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  1. #21
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    T'Ranis, Githzerai Archer

    Code:
    Name: T'Ranis
    Class: Scout 1 (Aproved)/ Psychic Warrior 1 / Slayer 0
    Starting Level: ECL 3 (See Racial Class)
    Race: Githzerai (XPH Version per Bront and RA)
    Region of Origin: Kythri, The Churning Chaos (See ECS p. 96)
    Size: Medium
    Gender: Male
    Alignment: LN
    Action Points: 6
    Deity: Balinor, God of the Hunt
    
    Str: 10 +0 (02p.)	ECL: 4		XP: 8,625
    Dex: 23 +6 (13p.)	BAB: +0		HP: 18 (2d8+4)
    Con: 14 +2 (06p.)	Grapple: +0	Craft Days: 100
    Int: 12 +1 (06p.)	Speed: 30'	Stat Increases:
    Wis: 16 +3 (06p.)	Init: +6	Spell Save: (What?)
    Cha: 08 -1 (00p.)	ACP: N/A	Spell Fail: N/A
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+0	+6	+0	+0	+0	16
    Touch:	16	Flatfooted: 10
    
    Power Resistance: 5+HD=7
    Dmg Reduction: None
    
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	+0
    Ref:	+8	+2	+6	+0
    Will:	+3	+0	+3	+0
    Notes:
    
    Weapon      			Attack	Damage	Critical	Range
    Densewood MW Lt. Crossbow	+7	1d8+0	19-20/x2	  80 ft
    Notes: +1/+1 shots within 30' from PBS, 1d6 Skirmish
    
    Languages: Common, Githzerai, (Daelkyr)
    
    Feats:  Point Blank Shot, Rapid Reload (PW1)
    
    Power Points Per Day: 3 (Race: 2;Class: 0 ; Wisdom: 1)
    Save DC: 13 + spell level
    Powers Known:
    	1st - Presciense, Offensive
    
    Psi-Like Abilities: 3/day: Inertial Armor, Catfall, Psionic 
    Daze (DC 10 + 1/2 HD + Cha=10) [Caster Level 1/2 HD, Minimum 1]
    Concussion Blast 1/day
    Supernatural Abilities: 
    Extraordinary Abilities: Darkvision 60', Skirmish +1d6, Trapfinding
    
    Skill Points: 39	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Autohypnosis	 4	1	+3	--
    Concentration	 3	1	+2	--
    Hide    	10	4	+6	--
    Jump    	 5	5	+0	--
    Know. (Dun.) 	 5	4	+1	--
    Listen   	 7	4	+3	--
    Move Silently	10	4	+6	--
    Psicraft	NA	0	+1	--
    Sense Motive 	 7	4	+3	--
    Spot    	 7	4	+3	--
    Survival	 7	4	+3	--
    Tumble	   	12	4	+6	+2 Synergy
    Notes:
    
    Equipment:				Cost	Weight
    Explorer's Outfit	 		---- 	00 lb
    Densewood MW Lt Crossbow 		0370 gp	08 lb (ECS p. 126)
    20 Cold Iron Bolts	 		0004 gp 02 lbs
    Handy Haversack	  	     		2000 gp	05 lb
        100 Cold Iron Bolts             	0020 gp	NA/10 lb
        Field Rations, 4 days		0002 gp	NA/04 lb
        Waterskins, 2	      		0002 gp	NA/08 lb
        Travel Papers	  		   2 sp	NA/00 lb
        Silk Rope           	  	0010 gp	NA/05 lb
        Grappling Hook      		0001 gp	NA/04 lb
        Winter Blanket      		   5 sp	NA/03 lb
        Bedroll     	 		   1 sp	NA/05 lb
    
    Total Weight: 15 lbs	Money: 29 pp, 2 sp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	33	 66	100	200	500
    
    Age: 26 years 
    Height:6'3: 
    Weight:160 lbs 
    Eyes: Brown 
    Hair: None 
    Skin: Olive
    Appearance:

    Personality:

    Background:


    Logs

    XP log:
    Starting xp: 3,000
    1,175 xp from The Eidolon + 450 xp Time
    2,900 xp
    Final for Eidolon [url=http://www.enworld.org/forum/living-eberron/203609-w3-eidolon-bront-judging-31.html#post4578493]1,100 xp[/url

    Wealth and Craft log:
    Starting 2,700 gp - 2409.8 gp equipment = 290.2
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    Retrospective
    ECL 1 -> CLASS Scout 1 HP: +10 (Max 8 at 1st level +2 Con) PP: 2 (Race)
    Skills: Jump, Knowledge (Dungeoneering), Listen, Spot, Hide, Move Silently, Sense Motive, Tumble, Survival 4 Ranks Each
    Racial: +2 Dex, -2 Int, Darkvision, Catfall 3/day
    Feat: Point Blank Shot

    ECL 2 -> CLASS None
    Racial: +2 Dex and Wisdom, Psionic Daze 3/day

    ECL 3 -> CLASS Psychic Warrior 1 HP: +8 (HD+CON+OTHER) PP: +1 (0 class, 1 Wisdom);
    Autohypnosis, Concentration, Jump: +1 RANK each
    Powers Known: Presience, Offensive
    Fort Saves: +2
    Racial: Inertial Armor 3/day
    Feat (Class Bonus): Rapid Reload

    ECL 4 -> CLASS None
    +2 Dex, Concussion Blast 1/day, PR 5+HD


    Prospective

    ECL 5 -> CLASS Psychic Warrior 2 HP: +8 (+6 HD + 2 CON) PP: +1 (Class), +2 (Wis);
    Concentration +3 RANKS
    Feats: Weapon Focus (Light Crossbow), Crossbow Sniper (Aproved)
    Powers Known: Force Screen
    Fortitude Saves: +1
    BAB: +1
    Concussion Blast 2/day

    ECL 6 -> CLASS Scout 2 HP: +8 (HD+CON+OTHER) PP: +0;
    Hide +3 RANKS, Move Silently +3 RANKS, Tumble +3 RANKS
    Class Abilities: Battle Fortitude+1 (Fortitude Saves and Initiative), Uncanny Dodge
    Reflex Saves: +1
    BAB: +1
    Dexterity: +1
    Concussion Blast 3/day

    ECL 7 -> CLASS Psychic Warrior 3 HP: +8 (+6 HD + 2 CON) PP: +2 (Class), +1 (Wis);
    Concentration +3 RANKS
    Powers Known: Compression
    Will and Reflex Saves: +1
    BAB: +1

    Last edited by Patlin; Sunday, 7th December, 2008 at 05:34 PM. Reason: Now ECL 4
    PbP details Invisible Castle Dice Rolling LEW DM LEB DM
    LEW PCs: Ironwolf Banion Tor LEW PCs: Anvuss Rionus el'Aundair T'Ranis

    "Daddy's teaching me to play D&D. I am his 'young apprentice.'" Brielle Patlin, 7 years old, 3/9/08.

 

  • #22
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    ø Ignore Someone
    My communities:

    Code:
    Name:       Seat Ib´iza Starting level: 1
    Class:      Archivist
    Race:       Dwarf
    Size:       Medium
    Gender:     Male
    Alignment:  Neutral
    Deity:      Why only one?
    Region:     Breland
    
    Str:  9 -1 (01p.)     Level:    3    XP: 5422
    Dex: 12 +1 (04p.)     BAB:     +2     HP: 24 (3d6+9)
    Con: 16 +3 (06p.)     Grapple: +1     AP: 6
    Int: 16 +3 (10p.)     Speed:   20'    Craft points: 278
    Wis: 16 +3 (10p.)     Init:    +1
    Cha:  8 -1 (02p.)
    
