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Sunday, 9th July, 2006, 04:26 PM #1
- Join Date
- Jul 2006
ø Ignore Living Eberron Judge
Old Living Eberron Character Thread
This thread is closed!
This thread contains historical records from the 3.5 Living Eberron. Please see the appropriate 4E Living Eberron thread for up-to-date information.
This thread is the record for the Living Eberron game of ENWorld. Each player is restricted to 3 characters, one started at 1st, one started at 2nd, and one started at 3rd.
Characters are created using standard point buy, with 33 points. They can currently be created using anything in the Accepted Rules and Content Thread. Starting gold and starting hit points are maximum for your class at 1st level, appropriate PC wealth at higher levels.
When leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next such hit die.
d4 - 3 hp
d6 - 4 hp/5 hp
d8 - 6 hp
d10 - 7 hp/8 hp
d12 - 9 hp
*For sorcerers and wizards, don't forget that summoning a familiar takes 100gp worth of components.
To get approval, email us with a link to your character.
A few notes on posting your character: The more math you show the sooner it will be reviewed. So, if you would be so kind as to make our lives a little easier by posting things such as how many skill points you spend on each skill, we'll get to your character faster. If you don't post your math, the character will be returned without review. Fill out the advancement information for each level (including 1st!).
The heavily recommended standard sheet is attached to this post. While it is not required, it makes things much easier.
Likewise, email us if your character isn't listed yet and you haven't received email for him/her.
Please make sure to title emails with a LEB Tag line so that there is less chance that it will be deleted it as spam.
Unapproved characters will recieve NO experience for adventuring before they are fully approved.
This is the list of all of the characters that are approved. All of these characters are good to go for Living Eberron adventuring.
Also, please take note that we've included the level for which the character is approved for. That is, every time your character increases in level, you have to come to us for re-approval. We know that it may be tiresome for you to keep emailing the LEB Character Judge for approval, but think of how we feel about it after an adventure is concluded. It may be tedious but it's for the common good so please bear with us. It would be a big help if you kept a XP and GP log on your character sheet.
A character without a number is approved for level 1. Playing a character of higher level than he is approved for has dire consequences. Please email the Character Judges if you find that you haven't been approved for your current level. We will take a look at the character, and he/she/it will be approved as soon as we are able.
Player's Name: Level Slot - Character's Name <level approved>, 2nd Character's Name <level approved>...
- Animus 1 - Gimble Niffledorn
- Anti-Sean 1 - Meksoor Dhakaan
- ajanders 1 - Kenn Allyard <2>
- Aristeas 1 - Sirrel Torralyn d'Sivis
- Autumn 1 - Kaerreske Sarzhik
- Bogre 2 - Bennit bel-Roan
- Bront: 1 - Stulgar Swift <4>, 2 - Arvan the Chosen, 3 - Valahandra Da'briel
- byronhicks: 1 - Johanel d'Sivis
- corcio 1 - Fearalan
- Craw Hammerfist: 1 - Craw Hammerfist
- D. Shaffer: 1 - Calren
- Defcon1: 1 - Pohl D’Velderan
- Dirk Nightbreese: 1 - Genithar ir'Rume, 3 - Wulfcyne
- Drerek: 1 - Lorth
- drothgery: 1 - Italimelk <2>
- Drowned Hero: 1 - Khuther Qbyer <2>
- DrZombie: 1 - Irrinaer <2>, 2 - Latharion Swiftblade <3>
- El Jefe: 1 - Shoot <2>
- Erekose13: 1 - Bloodtalon <2>, 2 - Aethelus d'Cannith <3>
- EternalSword 1 - Shearan Vadallia (retired)
- frostrune: 1 - Caz
- Graybeard: 1 - Nuria Perrin D'Cannith
- GwydapLlew: 1 - Del <2>, 2 - Cahaldross d'Lyrandar
- hornedturtle: 1 - Experiment 354b
- IamTheTest: 1 - Fritz <2>
- IcyCool: 1 - Guardian <2> (Aidan ir'Allistair - retired)
- inky: 1 - Niccolo <2>
- InVinoVeritas: 1 - Balnibar Jiminyblivet <2>
- Jack of Tales 1 - Kyra Moonborn
- jaker2003 3 - Jack
- Jarrick: 1 - Jarik d'Velderan
- JRYoung: 1 - Rethlin
- Kaodi: 1 - Veyk <2>, 3 - Makharat
- Knight Otu: 1 - Sedar Spirewalker <2>
- krappleby: 3 - Alton Tealeaf
- Logicsfate 1 - Folashade Ofori-Tigris
- Manzanita: 1 - Raven Thorn <4>
- Mellubb 1 - Mathew d'Cannith <2>, 2 - Links, 3 - Braidan
- mfloyd3 1 - Kendra ir'Dennon
- Moggthegob 1- Mardigan d'Orien <2>, 2 - Zook Archizald, 3 - Taran Kestrel
- neoweasel 3 - Sir Leland Seriah
- Oshum: 1 - Najoz
- Paranoia833 1 - Ambra
- pathfinderq1: 2 - Reveka 'Scrapscale', 3 - Jehennady’aashta
- Patlin: 1 - Anvuss <3>, 2 - Rionus el'Audair <3>, 3 - T'Ranis
- penance: 1 - Samarik Thertas
- RavensPath 1 - Lorinal Stral
- Redclaw 1 - Coran d'Tharashk <2>, 2 - Justice
- renau1g 1 - Kaz Bolod
- Rystil Arden: 1 - Siobhan Swift <4>, 2 - Sin <3>
- s@squ@tch: 1 - Silvanon d'Thuranni <2>
- SelcSilverhand: 1 - Ahki d'Orein <2>
- Semmarin: 1 - Donnanarr Soranath
- serow: 1 - Raekz Krusst
- Solange 1 - Kho'Tara Draguul, 2 - Lily d'Orien <3>, 3 - Lori Bender (Lor) <4>
- Someone: 1 - Seat Ib´iza <2>, 2 - Tam Aritz <3>
- stonegod: 1 - Weapon <3>, 2 - Thral'k Kos <3>, 3 - Tondrek <4>
- Velmont: 1 - Kharas Mroranon <3>, 2 - Benedict Reynold <3>, 3 - Haltash Novannah <4>
- Wik: 1 - Khoros Taural <2>, 2 - Brelach, 3 - Jezira Flame d'Deneith
Character Links in Alphabetical Order
Arvan the Chosen
Jezira Flame d'Deneith
Sir Leland Siriah
Lori Bender (Lor)]
Nuria Perrin D'Cannith
Sirrel Torralyn d'Sivis
Last edited by Living Eberron Judge; Friday, 19th June, 2009 at 01:40 AM.
