Results 21 to 30 of 104
Tuesday, 18th July, 2006, 11:08 PM #21
Acolyte (Lvl 2)
T'Ranis, Githzerai ArcherCode:
Name: T'Ranis Class: Scout 1 (Aproved)/ Psychic Warrior 1 / Slayer 0 Starting Level: ECL 3 (See Racial Class) Race: Githzerai (XPH Version per Bront and RA) Region of Origin: Kythri, The Churning Chaos (See ECS p. 96) Size: Medium Gender: Male Alignment: LN Action Points: 6 Deity: Balinor, God of the Hunt Str: 10 +0 (02p.) ECL: 4 XP: 8,625 Dex: 23 +6 (13p.) BAB: +0 HP: 18 (2d8+4) Con: 14 +2 (06p.) Grapple: +0 Craft Days: 100 Int: 12 +1 (06p.) Speed: 30' Stat Increases: Wis: 16 +3 (06p.) Init: +6 Spell Save: (What?) Cha: 08 -1 (00p.) ACP: N/A Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +6 +0 +0 +0 16 Touch: 16 Flatfooted: 10 Power Resistance: 5+HD=7 Dmg Reduction: None Total Base Mod Misc Fort: +4 +2 +2 +0 Ref: +8 +2 +6 +0 Will: +3 +0 +3 +0 Notes: Weapon Attack Damage Critical Range Densewood MW Lt. Crossbow +7 1d8+0 19-20/x2 80 ft Notes: +1/+1 shots within 30' from PBS, 1d6 Skirmish Languages: Common, Githzerai, (Daelkyr) Feats: Point Blank Shot, Rapid Reload (PW1) Power Points Per Day: 3 (Race: 2;Class: 0 ; Wisdom: 1) Save DC: 13 + spell level Powers Known: 1st - Presciense, Offensive Psi-Like Abilities: 3/day: Inertial Armor, Catfall, Psionic Daze (DC 10 + 1/2 HD + Cha=10) [Caster Level 1/2 HD, Minimum 1] Concussion Blast 1/day Supernatural Abilities: Extraordinary Abilities: Darkvision 60', Skirmish +1d6, Trapfinding Skill Points: 39 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Autohypnosis 4 1 +3 -- Concentration 3 1 +2 -- Hide 10 4 +6 -- Jump 5 5 +0 -- Know. (Dun.) 5 4 +1 -- Listen 7 4 +3 -- Move Silently 10 4 +6 -- Psicraft NA 0 +1 -- Sense Motive 7 4 +3 -- Spot 7 4 +3 -- Survival 7 4 +3 -- Tumble 12 4 +6 +2 Synergy Notes: Equipment: Cost Weight Explorer's Outfit ---- 00 lb Densewood MW Lt Crossbow 0370 gp 08 lb (ECS p. 126) 20 Cold Iron Bolts 0004 gp 02 lbs Handy Haversack 2000 gp 05 lb 100 Cold Iron Bolts 0020 gp NA/10 lb Field Rations, 4 days 0002 gp NA/04 lb Waterskins, 2 0002 gp NA/08 lb Travel Papers 2 sp NA/00 lb Silk Rope 0010 gp NA/05 lb Grappling Hook 0001 gp NA/04 lb Winter Blanket 5 sp NA/03 lb Bedroll 1 sp NA/05 lb Total Weight: 15 lbs Money: 29 pp, 2 sp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: 26 years Height:6'3: Weight:160 lbs Eyes: Brown Hair: None Skin: Olive
Last edited by Patlin; Sunday, 7th December, 2008 at 05:34 PM. Reason: Now ECL 4
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Thursday, 20th July, 2006, 11:55 PM #22
Guide (Lvl 11)
Appearance:Code:Name: Seat Ib´iza Starting level: 1 Class: Archivist Race: Dwarf Size: Medium Gender: Male Alignment: Neutral Deity: Why only one? Region: Breland Str: 9 -1 (01p.) Level: 3 XP: 5422 Dex: 12 +1 (04p.) BAB: +2 HP: 24 (3d6+9) Con: 16 +3 (06p.) Grapple: +1 AP: 6 Int: 16 +3 (10p.) Speed: 20' Craft points: 278 Wis: 16 +3 (10p.) Init: +1 Cha: 8 -1 (02p.) Base Armor Shield Dex Size Misc Armor: 15 10 +4 +0 +1 +0 -- Touch: 11 Flat: 14 Base Mod Misc Fort: +6 +3 +3 -- Ref: +2 +1 +1 -- Will: +6 +3 +3 -- Weapon: Attack Damage Critical Crossbow +3 1d8 19-20/x2 Dagger +1/+3 1d4-1 19-20/x2 Languages: Common, Dwarven, Draconic, Undercommon, Daelkyr Abilities: Darkvision 60 ft Stonecunning Stability +2 racial bonus on saving throws against poison +2 racial bonus on saving throws against spells and spell like effects +1 racial bonus on attacks against goblins and goblinoinds +4 dodge bonus to AC against Giants, even when giants are elves´ racial enemies Dark Knowledge: -(tactics) 4/day: Allies gain bonuses to attack against certain enemies if he suceeds in a Knowledge check as a move action Lore Mastery (+2 bonus to Decipher Script and Knowledge (Religion)) Feats: Scribe scroll (1st level Archivist bonus feat) Eschew materials (1st level feat) Skill Focus Knowledge (religion) Spells Prayerbook: Orisons: All 1st level: Bless, Comprehend languages, Cure light wounds, Magic weapon, Shield of faith, Cause fear, Hide from undead, Deathwatch, Burning hands, Entangle, Goodberry. 