                          Base  Armor  Shield  Dex  Size  Misc
    Armor: 15              10     +4     +0     +1   +0    --
    Touch: 11
    Flat:  14
    
                          Base  Mod  Misc
    Fort:  +6              +3    +3   --
    Ref:   +2              +1    +1   --
    Will:  +6              +3    +3   --
    
    Weapon:               Attack  Damage  Critical
    Crossbow              +3       1d8     19-20/x2
    Dagger                +1/+3    1d4-1   19-20/x2
    
    Languages: Common, Dwarven, Draconic, Undercommon, Daelkyr
    
    Abilities:
    Darkvision 60 ft
    Stonecunning
    Stability
    +2 racial bonus on saving throws against poison
    +2 racial bonus on saving throws against spells and spell like effects
    +1 racial bonus on attacks against goblins and goblinoinds
    +4 dodge bonus to AC against Giants, even when giants are elves´ racial enemies
    
    Dark Knowledge:
     -(tactics) 4/day: Allies gain bonuses to attack against certain enemies if he suceeds in a Knowledge check as a move action
    
    Lore Mastery (+2 bonus to Decipher Script and Knowledge (Religion))
    
    Feats:
    Scribe scroll (1st level Archivist bonus feat)
    Eschew materials (1st level feat)
    Skill Focus Knowledge (religion)
    
    Spells
    Prayerbook: 
    Orisons: All
    1st level: Bless, Comprehend languages, Cure light wounds, Magic weapon, Shield of faith, Cause fear, Hide from undead, Deathwatch, Burning hands, Entangle, Goodberry.
    2nd level: Cure moderate wounds, Shatter, Web, Scorching ray, Summon nature's ally II
    
    Prepared spells: 0 level: 4; 1st level: 4; 2nd level 3
    
    Skill Points: 42      Max Ranks: 6/3
    
    Skills:                 Ranks  Mod  Misc
    Heal                +7    4     +3
    Concentration       +9    6     +3   
    Decipher Script     +9    4     +3   +2  
    Know (Dungeoneering)+9    6     +3
    Know (Religion)     +14   6     +3   +5   
    Know (The planes)   +9    6     +3  
    Spellcraft          +8    5     +3
    Know (Arcana)       +7    4     +3
    
    Equipment:            Cost  Weight
    Backpack               2gp    2lb
    Bedroll                1sp    5lb
    Prayerbook             15gp   3lb
    Ink & pens             8gp    -lb
    Notebook               15gp   3lb 
    Flint & Steel          1gp    0lb
    Waterskin              1gp    4lb
    Whetstone              2cp    1lb
    Wooden divine focus    1gp    -lb     
    Dagger                 2gp    1lb
    Lt crossbow            35gp   4lb
    Xbow bolts (10)        2gp    1lb
    Chain Shirt           100gp   25lb
    Surgery kit          50 gp    1lb
    (counts as healing kit)               
    Potion of CLW
    Scroll of: Comprenhend languages, Deathwatch, Magic Weapon, Hide from Undead, Bull's strenght, Delay poison
    Wand of Scorching ray (16 charges)
    Sacred pin (+1 sacred to ST against aberrations' special attacks)
                  
    Total Weight: 50lb (medium load)
    Money: 513 gp sp cp
    Appearance:



    History:

    Craft points log

    Entered the tavern first time 30-7-06.
    First post in an adventure 25-8-06: 26 craft points added to sheet.
    Scroll of: Comprenhend languages, Deathwatch, Magic Weapon, Hide from Undead [-1 CP, -4 XP]
    Last post in head of the class and first post again in Tavern thread 3-3-07
    First post in "what happened?" adventure 8-3-07 (153 craft points added)


    XP awards log

    Icy Cool's Head of the class: 1080, 1910
    At this point Seat was 2nd level. Spent 1 DM point to gain 100 XP.
    Moggthegobb's what happened: Total of 1876 plus 450 time XP


    treasure

    Total of 1446 gps at the end of head of the class
    Bought scrolls of Goodberry and Entangle (Druid), Burning hands, Web and Scorching Ray (Adept) [-475 gp]
    Scribed Goodberry, Entangle and Burning hands on prayerbook [-300 gp]
    Scribed scrolls of Magic weapon, Comprenhend languages, Hide from Undead, Deathwatch [-50]
    Scribed Web and Scorching ray on prayerbook (-400 gp)
    Scrolls of Bull's strenght and Delay Poison adquired here
    Wand of Scorching ray adquired here
    Scribes Summon nature's ally II in prayerbook (-200 gp)
    Gets 400 gps as a reward at the end of Moggthegobb's adventure "what happened", and 1 use of the feat "favourite of the house" with house Lyrander.


    Level 2 advancement changes

    -Gains a new Archivist level (now archivist 2)
    -BAB is now +1 isntead of 0
    -HP are now 16 (6 + 4 +6 Con) instead of 9
    -Grapple bonus is now +0 instead of –1
    -Craft points now 950 instead of 650
    -Base and total save Fort and Will save bonuses improve by +1 (+6 Fort and Will)
    -All weapon attack bonuses improve by +1
    -Gains Archivist 2nd level ability: Lore Mastery (+2 to Decipher Script and a Knowledge check – chosen knowledge (religion))
    -Scribes 2 free new Cleric spells in his prayerbook: Hide from undead and Deathwatch
    -Can prepare one extra orison and 1st level spell
    -Gains 7 skill points (new total 35 instead of 28; max ranks 5/2.5) spent his way:
    1 skill point for:
    Concentration, spellcraft, knowledge (dungeoneering, religion, the planes)
    2 skill points for:
    Knowledge (arcana).
    Decipher script and knowledge (religion) get bonuses for Lore Mastery (see above).

    Nothing else changes


    Level 3 advancement changes

    -Gains a new Archivist level (now archivist 3)
    -BAB is now +2 instead of +1
    -HP are now 24 (6 + 4 + 5 + 9 Con) instead of 16
    -Grapple bonus is now +1 instead of 0
    -Base and total Ref save bonus improve by +1
    -All weapon attack bonuses improve by +1
    -Dark knowledge is now 4/day instead of 3/day
    -Gains 3rd level feat: Skill focus (knowledge: religion)
    -Scribes 2 free new 2nd level Cleric spells in his prayerbook: Cure moderate wounds and Shatter.
    -Can prepare 3 2nd level spells
    -Gains 7 skill points (new total 42 instead of 35; max ranks 6/3) spent his way:
    1 skill point for:
    Concentration, spellcraft, knowledge (dungeoneering, religion, the planes)
    2 skill points for:
    Knowledge (arcana).

    Nothing else changes
    Last edited by Someone; Sunday, 4th November, 2007 at 09:31 AM. Reason: Updated XP

  • #23

    Meksoor Dhakaan, Hobgoblin Bard

    Code:
    Name: Meksoor Dhakaan
    Class: Bard 1 Starting Level: 1
    Race: Hobgoblin
    Region of Origin: Darguun
    Size: Medium
    Gender: Female
    Alignment: N
    Action Points: 5
    Deity: None
    
    Str: 14 +2 (6p.)	Level: 1	XP: 0
    Dex: 15 +2 (5p.)	BAB: +0		HP: 8 (1d6+2)
    Con: 14 +2 (4p.)	Grapple: +2	Craft Points: 0
    Int: 14 +2 (6p.)	Speed: 30'	Stat Increases:
    Wis: 10 +0 (2p.)	Init: +2	Spell Save: XX
    Cha: 16 +3 (10p.)	ACP: -2		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+2	+0	+0	+0	16
    Touch:	12	Flatfooted: 14
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+2	+0	+0	--
    Ref:	+4	+2	+0	--
    Will:	+4	+2	+0	+2 
    Notes: Iron Will feat
    
    Weapon			Attack	Damage	Critical	Range
    Whip			+2	1d3+2*	20/x2		------
    Longsword		+2	1d8+2	19-20/x2	------
    Dagger			+2	1d4+2	19-20/x2	10 ft
    Crossbow (Light)	+2	1d8	19-20/x2	80 ft
    Notes: Whip has 15' reach; can attack any creature within reach, doesn't threaten, provokes AoO. Deals non-lethal damage, no damage to creatures with a +1 armor bonus or higher, or a +3 natural armor bonus or higher.
    