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Sunday, 9th July, 2006, 07:51 PM #2
Acolyte (Lvl 2)
- Join Date
- Jan 2003
- Oregon, USA
ø Ignore Manzanita
Appearance:Raven has jet-black hair, worn long and back in a pony tail. She has sharp features and moves quickly and assertively. Raven's least dragonmark is on left shoulder. She also has a small black rose, with stem and prominate thorn, tattoed on her right shoulder. She wears very fine chain shirt armor, a black round wooden shield, reinforced by a steel ring around the edge and a steel stud in the middle.Code:Name: Raven Thorn Class: Rogue 3/fighter 1/Dragonmark Heir 1 Starting Level: 1 Race: Human Region of Origin:Thrane Size: Medium Gender: Female Alignment: Neutral Good Action Points: 7 Deity: Kol Korran Str: 14 +2 ( 6p.) Level: 5 XP: 10,016 Dex: 16 +3 ( 8p.) BAB: +3 HP: 38 (1d6(6)+1d10(7)+2d6(9)+1d8(6)+10) Con: 14 +2 ( 6p.) Grapple: +5 Craft Points: Int: 14 +2 ( 6p.) Speed: 30' Stat Increases: Wis: 10 +0 ( 2p.) Init: +3 Spell Save: Cha: 13 +1 ( 5p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +3 +0 +0 +0 20 Touch: 15 Flatfooted: 15 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +7 +5 +2 -- Ref: +8 +5 +3 -- Will: +3 +3 +0 -- Notes: Add'n +1 vs Aberations due to orc pin. +1 Ref save vs traps Weapon Attack Damage Critical Range MW Long Sword +6 1d8+2 19-20/x2 ------ Light Crossbow +6 1d8+0 19-20/x2 80 ft Dagger +5 1d4+2 19-20/x2 10 ft Notes: Languages: Common, elven, goblin, giant Abilities: Sneak attack +2d6; Trapfinding; evasion; Trap Sense +1 Dimension Leap [takes a standard action. She can use it to teleport up to 10 feet/character level/use in 10 foot increments 1x/day. This is a spell-like ability that incurs an AoO] Phantom Steed (1x/day), House Status (Add Dragonmark Heir class level to charisma based checks in House Orien) Feats: Least Dragonmark of Passage [Dimension Leap](1st level), combat expertise (human bonus), improved feint(ftr1), Favored in House (can call on favors from House Orien) Skill Points: 78 Max Ranks: 8/4 Skills Total Ranks Mod Misc Appraise.........7.......5.......2.......0 Bluff 9 8 1 -- Climb............3.......2.......2......-1 (armor) Diplomacy 7 2 1 +4 synergy from sense motive & bluff Disable Device 9.......7 2 -- Gather Info 6 3 1 +2 synergy from K-local Intimidate.......3.......1.......0......+2 synergy from bluff Jump.............6.......5.......2.......-1 (armor) +2 synergy from tumble Knowledge(local).7.......5.......2 Knowledge(N&R)..3.......1.......2 Listen...........4.......4.......0 Open Locks......10.......7.......3 Search...........7.......5.......2 Sense Motive.....8.......8.......0 Spot.............7.......7.......0 Speak Language 1 (giant) Survival.........2.......0.......2(least dragonmark) Tumble...........9.......5.......+3 dex -1 (armor) +2 (jump synergy) Notes: Equipment: Cost Weight +1 Chain Shirt ---gp 25lb Darkwood Heavy wooden shield.... 257 gp.....5lb MW Long Sword 315gp 4lb Light Crossbow 35gp 4lb Quiver, 20 bolts 2gp 2lb Handy Haversack 2gp 5lb potion of CLW(x3) potion of invisibility 3 torches .03gp
3lb2 days trail rations 1gp 2lbbedroll .1gp 5lbsignal whistle .8gp -- empty sack .1gp .5lb50 foot silk rope 10gp 5lb MW thieves tools 100gp 1lb dagger 2gp 1lbIdentification papers...2gp.....--- Traveling papers........2sp......-- Total Weight:45lb Money: 927gp 5sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 18 Height: 5'6" Weight: 140 lbs Eyes: Black Hair: Jet Black Skin: Olive
Personality: Raven is used to being in charge and respected. She operates under the assumption that she is capable.
Background: The Thorn's are an important family in house Orien. Raven's four older brothers all have found a place in the clan's hierarchy. Raven's father always doted on his youngest, and only daughter. She worked in the family business part time from a young age. Her father was impressed with her abilities, and gave her responsiblity for leading an important caravan to Sharn from Thrane. 17 was just too young for such responsibility, however, given what transpired.
Raven handpicked a cadre of guards and scouts to take this caravan from Flamekeep to Sharn. She didn't know exactly what was in some of the chests she was to deliver to the House Sivis, but didn't ask. In two guards in particular, she placed great faith. A veteran guard with thick fingers and short white beard, Tharok Voam she selected as her right hand man. Put in charge of the chests was the young, hansome Vlor Kham.
Raven and Vlor got along well. They joked and began to flirt as the caravan moved on. Disaster struck on the road near Dragon's Crown. Tharok Voam himself was on watch that night, but no warning was given before a score of hobgoblins swept down upon the caravan, where most people were sleeping. Raven awoke with a start and grabbed her sword.
The hobgoblins had surrounded the caravan, though, and Raven didn't know what to do. She jumped into the main wagon and saw Vlor there with the Sivis chests. Outside, she could hear the guards and couriers getting butchered. "At least we die together", she said tenderly to Vlor as a hobgoblin smashed open the back door.
"No." said Vlor smiling, and pulling on a tabard with a claw insignia. "You die; I live." He then whipped his flail around at her. Raven realized she'd been betreyed and rolled back out the way she'd come in. She managed to slip past the attackers using her diminsion leap ability, and hide in a small grove of trees. She watched as her caravan was stripped of value and taken off the road. She saw that two humans accompanied the goblins. One was Vlor. The other seemed to be Tharok, though she couldn't tell for sure.
Alone and disgraced, she made it to Sharn. After giving her report to the House Orien office there, she left. She couldn't face her family with the taint of her failure. Raven now has decided to spend some time in Sharn, gaining experience and making a name for herself, so she can return to her family business and prove her worth. She also ponders how she can find Vlor to gain her vengence, and find Tharok, if he's alive, to see what he knows.
Head of the Class
Raven visits the Tower Shard, and is soon hired by one Malentis Reeger of Morgrave University to recover a codex which has been taken from him. The codex is said to give instructions to building...what?
It appears this codex was taken by cultists of the Dragon below. Raven and her allies took common cause with the street gang 'the Bedlam Boys' and attacked the Kyber cultists' HQ in an abandoned bakery. Raven destroyed a skelleton and killed a Vargouille.