2nd level: Cure moderate wounds, Shatter, Web, Scorching ray, Summon nature's ally II Prepared spells: 0 level: 4; 1st level: 4; 2nd level 3 Skill Points: 42 Max Ranks: 6/3 Skills: Ranks Mod Misc Heal +7 4 +3 Concentration +9 6 +3 Decipher Script +9 4 +3 +2 Know (Dungeoneering)+9 6 +3 Know (Religion) +14 6 +3 +5 Know (The planes) +9 6 +3 Spellcraft +8 5 +3 Know (Arcana) +7 4 +3 Equipment: Cost Weight Backpack 2gp 2lb Bedroll 1sp 5lb Prayerbook 15gp 3lb Ink & pens 8gp -lb Notebook 15gp 3lb Flint & Steel 1gp 0lb Waterskin 1gp 4lb Whetstone 2cp 1lb Wooden divine focus 1gp -lb Dagger 2gp 1lb Lt crossbow 35gp 4lb Xbow bolts (10) 2gp 1lb Chain Shirt 100gp 25lb Surgery kit 50 gp 1lb (counts as healing kit) Potion of CLW Scroll of: Comprenhend languages, Deathwatch, Magic Weapon, Hide from Undead, Bull's strenght, Delay poison Wand of Scorching ray (16 charges) Sacred pin (+1 sacred to ST against aberrations' special attacks) Total Weight: 50lb (medium load) Money: 513 gp sp cp
Craft points log
XP awards log
Level 2 advancement changes
Level 3 advancement changes
Last edited by Someone; Sunday, 4th November, 2007 at 09:31 AM. Reason: Updated XP
Monday, 24th July, 2006, 08:41 PM #23
Acolyte (Lvl 2)
Meksoor Dhakaan, Hobgoblin Bard
Code:Name: Meksoor Dhakaan Class: Bard 1 Starting Level: 1 Race: Hobgoblin Region of Origin: Darguun Size: Medium Gender: Female Alignment: N Action Points: 5 Deity: None Str: 14 +2 (6p.) Level: 1 XP: 0 Dex: 15 +2 (5p.) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (4p.) Grapple: +2 Craft Points: 0 Int: 14 +2 (6p.) Speed: 30' Stat Increases: Wis: 10 +0 (2p.) Init: +2 Spell Save: XX Cha: 16 +3 (10p.) ACP: -2 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +0 16 Touch: 12 Flatfooted: 14 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +0 +0 -- Ref: +4 +2 +0 -- Will: +4 +2 +0 +2 Notes: Iron Will feat Weapon Attack Damage Critical Range Whip +2 1d3+2* 20/x2 ------ Longsword +2 1d8+2 19-20/x2 ------ Dagger +2 1d4+2 19-20/x2 10 ft Crossbow (Light) +2 1d8 19-20/x2 80 ft Notes: Whip has 15' reach; can attack any creature within reach, doesn't threaten, provokes AoO. Deals non-lethal damage, no damage to creatures with a +1 armor bonus or higher, or a +3 natural armor bonus or higher. Languages: Common, Goblin, Giant, Draconic Abilities: Darkvision 60', Bardic Knowledge +3, Bardic Music 1/day, Countersong (Su) (10 rounds), Fascinate (Sp) (1 creature for 1 round), Inspire Courage (Su) +1 Feats: Iron Will Spells Per Day (Save DC 10 + spell level + 3; 13): 4 Spells Known: 0 - Daze, Mage Hand, Message, Prestidigitation Skill Points: 32 Max Ranks: 4/2 Skills Total Ranks Mod Misc Bluff 7 4 3 -- Decipher Script 4 2 2 -- Diplomacy 7 4 3 - Gather Information 5 2 3 - Intimidate 4 1 3 - Knowledge (History) 6 4 2 - Knowledge (Local: Sharn)4 2 2 - Listen 4 4 0 - Move Silently 6 0 2 4 Perform (Oratory) 7 4 3 - Sense Motive 4 4 0 - Notes: Equipment: Cost Weight Explorer's Outfit (free) 0gp -lb Chain Shirt 100gp 25lb Whip 1gp 2lb Longsword 15gp 4lb Crossbow (Light) 35gp 4lb Bolts (20) 2gp 2lb Dagger 2gp 1lb Backpack 2gp 2lb Identification Papers (Standard)2gp -lb Total Weight:40lb Money: 1gp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 75 in. (6'3") Weight: 185 lbs. Eyes: Yellow Hair: Dark Gray Skin: Reddish-orange
Meksoor Dhakaan is a powerfully built, imposing figure of a hobgoblin standing 6'3" tall. Her yellow eyes are cold, hard and piercing, and the reddish-orange skin stretched over her taut, lithely muscular frame shows a series of intricate tattoos and brandings when not covered by her dark red, utilitarian outfit.
Meksoor can be pleasant enough under some circumstances, but the attitude that she projects is one that does not seem to suffer fools gladly. She alternates between intimidating others to either leave her alone or provide her with information, and engaging in conversation that can leave one feeling as if they've been interrogated afterwards. One is almsot given the impression that she is someone used to being in command, and that she'd be just as happy to enforce the consequences of not bending to her will as she would be to have her orders followed. She is taking great pains to improve her attitude towards and interactions with members of the barbaric lesser races she finds herself surrounded by in Sharn, but old habits sometimes die hard.