    Languages: Common, Goblin, Giant, Draconic
    
    Abilities: Darkvision 60', Bardic Knowledge +3, Bardic Music 1/day, Countersong (Su) (10 rounds), Fascinate (Sp) (1 creature for 1 round), Inspire Courage (Su) +1
    
    Feats:  Iron Will
    
    Spells Per Day (Save DC 10 + spell level + 3; 13): 4
    Spells Known:
    	0 - Daze, Mage Hand, Message, Prestidigitation
    
    Skill Points: 32	Max Ranks: 4/2
    Skills			Total	Ranks	Mod 	Misc
    Bluff			7	4	3	--
    Decipher Script		4	2	2	--
    Diplomacy		7	4	3	-
    Gather Information	5	2	3	-
    Intimidate		4	1	3	-
    Knowledge (History)	6	4	2	-
    Knowledge (Local: Sharn)4	2	2	-
    Listen			4	4	0	-
    Move Silently		6	0	2	4
    Perform (Oratory)	7	4	3	-
    Sense Motive		4	4	0	-
    Notes:
    
    Equipment:			Cost	Weight
    Explorer's Outfit (free)	0gp	-lb
    Chain Shirt			100gp	25lb
    Whip				1gp	2lb
    Longsword			15gp	4lb
    Crossbow (Light)		35gp	4lb
    Bolts (20)			2gp	2lb
    Dagger				2gp	1lb
    Backpack			2gp	2lb
    Identification Papers (Standard)2gp	-lb
    Total Weight:40lb	Money: 1gp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	116	175	350	875
    Age: 23
    Height: 75 in. (6'3")
    Weight: 185 lbs.
    Eyes: Yellow
    Hair: Dark Gray
    Skin: Reddish-orange


    Appearance:
    Meksoor Dhakaan is a powerfully built, imposing figure of a hobgoblin standing 6'3" tall. Her yellow eyes are cold, hard and piercing, and the reddish-orange skin stretched over her taut, lithely muscular frame shows a series of intricate tattoos and brandings when not covered by her dark red, utilitarian outfit.

    Personality:
    Meksoor can be pleasant enough under some circumstances, but the attitude that she projects is one that does not seem to suffer fools gladly. She alternates between intimidating others to either leave her alone or provide her with information, and engaging in conversation that can leave one feeling as if they've been interrogated afterwards. One is almsot given the impression that she is someone used to being in command, and that she'd be just as happy to enforce the consequences of not bending to her will as she would be to have her orders followed. She is taking great pains to improve her attitude towards and interactions with members of the barbaric lesser races she finds herself surrounded by in Sharn, but old habits sometimes die hard.

    Background:
    Meksoor Dhakaan was raised in a Dhakaani enclave in the mountains of Darguun, where she was trained from a young age in the tradition of the Kech Volaar dirge singers. She saw a small amount of action during the Last War as an auxiliary commander of a small Dhakaani warband; most of her missions involved infighting among various Dhakaani factions, but she did see some combat outside of Darguun as well. She has been in Sharn for the past two years, ostensibly as a student at Morgrave University. Much of her free time is divided between searching for information about Dhakaani relics in ancient Sharn (from the time of the goblin city of Shaarat) and attempting to forge contacts with the Darguun ambassador in Sharn.

    Logs


    XP log:

    XXXX from



    Wealth and Craft log:

    XXX gp, X sp from

    Paid XXX for

    Sold XXX for

    Crafted XXX for



    Other log:

    XXXX from





    Notes:

    XXXX



    Advancement


    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]

    SKILL +RANKS, SKILL +RANKS

    Feat: FEAT(s)

    Spells Known: SPELL

    Powers Known: POWER

    Other: OTHER NOTES

    Last edited by Anti-Sean; Wednesday, 26th July, 2006 at 03:53 PM.

  • #24
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    Grandfather of Assassins (Lvl 19)

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    ø Ignore DEFCON 1
    Code:
    Name:       Pohl D’Velderan
    Class:      Urban Ranger
    Race:       Human
    Size:       Medium
    Gender:     Male
    Alignment:  Neutral
    Deity:      Dol Dorn
    Region:     Sharn
    
    Str: 16 +3 (10p.)     Level:    1     XP: 0
    Dex: 13 +1 (05p.)     BAB:     +1     HP: 9 (1d8+1)
    Con: 12 +1 (04p.)     Grapple: +4     AP: 5
    Int: 14 +2 (06p.)     Speed:   30'
    Wis: 10 +0 (02p.)     Init:    +1
    Cha: 14 +2 (06p.)
    
                          Base  Armor  Shield  Dex  Size  Misc
    Armor: 15              10     +4     +0     +1   +0    --
    Touch: 11
    Flat:  14
    
                          Base  Mod  Misc
    Fort:  +3              +2    +1   --
    Ref:   +3              +2    +1   --
    Will:  +0              +0    +0   --
    
    Weapon:               Attack  Damage  Critical
    Warhammer               +4     1d8+3     x3
    Dagger                  +4     1d4+3    19-20
    Shortbow                +2     1d6       x3
    
    Languages: Common, Orc, Goblinoid
    
    Abilities:
    Favored Enemy (Emerald Claw) +2
    Wild Empathy
    
    Feats:
    Urban Tracking
    Least Dragonmark (locate object 1/day, +2 Search)
    Favored In House
    
    Skill Points: 36      Max Ranks: 4/2
    
    Skills:               Ranks  Mod  Misc
    Gather Info  +6         4     +2
    Hide         +3         4     +1   -2  (armor)
    Intimidate   +4         2     +2
    Know Local   +6         4     +2
    Listen       +4         4     +0
    Move Silent  +3         4     +1   -2  (armor)
    Search       +8         4     +2   +2  (dragonmark)
    Sense Motive +4         4     +0
    Spot         +4         4     +0
    
    Equipment:            Cost  Weight
    Backpack               2gp    2lb
    Bedroll                1sp    5lb
    Belt Pouches (2)       2gp    1lb
    Caltrops               1gp    2lb
    Case, Map/Scroll       1gp    1lb
    Flint & Steel          1gp    0lb
    Grappling Hook         1gp    4lb
    Lantern, Hooded        7gp    2lb
    Oil (3)                3sp    3lb
    Rations (4 days)       2gp    4lb
    Rope, Hempen           1gp   10lb
    Waterskin              1gp    4lb
    Whetstone              2cp    1lb
    
    Warhammer             12gp    5lb
    Dagger                 2gp    1lb
    Shortbow              30gp    2lb
    Arrows (40)            2gp    6lb
    Chain Shirt          100gp   25lb               
    
                  Total  170.42
    
    Total Weight: 78lb
    Money: gp sp cp
    Appearance: Pohl is tall and bulky, with muscles that lack definition but have a lot of mass. His parents have made comment that his arms and thighs are like treetrunks, and Pohl will be happy to affirm these statements. His blond hair is cut very short, his skin is tanned and smooth, and his face has a ruggedness that does not instantly scream out "gorgeous", but many a young girl has swooned at the sight of him. His dragonmark is prominent on his left forearm, and he makes every effort to keep his arm open so that everyone he meets will see it. His dress is very stylish of the times, and he makes sure to keep his chain shirt sparkling and clean.