The group recaptured the codex after destroying a 'Brain in a Jar' creature named Bryllys who reported to someone/something named Wuulhash.
Here, Raven and 5 others were hired out of the Tower Shard by an agent of House Lyrander. They had to swear not to reveal the details of the assignment. They were to go to Zarash'ak, the city of stilts, and find out what happened to a merchant ship, its dragonshards, and its crew. They discovered that it had run into a tree in the swamps, been attacked by aberations, and the crew captured. With the help from some orcs, Raven and the team rescued the captives, and killed many aberations, including a Gauth. They returned the captive & received their reward.
Raven has reported her whereabouts to Houes Orien and has largely been forgiven of her failure.
Raven went on an expedition to the Shadow Marches to catch a rogue Ogre who had stolen shards from House Lyrander. They tracked down the ogre who had been possessed by a Rakasha, and brought it back.
Last edited by Manzanita; Tuesday, 9th December, 2008 at 06:19 AM. Reason: add xp
My PbP characters
Sunday, 9th July, 2006, 09:18 PM #3
Acolyte (Lvl 2)
- Join Date
- May 2004
- Aurora, IL
ø Ignore Bront
Code:Name: Stulgar Swift Class: Ranger 2/Barbarian 2 Race: Shifter Region of Origin: Size: Medium Gender: Male Alignment: NGf Action Points: 7 Deity: Balinor Str: 17 +3 (10p.) Level: 4 XP: 6054 / 10000 Dex: 16 +3 ( 6p.) BAB: +4 HP: 40 (2d8+2d12+8) Con: 14 +2 ( 6p.) Grapple: +7 Craft Points: ?? Int: 10 +0 ( 4p.) Speed: 40' Stat Increases: Wis: 13 +1 ( 5p.) Init: +3 Spell Save: XX Cha: 8 -1 ( 2p.) ACP: 0 Spell Fail: X% Total Base Armor Shld Dex Size Nat Misc Armor: 17 10 +4 +0 +3 +0 +0 +0 Touch: 13 Flatfooted: 14 Notes: Uncanny Dodge (2) Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +7 6 +2 +0 Ref: +5 3 +3 +0 Will: +1 0 +1 +0 Notes: +1 sacred bonus vs spells and special abilities of aberations Weapon Attack Damage Critical Range Battle Axe +7 1d8+3 20/x3 ------ Throwing Axe +7 1d6+3 20/x2 10 ft Light Hammer +7 1d4+3 20/x2 20 ft Dagger +7 1d4+3 19-20/x2 10 ft Longbow +7 1d8 20/x2 100 ft TWF: Battle Axe +5 1d8+3 20/x3 ------ Throwing Axe +5 1d6+1 20/x2 10 ft Notes: Languages: Common Abilities: Primary Shifter Type: Longstrider -Shifting: --Free Action, 2/day, 7 (9 in rage) (5 + Adjusted Con) Rounds --+2 Dex, +20' Base move --+1 Dodge AC, +1 to Ref save Lowlight Vision (120') Favored Enemy: Human +2 Wild Empathy:* Listed in skills (Wisdom based) Fast Movement Rage - 1/day, Lasts 7 (3 + Adjusted Con) Combat Style: Two Weapon Fighting Uncanny Dodge Feats: Tracking, Shifter Agility (RoE), Longstrider Elite, Two Weapon Fighting* Skill Points: 38 Max Ranks: 7/3.5 Skills Total Ranks Mod Misc Balance +4 0 +3 +1 Climb +10 4 +3 +3 Handle Animal +0 1 -1 Hide +5 2 +3 0 Heal +2 1 +1 Jump +10 2 +3 +5 KN: Dungeon +1 1 +0 KN: Nature +5 5 +0 Listen +5 4 +1 Move Silently +5 2 +3 0 Ride +4 1 +3 Search +1 1 +0 Spot +5 4 +1 Survival +10 7 +1 +2 Swim +5 2 +3 0 Use Rope +4 1 +3 Wild Empathy* +2 2* +1 Notes: Equipment: Cost Weight Battleaxe 10gp 6lb Throwing Axe 8gp 2lb Dagger 2gp 1lb Longbow 75gp 3lb Arrows (20) 1gp 3lb Light Hammer 1gp 2lb Mithril Chain Shirt 25gp 10lb Gatekeeper Rune Pin - +1 sacred bonus vs spells and special abilities of aberations Handy Haversack 2000gp 5lb -Trail Rations (2) 1gp 2lb* -50' Silk Rope 10gp 5lb* -Sunrods (2) 4gp 2lb* -Fishhooks (10) 1gp - -Waterskin 1gp 4lb* -Whetstone 2cp 1lb* -Pitons (2) 1gp 2lb* -Climbers Kit 80gp 5lb* -Flint and Steel 1gp - -Grapling Hook 1gp 4lb* -Flask of Oil 1sp 1lb* -Pot: Cure Moderate 300gp - -Pot: Cure Light (2) 200gp - Total Weight:32lb Money: 16pp 5gp 11sp 11cp Lgt Med Hvy Lift Push Max Weight: 86 173 260 520 1300 Age: 25 Height: 5'5" Weight: 140 Eyes: Green Hair: Brown Skin: Deep TanShifted Adjustments
Shifted + Rage Adjustments
Stulgar's long hair is held back in braids, keeping his face free from most of it. His cat like eyes and ears look alert at all times, and he stands lithe and muscular, striding with confidence and purpose. He is dressed for travel, in worn studded leather and simple clothing.
Stulgar is very methodical and level headed, even when shifting. He is a caretaker, and watches over those under his guard with a close eye. He is passionate and fierce, but those are layered and carefully controlled emotions most of the time.
Lately, Stulgar has become a little wilder, and his anger more visable. He is still methodical in his anger, just more likely to give into his anger.
In the town of Durgan, a town of a settled shifter tribe, Seamus and Sylva Swift gave birth to Stulgar early in their marriage. It was a proud day for the Swift clan, a clan with a long tradition of longstriders and beasthides in their blood. Indeed, little Stulgar appeared to have the Longstrider gift, and all was good.
But a mere three years later, the pair gave birth again, to Siobhan. She did not manifest either gift, but instead, manifested the gift of Dreamsight. The Swift clan was shocked at this, and there was rumor of unfaithfulness and others of impure blood. The other shifters in the town of Durgan however, viewed this as a blessing Balinor, sent to guide them. Meanwhile the non-shifters in the town were weary, but otherwise unimpressed.