Meksoor Dhakaan was raised in a Dhakaani enclave in the mountains of Darguun, where she was trained from a young age in the tradition of the Kech Volaar dirge singers. She saw a small amount of action during the Last War as an auxiliary commander of a small Dhakaani warband; most of her missions involved infighting among various Dhakaani factions, but she did see some combat outside of Darguun as well. She has been in Sharn for the past two years, ostensibly as a student at Morgrave University. Much of her free time is divided between searching for information about Dhakaani relics in ancient Sharn (from the time of the goblin city of Shaarat) and attempting to forge contacts with the Darguun ambassador in Sharn.
Last edited by Anti-Sean; Wednesday, 26th July, 2006 at 03:53 PM.
Tuesday, 25th July, 2006, 08:17 PM #24
Grandfather of Assassins (Lvl 19)
Appearance: Pohl is tall and bulky, with muscles that lack definition but have a lot of mass. His parents have made comment that his arms and thighs are like treetrunks, and Pohl will be happy to affirm these statements. His blond hair is cut very short, his skin is tanned and smooth, and his face has a ruggedness that does not instantly scream out "gorgeous", but many a young girl has swooned at the sight of him. His dragonmark is prominent on his left forearm, and he makes every effort to keep his arm open so that everyone he meets will see it. His dress is very stylish of the times, and he makes sure to keep his chain shirt sparkling and clean.Code:Name: Pohl D’Velderan Class: Urban Ranger Race: Human Size: Medium Gender: Male Alignment: Neutral Deity: Dol Dorn Region: Sharn Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 13 +1 (05p.) BAB: +1 HP: 9 (1d8+1) Con: 12 +1 (04p.) Grapple: +4 AP: 5 Int: 14 +2 (06p.) Speed: 30' Wis: 10 +0 (02p.) Init: +1 Cha: 14 +2 (06p.) Base Armor Shield Dex Size Misc Armor: 15 10 +4 +0 +1 +0 -- Touch: 11 Flat: 14 Base Mod Misc Fort: +3 +2 +1 -- Ref: +3 +2 +1 -- Will: +0 +0 +0 -- Weapon: Attack Damage Critical Warhammer +4 1d8+3 x3 Dagger +4 1d4+3 19-20 Shortbow +2 1d6 x3 Languages: Common, Orc, Goblinoid Abilities: Favored Enemy (Emerald Claw) +2 Wild Empathy Feats: Urban Tracking Least Dragonmark (locate object 1/day, +2 Search) Favored In House Skill Points: 36 Max Ranks: 4/2 Skills: Ranks Mod Misc Gather Info +6 4 +2 Hide +3 4 +1 -2 (armor) Intimidate +4 2 +2 Know Local +6 4 +2 Listen +4 4 +0 Move Silent +3 4 +1 -2 (armor) Search +8 4 +2 +2 (dragonmark) Sense Motive +4 4 +0 Spot +4 4 +0 Equipment: Cost Weight Backpack 2gp 2lb Bedroll 1sp 5lb Belt Pouches (2) 2gp 1lb Caltrops 1gp 2lb Case, Map/Scroll 1gp 1lb Flint & Steel 1gp 0lb Grappling Hook 1gp 4lb Lantern, Hooded 7gp 2lb Oil (3) 3sp 3lb Rations (4 days) 2gp 4lb Rope, Hempen 1gp 10lb Waterskin 1gp 4lb Whetstone 2cp 1lb Warhammer 12gp 5lb Dagger 2gp 1lb Shortbow 30gp 2lb Arrows (40) 2gp 6lb Chain Shirt 100gp 25lb Total 170.42 Total Weight: 78lb Money: gp sp cp
History: House Tharashk has moved into positions of power through the continent because of their abilities to find things that people need... whether that be people or things. The humans, orcs, and halforcs together have set up a guild of exceeding necessity in this day and age, and Pohl d'Velderan has been right there at the forefront of his family's expansion. A young man of intellect and strength, Pohl grew up in the City of Towers in the warm confines of the House... fully expecting to be a success. An only child, his parents (both dragonmarked members of the House as well) raised him with the expectation that he would be a strong, priviledged, and important member when he grew up. Being raised with this incredibly strong support system, Pohl firmly believed in himself and his future. Upon reaching adulthood, there was no one within the House that didn't believe he was destined for greatness... including and especially himself.
However, Pohl learned a very hard lesson once he left the warm, comforting grasp of his loving family and House Tharashk... people just don't like an arrogant, self-centered jerk. This of course came as a shock to him, as his entire life he was looked upon as a shining star. But now, without the glow of his parents to reflect his "greatness", he is considered nothing more than an obnoxious, self-congratulating, blowhard. However, the fact remains that he can in fact back up a lot of his self-serving claims. As Pohl himself says to those who complain... "it's not bragging if you can back it up". Of course this doesn't really keep people from getting pissed at him, but he deals with them with a smile and a condescending nod, because after all... lesser people should be jealous of him. It's only human nature.
Pohl specializes in tracking down other people... and he works hard as a bounty hunter for House Tharashk. If you need someone found, you could do worse by hiring him. He has spent his entire life in Sharn, learning the streets and wards like the "back of his hand" (or so he claims), and is always ready to take a job when it is offered to him. He knows it's just a matter of time before he steps into a place of importance within the House, and he looks forward to the day when his name is known throughout the city.
Last edited by DEFCON 1; Tuesday, 25th July, 2006 at 08:35 PM.