    History: House Tharashk has moved into positions of power through the continent because of their abilities to find things that people need... whether that be people or things. The humans, orcs, and halforcs together have set up a guild of exceeding necessity in this day and age, and Pohl d'Velderan has been right there at the forefront of his family's expansion. A young man of intellect and strength, Pohl grew up in the City of Towers in the warm confines of the House... fully expecting to be a success. An only child, his parents (both dragonmarked members of the House as well) raised him with the expectation that he would be a strong, priviledged, and important member when he grew up. Being raised with this incredibly strong support system, Pohl firmly believed in himself and his future. Upon reaching adulthood, there was no one within the House that didn't believe he was destined for greatness... including and especially himself.

    However, Pohl learned a very hard lesson once he left the warm, comforting grasp of his loving family and House Tharashk... people just don't like an arrogant, self-centered jerk. This of course came as a shock to him, as his entire life he was looked upon as a shining star. But now, without the glow of his parents to reflect his "greatness", he is considered nothing more than an obnoxious, self-congratulating, blowhard. However, the fact remains that he can in fact back up a lot of his self-serving claims. As Pohl himself says to those who complain... "it's not bragging if you can back it up". Of course this doesn't really keep people from getting pissed at him, but he deals with them with a smile and a condescending nod, because after all... lesser people should be jealous of him. It's only human nature.

    Pohl specializes in tracking down other people... and he works hard as a bounty hunter for House Tharashk. If you need someone found, you could do worse by hiring him. He has spent his entire life in Sharn, learning the streets and wards like the "back of his hand" (or so he claims), and is always ready to take a job when it is offered to him. He knows it's just a matter of time before he steps into a place of importance within the House, and he looks forward to the day when his name is known throughout the city.
    Last edited by DEFCON 1; Tuesday, 25th July, 2006 at 08:35 PM.

  • #25

    Najoz, Human Cleric

    Code:
    Name: Najoz
    Class: Cleric 1	Starting Level: 1
    Race: Human
    Region of Origin: Breland
    Size: Medium
    Gender: Female
    Alignment: Neutral Good
    Action Points: 5
    Deity: The Sovereign Host (Domains: War, Travel)
    
    Str: 16 +3 (10p.)	Level: 1	XP: 0
    Dex: 12 +1 (04p.)	BAB: +0		HP: 10 (1d8+2)
    Con: 14 +2 (06p.)	Grapple: +3	Craft Points: 0
    Int: 08 -1 (00p.)	Speed: 20'	Stat Increases:
    Wis: 16 +3 (10p.)	Init: +1	Spell Save: 0
    Cha: 11 +0 (03p.)	ACP: -7		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+5	+2	+1	+0	+0	+0	18
    Touch:	11	Flatfooted: 17
    
    
    	Total	Base	Mod	Misc
    Fort:	+4	+2	+2	--
    Ref:	+1	+0	+1	--
    Will:	+5	+2	+3	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Longsword		+4	1d8+3	19-20/x2	------
    Sling			+1	1d4+3	20/x2		50 ft
    Notes:
    
    Languages: Common
    
    Abilities: 
    Cleric Abilities
    Turn Undead - Turns per day: 7
    Spontaneous Cure - Swap prepared spells for Cure spells.
    Domain Abilities
    Travel - 1/day Act as if under Freedom of Movement spell for 1rnd per cleric level divided up as you choose. Add Survival to class skills
    War - Free Weapon Proficiency and Weapon Focus with Deitys weapon of choice. Longsword. 
    
    Human Abilities
    Extra Feat
    Extra Skill Points
    
    Feats: 
    Spell Focus(Enchantment) - DC +1 for all enchantment spells
    Extra Turning - Additional 4 turn attempts per day
    
    Spells prepared (Save DC 3 + spell level;): 0 - 13; 1st - 14;
    Domains:
    Spellbook/Spells Known:
    	0 - Light, Detect Magic, Light;	
    	1st - Command, Cause Fear;
    Domain	- Longstrider;
    
    
    Skill Points: 8	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Concentration	 6	04	02	--
    Diplomacy	--	--	--	--
    Heal		 6	03	03	--
    Survival	 4	01	03	--
    
    Notes:
    
    Equipment:		Cost	Weight
    Longsword		12gp	04lb
    Chainmail		150gp	40lb
    Heavy Wood Shield	07gp	10lb
    Holy Symbol		01gp	00lb
    Rope,Hempen		01gp	10lb
    Backpack		02gp	02lb
    Acid Flask		10gp	01lb
    Parchment		01gp	--lb
    Ink			01gp	--lb
    Bedroll			01sp	05lb
    Small Steel Mirror	10gp	.5lb
    Total Weight:66.5lb	Money: 4gp 9sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	77–153	 154–230	460	1150
    
    Age: 21
    Height: 5'7"
    Weight: 153
    Eyes: Brown
    Hair: Black
    Skin: Tanned
    Appearance: Nojaz has beautiful shiny clear brownskin, unblemished save for a single piercing scar in her left cheek.
    She keeps her waist length black hair tied behind her as she finds it distracting to engage in combat with it flailing about.
    Her voice mathces her strong athletic build, resembling a militia lieutenant.

    Personality: Nojaz is generally quite giving and feels it is her duty to help those who need physical healing.
    However, she does not waste her talents on those unwilling to try and help themselves. She finds maidens and the princesses
    of the land distasteful and has difficulty respecting fellow young women who use only their fair complexions to get what they want,
    instead of using their own divine given abilities.

    Background:

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from



    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES

  • #26

    Retired - Shearan

    Code:
    Name:  Shearan Vadallia
    Class: Fighter 1	Starting Level: 1
    Race: Elf (Valenar)
    Region of Origin: Valenar
    Size: Medium
    Gender: Male
    Alignment: NG
    Action Points: 5
    Deity: Agnostic
    
    Str: 14 +2 (6p.) 	Level: 1	XP: 350
    Dex: 19 +4 (13p.)	BAB: +1		HP: 11 (1d10+1)
    Con: 12 +2 (6p.) 	Grapple: +3	Craft Days: 100
    Int: 12 +2 (4p.) 	Speed: 30'	Stat Increases:
    Wis: 12 +1 (4p.) 	Init: +4	Spell Save: +0
    Cha: 8  -1 (0p.) 	ACP: -2		Spell Fail: 20%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+4	+0	+0	+0	18
    Touch:	14	Flatfooted: 13
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	+2	+1	+0
    Ref:	+6	+0	+4	+0
    Will:	+1	+0	+1	+0
    Notes: +2 vs enchantments, immune to sleep
    
    Weapon			Attack	Damage	Critical	Range
    Valenar Double Scimitar	+3	1d6+3	18-20/x2	Melee
    Valenar Double Scimitar	+1	1d6+2	18-20/x2	Melee
    		and	+1	1d6+2	18-20/x2	Melee
    Shortbow		+5	1d6	20-20/x3	60 ft
    Notes:
    
    Languages: Common, Elven, Goblin
    
    Abilities: Detect secret doors, Valenar Elf traits
    
    Feats: Two-Weapon Fighting, Bladebearer of the Valenar
    
    Skill Points: 12	Max Ranks: 4/2
    Skills				Total	Ranks	Mod 	Misc
    Handle Animal			+3	4	-1	+0
    Ride				+6	4	+4	-2, acp
    Spot				+3	0	+1	+2, elf
    Survival			+3	2	+1	+0, cc
    Listen				+3	0	+1	+2, elf
    Search				+3	0	+1	+2, elf, detect secret doors
    Notes:
    
    Equipment:		Cost	Weight
    Valenar Double Scimitar	125gp	15lb
    Chain Shirt		100gp	25lb
    Shortbow		 30gp	 2lb
    ^14 arrows		  2gp	 3lb
    Backpack		  2gp	 2lb
    ^Bedroll		  1sp	 5lb
    ^Rations, 5 days	2.5gp	 5lb
    Identification papers	  2gp	 0lb
    Explorer's Outfit	 Free	 0lb
    Belt Pouch		  1gp	.5lb
    Total Weight:57.5lb	Money: 15gp 4sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	58	116	175	175	875
    
    Age: 153 
    Height: 5' 6"
    Weight: 135
    Eyes: Green
    Hair: White
    Skin: Tan
    Appearance: Shearan is fairly tall and heavy for a Valenar elf. He wears a plain, practical outfit. The only thing really conspicuous abbout him is the double scimitar he caries on his back.