Stulgar, a student of the forest a young warrior like his father, found himself sticking up for his little sister while she was a kid. What friends he had beyond her were few, and he kept them close as well. He spent much of his time in the wilderness, often with his sister, trying to teach her what she could. She was an excellent learner, and seemed to be more in tune with nature than he was.
Seamus and Sylva were above most of the fray about Siobhan, though Seamus seemed blissfully ignorant of his daughter's gift. They spared no love for either child, and provided what they could when they could.
One night, Stulgar awoke to a racket, and found the townsfolk busting down the door. Quickly, he grabbed what he could with Siobhan, and the two fled, not knowing what had incited the townsfolk. Siobhan mentioned heading to Sharn, which seemed an unlikely place, but was as good as any, and if he could, he would provide for his sister as best he could. So now, Stulgar and his sister Siobhan have arrived in Sharn looking for a new life.
Haversack is owned by Siobhan, but he carries it for her.
Stulgar has paid for half of Siobhan's Eternal CLW wand (205) and part of the Eternal CMW wand (600)
Stulgar is owed one favor by house Lyrander (Favor in house feat use once)
Last edited by Bront; Friday, 16th November, 2007 at 09:21 AM.
PbP Mod. PM or E-mail if you have questions or issues.
Sunday, 9th July, 2006, 09:48 PM #4
Acolyte (Lvl 2)
- Join Date
- Feb 2005
- Cambridge, MA
ø Ignore Rystil Arden
Code:Name: Siobhan Swift Class: Druid Race: Shifter Size: Medium Gender: Female Alignment: NG Deity: Str: 8 -1 (0p.) Level: 4 XP: 6607/6000 Dex: 18 +4 (6p.) BAB: +3 HP: 34 (4d8+8) Con: 14 +2 (6p.) Grapple: +2 Dmg Red: XX/XXXX Int: 12 +1 (6p.) Speed: 30' Spell Res: XX Wis: 18 +4 (13p.) Init: +6 Spell Save: +4 Cha: 8 -1 (2p.) ACP: -0 Spell Fail: XX% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +2 +4 +0 +0 +1 19 Touch: 15 Flatfooted: 15 Base Mod Misc Total Fort: 4 +2 +6 Ref: 1 +4 +5 Will: 4 +4 +8 Weapon Attack Damage Critical Languages: Common, Sylvan, Druidic Abilities: Shifter: Shifter Type: Dreamsight Shifting: Free Action, 2/day for 8 rounds each. +2 Wis, +2 Handle Animal/Wild Empathy, Speak with Animals Lowlight Vision (120') Beast Totem (Su): Alertness Extended Shifting (+2 rounds) Feral Empathy (+4 Handle Animal and Wild Empathy) Will of the Beast (reroll Enchantment saves 1 round later) +2 to any physical ability score (currently Dex, 1 minute to change) Druid: Nature Sense Wild Empathy +7 (+9 while Shifting) Woodland Stride Trackless Step Resist Nature' Lure Spells: 0-5, 1-4, 2-3 Prepped: 0-CmWx2, Light, Create Water 1-Speak With Animals, Magic Stone, Entangle, Entangle 2-Barkskin, Cat's Grace, Bull's Strength Feats: Shifter Instincts, Spirit Visions (+1 insight to one of several choices, currently AC) Skill Points: 35 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Balance 0 +4 +2 +6 Climb 0 -1 +2 +1 Handle Animal 7 -1 +4 +10 (+12 in Shift) Jump 0 -1 +2 +1 KN: Nature 7 +1 +4 +12 KN: Religion 1 +1 +2 Listen 5 +4 +3 +12 Sense Motive 0 +4 +1 +5 Spot 7 +4 +3-2 +12 Survival 7 +4 +2/+4 +13/+15 Equipment: Cost Weight Leather Armour 10 15 Scimitar 15 4 Sling Bullets (20) .2 10 Wand of Cure Moderate Wounds, 10 charges Eternal Wand of Cure Moderate Wounds Eternal Wand of Cure Light Wounds Charm of the Serpent--Wildshape into Small Viper 1/day as Druid's Wildshape Keepers Pin--+1 to saves vs aberrations Backpack(carried by Stulgar) 2 2 -Waterskin 1 4 -3 Days trail rations 1.5 3 -Flint and Steel 1 -Fishhooks (10) 1 Total Weight:43lb Money: 486gp 3sp 8cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 Action Points: 7 Age: 22 Height: 5'0" Weight: 100lb Eyes: Green Hair: Chestnut Brown Skin: Light Beige
Last edited by Rystil Arden; Tuesday, 22nd April, 2008 at 07:27 AM.
Sunday, 9th July, 2006, 09:55 PM #5
Enchanter (Lvl 12)
- Join Date
- Aug 2003
- Montreal, Qc, Canada
ø Ignore Velmont
Appearance:Code:Name: Kharas Mroranon Class: Artificer 3 Starting Level: 1 Race: Dwarf Region of Origin: Mroranonhold Size: Medium Gender: Male Alignment: Neutral Good Action Points: 6 Deity: Onatar Str: 14 +2 ( 6p.) Level: 3 XP: 4220 Dex: 14 +2 ( 6p.) BAB: +2 HP: 24 (3d6+9) Con: 16 +3 ( 6p.) Grapple: +4 Craft Days/Craft Resreve: 155/60 Int: 14 +2 ( 6p.) Speed: 20' Stat Increases: Wis: 11 +0 ( 3p.) Init: +2 Spell Save: XX Cha: 12 +1 ( 6p.) ACP: -4 Spell Fail: X% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +2 +0 +0 +0 18 Touch: 12 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +1 +3 +0 Ref: +3 +1 +2 +0 Will: +3 +3 +0 +0 Notes: Weapon Attack Damage Critical Range Heavy Mace, mw +5 1d8+2 20/x2 - Dart +4 1d4+2 20/x2 20 ft Notes: Languages: Common, Dwarven, Halfling, Undercommon Abilities: Darkvision [60 feets] Stonecunning Weapon Familiarity[Dwarven] Stability +2 saves vs poison, spells and spell-like effect +1 attack vs. orcs and goblinoid +4 dodge bonus vs. Giants +2 Appraise and Craft with Stone and Metal Artificer Knowledge [+3] Artisan Bonus Disable Trap Item Creation Feats: 1st: Extraordinary Artisan, BAr: Scribe Scroll BAr: Brew Potion BAr: Craft Wonderous Item 3rd: Skill Focus (Use Magic Device) Spells prepared (Save DC 12 + spell level; 13): 1st - 4 Skill Points: 30 Max Ranks: 6/3 Skills Total Ranks Mod Misc Craft[Armorsmithing] +8 6 2 0 Craft[Trapmaking] +8 6 2 0 Disable Device +10 6 2 2 Open lock +10 6 2 2 Search +8 6 2 0 Use Magic Device +7 6 1 0 Notes: +2 to all Appraise and Craft of Stone and Metal +2 to Search unusual stonework +2 to Use Magic Device with Scroll, Potion and Wonderous Items +2 to Use Magic Device to create items with masterwork tools Equipment: Quantity Weight Explorer's Outfit 1 N/A Scale Mail 1 30.0lb Heavy Steel Shield 1 15.0lb Heavy Mace, mw 1 6.0lb Dart 10 2.5lb Light Crossbow 1 4.0lb Bolt 20 4.0lb Backpack 1 2.0lb Thieves Tools, Masterwork 1 2.0lb Trapmaking Tools 1 5.0lb Armorsmithing Tools 1 5.0lb Artificer Tools, masterwork 1 5.0lb Scroll of Repair Light Damage 2 N/A Scroll of Cure Light Wounds 4 N/A Scrolls of Remove Fear 1 N/A Total Weight:67.5lb Money: 550gp 4sp 6cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 70 Height: 4'5" Weight: 193 lbs. Eyes: Deep brown Hair: Obsidian Black Skin: Tan
Kharas looks like the stereotype dwarf. His long hairs and beard are prowdly shown and are of a drak obsidian color. His deep brown eyes have a merry look, giving him the look of dwarf who is not sober. His hands are large and show many years of work. All his equipementis showing mark of use, except his armor, who is always proudly clean and perfect.