Tuesday, 25th July, 2006, 11:21 PM #25
Najoz, Human Cleric
Appearance: Nojaz has beautiful shiny clear brownskin, unblemished save for a single piercing scar in her left cheek.Code:Name: Najoz Class: Cleric 1 Starting Level: 1 Race: Human Region of Origin: Breland Size: Medium Gender: Female Alignment: Neutral Good Action Points: 5 Deity: The Sovereign Host (Domains: War, Travel) Str: 16 +3 (10p.) Level: 1 XP: 0 Dex: 12 +1 (04p.) BAB: +0 HP: 10 (1d8+2) Con: 14 +2 (06p.) Grapple: +3 Craft Points: 0 Int: 08 -1 (00p.) Speed: 20' Stat Increases: Wis: 16 +3 (10p.) Init: +1 Spell Save: 0 Cha: 11 +0 (03p.) ACP: -7 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +1 +0 +0 +0 18 Touch: 11 Flatfooted: 17 Total Base Mod Misc Fort: +4 +2 +2 -- Ref: +1 +0 +1 -- Will: +5 +2 +3 -- Notes: Weapon Attack Damage Critical Range Longsword +4 1d8+3 19-20/x2 ------ Sling +1 1d4+3 20/x2 50 ft Notes: Languages: Common Abilities: Cleric Abilities Turn Undead - Turns per day: 7 Spontaneous Cure - Swap prepared spells for Cure spells. Domain Abilities Travel - 1/day Act as if under Freedom of Movement spell for 1rnd per cleric level divided up as you choose. Add Survival to class skills War - Free Weapon Proficiency and Weapon Focus with Deitys weapon of choice. Longsword. Human Abilities Extra Feat Extra Skill Points Feats: Spell Focus(Enchantment) - DC +1 for all enchantment spells Extra Turning - Additional 4 turn attempts per day Spells prepared (Save DC 3 + spell level;): 0 - 13; 1st - 14; Domains: Spellbook/Spells Known: 0 - Light, Detect Magic, Light; 1st - Command, Cause Fear; Domain - Longstrider; Skill Points: 8 Max Ranks: 4/2 Skills Total Ranks Mod Misc Concentration 6 04 02 -- Diplomacy -- -- -- -- Heal 6 03 03 -- Survival 4 01 03 -- Notes: Equipment: Cost Weight Longsword 12gp 04lb Chainmail 150gp 40lb Heavy Wood Shield 07gp 10lb Holy Symbol 01gp 00lb Rope,Hempen 01gp 10lb Backpack 02gp 02lb Acid Flask 10gp 01lb Parchment 01gp --lb Ink 01gp --lb Bedroll 01sp 05lb Small Steel Mirror 10gp .5lb Total Weight:66.5lb Money: 4gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 76 77–153 154–230 460 1150 Age: 21 Height: 5'7" Weight: 153 Eyes: Brown Hair: Black Skin: Tanned
She keeps her waist length black hair tied behind her as she finds it distracting to engage in combat with it flailing about.
Her voice mathces her strong athletic build, resembling a militia lieutenant.
Personality: Nojaz is generally quite giving and feels it is her duty to help those who need physical healing.
However, she does not waste her talents on those unwilling to try and help themselves. She finds maidens and the princesses
of the land distasteful and has difficulty respecting fellow young women who use only their fair complexions to get what they want,
instead of using their own divine given abilities.
Wednesday, 2nd August, 2006, 06:44 PM #26
Novice (Lvl 1)
Retired - Shearan
Appearance: Shearan is fairly tall and heavy for a Valenar elf. He wears a plain, practical outfit. The only thing really conspicuous abbout him is the double scimitar he caries on his back.Code:Name: Shearan Vadallia Class: Fighter 1 Starting Level: 1 Race: Elf (Valenar) Region of Origin: Valenar Size: Medium Gender: Male Alignment: NG Action Points: 5 Deity: Agnostic Str: 14 +2 (6p.) Level: 1 XP: 350 Dex: 19 +4 (13p.) BAB: +1 HP: 11 (1d10+1) Con: 12 +2 (6p.) Grapple: +3 Craft Days: 100 Int: 12 +2 (4p.) Speed: 30' Stat Increases: Wis: 12 +1 (4p.) Init: +4 Spell Save: +0 Cha: 8 -1 (0p.) ACP: -2 Spell Fail: 20% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +4 +0 +0 +0 18 Touch: 14 Flatfooted: 13 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +2 +1 +0 Ref: +6 +0 +4 +0 Will: +1 +0 +1 +0 Notes: +2 vs enchantments, immune to sleep Weapon Attack Damage Critical Range Valenar Double Scimitar +3 1d6+3 18-20/x2 Melee Valenar Double Scimitar +1 1d6+2 18-20/x2 Melee and +1 1d6+2 18-20/x2 Melee Shortbow +5 1d6 20-20/x3 60 ft Notes: Languages: Common, Elven, Goblin Abilities: Detect secret doors, Valenar Elf traits Feats: Two-Weapon Fighting, Bladebearer of the Valenar Skill Points: 12 Max Ranks: 4/2 Skills Total Ranks Mod Misc Handle Animal +3 4 -1 +0 Ride +6 4 +4 -2, acp Spot +3 0 +1 +2, elf Survival +3 2 +1 +0, cc Listen +3 0 +1 +2, elf Search +3 0 +1 +2, elf, detect secret doors Notes: Equipment: Cost Weight Valenar Double Scimitar 125gp 15lb Chain Shirt 100gp 25lb Shortbow 30gp 2lb ^14 arrows 2gp 3lb Backpack 2gp 2lb ^Bedroll 1sp 5lb ^Rations, 5 days 2.5gp 5lb Identification papers 2gp 0lb Explorer's Outfit Free 0lb Belt Pouch 1gp .5lb Total Weight:57.5lb Money: 15gp 4sp 0cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 175 875 Age: 153 Height: 5' 6" Weight: 135 Eyes: Green Hair: White Skin: Tan
Personality: Shearan lives to fight. Even after he left Valenar, he still felt the urge for combat and glory. Outside of battle, he is just another jaded mercenary, most of the time. Sometimes he gets to thinking about the past and his ancestors, and he becomes much more lively and personable. Although Shearan doesn't know it and probably wouldn't accept it, his ancestor, Aerla, one of the first rebels against the giant's does seem to favor him and the spirit's risktaking and rebellious nature shows through more than Shearan would admit.