    Personality: Shearan lives to fight. Even after he left Valenar, he still felt the urge for combat and glory. Outside of battle, he is just another jaded mercenary, most of the time. Sometimes he gets to thinking about the past and his ancestors, and he becomes much more lively and personable. Although Shearan doesn't know it and probably wouldn't accept it, his ancestor, Aerla, one of the first rebels against the giant's does seem to favor him and the spirit's risktaking and rebellious nature shows through more than Shearan would admit.

    Background: Shearan is a distant relative of the High King of Valenar... and desperately wishes he wasn't. All that ever does is get him in unpleaseant situations and intrigue, which he hates. When his father died in the Mourning, he was thrust into the political and military fray too soon for anyones comfort. It didn't help that Shearan was highly skeptical of the keepers of the past and ancestor worship in general, just like the spirit the Keepers had seen as his patron. His inexperience in matters political as well as his skepticism of the ancestors made life in Valenar difficult. Within months of the Mourning he began searching for a way to leave the country. He found it a year ago when he signed on as a mercenary with House Deneith. He had several contracts that went bad and ended up outliving all three units he was assigned to. One group bit it when they were hired to guard a "priest of the Flame" doing an exorcism on a man who turned out to be a psion. The next group was shredded fighting a rogue warforged titan. The last group, exclusively Valenar, broke up after a House Lyrander group they were guarding was attacked by a Valenar noble's entourage and several Valenar in the Denieth force sided with the noble. Shearan ended up taking out the noble with a shortbow shot. After that episode the noble's family put a bounty on Shearan's head for the death. Deneith management felt that while Shearan's actions were legit, the bounty made anyone he worked for a target for the Valenar, so they terminated his contract. He has been looking for freelance work since his career as a mercenary abruptly ended. Adventuring sounds about perfect.
    Non-core/non-ECS Feats
    Bladebearer of the Valenar
    • +1 mounted damage with falchion, scimitar, or double scimitar
    • Any feat weapon-specific feat you can take once per weapon applies to all of the following if it is for one of them: falchion, scimitar, double scimitar.
    • AP spent on attack roll for the following also adds to damage: scimitar, falchion, double scimitar.

    Logs

    XP log:
    350 from Zombie Hunt

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:
    XXXX from


    Notes:
    Redone as Fighter

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed,

    also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by EternalSword; Saturday, 10th March, 2007 at 06:46 PM. Reason: Retired

  • #27

    Jarik d'Velderan

    Code:
    Name: Jarik d'Velderan
    Class: Conjuror	Starting Level: 1
    Race: Human
    Region of Origin: The Shadow Marches
    Size: Medium
    Gender: Male
    Alignment: NG
    Action Points: 5
    Deity: Baalkan the Beastlord (Balinor)
    
    Str:  9  0 ( 1p.)	Level: 1	XP: XXXX
    Dex: 14 +2 ( 6p.)	BAB: -1		HP:  5 (1d4+2)
    Con: 14 +2 ( 6p.)	Grapple: -1	Craft Points: n/a
    Int: 18 +4 (16p.)	Speed: 30'	Stat Increases:
    Wis: 10  0 ( 2p.)	Init: +2	Spell Save: XX
    Cha: 10  0 ( 2p.)	ACP: -0		Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+2	+0	+0	+0	+2	12
    Touch:	12	Flatfooted: 10
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+2	+0	+2	--
    Ref:	+2	+0	+2	--
    Will:	+2	+2	+0	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Light Crossbow		+2	1d8	19-20/x2	 80 ft
    Quarterstaff		-1	1d6-1	20-20/x2	  5 ft
    
    Notes:
    
    Languages: Common, Orc, Goblin, Giant, Daelkyr, Gnoll, Draconic;
    
    Abilities: Identify 1/day;
    
    Feats:  Scribe Scroll, Summon Familiar, Spell Focus Conjuration, Least Dragonmark of Finding;
    
    Spells prepared (Save DC 14 + spell level): 0 - , Read Magic x 2, Detect Magic x 2, Detect Poison x 1; 1st - Summon Monster I, Magic Missile, Magic Missile
    Domains: n/a
    Spellbook/Spells Known:
    	0 - All - except Enchantment and Illusion;
    	1st - Summon Monster I, Mage Armor, Mount, True Strike, Magic Missile, Identify, Feather Fall;
    
    Skill Points: 	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Spellcraft	 8	 4	 4	--
    K. Arcana	 8	 4	 4	--
    Concentration	 6	 4	 2	--
    K. Planar	 8	 4	 4      --
    Decipher Script	 8       4       4      --
    K. Nobility      8       4       4      --
    Speak Elven      2 Skill Points Cross Class
    Speak Sylvan     2 Skill Points Cross Class                 
    Notes: Prohibited Schools Enchantment and Illusion;
    
    Equipment:		Cost	Weight
    Spellbook		15gp	 2lb
    Spell copt. pch		 5gp	 2lb
    Backpack		 2gp	 2lb
    Beltpouch		 1gp   1/2lb
    Ink (1oz vial) 		 8gp     -lb
    Inkpen  		 1sp	 -lb
    Bullseye Lantern        12gp     3lb
    Oil (1 pint)             1sp     1lb
    2x Bolts                 2gp     2lb
    Explorer's outfit        8gp     -lb
    2x Paper                 8sp     -lb
    2x Chalk                 2cp     -lb
    Candle                   1cp     -lb
    Bedroll                  1sp     5lb
    
    Total Weight:25-1/2lb	Money: 40gp 8sp 7cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	30lbs	60lbs	90lbs	180lbs	450lbs
    
    Age: 23
    Height: 6'1"
    Weight: 180lbs
    Eyes:   Brown
    Hair:   Brown
    Skin:   Lightly Tanned
    Appearance: Jarik has deep velvet brown eyes, and a mane of dark brown hair which reaches down to his shoulders.
    He has a runners build, slender, but well muscled and wears an explorer's outfit. Jarik's is fairly handsome, though his chin and nose might be too pronounced for some.
    He looks more like a rogue than a wizard.
    Personality: Jarik is a fiercly intelligent with an unquenchable lust for knowledge.Having had some unfortunate experiences with women and is often painfully shy in their presence. Being intensly competitive and possessed of a fierce belief in his own abilities -sometimes bordering on arrogance- Jarick is kept in check by a keen sense of justice and gentle nature. Despite his intellect Jarik is often nieve and tends to give his trust too readily, he is a loyal friend and sees the best in people.
    Background: As a member of one of House Tharask's most prominent families Jarik enjoyed a relatively privileged upbringing in Zarash'ak, the Shadow Marches only City. Jarik's elder brother, Darik d'Velderan, became a member of House Tharask's ruling triumvirate when Jarik was eighteen years old. Knowing his brother's prodigious gift for languages, Darik sent Jarik to Greywall in Droamm, to serve as a translator. Several months after his arrival in Greywall Jarik went out drinking, to celebrate his nineteenth birthday with his Orc, and Half-Orc, comrades. Jarik's friends had hired a stunning half elven bard - much to Jarik's embarrassment - to sing and flirt with the youth. Much to the parties surprise - and delight - the beautiful bard appeared quite taken with Jarik and the two engaged in a conversation about philosophy, politics, and language. Several hours later a red faced Jarik left with the half-elf woman to the cheers of his House mates. The bard called herself Sorriel Larkstongue, and Jarik was soon head over heels in love with her. Never before had he encountered a woman who's intellect matched - if not exceeded - his own, she was beautiful, charming, witty and erudite; she seemed almost too good to be true. For a week Jarik spent every moment he could with Sorriel, the happiest days of his life. Then Sorriel revealed her true identity - the Hag Sora Katra - changing her form to that of a human woman -again of surpassing beauty. She gave Jarik a singed book, telling him that her sister had said he must have it. She left - leaving Jarik reeling and heart broken. The book was the Spellbook of a wizard named Theldred Keller. Jarik's natural affinity for language gradually enabled him to translate the strange language, and he began to experiment with magic – in part to take his mind off Sorriel. Finally - to his brother's chagrin - Jarik announced that he intended to pursue wizardry, and made his way to Korth to study under the Twelve. Jarik now wishes to increase his knowledge - and by extension power - and assume House Tharask's seat on the Twelve. He came to Breland recently hoping to study under Eera ir'Jalon, master of magic aboard the flying fortress Argonath. Eera refused his requests to study with her, however, mainly citing her duty to King and Country. Whilst he cannot commit his loyalty to Breland, Jarik hopes to provide some service which will persuade Eera to take him on as a pupil. Jarik still struggles with his feelings for Sora Katra, he was in love with "Sorriel" because of her intellect, and that intellect belonged to Sora Katra. Of course Sora Katra is evil, and an ancient Hag...
    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX

    Other log:
    XXXX from


    Notes:
    XXXX

    Advancement

    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES
    Last edited by Jarik; Monday, 28th August, 2006 at 02:59 AM. Reason: Forgot to add my "human" skill points - added K. Nobility. Made note of prohibited schools and added Scribe Scroll and Summon Familiar to feats.

  • #28
    Registered User
    Enchanter (Lvl 12)



    Join Date
    Jan 2002
    Location
    Napanee, Ontario
    Posts
    5,444
    Blog Entries
    1

    ø Ignore Kaodi

    Veyk

    Code:
    Name: Veyk
    Class: Rogue (Sub) 1 / Fighter 1	Starting Level: 1
    Race: Changeling
    Region of Origin: Cyre
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Action Points: 6
    Deity: The Traveller
    
    Str: 14 +2 ( 6p.)	Level: 2	XP: 2625
    Dex: 15 +2 ( 8p.)	BAB: +1		HP: 14 (1d6+1d10+2)
    Con: 13 +1 ( 5p.)	Grapple: +3	Craft Points: 100
    Int: 13 +1 ( 5p.)	Speed: 20'	Stat Increases:
    Wis: 12 +1 ( 4p.)	Init: +2	Spell Save: --
    Cha: 13 +1 ( 5p.)	ACP: -7		Spell Fail: 45%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+5	+2	+2	+0	+0	+0	19
    Touch:	12	Flatfooted: 17
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+3	+2	+1	--
    Ref:	+4	+2	+2	+0
    Will:	+1	+0	+1	--
    
    Weapon			Attack	Damage	Critical	Range
    Masterwork Longsword	+4	1d8+2	19-20/x2	------
    Dagger  		+3	1d4+2	19-20/x2	 10 ft
    Shortbow		+3	1d6	   20/x3	 60 ft
    Unarmed                 +3      1d3+2      20/X2        ------
    
    Languages: Common, Dwarven, Elven, Gnome, Halfling
    
    Abilities:
    - +2 Racial Bonus on Saves vs. Charm and Sleep
    - +2 Racial Bonus on Bluff, Intimidate and Sense Motive 
    - Natural Linguist
    - Minor Change Shape (Su)
    - Social Intuition (Ex)
    
    Feats:  Quick Change, Combat Reflexes
    
    Skill Points: 47	Max Ranks: 5/2.5
    Skills		Total	Ranks	Mod 	Misc
    Bluff           +6       3      +1      +2
    Climb    	-4	 1	+2	-7
    C (Sculpture)   +2	 1	+1	--
    Diplomacy	+3	 2	+1	--
    Disguise 	+15	 4	+1	+10
    Forgery         +2       1      +1      --
    Gather Info.    +3       2      +1      --
    Hide            -3       2      +2      -7
    Intimidate      +6       3      +1      +2
    Jump            -4       1      +2      -7
    K (History)     +4       3      +1      --
    K (Local)       +3       2      +1      --
    Listen          +3       2      +1      --
    Move Silently   -3       2      +2      -7
    P (Acting)      +2       1      +1      --
    P (Wind)        +3       2      +1      --
    Search          +2       1      +1      --
    Sense Motive    +6       3      +1      +2
    Speak Language (Dwarven) 
    Speak Language (Elven)
    Speak Language (Gnome)
    Speak Language (Halfling)
    Sleight of Hand -4       1      +2      -7
    Spot            +3       2      +1      --
    Swim           -11       1      +2      -14
    Tumble          -3       2      +2      -7
    UMD             +2       1      +1      --
    Notes:
    
    Equipment:		Cost	Weight
    Chainmail	       150gp	40lb
    Heavy Wooden Shield      7gp    10lb
    Masterwork Longsword	15gp	 4lb
    2 Daggers		 4gp	 4lb
    Shortbow		30gp	 2lb
    20 Arrows		 1gp	 3lb
    Travellers Outfit	 1gp	 5lb
    Cloak of Colours       200gp    --lb
    5 Identification Papers 10gp    --lb
    Backpack                 2gp     2lb
    Map Case                 1gp    .5lb
    2 Chalk                  2cp    --lb
    Flask                    3cp   1.5lb
    1 Oz. Ink                1gp    --lb
    Inkpen                   1sp    --lb
    5 Parchment              1gp    --lb
    Belt Pouch               1gp    .5lb
    Sack                     1sp    .5lb
    Waterskin                1gp     4lb
    Whetstone                2cp     1lb
    Flute                    5gp     3lb
    3 Rations               15sp     3lb
    1 100 gp Note          100gp    --lb
    1 200 gp Note          200gp    --lb
    2 100 pp Note          100pp    --lb
    Moebius Rope            
    
    
    Total Weight: 82.6lb	Money:  73gp 25sp 13cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	 58	116	175	175	875
    
    Age: 27 
    Height: 5'6" 
    Weight: 145 lbs.
    Eyes: Blank White 
    Hair: Colourless
    Skin: Pale Grey
    Appearance: Veyk closely resemble the typical changeling. He is of average height, with the normal pale grey shade of skin, and medium length colourless hair. He does not possess the bulging eyes shared by some changelings, though his are the same blank white. The most notable of Veyks physical traits is his lean, muscular build. Veyk rarely assumes his natural form. Usually he appears as a rugged and muscular human, 6'1", with grey eyes and hair an unnatural shade of blue.

    Personality: Veyk is solemn, often preferring his own company to that of others. He has always felt uncomfortable around others in his own form, reverting only when alone or solely in the presence of other changelings. He eschews it even around the few doppelgangers hes met. That is the reason he assumes his usual human form, with the strange hair colour. Veyk doesn't always want to hide his identity as a changeling, but he also doesn't want suspicious looks from every passerby.
    Veyk does possess ambition, and he desires fame, fortune and power. He believes the best way to accomplish his goals is to become a member of the new generation of post-War adventurers.
    Lastly, Veyk has a strong belief in the Traveller, wholeheartedly subscribing to the theory of the deitys creation of his race. He resents the Traveller being lumped together with the other five members of the Dark Six.