Kharas is a crafter in the soul. He like to craft thing, to study them. what fascinate him the most are the famous warforge, and consider that the summum of all craft, as it is the creation of a living item. When he is not crafting or talking about one of his art, he likes to chat and drink without excess, and have a merry time with the first who want to join him.
Kharas is born in the Mror Hold. His family have become famous for his traps, which are highly demand by the Banker and Warding Guild. But Kharas interest have more been on the warfare, so he find a way to study the armorsmith work with his best friend, Durnam Soldorak. Between his two apprenticeship, he find no time to do anything else. Among his family, it is a tradition that an apprentice must leave the family for at least five years and travel the world to learn more about the trapmaking art. It is under that condition that Kharas left.
Last edited by Velmont; Wednesday, 25th July, 2007 at 07:58 PM.
"Experience is that great thing that allow you to see a mistake when you do it again."
Monday, 10th July, 2006, 02:09 AM #6
Enchanter (Lvl 12)
Weapon, Warforged Fighter 3 [Approved for Level 3]
Concept:Code:Name: Weapon Class: Fighter 3 Starting Level: 1 Race: Warforged Region of Origin: Cyre Size: Medium Gender: Male Alignment: LN Action Points: 6/6 Deity: None Str: 18 +4 (16p.) Level: 3 XP: 4075/6000 Dex: 14 +2 ( 6p.) BAB: +3 HP: 37 Con: 16 +3 ( 6p.) Grapple: +7 Craft Points: 0 Int: 13 +1 ( 5p.) Speed: 20' Stat Increases: 0 Wis: 6 -2 ( 0p.) Init: +5 Spell Save: N/A Cha: 6 -2 ( 0p.) ACP: -5 Spell Fail: 35% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +1 +0 +0 +0 19 Touch: 11 Flatfooted: 18 Spell Res: 0 Dmg Red: 3/adamantine Total Base Mod Misc Fort: +6 +3 +3 -- Ref: +3 +1 +2 -- Will: -1 +1 -2 -- Notes: Immune poison, sleep effects, paralysis, nausea, fatigue, exhaustion, sickness effects, energy drain; +3 save vs. fear Weapon Attack Damage Critical Range cold iron heavy flail +7 1d10+6 19-20/x2 ------ alchemical silver dwarven waraxe +7 1d10+5 20/x3 ------ slam +7 1d4+6 20/x2 ------ Notes: Power Attack Languages: Common Abilities: battle hardened (RoE), light fortification Feats: Adamantine Body, Improved Damage Reduction, Power Attack Skill Points: 15 Max Ranks: 6/2.5 Skills Total Ranks Mod Misc Climb +5 6 +4 -5 ACP Craft (armorsmithing) +7 6 +1 -- Jump +5 6 +4 -5 ACP Notes: None Equipment: Cost Weight alchemical silver dwarven waraxe 120gp 8lbs backpack 2gp 2lbs cold iron heavy flail 30gp 10lbs crowbar 2gp 5lbs flint and steel 1gp -- identity papers, standard 2gp -- oils of repair, 3 150gp -- ram, portable 10gp 20lbs rope, hemp (knotted, 50') 1gp 10lbs sunrods, 5 10gp 5lbs torches, 9 1sp 9lbs warforged repair kit 50lb 1lb Total Weight:72lbs Money: 1374gp, 4sp, 1 cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 5 Height: 6' 5" Weight: 355lbs
Weapon is built to be the ultimate fighting machine. He is designed to explore the construct nature of the warforged, and will go for the Warforged Juggernaught PrC. Though it seems a bit cliched, it is a direction I have always wanted to explore.
Weapon is an imposing sight: A tall warforged in dark composite plating. There are signs of considerable scarring along the warforged's body, giving it a very beaten-up appearance. It carries a large pack on its back, two large weapons, and, incongruently, wears a battered, reddish-brown leather coat.
Weapon is a bit taciturn when not discussing tactics, previous campaigns, or the Last War. The Last War was all he knew, and has found civilian life difficult to adjust to, especially with the destruction of Cyre. He takes companionship in other warforged or Last War veterans, especially from Cyre units.
Weapon tends to be a bit morose; he still exhibits the typical warforged naivety, but with a mordant streak.
Weapon was forged 5 years ago and made part of the great Cyran army. As a warforged in the nation that invited the living constructs (so to speak), Weapon was filled with pride in its duties. It fought amongst several warforged and other construct units, occasionally with humanoid support. His unit was lead by a charismatic House Cannith ex-pat named Mallan who knew best how to utilize his special army. Mallan's unit had several victories even before Weapon joined.
That all changed on the Day of Mourning four years ago.
Mallan's unit was engaging Brelish forces near Vathirond when the grey mist destroyed Cyre. The erie grey mist sucked the will out of the human Cyran units, Mallan included, leaving the warforged units confused and leaderless. The battle ended in a route, with many Cyran dead. Mallan would be one of them, after suffering a grevious chest wound. Weapon could not heal him, and watched as his beloved commander died in his arms. To this day, he wears the odd, battered coat that was Mallan's signature possession.
Weapon continued to fight for Cyre, though the fight had gone out of them. When the war ended, and the Treaty of Thronehold ceased the creation of the warforged, Weapon was left directionless. Unsure of his future, he made it to Sharn, where he has picked up odd jobs here and there. But none of them has held, and he was once again turned to a militaristic life---this time through adventuring.