Background: Shearan is a distant relative of the High King of Valenar... and desperately wishes he wasn't. All that ever does is get him in unpleaseant situations and intrigue, which he hates. When his father died in the Mourning, he was thrust into the political and military fray too soon for anyones comfort. It didn't help that Shearan was highly skeptical of the keepers of the past and ancestor worship in general, just like the spirit the Keepers had seen as his patron. His inexperience in matters political as well as his skepticism of the ancestors made life in Valenar difficult. Within months of the Mourning he began searching for a way to leave the country. He found it a year ago when he signed on as a mercenary with House Deneith. He had several contracts that went bad and ended up outliving all three units he was assigned to. One group bit it when they were hired to guard a "priest of the Flame" doing an exorcism on a man who turned out to be a psion. The next group was shredded fighting a rogue warforged titan. The last group, exclusively Valenar, broke up after a House Lyrander group they were guarding was attacked by a Valenar noble's entourage and several Valenar in the Denieth force sided with the noble. Shearan ended up taking out the noble with a shortbow shot. After that episode the noble's family put a bounty on Shearan's head for the death. Deneith management felt that while Shearan's actions were legit, the bounty made anyone he worked for a target for the Valenar, so they terminated his contract. He has been looking for freelance work since his career as a mercenary abruptly ended. Adventuring sounds about perfect.
Redone as Fighter
Last edited by EternalSword; Saturday, 10th March, 2007 at 06:46 PM. Reason: Retired
Monday, 28th August, 2006, 12:47 AM #27
Appearance: Jarik has deep velvet brown eyes, and a mane of dark brown hair which reaches down to his shoulders.Code:Name: Jarik d'Velderan Class: Conjuror Starting Level: 1 Race: Human Region of Origin: The Shadow Marches Size: Medium Gender: Male Alignment: NG Action Points: 5 Deity: Baalkan the Beastlord (Balinor) Str: 9 0 ( 1p.) Level: 1 XP: XXXX Dex: 14 +2 ( 6p.) BAB: -1 HP: 5 (1d4+2) Con: 14 +2 ( 6p.) Grapple: -1 Craft Points: n/a Int: 18 +4 (16p.) Speed: 30' Stat Increases: Wis: 10 0 ( 2p.) Init: +2 Spell Save: XX Cha: 10 0 ( 2p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +2 +0 +0 +0 +2 12 Touch: 12 Flatfooted: 10 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +2 +0 +2 -- Ref: +2 +0 +2 -- Will: +2 +2 +0 -- Notes: Weapon Attack Damage Critical Range Light Crossbow +2 1d8 19-20/x2 80 ft Quarterstaff -1 1d6-1 20-20/x2 5 ft Notes: Languages: Common, Orc, Goblin, Giant, Daelkyr, Gnoll, Draconic; Abilities: Identify 1/day; Feats: Scribe Scroll, Summon Familiar, Spell Focus Conjuration, Least Dragonmark of Finding; Spells prepared (Save DC 14 + spell level): 0 - , Read Magic x 2, Detect Magic x 2, Detect Poison x 1; 1st - Summon Monster I, Magic Missile, Magic Missile Domains: n/a Spellbook/Spells Known: 0 - All - except Enchantment and Illusion; 1st - Summon Monster I, Mage Armor, Mount, True Strike, Magic Missile, Identify, Feather Fall; Skill Points: Max Ranks: 4/2 Skills Total Ranks Mod Misc Spellcraft 8 4 4 -- K. Arcana 8 4 4 -- Concentration 6 4 2 -- K. Planar 8 4 4 -- Decipher Script 8 4 4 -- K. Nobility 8 4 4 -- Speak Elven 2 Skill Points Cross Class Speak Sylvan 2 Skill Points Cross Class Notes: Prohibited Schools Enchantment and Illusion; Equipment: Cost Weight Spellbook 15gp 2lb Spell copt. pch 5gp 2lb Backpack 2gp 2lb Beltpouch 1gp 1/2lb Ink (1oz vial) 8gp -lb Inkpen 1sp -lb Bullseye Lantern 12gp 3lb Oil (1 pint) 1sp 1lb 2x Bolts 2gp 2lb Explorer's outfit 8gp -lb 2x Paper 8sp -lb 2x Chalk 2cp -lb Candle 1cp -lb Bedroll 1sp 5lb Total Weight:25-1/2lb Money: 40gp 8sp 7cp Lgt Med Hvy Lift Push Max Weight: 30lbs 60lbs 90lbs 180lbs 450lbs Age: 23 Height: 6'1" Weight: 180lbs Eyes: Brown Hair: Brown Skin: Lightly Tanned
He has a runners build, slender, but well muscled and wears an explorer's outfit. Jarik's is fairly handsome, though his chin and nose might be too pronounced for some.
He looks more like a rogue than a wizard.
Personality: Jarik is a fiercly intelligent with an unquenchable lust for knowledge.Having had some unfortunate experiences with women and is often painfully shy in their presence. Being intensly competitive and possessed of a fierce belief in his own abilities -sometimes bordering on arrogance- Jarick is kept in check by a keen sense of justice and gentle nature. Despite his intellect Jarik is often nieve and tends to give his trust too readily, he is a loyal friend and sees the best in people.