    Background: One of the many born in the Cyran capital of Metrol, Veyk led a mostely unnoteworthy life until he was recruited by a member of the Cyran diplomatic corps. In that capacity, he travelled all over Khorvaire, learning many things, acting as both an extra pair of eyes and occasionally a spy for his employer. During this time, he also aquired several of his alternate identities.
    Thanks to his job, Veyk was outside Cyre on the Day of Mourning, taking part in negotiations preceding the Treaty of Thronehold two years later. He was fortunate to be a member of a race that embraces starting new lives and alter egoes, but he still felt the loss of his homeland very deeply. One day, he plans to go back to Metrol, to reclaim it.
    In the last few years, Veyk has travelled the Five Nations, practicing other languages and studying the histories of the various peoples. Unfortunately, he has also burnt through much of the money he made during his service. Veyk almost settled in New Cyre, but at the last moment he decided to head to Sharn in search of adventure.

    Logs

    XP log:
    1125 from http://www.enworld.org/showthread.php?t=176033&page=1&pp=40
    1500 from http://www.enworld.org/showthread.php?t=195885&page=1&pp=30

    Wealth and Craft log:
    1715 gp from http://www.enworld.org/showthread.php?t=176033&page=1&pp=40
    Paid 1 gp for Information
    Paid 2 gp for Rooms
    Paid 1 sp for Whiskey
    Paid 200 gp for Cloak of Colours
    Paid 150 gp for Chainmail
    Paid 7 gp for Heavy Wooden Shield
    Paid 315 gp for Masterwork Longsword
    Paid 1000 gp for 100 pp Note
    Paid 200 gp for 200 gp Note
    Paid 5 sp for Rations
    Sold Studded Leather for 12 gp 5 sp
    Sold Morningstar for 4 gp
    1000 gp from http://www.enworld.org/showthread.php?t=195885&page=1&pp=30
    Paid 4 gp for Room (out of generosity for a fellow Cyran)
    Paid 4 gp for Share of Travel
    Paid 1000 gp for 100 pp Note
    Awarded Moebius Rope


    Advancement

    L1 -> CLASS Changeling Rogue HP: +7 (1d6+1) SP: +44 (40+4)
    Bluff 3, Craft (Scuplture) 1, Diplomacy 2, Disguise 4, Forgery 1, Gather Information 2, Hide 2, Intimidate 3, *Knowledge (History) 3, Knowledge (Local) 2, Listen 2, Move Silently 2, Perform (Acting) 1, Perform (Wind Instruments) 2, Search 1, Sense Motive 3, Speak Language (Dwarven, Elven, Gnome, Halfling), Sleight of Hand 1, Spot 2, Tumble 2, Use Magic Device 1
    Feat: Quick Change
    Spells Known: SPELL
    Powers Known: POWER
    Other: Social Intuition

    L2 -> CLASS Fighter HP: +8 (1d10+1) SP: +## (2+1) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    Climb 1, Jump 1, Swim 1
    Feat: Combat Reflexes
    Spells Known: SPELL
    Powers Known: POWER
    Last edited by Kaodi; Friday, 29th February, 2008 at 04:01 AM. Reason: Die, Format! Die!
    -Kaodi

    Good name in man and woman, dear my lord,
    Is the immediate jewel of their souls.
    Who steals my purse steals trash; 'tis something, nothing;
    'Twas mine, 'tis his, and has been slave to thousands;
    But he that filches from me my good name
    Robs me of that which not enriches him
    And makes me poor indeed.

    -Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.

  • #29
    Registered User
    Novice (Lvl 1)

    Drowned Hero's Avatar

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    Santiago - Chile / Kristiansand - Norway
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    ø Ignore Drowned Hero

    Khuther Qbyer - Dwarf Sorcerer

    Khuther Qbyer - Dwarf Sorcerer

    Quote: 'Im going to be at the library'

    Code:
    Name: Khuther Qbyer	
    Class: Sorcerer	
    Race: Dwarf
    Region of Origin: Mror Holds
    Size: M
    Gender: Male
    Alignment: Lawful Neutral
    Action Points: 6
    Religion: Aureon the Blue Dragon
    
    Str:  8 -1 (0p.)	Level: 3	        XP: 3490
    Dex: 12 +1 (4p.)	BAB: +1		HP: 19 (4+2con+3+2con+3+2con+3 from toad)
    Con: 14 +2 (4p.)	Grapple: +0	Craft Points: 
    Int: 15 +2 (8p.)	Speed: 20'	Stat Increases:
    Wis: 12 +1 (4p.)	Init: +1  	Spell Save: XX
    Cha: 15 +2 (13p.) ACP: -X		Spell Fail: xx
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+X	+1	+X	+X	+X	+11	XX
    Touch:	11	Flatfooted: 10
    
    
    	   Total	Base	Mod	Misc
    Fort:  3  	+1	+2	+x	--
    Ref:   2  	+1	+1	+x	+X
    Will:  4  	+3	+1	+x	--
    Notes:
    
    Weapon			Attack	Damage	
    Dagger                           0     1d4-1     
    Morningstar                      0     1d8-1
    Notes:
    
    Languages: Common, Dwarf and Draconic.
    Familiar Toad
    
    Abilities: # +2 Constitution, -2 Charisma. 
    # +2 racial bonus on saving throws against poison.
    # +2 racial bonus on saving throws against spells and spell-like effects.
    # +1 racial bonus on attack rolls against orcs and goblinoids.
    # +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
    # +2 racial bonus on Appraise checks that are related to stone or metal items.
    # +2 racial bonus on Craft checks that are related to stone or metal.
    
    Feats:  Least Dragonmark (warding 1/day); Favored in House (can call on favors from House Kundarak)
                     
    
    Spells /dayd (Save DC 11 + spell level): 0 - 6; 1st - 5
    Spells Known:0 - 5; 1st - 3
    	0 - Acid Splash, Ray of Frost, Detect Magic, read magic; Ancient Knowledge (From Magic of Eberron. Gain a +5 insight bounus on a single knowledge check); X 
    repair light damage (1d8+2 to construct); x;
    	1st - Magic Missile, identify, Mindburn (from Magic of Eberron. Taret loses a spell or infusion each round) x;
    
    *Least dragonmark of Warding: Alarm 1/day.
    
    Skill Points: 32	Max Ranks: 6
    Skills		     Total    Ranks	Mod 	Misc
    
    Bluff                          =3       1      +2         
    Concentration                  =8       5      +2        
    Craft [Weaponsmith]            =3       1      +2
    *Gather infomation             =5       3      +2             
    Knowledge [arcana]             =8       6      +2         
    *Knowledge [Nature]            =5       3      +2           
    Profession [banker]            =3       2      +1     
    *Sense Motive                  =5       4      +1
    Spellcraft                     =8       6      +2         
    
      
    *Used 2 skill points
    
    Notes:
    
    Equipment:		Cost	Weight
    
    winter blancket          5sp     3lb
    torch x2                 2cp     2lb
    flint and steel          1gp     ---
    backpack                 2gp     2lb
    travelers outfit         1gp     5lb
    2 days trail rations	 1gp	 2lb
    Identification papers    2gp     --- 
    Traveling papers         2sp     ---
    -*-
    Dagger                   2gp     1lb
    morningstar              8gp     6lb
    -*-
    -wand of magic armor, 19/21 charges
    -masterwork dagger magic +1 (undentified)
    -masterwork thieves tools +2
    -*-
    Familiar cost          100gp
         
    Total Weight:27lb	Money: 358gp Xsp Xcp
    - from total 10: -2 in tavern at cliff district)
    - +gain 350 from beer run game 
    
    	        	Lgt	Med	Hvy	Lift	Push
    Max Weight:	XXX	XXX	XXX	XXX	XXX
    
    Age:    80
    Height: 4,9 feet
    Weight: 154 lb
    Eyes: silver
    Hair: black	
    Skin: grey
    Appearance: Khuther is a quite talland slim for a dwarf to be. He has long darkred hair in a thik plait that reaches him to the waist, he wears a short bear but witha huge and long mustache that he stuffs back his ears. Eyes color silver and has light-brown skin. This natural mismatch of colors has made him love colors, making him to wear green boots, blue pants, yellow shirts and a old purple cloak.
    He has two dragonmarks on on each forearm.