The Forgotten Forge
Soon after trying his hand at adventuring, Weapon was dragged into a 'spirit'-instigated investigation involving a dead scholar, and ancient schema, and Cannith machinations. It was made more difficult by divergent agendas of the various companions he met in the Tavernd Shard. Eventually, the schema was found, and after tense inter-party negotiations, returned to its buyer.
Weapon learned the fleshy ones are intricate in their self-deception.
Mad God's Key
Weapon then hired himself on to assist a Morgrave Provost in recovering at item stolen from him. It tied into a brutal murder at the University. After following some clues, the investigation hit a dead end, and Weapon returned unsuccessful to the Tavern.
Weapon learned that waiting can wear even a construct thin.
Marked by Destiny, Marked by Tragedy
Weapon found himself with a group caught up in a large explosion and fire. It affected the marked. After a long wait in front of a burning house and dealings with a stubborn Deneith Heir, he learned that it had to do with aberrant dragonmarks and chaos below Sharn. And crafty, deadly kobolds.
Monday, 10th July, 2006, 05:06 PM #7
Cutpurse (Lvl 5)
- Join Date
- Mar 2005
- Frozen Wastelands of Michigan
ø Ignore SelcSilverhand
Appearance:Code:Name: Ahki Class: Barbarian 2 Starting Level: 1 Race: Human Region of Origin: Argonnessen Size: Medium Gender: Male Alignment: Neutral Evil Action Points: 6 Deity: None Str: 16 +3 (10p.) Level: 2 XP: 1155 Dex: 13 +1 (05p.) BAB: +2 HP: 27 (2d12+3)(Raging=31) Con: 16 +3 (10p.) Grapple: +5 Craft Points: 0 Int: 12 +1 (04p.) Speed: 40' Stat Increases: Wis: 12 +1 (04p.) Init: +1 Cha: 08 00 (00p.) ACP: -0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 +0 15 Touch: 11 Flatfooted: 14 Energy Res: 5 Fire Resistance Dmg Red: None Total Base Mod Misc Fort: +6 +3 +3 +0 Ref: +1 +0 +1 +0 Will: +1 +0 +1 +0 Notes: When Raging, Fort Saves increase to +8, Will Save to +3, AC -2 MW Greatclub +6 1d10+4 20/x2 (Raging) +8 1d10+6 20/x2 (+2 BAB, +5 Str, +1 Masterwork) Notes: Languages: Common, Draconic Abilities: Fast Movement Illiteracy Rage 1/day - Duration 9 rounds +4 Str, +4 Con, +2 Will Save, -2 AC Fatigue: -2 Str, -2 Dex, No Charge or Run until encounter ends Uncanny Dodge - A barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. Feats: Least Mark of Passage - Dimension Leap 1/day - Standard action to teleport 20'. Dragon Totem - Red Dragon - +5 Fire Resistance Skill Points: 24 Max Ranks: 4/2 Skills Total Ranks Mod Misc Craft(WoodCarving) 05 02 +1 +2 Climb 05 04 +3 -2 Handle Animal -2 00 -2 -- Intimidate 00 02 -2 -- Jump 06 05 +3 -2 Listen 06 05 +1 -- Ride 03 02 +1 -- Survival 06 05 +1 -- Swim 05 04 +3 -2 Notes: ACP -2 Chain Shirt Equipment: Cost Weight MW Greatclub 305gp 08lb Chain Shirt 100gp 15lb Alchemist Fire 40gp 02lb Sack 01sp .5lb Rope,Silk 10gp 05lb MW Artisan Tools 55gp 05lb Grappling Hook 01gp 04lb Waterskin 01gp 04lb Rations 05sp 01lb Everburning Torch 110gp 01lb Thunderstone 01gp 01lb Tanglefoot Bag 40gp 04lb Total Weight:46.5lb Money: 293gp 6sp 1cp Lgt Med Hvy Lift Push Max Weight: 76 77-153 154-230 460 1150 Age:25 Height:6'4" Weight:220 Eyes:Blue Hair:Blond Skin:Tanned
Clad in tanned hides taken from the strange creatures that inhabit the continant of Argonnessen. Upon his back is a cloak formed from the body of a Yrthak. It's head drapes from his shoulder to his hip like a sash. His long blond hair is tied back in two braids as is his beard. Thick wooden hoops carved to resemble a dragon swallowing its tail pierce both of his ears. His skin is leathery in appearence and crisscrossed with scars. His greatclub is partially carved with intricate designs depicting battles he has fought.
Ahki is a loner by nature and feels set apart from the normal races of Khorvaire. The tribes of Seren Island and Argonnessen have a long tradition of worshipping the great dragons of that realm and Ahki brings many of his tribal beliefs with him. He sees Argonnessen as sacred land that none but the most pious should ever set foot upon. He seeks the glory of battle so that he may one day be worthy to tread those sacred lands and gain wisdom from the ancient wyrms. He has a cruel streak in battle, seeing failure as weakness, and gives no quarter to his foes.
Ahki was born shortly after the extablishment of the joint Lyrander, Orien, and Tharask trading post on Seren Island. His mother dallied with a man from the House of Orien. He was trained to be a warrior for the tribe until shortly after puberty when he manifested a dragonmark. The village shaman ordered him to travel to the mainland and seek a destiny among those with the same mark. He was accepted into the ranks of House Orien and now works as a trusted courier, due to his inability to read any documents he is entrusted with.
Last edited by SelcSilverhand; Sunday, 14th January, 2007 at 03:58 PM. Reason: Fixed wpn dmg for 2h weapon.