Background: As a member of one of House Tharask's most prominent families Jarik enjoyed a relatively privileged upbringing in Zarash'ak, the Shadow Marches only City. Jarik's elder brother, Darik d'Velderan, became a member of House Tharask's ruling triumvirate when Jarik was eighteen years old. Knowing his brother's prodigious gift for languages, Darik sent Jarik to Greywall in Droamm, to serve as a translator. Several months after his arrival in Greywall Jarik went out drinking, to celebrate his nineteenth birthday with his Orc, and Half-Orc, comrades. Jarik's friends had hired a stunning half elven bard - much to Jarik's embarrassment - to sing and flirt with the youth. Much to the parties surprise - and delight - the beautiful bard appeared quite taken with Jarik and the two engaged in a conversation about philosophy, politics, and language. Several hours later a red faced Jarik left with the half-elf woman to the cheers of his House mates. The bard called herself Sorriel Larkstongue, and Jarik was soon head over heels in love with her. Never before had he encountered a woman who's intellect matched - if not exceeded - his own, she was beautiful, charming, witty and erudite; she seemed almost too good to be true. For a week Jarik spent every moment he could with Sorriel, the happiest days of his life. Then Sorriel revealed her true identity - the Hag Sora Katra - changing her form to that of a human woman -again of surpassing beauty. She gave Jarik a singed book, telling him that her sister had said he must have it. She left - leaving Jarik reeling and heart broken. The book was the Spellbook of a wizard named Theldred Keller. Jarik's natural affinity for language gradually enabled him to translate the strange language, and he began to experiment with magic – in part to take his mind off Sorriel. Finally - to his brother's chagrin - Jarik announced that he intended to pursue wizardry, and made his way to Korth to study under the Twelve. Jarik now wishes to increase his knowledge - and by extension power - and assume House Tharask's seat on the Twelve. He came to Breland recently hoping to study under Eera ir'Jalon, master of magic aboard the flying fortress Argonath. Eera refused his requests to study with her, however, mainly citing her duty to King and Country. Whilst he cannot commit his loyalty to Breland, Jarik hopes to provide some service which will persuade Eera to take him on as a pupil. Jarik still struggles with his feelings for Sora Katra, he was in love with "Sorriel" because of her intellect, and that intellect belonged to Sora Katra. Of course Sora Katra is evil, and an ancient Hag...
Last edited by Jarik; Monday, 28th August, 2006 at 02:59 AM. Reason: Forgot to add my "human" skill points - added K. Nobility. Made note of prohibited schools and added Scribe Scroll and Summon Familiar to feats.
Saturday, 9th September, 2006, 12:57 AM #28
Enchanter (Lvl 12)
Appearance: Veyk closely resemble the typical changeling. He is of average height, with the normal pale grey shade of skin, and medium length colourless hair. He does not possess the bulging eyes shared by some changelings, though his are the same blank white. The most notable of Veyks physical traits is his lean, muscular build. Veyk rarely assumes his natural form. Usually he appears as a rugged and muscular human, 6'1", with grey eyes and hair an unnatural shade of blue.Code:Name: Veyk Class: Rogue (Sub) 1 / Fighter 1 Starting Level: 1 Race: Changeling Region of Origin: Cyre Size: Medium Gender: Male Alignment: Neutral Action Points: 6 Deity: The Traveller Str: 14 +2 ( 6p.) Level: 2 XP: 2625 Dex: 15 +2 ( 8p.) BAB: +1 HP: 14 (1d6+1d10+2) Con: 13 +1 ( 5p.) Grapple: +3 Craft Points: 100 Int: 13 +1 ( 5p.) Speed: 20' Stat Increases: Wis: 12 +1 ( 4p.) Init: +2 Spell Save: -- Cha: 13 +1 ( 5p.) ACP: -7 Spell Fail: 45% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +2 +2 +0 +0 +0 19 Touch: 12 Flatfooted: 17 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +3 +2 +1 -- Ref: +4 +2 +2 +0 Will: +1 +0 +1 -- Weapon Attack Damage Critical Range Masterwork Longsword +4 1d8+2 19-20/x2 ------ Dagger +3 1d4+2 19-20/x2 10 ft Shortbow +3 1d6 20/x3 60 ft Unarmed +3 1d3+2 20/X2 ------ Languages: Common, Dwarven, Elven, Gnome, Halfling Abilities: - +2 Racial Bonus on Saves vs. Charm and Sleep - +2 Racial Bonus on Bluff, Intimidate and Sense Motive - Natural Linguist - Minor Change Shape (Su) - Social Intuition (Ex) Feats: Quick Change, Combat Reflexes Skill Points: 47 Max Ranks: 5/2.5 Skills Total Ranks Mod Misc Bluff +6 3 +1 +2 Climb -4 1 +2 -7 C (Sculpture) +2 1 +1 -- Diplomacy +3 2 +1 -- Disguise +15 4 +1 +10 Forgery +2 1 +1 -- Gather Info. +3 2 +1 -- Hide -3 2 +2 -7 Intimidate +6 3 +1 +2 Jump -4 1 +2 -7 K (History) +4 3 +1 -- K (Local) +3 2 +1 -- Listen +3 2 +1 -- Move Silently -3 2 +2 -7 P (Acting) +2 1 +1 -- P (Wind) +3 2 +1 -- Search +2 1 +1 -- Sense Motive +6 3 +1 +2 Speak Language (Dwarven) Speak Language (Elven) Speak Language (Gnome) Speak Language (Halfling) Sleight of Hand -4 1 +2 -7 Spot +3 2 +1 -- Swim -11 1 +2 -14 Tumble -3 2 +2 -7 UMD +2 1 +1 -- Notes: Equipment: Cost Weight Chainmail 150gp 40lb Heavy Wooden Shield 7gp 10lb Masterwork Longsword 15gp 4lb 2 Daggers 4gp 4lb Shortbow 30gp 2lb 20 Arrows 1gp 3lb Travellers Outfit 1gp 5lb Cloak of Colours 200gp --lb 5 Identification Papers 10gp --lb Backpack 2gp 2lb Map Case 1gp .5lb 2 Chalk 2cp --lb Flask 3cp 1.5lb 1 Oz. Ink 1gp --lb Inkpen 1sp --lb 5 Parchment 1gp --lb Belt Pouch 1gp .5lb Sack 1sp .5lb Waterskin 1gp 4lb Whetstone 2cp 1lb Flute 5gp 3lb 3 Rations 15sp 3lb 1 100 gp Note 100gp --lb 1 200 gp Note 200gp --lb 2 100 pp Note 100pp --lb Moebius Rope Total Weight: 82.6lb Money: 73gp 25sp 13cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 175 875 Age: 27 Height: 5'6" Weight: 145 lbs. Eyes: Blank White Hair: Colourless Skin: Pale Grey
Personality: Veyk is solemn, often preferring his own company to that of others. He has always felt uncomfortable around others in his own form, reverting only when alone or solely in the presence of other changelings. He eschews it even around the few doppelgangers hes met. That is the reason he assumes his usual human form, with the strange hair colour. Veyk doesn't always want to hide his identity as a changeling, but he also doesn't want suspicious looks from every passerby.