    Personality:

    Background:

    Logs

    XP log:
    XXXX from

    Wealth and Craft log:
    XXX gp, X sp from
    Paid XXX for
    Sold XXX for
    Crafted XXX for

    Other log:

    -wand of magic armor, 21 charges
    -masterwork dagger magic +1 (undentified) ---> 100gp to identify as spellcost in components.
    -masterwork thieves tools +2






    Notes:
    http://www.enworld.org/showpost.php?...&postcount=396
    400 xp in beer run game - http://www.enworld.org/showpost.php?...&postcount=596
    1840 xp in beer run game - http://www.enworld.org/forum/living-...ml#post4668078
    Advancement


    L2 to L3 -> CLASS sorcerer HP: +2+2con (HD+CON+OTHER) SP: +3+2 (CLASS+INT+OTHER)
    Feat: Favoured in House
    Spells Known: new lvl 0 spell:Ancient Knowledge (From Magic of Eberron. Gain a +5 insight bounus on a single knowledge check) -new lvl 1 spell:Mindburn (from Magic of Eberron. Taret loses a spell or infusion each round)


    Spoiler:
    L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +# (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
    SKILL +RANKS, SKILL +RANKS
    Feat: FEAT(s)
    Spells Known: SPELL
    Powers Known: POWER
    Other: OTHER NOTES

    Last edited by Drowned Hero; Wednesday, 18th February, 2009 at 10:13 AM.
    ~Under Water You Will See the Beauty of the World~

  • #30
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    Gallant (Lvl 3)

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    Berwyn
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    ø Ignore ajanders

    Kenn Allyard, seeking approval

    Code:
    Name:Kenn Allyard
    Class: Rog 1/Psychic Warrior 1	Starting Level: 1
    Race: Human
    Region of Origin:Displaced Cyran
    Size: M
    Gender: M
    Alignment: Chaotic Good
    Action Points: 5
    Deity: The Path of Light[B]
    
    Str: 10 (+0)	Level: 2	XP: 1125
    Dex: 15 (+2)	BAB: +0		HP: 14 (1d6+1)+(1d8+1)
    Con: 12 (+1)	Grapple: +0	
    Int: 15 (+2)	Speed: 30'	
    Wis: 14 (+2)	Init: +2	
    Cha: 13 (+1)	ACP: 0		
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	     10	      +1	      +2	         +0	      +0	      +0	         13	
    Touch:	12Flatfooted: 10
    
    
    	Total	Base	Mod	Misc
    Fort:	+3	+0	+1	
    Ref:	+4	+2	+2	
    Will:	+2	+0	+2	
    Notes:
    
    Weapon		Attack	Damage	Critical	Range
    Rapier +1  		+3	1d6+1	18-20/x2	------
    Dagger  		+2	1d4	19-20/x2	------
    Sap                     +0	1d6	1-6/x2		------
    Thrown Dagger		+2	1d4	19-20/x2	10ft
    MW Hand Crossbow	+3	1d4	19-20/x2	30ft
    Notes:
    
    Languages: Common, Gnome, Goblin
    
    Abilities: 1d6 Sneak Attack, Trapfinding
    
    Feats:  Wild Talent, Inquisitor, Weapon Finesse
    
    
    Psionic Powers  (Save DC 12+ Power level; Manifester Level 1)
    Power Points: 4
    Powers Known:
    	1st - Inertial Armor
    
    
    Skill Points: XX	Max Ranks: 4/2
    Skills	Total	Ranks	Mod 	Misc
    Appraise	+6	+4	+2	XX
    Bluff           +5	+4	+1	XX
    Climb           +2      +2      +0      XX 
    Concentration	+4	+3	+1	XX
    Decipher Script	+6	+4	+2	XX
    Diplomacy	+5	+4	+1	XX
    Gather Info	+5	+4	+1	XX
    Hide    	+6	+4	+2	XX
    Listen  	+6	+4	+2	XX
    Move Silently	+6	+4	+2	XX
    Search  	+6	+4	+2	XX
    Sense Motive	+6	+4	+2	XX
    Spot    	+6	+4	+2	XX
    
    
    Notes:
    
    
    Equipment (Personal)	Cost	Weight							
    Sunrod			2	1																		
    Sunrod			2	1																		
    Flint and Steel		1	0																																						
    Smokestick		20	.5																					
    Sap			1	2
    2 Daggers		4	2
    Rapier +1			2
    MW Buckler			5
    Potion of Bull's Strength	1
    Cure Light Wounds Potion	1
    MW Hand Crossbow		2
    20 Bolts			2
    Total Weight			19.5 lbs
    
    
    Equipment (Stashed)	Cost	Weight
    Bedroll			.1	5																		
    3 days Rations		3	3																			
    Full Waterskin		1	4																			
    Sunrod			2	1																		
    Sunrod			2	1																																																						
    2 Daggers		4	2
    Backpack			2
    Total Weight			18
    
    Total Weight:19.5 lb	Money: 13 gp
    
    			Lgt	Med	Hvy	Lift	Push
    Max Weight:	33	66	100	100	500
    
    Age: 21
    Height: 6 feet
    Weight: 175 lbs
    Eyes: Blue
    Hair: Black
    Skin: Pale
    Appearance:
    Bright blue eyes with a falcon's beak of a nose.
    Kenn is always cold, and in Sharn, that takes doing.
    He usually stays wrapped up in a long dark waterproof coat and slouch hat.
    Occasionally he adds a red scarf.

    Personality:
    Unnervingly intense.
    Fiercely curious.
    Deeply cynical.

    A Heinlein libertarian, but desperate enough to start bending his principles.

    Background:
    Kenn Allyard was a promising young intelligence agent in
    the employ of the Cyran government.
    Now he's a hungry young refugee in Breland, looking to
    be employed by anyone.
    He hasn't broken the law yet, but he's not going back to
    the resettlement camp.

    Logs

    XP log:
    1125 from Sunk in Ship's Towershttp://www.enworld.org/showthread.ph...3&page=1&pp=40

    Wealth and Craft log:
    132 gp from start

    Sunk in Ship's Towershttp://www.enworld.org/showthread.ph...3&page=1&pp=40

    Paid 11 gp for adventure expenses
    Sold MW Chain Shirt for 125 gp
    Sold MW Studded Leather for 87 gp
    Sold 6 vials of taggit oil @ 45 gp each for 270 gp
    Paid 110 gp for rapier +1 ID
    Paid 1 gp for Potion of Bull Strength ID
    Paid 6 gp for ID of 6 vials of taggit oil
    Sold Studded Leather Armor for 12 gp
    Acquired Potion of Bull's Strength
    Acquired Rapier +1
    Acquired MW Thieves Tools
    Paid 50 gp for Potion of Cure Light Wounds
    Paid 165 gp for MW Buckler
    Paid 400 gp for MW Hand Crossbow
    Paid 2 gp for 20 Hand Crossbow bolts @ 1gp/10
    Total Gold 13


    Notes:
    XXXX

    Advancement

    L2 -> CLASS Psychic Warrior
    HP: +7 (6+1) SP: +5 (2+2+1) PP: +2 (0+2)
    Climb+2, Concentration+3
    Feat: Weapon Finesse
    Powers Known: Inertial Armor
    Fort save +2
    Last edited by ajanders; Wednesday, 20th June, 2007 at 11:56 PM.
    Now playing Michael Grannion

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