Tuesday, 11th July, 2006, 08:42 PM #8
Bloodtalon, Kenku Urban Ranger 1/Warlock 1
Appearance:Code:Name: Bloodtalon Class: Urban Ranger 1 (UA)/Warlock 1 Starting Level: 1 Race: Kenku (MM3) Region of Origin: Breland (Sharn) Size: Medium Gender: Male Alignment: CG Action Points: 6 Deity: Ollandra Str: 12 +1 (06p.) Level: 2 XP: 2250 Dex: 15 +2 (05p.) BAB: +1 HP: 14 (1d8+1d6+2) Con: 12 +1 (04p.) Grapple: +2 Craft Points: 132 Int: 14 +2 (06p.) Speed: 30' Stat Increases: - Wis: 14 +2 (06p.) Init: +2 Spell Save: - Cha: 14 +2 (06p.) ACP: -0 Spell Fail: -% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +2 +0 +0 +0 14 Touch: 12 Flatfooted: 12 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +2 +1 -- Ref: +4 +2 +2 -- Will: +4 +2 +2 -- Notes: Weapon Attack Damage Critical Range Shortsword +2 1d6+1 19-20/x2 ------ Sap +2 1d6+1 20/x2 ------ Shortbow +3 1d6 20/x3 60 ft Claws (2) +2/+2 1d3+1 20/x2 ------ Eldritch Blast +3touch 1d6 20/x2 30 ft Notes: Languages: Common, Kenku, Auran, Goblin Abilities: Great Ally (Ex): Aid another +3; Flanking +4 Mimicry (Ex): Bluff check to imitate any sound, voice, or accent. Natural Weapons: 2 Claws (1d3) Racial Skills: +2 Hide and Move Silently Low-Light Vision Favored Enemy (Daask) Urban Tracking Wild Empathy (d20+2[Cha]+0[1/2lvl]) Eldritch Blast (1d6, 30', no Save, SR) Least Invocation (See the Unseen (darkvision 60', see invisible)) Feats: Investigate (ECS), Urban Tracking (ECS) Skill Points: 36 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Bluff +6 04 +2 -- Gather Information +6 04 +2 -- Hide +8 04 +2 +2 Knowledge (local) +6 04 +2 -- Listen +6 04 +2 -- Move Silently +8 04 +2 +2 Search +6 04 +2 -- Sense Motive +6 04 +2 -- Spot +6 04 +2 -- Notes: +4 Hide in Shadows Equipment: Cost Weight Shortsword 10gp 2lb Sap 1gp 2lb Shortbow 30gp 2lb 20 arrows 1gp 3lb MW Studded Leather 175gp 20lb Backpack 2gp 2lb Flint & Steel 1gp -lb Oil (2 Flasks) 2sp 2lb 5 Candles 5cp -lb Alchemist's Fire (2) 40gp 2lb Travelers's Outfit 0gp -lb Potion (Cure Light Wounds) 50gp -lb Identification Papers (Stnd) 2gp -lb (ECS) Traveling Papers 2sp -lb (ECS) Darkweave cloak 105gp -lb Inquisitive's Kit 300gp 4lb Total Weight:39lb Money: 66gp 10sp 5cp Lgt Med Hvy Lift Push Max Weight: 43 86 130 260 650 Age: 10 Height: 4'8" Weight: 64lbs Eyes: black beady Hair: dark brown feathers Skin: dark brown feathers
With black talons instead of feat or hands, Bloodtalon's brid like frame is typically hidden beneath a dark cowl. He has black beady eyes and a long beak. The soft feathers that cover his face and body are a deep dark brown. Standing a little shorter than most elves, Bloodtalon is much lighter as his bones are partly hollow.
Bloodtalon is as secretive and mysterious as other Kenku, but rather than hatching plots against his fellow Sharnites, Bloodtalon seeks to find a place among them. Without a flock to call his own, Bloodtalon wants to be accepted. He has keen mind for solving problems and identifying clues and would like to turn that into a profession.
Life in Malleon's Gate is rough for most and it has certainly not been easy for Bloodtalon. The Gate, being a goblin slum in a huge metropolis, has a different set of rules all unto itself. Early in life Bloodtalon's aerie was attacked by a gang of hoodlums seeking to take out their fury on some 'else'. His relatives gone, Bloodtalon picked up what he could and hid in one of the abandoned tenements in Malleon's Gate. The arrival of Daask has prooved fortuitous for the young inquisitive Kenku. He has recently signed up with Gasslak, the self-appointed 'Law' in Malleon's Gate. He has done a few jobs for the Medusa, tracking criminals and the like. A little more confident given his new role, the little Kenku has begun sneaking out of Malleon's Gate at night. He is wary of what people will think of his birdlike features, knowing that there are few Kenku in the city. He does not know of the Nightswift aerie in the city yet. Perhaps if he were to find room in an adventuring party he'd abandon Malleon's Gate for good.
Approved for Level 2
Tuesday, 11th July, 2006, 10:28 PM #9
Acolyte (Lvl 2)
- Join Date
- Jun 2004
ø Ignore IcyCool
(Retired, Available for Public Use) - Aidan ir'Allistair - Paladin 1
Appearance: Aidan has shoulder length black hair, usually tied back in a ponytail. His handsome face usually holds a confident half-smile. His shield bears the Silver Flame symbol on a blue and white checkered background, and his holy symbol is prominently displayed around his neck.Code:Name: Aidan ir'Allistair Class: Paladin 1 Starting Level: 1 Race: Human Region of Origin: Thrane Size: Medium Gender: Male Alignment: Lawful Good Action Points: 5 Deity: The Silver Flame (Domains: None) Str: 14 +2 ( 6p.) Level: 1 XP: 350 Dex: 14 +2 ( 6p.) BAB: +1 HP: 12 (1d10 + 2) Con: 14 +2 ( 6p.) Grapple: +3 Craft Points: 150 Int: 13 +1 ( 5p.) Speed: 30' Stat Increases: Wis: 12 +1 ( 4p.) Init: +2 Spell Save: +1 Cha: 14 +2 ( 6p.) ACP: -4 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +2 +2 +0 +0 +0 18 Touch: 12 Flatfooted: 16 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +4 +2 +2 +0 Ref: +2 +0 +2 +0 Will: +1 +0 +1 +0 Notes: Weapon Attack Damage Critical Range Rapier +3 1d6+2 18-20/x2 ------ Shortbow +3 1d6+0 20/x3 60 ft Unarmed Strike +3 1d3+2s 20/x2 ------ Notes: Humanoid (Human), Human Bonus Feat, Human Bonus Skill Points (4 at 1st level, +1/level after that) Languages: Common, Elven Abilities: Aura of Good, Detect Evil at will, Smite Evil 1/day Feats: Combat Expertise (1st), Silver Smite (Human Bonus) Spells prepared (Save DC 12 + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX Domains: None Spellbook/Spells Known: 0 - XX, XX, XX; 1st - XX, XX, XX; Psionic Powers (Save DC 12 + Power level; Manifester Level XX) Power Points: XX Powers Known: 1st - XX, XX, XX; Spell-Like/Psi-like Abilities: Detect Evil at will Skill Points: 16 Max Ranks: 4/2 Skills Total Ranks Mod Misc Balance(Dex)cc +3 1 +2 +0 Concentration(Con) +2 0 +2 +0 Craft(Int) +1 0 +1 +0 Diplomacy(Cha) +2 0 +2 +0 Handle Animal(Cha) +2 0 +2 +0 Heal(Wis) +1 0 +1 +0 Knowledge[Nobility/Royalty](Int)+2 1 +1 +0 Knowledge[The Planes](Int)cc +3 2 +1 +0 Knowledge[Religion](Int) +5 4 +1 +0 Listen(Wis)cc +1 0 +1 +0 Profession(Wis) +1 0 +1 +0 Ride(Dex) +3 1 +2 +0 Sense Motive(Wis) +3 2 +1 +0 Spot(Wis)cc +1 0 +1 +0 Tumble(Dex)cc +3 1 +2 +0 Notes: An Armor Check Penalty of -4 applies to Aidan's Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. Equipment: Cost Weight Rapier 20gp 2lb Heavy Steel Shield 20gp 15lb Chain Shirt 100gp 25lb Shortbow 30gp 2lb Arrows(20) 1gp 3lb Backpack 2gp 2lb Silver Holy Symbol 25gp 1lb Signet Ring 5gp --lb Waterskin 1gp 4lb Belt Pouch 1gp 0.5lb Flint and Steel 1gp --lb Bedroll 1sp 5lb Traveler's Outfit(free) --gp --lb Total Weight:59.5lb Money: 33gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 20 Height: 6'1" Weight: 175 Eyes: Blue Hair: Black Skin: Tanned
Personality: Aidan is a friendly young man, quick to make friends. Like many of his faith, he is quick to pursue and fight supernatural evil, and he does his best to fight the evil in men's hearts as well. He's a take charge sort of individual, but tends to defer to those with more experience in specific matters. While he is unflinching in his faith, he does have a weakness for wine and women, and he likes to play the dashing hero if given the chance.