Veyk does possess ambition, and he desires fame, fortune and power. He believes the best way to accomplish his goals is to become a member of the new generation of post-War adventurers.
Lastly, Veyk has a strong belief in the Traveller, wholeheartedly subscribing to the theory of the deitys creation of his race. He resents the Traveller being lumped together with the other five members of the Dark Six.
Background: One of the many born in the Cyran capital of Metrol, Veyk led a mostely unnoteworthy life until he was recruited by a member of the Cyran diplomatic corps. In that capacity, he travelled all over Khorvaire, learning many things, acting as both an extra pair of eyes and occasionally a spy for his employer. During this time, he also aquired several of his alternate identities.
Thanks to his job, Veyk was outside Cyre on the Day of Mourning, taking part in negotiations preceding the Treaty of Thronehold two years later. He was fortunate to be a member of a race that embraces starting new lives and alter egoes, but he still felt the loss of his homeland very deeply. One day, he plans to go back to Metrol, to reclaim it.
In the last few years, Veyk has travelled the Five Nations, practicing other languages and studying the histories of the various peoples. Unfortunately, he has also burnt through much of the money he made during his service. Veyk almost settled in New Cyre, but at the last moment he decided to head to Sharn in search of adventure.
Last edited by Kaodi; Friday, 29th February, 2008 at 04:01 AM. Reason: Die, Format! Die!
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; 'tis something, nothing;
'Twas mine, 'tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him
And makes me poor indeed.
-Iago, Shakespeare's Othello, Act III. Scene III. Lines 180-186.
Thursday, 14th September, 2006, 12:37 AM #29
Novice (Lvl 1)
Khuther Qbyer - Dwarf Sorcerer
Khuther Qbyer - Dwarf Sorcerer
Quote: 'Im going to be at the library'
Appearance: Khuther is a quite talland slim for a dwarf to be. He has long darkred hair in a thik plait that reaches him to the waist, he wears a short bear but witha huge and long mustache that he stuffs back his ears. Eyes color silver and has light-brown skin. This natural mismatch of colors has made him love colors, making him to wear green boots, blue pants, yellow shirts and a old purple cloak.Code:Name: Khuther Qbyer Class: Sorcerer Race: Dwarf Region of Origin: Mror Holds Size: M Gender: Male Alignment: Lawful Neutral Action Points: 6 Religion: Aureon the Blue Dragon Str: 8 -1 (0p.) Level: 3 XP: 3490 Dex: 12 +1 (4p.) BAB: +1 HP: 19 (4+2con+3+2con+3+2con+3 from toad) Con: 14 +2 (4p.) Grapple: +0 Craft Points: Int: 15 +2 (8p.) Speed: 20' Stat Increases: Wis: 12 +1 (4p.) Init: +1 Spell Save: XX Cha: 15 +2 (13p.) ACP: -X Spell Fail: xx Base Armor Shld Dex Size Nat Misc Total Armor: 10 +X +1 +X +X +X +11 XX Touch: 11 Flatfooted: 10 Total Base Mod Misc Fort: 3 +1 +2 +x -- Ref: 2 +1 +1 +x +X Will: 4 +3 +1 +x -- Notes: Weapon Attack Damage Dagger 0 1d4-1 Morningstar 0 1d8-1 Notes: Languages: Common, Dwarf and Draconic. Familiar Toad Abilities: # +2 Constitution, -2 Charisma. # +2 racial bonus on saving throws against poison. # +2 racial bonus on saving throws against spells and spell-like effects. # +1 racial bonus on attack rolls against orcs and goblinoids. # +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. # +2 racial bonus on Appraise checks that are related to stone or metal items. # +2 racial bonus on Craft checks that are related to stone or metal. Feats: Least Dragonmark (warding 1/day); Favored in House (can call on favors from House Kundarak) Spells /dayd (Save DC 11 + spell level): 0 - 6; 1st - 5 Spells Known:0 - 5; 1st - 3 0 - Acid Splash, Ray of Frost, Detect Magic, read magic; Ancient Knowledge (From Magic of Eberron. Gain a +5 insight bounus on a single knowledge check); X repair light damage (1d8+2 to construct); x; 1st - Magic Missile, identify, Mindburn (from Magic of Eberron. Taret loses a spell or infusion each round) x; *Least dragonmark of Warding: Alarm 1/day. Skill Points: 32 Max Ranks: 6 Skills Total Ranks Mod Misc Bluff =3 1 +2 Concentration =8 5 +2 Craft [Weaponsmith] =3 1 +2 *Gather infomation =5 3 +2 Knowledge [arcana] =8 6 +2 *Knowledge [Nature] =5 3 +2 Profession [banker] =3 2 +1 *Sense Motive =5 4 +1 Spellcraft =8 6 +2 *Used 2 skill points Notes: Equipment: Cost Weight winter blancket 5sp 3lb torch x2 2cp 2lb flint and steel 1gp --- backpack 2gp 2lb travelers outfit 1gp 5lb 2 days trail rations 1gp 2lb Identification papers 2gp --- Traveling papers 2sp --- -*- Dagger 2gp 1lb morningstar 8gp 6lb -*- -wand of magic armor, 19/21 charges -masterwork dagger magic +1 (undentified) -masterwork thieves tools +2 -*- Familiar cost 100gp Total Weight:27lb Money: 358gp Xsp Xcp - from total 10: -2 in tavern at cliff district) - +gain 350 from beer run game Lgt Med Hvy Lift Push Max Weight: XXX XXX XXX XXX XXX Age: 80 Height: 4,9 feet Weight: 154 lb Eyes: silver Hair: black Skin: grey
He has two dragonmarks on on each forearm.
