipment: Cost Weight Dagger 2gp .5lb Light crossbow 35gp 2lb 20 bolts 2gp 1lb Leather armor 10gp 7.5lb light steel shield 9gp 3lb Lantern, hooded 7gp 2lb Thieves' Tools 30 gp 1lb Artisan's Outfit ----- ----- Total Weight:17lb Money: 694gp 2sp 5cp Lgt Med Hvy Lift Push Max Weight: 24 49 75 150 375 Age: 25 Height: 3 ft. Weight: 34 lb Eyes: Green Hair: Black Skin: Fair
Last edited by Knight Otu; Sunday, 14th October, 2007 at 09:01 PM. Reason: Sedar Lvl 2
Thursday, 13th July, 2006, 06:50 PM #9
Acolyte (Lvl 2)
Caz, Changeling rogueCode:
Name: Caz Class: ROG Starting Level: 1 Race: Changeling Region of Origin: Sharn Size: M Gender: Male Alignment: CN Action Points: 5 Deity: Traveler (Domains: XXX, XXX) Str: 11 +0 (3p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (6p.) Grapple: +0 Craft Points: Int: 14 +2 (6p.) Speed: 30' Stat Increases: Wis: 10 +0 (2p.) Init: +3 Spell Save: Cha: 14 +2 (6p.) ACP: - Spell Fail: Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +3 +0 +0 +0 15 Touch: 13 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +0 +2 -- Ref: +5 +2 +3 -- Will: +0 +0 +0 -- Notes: +2 racial bonus to saves vs Sleep and Charm spells Weapon Attack Damage Critical Range Rapier +0 d6 18-20/x2 ------ Shortbow +3 d6 20/x2 60 ft Dagger (thrown) +3 d4 19-20/x2 10 ft Flask (thrown) +3 * 20/ x2 10 ft Notes: Point Blank Shot: +1 to hit and damage within 30' Languages: Common, Elven, Halfling Abilities: Sneak Attack +1d6, Trapfinding Feats: Point Blank Shot Skill Points: 40 Max Ranks: 4/2 Skills Total Ranks Mod Misc disguise +14 2 +2 +10 racial move silently +7 4 +3 -- Hide in shadows +7 4 +3 -- gather info +4 2 +2 -- intimidate +4 0 +2 +2 racial bluff +8 4 +2 +2 racial sense motive +6 2 +2 +2 racial spot +4 4 +0 -- listen +4 4 +0 -- search +6 4 +2 -- Know (local) +4 2 +2 -- open lock +7 4 +3 -- disable device +5 2 +3 -- tumble +5 2 +3 -- Notes: Equipment: Cost Weight Leather Armor 10gp 15lb Rapier 20gp 2lb Shortbow 30gp 3lb Arrows (20) 1gp 3lb Dagger 2gp 1lb backpack 2gp 2lb bedroll .1gp 5lb caltrops 1gp 2lb (2) sunrod 4gp 2lb beltpouch 1gp 1/2lb theives tools 30gp 1lb chalk extra coin Total Weight:36.5lb Money: 100gp 9sp Xcp Lgt Med Hvy Lift Push Max Weight: 38 76 115 115 575 Age: 18 Height: 5'-7" Weight: 135 lbs Eyes: pupil-less white Hair: dull blonde Skin: grayish-white
Caz is a male changeling and his true appearance is very alien and non-descript. He is seldom encountered in his true form however.
Normally Caz appears as a wiry human male with rakish good looks (dark complected with long straight black hair held back in a ponytail,
blue eyes, and a well trimmed goatee).
Caz is typically reserved and quiet. When approached however he is very well spoken and casual. He is very laid back and even tempered.
He would much rather solve problems with words than swords.
Caz grew up on the mean streets of the Dragoneyes district of Sharn. His changeling mother worked in a brothel. He never knew who his father was,
nor does he care. As he grew he spent a lot of time on his own making friends with other street kids and causing his share of trouble. Occasionally,
he and his friends would be hired out as eyes and ears for the Tyrants guild. This put him in contact with his eventual mentor, Abo. This older
changeling fed a curious Caz different tricks and tips about being a good thief and generally looked after him. Abo became his father-figure. As
things continued and Caz grew older he appeared destined for acceptance into the Tyrants Guild. That is until the Boromar clan decided they had seen
enough Tyrant expansion and decided to teach them a lesson. As the Boromar Enforcers descended upon the Tyrant safehouse, Abo got Caz to safety before the place was completely engulfed in flames.