Background: Aidan was born to minor nobility in Thrane. He led a sheltered life, his every need and want cared for and he had a member of the clergy as a personal tutor. At the age of 12 he demonstrated an innate ability with the sword, and as he was fourth in the line for his father's estate, his parents decided to send him to Flamekeep to train to be a templar of the Church. Once there he learned quickly, and before long he was ready to head out into the world. Aidan had always been fascinated with adventurers and the dangers they faced. He figured that as an adventurer, he'd have ample opportunity to battle the evils of the world. Not having been to the magnificent city of Sharn before, but knowing its reputation for attracting adventurers, he quickly settled on it as a good place to go and test his skill.
Retired, Available for public use.
Last edited by IcyCool; Wednesday, 6th December, 2006 at 10:52 PM.
Character(s) played in Living ENWorld:
gnomishhalfling barbarian/ranger. Currently purging the gnolls and other nasties from The Tomb of Chaos.
Deos Kirith, human wizard/cleric. Currently looking for some nefarious individuals who are holding a little girl for a Ransom for Retirement.
Gideon Redcloak, human sorcerer/fighter. Currently with his companions investigating some goings on in Ravensdale like Rats in a Maze.
Thursday, 13th July, 2006, 07:43 AM #10
Myrmidon (Lvl 10)
- Join Date
- Jun 2006
- Glen Ridge, NJ
ø Ignore InVinoVeritas
Appearance: Balnibar is dark-skinned and goateed. His hair is frizzy and sticks out in all directions. When he's working, he wraps it in a turban to keep it from interfering with his work. He wears a black leather apron, studded with rivets. His sleeves are also black leather, but covered in tight loops in which a number of small hooks, wires, and probes protrude.Code:Name: Balnibar Jiminyblivet Class: Rogue 2 Starting Level 1 Race: Gnome Region of Origin: Zilargo Size: Small Gender: Male Alignment: Neutral Action Points: 9 Deity: none Str: 8 -1 ( 2p.) Level: 2 XP: 1290 Dex: 15 +2 ( 8p.) BAB: +1 HP: 16 (2d6+6) Con: 16 +3 ( 6p.) Grapple: -3 Craft Days: 165 Int: 17 +3 (13p.) Speed: 20' Stat Increases: N/A Wis: 8 -1 ( 0p.) Init: +2 Spell Save: +2 vs. Illusions Cha: 12 +1 ( 4p.) ACP: -1 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +1 +0 +0 17 Touch: 13 Flatfooted: 15 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +0 +3 -- Ref: +5 +3 +2 -- Will: -1 +0 -1 -- Notes: Weapon Attack Damage Critical Range MW Light Crossbow +5 1d6 19-20/x2 80 ft Rapier +1 1d4-1 18-20/x2 ------- Notes: Languages: Common, Gnome, Draconic, Giant, Goblin Abilities: Low-Light Vision Weapon Familiarity: Gnome Hooked Hammer +2 Save vs. Illusions +1 DC for Illusions +1 attack vs. kobolds and goblinoids +4 dodge bonus to AC vs. giants +2 for Listen and Craft (Alchemy) checks Speak w/ Animals, Dancing Lights, Ghost Sound, Prestidigitation 1/day Trapfinding Sneak Attack +1d6 Evasion Feats: Point Blank Shot Skill Points: 55 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Diplomacy +8 5 +1 +2 Bluff +6 5 +1 -- Search +8 5 +3 -- Craft(Traps) +8 5 +3 -- Craft(Weapons) +8 5 +3 -- Use Magic Device +6 5 +1 -- Sleight of Hand +8 5 +2 +1 Decipher Script +8 5 +3 -- Escape Artist +5 4 +2 -1 Disable Device +10 5 +3 +2 Open Lock +6 1 +3 +2 Appraise +8 5 +3 -- Notes: Equipment: Cost Weight MW Light Crossbow 335gp 2lb 20 Bolts 2gp 1lb 10 Cold Iron Bolts 2gp .5lb Rapier 20gp 1lb MW Chain Shirt 250gp 12.5lb Artisan's Tools 5gp 5lb Master Thieves' Tools 100gp 2lb Artisan's Outfit -- -- Backpack 2gp .5lb 2 Sunrods 4gp 2lb 2 Thunderstones 60gp 2lb 2 Smokesticks 40gp 1lb 15 Tindertwigs 15gp -- Caltrops 1gp 2lb Crowbar 2gp 5lb Total Weight: 36.5lb Money: 248gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 19.5 39.25 60 120 300 Age: 56 Height: 3’6” Weight: 46 lbs Eyes: Blue Hair: Black Skin: Ruddy
Personality: Balnibar is proud of his heritage and of his work. He loves working with traps, secret compartments, and weapons with hidden functions. He's often found scribbling out new designs whenever he has a moment, and finding ways to sell his designs for anyone who would be interested.
Background: The Jiminyblivet family has been in the dungeon business for years. Many a d'Kundarak has contracted the Jiminyblivets for a vault, and certain diabolic contraptions have been the masterpieces of the most famous clan members. Balnibar was raised in this way, and has become decent in his trapmaking skill. He has decided to gain experience in Sharn, as there is definitely someone who needs a clever device--or needs someone to crack them. One day, he dreams of designing a full dungeon from the ground up--er, down.
Approved for Level 2