400 xp in beer run game - http://www.enworld.org/showpost.php?...&postcount=596
1840 xp in beer run game - http://www.enworld.org/forum/living-...ml#post4668078
Last edited by Drowned Hero; Wednesday, 18th February, 2009 at 10:13 AM.
~Under Water You Will See the Beauty of the World~
Thursday, 14th September, 2006, 03:53 AM #30
Gallant (Lvl 3)
Kenn Allyard, seeking approval
Appearance:Code:Name:Kenn Allyard Class: Rog 1/Psychic Warrior 1 Starting Level: 1 Race: Human Region of Origin:Displaced Cyran Size: M Gender: M Alignment: Chaotic Good Action Points: 5 Deity: The Path of Light[B] Str: 10 (+0) Level: 2 XP: 1125 Dex: 15 (+2) BAB: +0 HP: 14 (1d6+1)+(1d8+1) Con: 12 (+1) Grapple: +0 Int: 15 (+2) Speed: 30' Wis: 14 (+2) Init: +2 Cha: 13 (+1) ACP: 0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +1 +2 +0 +0 +0 13 Touch: 12Flatfooted: 10 Total Base Mod Misc Fort: +3 +0 +1 Ref: +4 +2 +2 Will: +2 +0 +2 Notes: Weapon Attack Damage Critical Range Rapier +1 +3 1d6+1 18-20/x2 ------ Dagger +2 1d4 19-20/x2 ------ Sap +0 1d6 1-6/x2 ------ Thrown Dagger +2 1d4 19-20/x2 10ft MW Hand Crossbow +3 1d4 19-20/x2 30ft Notes: Languages: Common, Gnome, Goblin Abilities: 1d6 Sneak Attack, Trapfinding Feats: Wild Talent, Inquisitor, Weapon Finesse Psionic Powers (Save DC 12+ Power level; Manifester Level 1) Power Points: 4 Powers Known: 1st - Inertial Armor Skill Points: XX Max Ranks: 4/2 Skills Total Ranks Mod Misc Appraise +6 +4 +2 XX Bluff +5 +4 +1 XX Climb +2 +2 +0 XX Concentration +4 +3 +1 XX Decipher Script +6 +4 +2 XX Diplomacy +5 +4 +1 XX Gather Info +5 +4 +1 XX Hide +6 +4 +2 XX Listen +6 +4 +2 XX Move Silently +6 +4 +2 XX Search +6 +4 +2 XX Sense Motive +6 +4 +2 XX Spot +6 +4 +2 XX Notes: Equipment (Personal) Cost Weight Sunrod 2 1 Sunrod 2 1 Flint and Steel 1 0 Smokestick 20 .5 Sap 1 2 2 Daggers 4 2 Rapier +1 2 MW Buckler 5 Potion of Bull's Strength 1 Cure Light Wounds Potion 1 MW Hand Crossbow 2 20 Bolts 2 Total Weight 19.5 lbs Equipment (Stashed) Cost Weight Bedroll .1 5 3 days Rations 3 3 Full Waterskin 1 4 Sunrod 2 1 Sunrod 2 1 2 Daggers 4 2 Backpack 2 Total Weight 18 Total Weight:19.5 lb Money: 13 gp Lgt Med Hvy Lift Push Max Weight: 33 66 100 100 500 Age: 21 Height: 6 feet Weight: 175 lbs Eyes: Blue Hair: Black Skin: Pale
Bright blue eyes with a falcon's beak of a nose.
Kenn is always cold, and in Sharn, that takes doing.
He usually stays wrapped up in a long dark waterproof coat and slouch hat.
Occasionally he adds a red scarf.
A Heinlein libertarian, but desperate enough to start bending his principles.
Kenn Allyard was a promising young intelligence agent in
the employ of the Cyran government.
Now he's a hungry young refugee in Breland, looking to
be employed by anyone.
He hasn't broken the law yet, but he's not going back to
the resettlement camp.
Last edited by ajanders; Wednesday, 20th June, 2007 at 11:56 PM.
Now playing Michael Grannion
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