Caz fled to the streets of Deathsgate and disappeared. He plans on using his hard won skills to make a name for himself as an adventurer. He holds no
love for the Boromars however and may someday wish to seek his revenge.
Last edited by frostrune; Friday, 21st July, 2006 at 03:05 AM. Reason: Arrrgh... I can't get the #$%# columns to line up!!!
Saturday, 15th July, 2006, 08:31 PM #10
Acolyte (Lvl 2)
Del, Changeling Rogue 2Code:
Name: Del Class: Rogue Starting Level: 1 Race: Changeling Region of Origin: Breland Size: Medium Gender: Male Alignment: Neutral Action Points: 06 Deity: The Traveler Str: 10 +0 (02p.) Level: 2 XP: 1,200 Dex: 16 +3 (10p.) BAB: +1 HP: 12 (2d6+2) Con: 13 +1 (05p.) Grapple: +1 Craft Points: 150 Int: 14 +2 (06p.) Speed: 30' Stat Increases: Wis: 12 +1 (04p.) Init: +3 Spell Save: +0 Cha: 14 +2 (06p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +3 +0 +0 +0 15 Touch: 13 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 Ref: +6 +3 +3 Will: +1 +0 +1 Notes: +2 racial bonus vs sleep and charm effects. Weapon Attack Damage Critical Range Dagger +1 1d4+0 19-20/x2 10 ft Notes: Point Blank Shot grants him a +1 to hit and damage within 30' range. Languages: Common, Dwarven, Gnome. Abilities: Shapechanger subtype; evasion, minor shape change (su); natural linguist; social intuition (ex); sneak attack +1d6. Notes: Social Intuition (ex):A changeling rogue has an uncanny awareness of the tone of any social situation in which he finds himself. This grants benefits to a number of his skill checks.
- Making a Gather Information check to gain knowledge takes a changeling rogue only 1d4+1 minutes, instead of the normal 1d4+1 hours.
- A gut assessment of a social situation with a Sense Motive check can be made as a full-round action instead of a full minute.
- A changeling rogue can take 10 on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks, even if stress or distraction would normally prevent him from doing so.
as Del: In his natural form, Del appears to be a stereotypical changeling. He is slim and short, when a blank expression that never wavers.
as Mordin: Heavy-set and overweight, Mordin wears the garb of one of the lower-class. His brown eyes are rheumy, and his beard is crazy and unkempt.
as Talis: Tall and slender, Talis has the pale skin of an academic who has not seen much of the sun in his life.
as Del: Del is a rather emotionless individual, relying on the personae he adopts to provide the emotion and flavoring to his conversation. In his natural form, he tends to be bland and expressionless, a fact that unnerves with those few who know of his nature.
as Mordin: Mordin is a fat dwarf who never seems to have a job, always seems to have enough food to support his size, and always knows someone who can help out a friend in need. He is a leech on the underbelly of Sharn, but a useful one.
as Talis: Talis is a junior researcher at Margrave University. He's a bit naive, and has a tendency to disappear for days at a time while working on problem. While not one of the great minds, he has access to all sorts of books through the University.
Background: Del is a Becomer, a sect of Changelings that believe that only in inhabiting a personality to the fullest can one learn the secrets of life. As such, the building block that is Del is rather boring. He rarely reveals the secret of his nature to anyone, instead relying on the personalities he has developed to ensure his existence.
He was born in Sharn just over sixteen years ago, and has spent his short life on the streets. Del prefers change over stability and excitement over boredom. The only constants in his life are his daggers; he collects them and wields them almost exclusively to anything else. The three he possesses are of different styles - Cleaver is almost a short sword, a broad-bladed knife used for cutting up meat; Stitch is a slender stiletto in the gnomish style; Wave is a curved Valenar dagger. The remaining knives are utilitarian in nature, designed to be thrown and perhaps never recovered.
Del has two other personalities, as detailed above. He possesses identification papers allowing him the priviledges of both individuals.
Del speaks in Gray and uses short, simple sentences.
Mordin speaks in Medium Turquoise and uses a thick, rough accent.
Talis speak in Blue and uses large words and complicated grammar.
Last edited by GwydapLlew; Monday, 29th January, 2007 at 07:43 PM. Reason: Level 2 - approved by Erekose13 1/29/07
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